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blakeace

Blake's PINS (Pseudo Inertial Navigation System) and Bombing

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Nice, I only tested new version for a moment, but I think that performance improved. Also many thanks for laser button, it makes bombing MUCH more smoother.

Here is another small idea: I think that LGB's should wait 1 or 2 seconds before starting to fly into target, I would change this myself, but Im not exactly sure where I should put that sleep command.

Good.

No Worries.

Do you mean before ejecting from the racks, or after turning towards the target? First is possible, second not, after they are fired, it is BIS code that controls the targeting of the bombs.

Not able to use this as I should. Due to other onscreen dialogs I just get the circle with the cross through it at the top left and nothing else.

Any fix BA? I can send you the link. It may be interfering with other missions too?

Not good, check your pm's, I have sent you a link to a test download just something to try to see if it fixes your problem. Basically it just switches PINS between the two different overlay choices we have available. Not point publically updating the mod until the issue is found and dealt with.

Please send me the link to the mission or addons you feel are causing the issue if the test version doesn't work. Unless I can replicate it, I can't really try and figure out a solution. I won't pretend to be an expert with the title resources, just enough to get the infomation required to display :p

Thanks for the feedback guys,

Blake.

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Ah sorry, I thought that bombs are guided to target by some external script. If its hardcoded, then no problem, idea was just for eyecandy.

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Small Update

Download available from the first post.

Version 1.01.1

  • Added HUD secondary System menu item as an option for avoiding conflicting addons/scripts. Causes PINS to use the alternative resource layer.
  • Fixed a couple of issues when cleaning up after death, where overlay components would remain visible.

Thanks to Kremator for the feedback, private testing on this and taking the time to point me towards the mission to help quickly fix a couple of small issues.

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Small Update

Download available from the first post.

Version 1.01.1

  • Added HUD secondary System menu item as an option for avoiding conflicting addons/scripts. Causes PINS to use the alternative resource layer.
  • Fixed a couple of issues when cleaning up after death, where overlay components would remain visible.

Thanks to Kremator for the feedback, private testing on this and taking the time to point me towards the mission to help quickly fix a couple of small issues.

Anytime mate. It's a pleasure to help.

That final issue with the bomb reticle being active even in GAU or Hydra mode still there?

Keep up the good work!

Kremator

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@Foxhound and SickBoy, thanks as always.

Anytime mate. It's a pleasure to help.

That final issue with the bomb reticle being active even in GAU or Hydra mode still there?

Keep up the good work!

Kremator

The only reticles I had were the standard BIS ones there, though they do look similar to mine. Everything seemed ok, even after respawning and grabbing new aircraft.

Thanks again

Blake.

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Blakeace,

Any chance of linking this video to a Rover terminal for JTAC`s ?

images?q=tbn:ANd9GcTbo7S69FrirXBKVdP_2vbDmOb9La64gEijE0EOi0E28z7YH08Ing

I have used this in VBS2, but always prayed someone would be able to do it in Arma.

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Blakeace,

Any chance of linking this video to a Rover terminal for JTAC`s ?

https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcTbo7S69FrirXBKVdP_2vbDmOb9La64gEijE0EOi0E28z7YH08Ing

I have used this in VBS2, but always prayed someone would be able to do it in Arma.

Do you mean broadcasting the pilots camera video, or using the camera code as the video of a UAV that is being controlled?

Both are probably possible, the first would require some network traffic to keep the relevant positions updated, the second would be a new addon that would also need to deal with the UAV control.

Note I also know absolutely nothing regarding Rover terminals, the above comments are more about viewing the video.

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Do you mean broadcasting the pilots camera video, or using the camera code as the video of a UAV that is being controlled?

Both are probably possible, the first would require some network traffic to keep the relevant positions updated, the second would be a new addon that would also need to deal with the UAV control.

Note I also know absolutely nothing regarding Rover terminals, the above comments are more about viewing the video.

Basically a Rover Termainal allows ground forces to tap into the video from a UAV, Sniper Pod, and the Lightning Pods. This allows JTACs the ability to see what the pilot/gunner are seeing through their pod, and they can easily walk them onto target since they share the same view. They can also highlight things on screen and do some other things.

For the sake of the game though, I think he is just looking for a way for the JTAC to look at what the pilot is actually targeting. Basically just duplicate the camera view for a guy on the ground. I'm not sure how that would work with multiple aircraft up though.

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Updated

Version 1.02 available from the first post.

  • Added map auto closes after selecting the steerpoint.
  • Added a menu item FEED that broadcasts your cameras video feed to an external unit such as a JTAC. (Alpha)(Hold zoomout key to access. Requires a camera).
  • Added a modded Rover terminal, an adaption of the default laptop that functions as a Rover terminal. (Alpha)

tTMI9qtSMtc

Note: This has only been tested by myself simulating the other half using the AI and dummy variables emulating other players on my dedicated server. Results may differ when proper use occurs sorry. Still quite rough, and any feedback would be appreciated. Ugly58 thanks for the idea.

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Blake,

AWESOME !!!!!!

