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What Do I need to Study to Get into Bohemia Interactive

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I wondering what do i need to study to in the future (im 15) enter into this Awesome Company and Developer futre ArmA or ToH or anything like that i just wondering and i now give you this Question, What ("specific area") i need to study to enter into BIS?, How can i asure my place?, and last one, Im From mexico is there any problem (i go to English classes), need i to learn Czech or another language?

oh i almost forgot

is here any School/University you Can recomed me to learn that specific subject?

Thats all i hope you answer this ASAP couse i really like to Developer my Favorite Game

Regards From Mexico!

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I suppose part of the answer would depend on what you want to do for the company? What area of game development interests you the most?

Might be worth looking at this too if you haven't seen it before: Bohemia Interactive: Jobs

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I wondering what do i need to study to in the future (im 15) enter into this Awesome Company and Developer futre ArmA or ToH or anything like that i just wondering and i now give you this Question, What ("specific area") i need to study to enter into BIS?, How can i asure my place?, and last one, Im From mexico is there any problem (i go to English classes), need i to learn Czech or another language?

oh i almost forgot

is here any School/University you Can recomed me to learn that specific subject?

Thats all i hope you answer this ASAP couse i really like to Developer my Favorite Game

Regards From Mexico!

Learn the things you're most interested in. There are lots of different possibilities to work for a game developer. Just look at the job page here:

http://www.bistudio.com/english/company/careers

There are a lot non native speakers working for BIS nowadays, so I wouldn't worry about that.

€dit: dem ninjas all the time...

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A lot a dev started as modders. You can begin there. (and waiting 18 for the beer drinking ability...).

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I guess the best thing you can do is study up on your math skills and take advance math courses such as trigonometry and calculus (since you are 15 and in high school) and when you graduate, major in computer programming.

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Depends if you want to work as content creator or game engine (graphics, sound, etc) developer.

To work as a game developer is the most difficult and challenging job, especially if you are developing simulators.

Here is a very short and limited list of what game developer should handle:

1. Math is very important here. I'd recommend to prepare for Math / IT university and physics understanding is very helpful too (newtons should be sufficient).

2. Computer graphics theory and graphics math

3. Programming - c++ and DirectX

4. a lot of coding and practice (first learn c++ basics, then play with simple programs, all the way up to some demos, and

then code and play with the libraries)

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Well, I for one don't have any school qualifications relevant to game making, and I stealthily snuck onboard with a CV of missions I've made for the Arma series. :)

But of course, now that I'm here, I wish I had learned proper programming and other aspects of creating custom content instead of only missions. If you're artistically capable and want to do something in that field, start making models or textures right now, and grow a skin for harsh criticism and learn to love it.

Regarding relevant schools, I know that there are at least a couple of them dedicated to game making in Finland, don't know about other countries though.

Edited by Celery

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Like a lot of people said, there are traditional and untraditional routes into the industry. You can go down the line of enroling into a University that teaches Computer Games Technology (something that is becoming more and more common place in several countries), or given BIS' and BISim's reputation of employing from the community, you can start where a lot of us started, by learning to Mod the game, creating models, textures, configs, sound mods, animations, missions - the list is rather endless. If you're dedicated and have a flair for it, chances are you'll begin to get noticed.

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Nope, you are overqualified for that job ;)))

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I know that there are a lot of schools in the United States that have game design programs. I'm not sure about Mexico though.

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Regarding Mexico in particular, naturally, there should be at least 1 game development-related school. The more, the better, of course.

Here's what Mr. Google found on a quick search: http://www.gamecareerguide.com/schools/237/eunoia_animation_school.php

Making perfectly connected and extremely smooth animations for Arma 4 FTW! :D

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He he. Just make a decision in what position you are mostly interested. And then its very simple. Forget about sleep, family, beer and work, work, work, work. And another very important thing, you must have a good nervous system. Because 80 - 90% of time you will be in overstress.

