Jump to content

Sign in to follow this  
DnA

TKOH Patch 1.04 - Release Candidate

Recommended Posts

Ahead of the official release, here is a Release Candidate of Cougar Patch (1.04) :shaun: We are mostly looking for showstoppers (e.g. installation errors) for this patch. Do not worry, as beta patches and further tweaking of the game will continue after this patch is released.

:exclamation: WARNING :eek:

This update will modify your existing game installation.

Rollback to previous version is not possible.

Upgrading to the final 1.04 patch also may not be possible.

It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).

As always, use at your own risk. Thanks a lot for your support!

Highlights:

  • Massive flight model upgrade (RotorLib 4.0)
  • Rolling takeoff for wheeled Landing Gear Systems
  • Initial introduction of Java scripting
  • DRM-free for users of legitimate installations
  • FXAA and SMAA support added
  • Time Trial functionality improvements
  • Bonus Light helicopter Cougar livery

Direct download from bistudio.com (428 MB ZIP)

MD5: AC8A0FA31F3F1F514AACC6916E5C332A

ReadMe:

  Reveal hidden contents
Edited by DnA
Mirrors taken down - expired

Share this post


Link to post
Share on other sites

Cool - I already do rolling landings so take-offs shouldn't be a problem ;-)

I sincerely hope you boys haven't broke my Time Trial pack already! Downloading now - will give it a go this afternoon.

EDIT ---> Installation Problem....

I am getting the message "The version of Take On Helicopters (2.03) is more recent than this patch version (1.04)."

The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.

Edited by Jedra

Share this post


Link to post
Share on other sites

The light helicopter seems more stable than it was before? I seem to be able to hover it for a few seconds now which is an improvement for me. The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?

Share this post


Link to post
Share on other sites
  Quote
The exe I have in my main ToH folder is file version 1.3.87.372 dated 20/12/2011 19:07

I found an old exe and put that in the folder instead and the installation completed properly.

This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).

We're looking into the spinning issue, as well as cockpit flickering.

Share this post


Link to post
Share on other sites
  DnA said:
This is a bit worrying. Do you remember exactly which patches you've installed previously? Also what was the exact revision of the EXE which did not allow patch installation (2.03?).

We're looking into the spinning issue, as well as cockpit flickering.

My apologies - this was my fault. It was an exe that was modified as part of something else that was being tested. I had renamed the original as arma2oa.exe to allow for crossfire support when I was using pre-12.2 drivers. Sorry for the false report. I consider myself self-infracted...

Share this post


Link to post
Share on other sites

I got a quick question, what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.

Share this post


Link to post
Share on other sites
  Quote
Dan;2115886']I got a quick question' date=' what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.[/quote']

It's the flight model behind Take On Helicopters.

Share this post


Link to post
Share on other sites
  Quote
Dan;2115886']I got a quick question' date=' what is the Rotorlib 4.0 thing for? I googled it but didn't find anything meaningful about it.[/quote']

Take On Helicopters uses licensed library called Rotorlib. It launched with 3.x version of the library, the upcoming update will contain newer / better version 4 of this library that results in better and more authentic helicopter experience in the game.

Share this post


Link to post
Share on other sites

The changelog does not say anything about the rope simulation so I guess this

  Zipper5 said:

Unfortunately, rope simulation is currently not MP compatible. If it is a hosted server, the host will be the only one the system will work on. The rope and cargo will be invisible for the clients. It won't work at all on dedicated servers.

is still valid, right ?

Xeno

Share this post


Link to post
Share on other sites
  Xeno said:
The changelog does not say anything about the rope simulation so I guess this

is still valid, right ?

Xeno

I also would like to know this (for slingloading purposes mainly)

Share this post


Link to post
Share on other sites

Setting up missions in sub-folders now works nicely! Pics and all. One thing I did notice is that if you are not using overview.html in the parent folder, you have to put overview=""; in the parent folder;

class TimeTrials {
 class tt_main_folder {
   displayname = "My Time Trials";
   overviewText = "My sexy time trials";
   overviewPicture = "sexypic.paa";
   [b]overview="";  // I am not using an overview.html file[/b]
   class TT1 {.....};
   class TT2 {.....};
   class TT3 {.....};
 };
};

Otherwise you get a (non-fatal) config error. You don't have to do this in the sub-folders (you can just leave it out). I don't know if it's always been like that though.

Edited by Jedra
may as well get the syntax right ;-)

Share this post


Link to post
Share on other sites
  Jedra said:
The 'spin of death' is still there with the medium helicopter though. Maybe, the medium just should never have full collective applied?

An idea for the medium is to have the "analog collective raise" key instantaneously increase collective to a value <100%, like maybe 80-90%. Conversely, the "analog collective lower" key could decrease collective to a value >0%, like 10-20%. Or the max/min collective values for those controls could be configurable perhaps... Such changes would be less jarring to the heli, and may reduce the possibility of damage and spin. Of course, if the spinning is a manageable bug, then the above are unnecessary.

Share this post


Link to post
Share on other sites

Thanks for the tests! The RC has survived final testing for this patch :)

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×