Thanks for building this, it is something that we will test to death at TFB. Unfortunately i am away from home at the moment so can`t test myself. Zirkle has given you a pretty accurate description of the basics, and in reality we don't need anything else other than a copy of the video from the pilots targeting pod. The rest is done on the radio.

Arma JTACing takes a huge leap forward toward reality !

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@Old Bear and Foxhound Thanks as always :)

Will test this later on mate.

Cheers mate, p.s. I haven't been able to duplicate the residual bomb aiming remaining on? Sent you a pm with some ideas for you to look at to try and identify what's going on.

Blake,

AWESOME !!!!!!

Thanks for building this, it is something that we will test to death at TFB. Unfortunately i am away from home at the moment so can`t test myself. Zirkle has given you a pretty accurate description of the basics, and in reality we don't need anything else other than a copy of the video from the pilots targeting pod. The rest is done on the radio.

Arma JTACing takes a huge leap forward toward reality !

Lets hope it works. I haven't done any genuine testing with multiple players, just with an ai aircraft that was transmitting the same data on the dedi, so fingers crossed. Any feedback would be very much appreciated.

Note: I have tried to minimise the networking of the data as much as possible. The aircraft only updates transmits it's data once per sec, so the position of the camera effectively lags behind what the pilot sets it to by one second.

Edited by blakeace

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I finally downloaded this the other day. I absolutely LOVE this mod! It's nice to be able to more accurately drop unguided bombs instead of dive bombing WWII style. Also I love th camera and being able to accurately use LGBs (I only play single player and I use ACE, and there isn't anyway to really deploy laser munitions playing alone...or a least I haven't figured it out yet)

One suggestion I do have is having this work with aircraft who have gunners (ie Su-34, Southys F-15s, meatballs F/A-18). I don't get any options at all with me as the pilot and selecting manual fire. Can't lase, can't use the camera, can't change ripple amout etc etc. is there a way to do it or is the still something you're working on?

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I finally downloaded this the other day. I absolutely LOVE this mod! It's nice to be able to more accurately drop unguided bombs instead of dive bombing WWII style. Also I love th camera and being able to accurately use LGBs (I only play single player and I use ACE, and there isn't anyway to really deploy laser munitions playing alone...or a least I haven't figured it out yet)

One suggestion I do have is having this work with aircraft who have gunners (ie Su-34, Southys F-15s, meatballs F/A-18). I don't get any options at all with me as the pilot and selecting manual fire. Can't lase, can't use the camera, can't change ripple amout etc etc. is there a way to do it or is the still something you're working on?

I'm glad you like it. Thanks for the feedback, I didn't realise that was occuring, the actions have a logic to check if there is or isn't a gunner. Though in testing I found I have a check that looks if the player has no weapons it terminates the weapons management aspect of the mod. I will have to have a look at a way of working that differently.

Cheers Blake.

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Hey BlakeAce, I have experimented with the ROVER on my local MP server, and My friend can connect and see my rover but it is locked off the wing where the POD is "located" The rover terminal cant see which camera is selected and cannot see it slew around. I tried flying and the rover and its the same deal.

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Hey BlakeAce, I have experimented with the ROVER on my local MP server, and My friend can connect and see my rover but it is locked off the wing where the POD is "located" The rover terminal cant see which camera is selected and cannot see it slew around. I tried flying and the rover and its the same deal.

Thanks for the feedback Jumpartist, I haven't looked at that code in quite a while so not quite sure what is happening?

So you get the image but it is not fixed or following the point that the pilot is looking at?

The pilot had selected to broadcast his feed by the action menu I presume?

I'll have a look at it and see if anything jumps out at me.

Edit: I had a quick look this morning, added a hint to show what the feed is broadcasting from the plane, that data seems ok. I ran my little test mission which only emulates the information being broadcat from the plane and that seems ok. I'll have to see if I can hit somebody up to have a look at it in mp.

Are you running any mods?

Edited by blakeace

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Thanks for the feedback Jumpartist, I haven't looked at that code in quite a while so not quite sure what is happening?

So you get the image but it is not fixed or following the point that the pilot is looking at?

The pilot had selected to broadcast his feed by the action menu I presume?

I'll have a look at it and see if anything jumps out at me.

Edit: I had a quick look this morning, added a hint to show what the feed is broadcasting from the plane, that data seems ok. I ran my little test mission which only emulates the information being broadcat from the plane and that seems ok. I'll have to see if I can hit somebody up to have a look at it in mp.

Are you running any mods?

ERM. I didnt have the Pilot broadcast only the rover pick up the "link". So there is an action that the pilot can use..OK Ill try again. BTW this is SHIT HOT man!!!!! Oh and Im am not running any mods except CBA

---------- Post added at 08:48 ---------- Previous post was at 08:16 ----------

HOLY crap it works man!!! two things though. Is it possible to us "B" to stay in the rover feed. And for some reason the tgt pod view gets all jiterry when you try to move the camera with the mouse. Other than that man, this is going to add so much to the Realism community!! This ranks up there with ACRE man!! Awesome job.