Mexico? You can try search ways to enter San Francisco Academy of Art University (http://www.academyart.edu/). But its not about programming positions.

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Here in Oz we have the Academy of Interactive Entertainment, they specialise in educating people to make games. I believe they just opened a few branch campuses in the US, you can also study an entry level course online (kinda pricey though) if your looking for anything diploma level or higher you'll need to get to one of their schools.

However at this stage focus on your maths and physics if you want to be a proggrammer or an artist (trust me you'll still need them).

Apologies to any watching Mods for sounding like an ad

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Like a lot of people said, there are traditional and untraditional routes into the industry. You can go down the line of enroling into a University ......

Very true for MANY different industries.

I work in a high tech industry and can tell you the Tradesmen and those without a trade but great experience can earn twice as much as a Uni grad. even 5-10 years out of school.

EXPERIENCE and a portfolio counts a HUGE amount towards getting you a job and recognition.

Smart employers know a piece of paper saying you passed some courses doesn't always make a valuable employee.

Self taught and group learning through Mod'ing and making Addon content (including Missions) is the a very logical way to get well ahead of your peers and make yourself attractive.

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Gnat;2173473']Very true for MANY different industries.

Yup, same with Architecture, which is what I work in.

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Well, I for one don't have any school qualifications relevant to game making, and I stealthily snuck onboard with a CV of missions I've made for the Arma series. :)

But of course, now that I'm here, I wish I had learned proper programming and other aspects of creating custom content instead of only missions. If you're artistically capable and want to do something in that field, start making models or textures right now, and grow a skin for harsh criticism and learn to love it.

Regarding relevant schools, I know that there are at least a couple of them dedicated to game making in Finland, don't know about other countries though.

Congrats, I remember u from ArmA1 days an nice to see another fine mapper etc make in, can't imagine a better place to work for then a game co/industry that devs that allows/creates so much enjoyment.

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You do not need any qualification to join game studios, I'm on apprenticeship as QA for MMORPG game, why apprenticeship? to get some skills then get a job.

Spend your weekends on thing u like to do, 3D Modeling, Level Design or if your good graphic designer, do your self a portfolio and CV, skill your self!

And of course you need to know Czech I guess :P since you will live there, well If it would be me I wouldn't have a problem, Polish... Czech... we are like one same language, well nearly xD

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1) Education - Get as much college time as you can. When it comes to a interview for a job position you are generally not the only one applying. Always expect your competition to be better then you.

2) Experience - Have lots of it. When it comes down to a comparison between potential employees, can you or can you not do the required work? How well can you do the work? Do you require supervision or can you operate independently?

3) Samples - Along with the experience you carry you also want to be able to have something to show for it. If you can't show someone on paper or other means that you have experience and can either demonstrator or show proof of the quality of your work then you simply won't get much of a thought for the position.

4) Professionalism - Don't paint yourself as a moron or a kid. Go in there with your game face on ready to present yourself as if you were talking to the CEO. Show that you can handle tough questions and are able to function under pressure.

Now those are the basics. If you have not already done so, you'll want to get familiar with whatever area that you desire to pursue (scripting, modeling, terrain, etc.) and become proficient in it. You don't have to be a duty expert or have a degree in the specific field but always keep #1 in mind, you will have competition and it's always best to make sure you can stand out above the rest.

Each job posting carries a different set of requirements. Do you have to speak Czech? Not always, but position dictates. There's also more to BI then just ArmA, there's also BI Sim with VBS2 which is much like ArmA series but for real simulation purposes. Again, positions carry different requirements and are not always the same.

All of us come from different backgrounds. Some of us spent time in the military, some came from other game companies and others just straight out of college or internship. It all depends on what you have to offer, what can YOU offer to the company that would make the company want to hire you?

Edited by Vandrel

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@Vandrel +1 (I wish we had the "Thanks" button here in the forums.. :(

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