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aussnipe73

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About aussnipe73

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  1. Recently I've been getting some news that my old addon USS Iowa BB-61 isn't working with Arma 3 any more. I would like to know if there is anyone out there who feels they have the experience to takeover or update the addon and make it work again. To answer the obvious question "Why don't you do it yourself?", there are a few reasons. First off, I'm simply too busy, I have study and games of my own to work on now and I cant find the time to go back to the arma modding scene. Secondly, This mod was done at a time when I was dealing with some serious real life loss, working on this mod brings those memories back a little too strongly. Thirdly, Getting this mod to work was such an ungainly, messy, hackjob of scripting that I don't really know how it works at all let alone what could be wrong with it. Anyway, If you are interested please respond in this topic or PM me. Cheers, AusSnipe73
  2. aussnipe73

    USS Iowa

    Hey everyone, I want to thank you all for the support and feedback you have provided. The Iowa has been a huge undertaking and its been a real challenge to get this far. I'm taking note of all the bugs and issues you are reporting and am looking into possible solutions. I'm planning to announce my future update plans for the Iowa within a few weeks. Cheers, AusSnipe73
  3. aussnipe73

    USS Iowa

    You can definitely sink the ship but it might take a while and there is no visual damage state. The model is built 100% to scale all I can really say is that she was built with very fine tolerances. I have worked very hard to get the movement for characters walking around the ship (When it is stationary) working as smoothly as it can but there are clipping and sticking issues that I can't solve without changing the way the ship looks. As for the entry/exit problems I'll try and fix that today. Its already there, ask crew member 16 - he is the one that calls in fire support. For technical reasons all the default gunner positions can't have an artillery computer
  4. aussnipe73

    USS Iowa

    Ok fixed for the second time (hopefully I've got it right this time) upload will take about an hour. Thanks for your patience!
  5. aussnipe73

    USS Iowa

    Ok I've just started the upload for a version which should have the texture issue fixed. My Apologies about this everyone, but hey it wouldn't be a launch day if half of it didn't work properly:P
  6. aussnipe73

    USS Iowa

    Oh dear, that ain't good
  7. Credits: Modelling, Texturing and Configuration – AusSnipe73 Additional Texturing – Ori Wortley and Daniel Galbraith Huge amount of advice on configuring the ship – Hatchet Scripting and Configuration Advice - Bad Benson Download: Armaholic (v1.02) Steam Workshop (v1.03) MANW Page: http://makearmanotwar.com/entry/4RLRY5Tm9x#.VEjZlWccRaQ Screenshots: USS Iowa Gallery
  8. aussnipe73

    Tarin Kot, Oruzgan

    Yes, MNB Tarin Kot is part of the map - I'm sure someone from the aussie community will be kind enough to setup a mission template with the right units. Yes, Arma 3 has some enhanced versions of arma 2 objects used on TK which I'll use for the arma 3 version.
  9. aussnipe73

    Tarin Kot, Oruzgan

    Well I've been working on the arma 2 and 3 versions of the map, they will be basically the same although for technical reasons the arma 3 version will use some different objects. Currently I'm setting up the groundwork to make an arma 3 release of TK possible when that's done I'll have some news. As to when the release of both versions is going to be, "Coming in 2014". :) ---Project is on hold indefinitely---
  10. @Wynarator - As the guy who made those wheat fields I can tell you that it should be an easy fix to stop the AI seeing through it. You'll have to wait to hear from mini though if he wants to do an update:)
  11. aussnipe73

    Podagorsk problem

    Yeah I got that early on with importing TK into Arma 3, from what I can tell the problem is caused by small ponds large ones seem to work ok. Very annoying since it breaks my solution to my previous problems with water on TK. Can you as a player fix it? I don't think you really can, I could be wrong:)
  12. aussnipe73

    Tarin Kot, Oruzgan

    Yes the plan is to release it for A2 and people can put into A3 if they want possibly with a different config.
  13. aussnipe73

    Tarin Kot, Oruzgan

    Friday Screenshot Time in TK:) Enjoy, AusSnipe73
  14. aussnipe73

    Tarin Kot, Oruzgan

    It's a Friday..... I've been busy in TK....... Here is a Screenshot............:D Enjoy! AusSnipe73
  15. aussnipe73

    BASE Jumping Test Map v1.0

    What can I say, falling to certain death has never been more fun? :p AusSnipe73
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