---------- Post added at 09:13 ---------- Previous post was at 08:48 ----------

OK so my unit wants to use this, but it has to be either A. be incorperated into ACE. or B. be available through six updater. How can I help make either of those things happen? we REALLY want this to be in our missions. Is there a way to make ti so both the camera and the IR are automatically started when just activating the mod? That is, not have to put in the lines of code into the INIT. that would make it alot easier to incorperate on a large scale. Thanks for your mork man its really great! I CAN WAIT TO see what you do in A3, with render to texture!

Edited by jumpartist

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ERM. I didnt have the Pilot broadcast only the rover pick up the "link". So there is an action that the pilot can use..OK Ill try again. BTW this is SHIT HOT man!!!!! Oh and Im am not running any mods except CBA

---------- Post added at 08:48 ---------- Previous post was at 08:16 ----------

Some action options can be easily missed sorry. Though I do things like only visible whilst a certain key is held to try and minimise the number of actions cluttering the list. Making less critical actions invisible for the majority of the time.

[/color]HOLY crap it works man!!! two things though. Is it possible to us "B" to stay in the rover feed. And for some reason the tgt pod view gets all jiterry when you try to move the camera with the mouse. Other than that man, this is going to add so much to the Realism community!! This ranks up there with ACRE man!! Awesome job.

---------- Post added at 09:13 ---------- Previous post was at 08:48 ----------

I'm not sure by stay in the rover feed? Do you mean rather than holding the hold breath key to be in the view, have it toggle on and off? If so anything is possible, I set it up this way thinking a JTAC would be constantly needing to switch between the pod view and his view to complete the situational picture required to guide the pilot onto a target if that makes sense.

I think the jittery movement is due compromising between movement using keys and the mouse options, though it has been a while since I look at this bit of code.

OK so my unit wants to use this, but it has to be either A. be incorperated into ACE. or B. be available through six updater. How can I help make either of those things happen? we REALLY want this to be in our missions. Is there a way to make ti so both the camera and the IR are automatically started when just activating the mod? That is, not have to put in the lines of code into the INIT. that would make it alot easier to incorperate on a large scale. Thanks for your mork man its really great! I CAN WAIT TO see what you do in A3, with render to texture!

The mod is available on sixupdater, but I just checked and noticed six isn't hosting the latest version that contains the rover terminal. I'll contact Sickboy and get it updated to the latest version.

I setup where you add functionality to different aircraft using variables for a few reasons. One I haven't got the time to try and find the best location for the cameras relative position on every aircraft and even then there are all the other aircraft that users create as well. Plus some mission designers may want a mixture of aircraft types in the one mission. So there isn't really a generic way to just add it to all aircraft that I have been able to think of anyway.

I'm glad you like it, and thank you for taking the time to give me some feedback on it.

Edited by blakeace

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We're you ever able to get it where aircraft with a gunner (F/A-18, F-15, Su-24, Su-34 etc etc) are able to use the CCIP/CCRP, cuz even when I select manual fire, it still won't show your "pipper" and am not able to drop dumb bombs with relatively decent accuracy

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We're you ever able to get it where aircraft with a gunner (F/A-18, F-15, Su-24, Su-34 etc etc) are able to use the CCIP/CCRP, cuz even when I select manual fire, it still won't show your "pipper" and am not able to drop dumb bombs with relatively decent accuracy

I haven't figured that one out yet sorry, my time has been a little limited of late.

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Some action options can be easily missed sorry. Though I do things like only visible whilst a certain key is held to try and minimise the number of actions cluttering the list. Making less critical actions invisible for the majority of the time.

I'm not sure by stay in the rover feed? Do you mean rather than holding the hold breath key to be in the view, have it toggle on and off? If so anything is possible, I set it up this way thinking a JTAC would be constantly needing to switch between the pod view and his view to complete the situational picture required to guide the pilot onto a target if that makes sense.

I think the jittery movement is due compromising between movement using keys and the mouse options, though it has been a while since I look at this bit of code.

The mod is available on sixupdater, but I just checked and noticed six isn't hosting the latest version that contains the rover terminal. I'll contact Sickboy and get it updated to the latest version.

I setup where you add functionality to different aircraft using variables for a few reasons. One I haven't got the time to try and find the best location for the cameras relative position on every aircraft and even then there are all the other aircraft that users create as well. Plus some mission designers may want a mixture of aircraft types in the one mission. So there isn't really a generic way to just add it to all aircraft that I have been able to think of anyway.

I'm glad you like it, and thank you for taking the time to give me some feedback on it.

We have noticed during playing with the rover function. That we were viewing the screen for long periods of time while we watched an aircraft scan a villiage. Resulting in very tired right mouse button fingers.. Also it was more difficult to talk on the radio with ACRE while holding down the right mouse button giving talkons to the aircraft. A toggle for the Rover screen would help immensly! This has really added alot of useability of fixed wing in our missions! Have to broached the subject of ACE integration directly into the ACE mod? Im suprised that they havent done something like this eariler, as they are the "leader" of realism. in the ArmA community.

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