Αplion 1122 Posted April 9, 2012 Please excuse me if this subject has been already covered but as long as I'm searching about it I'm getting more confused ... So ... my basic question is ... I have a newly created vehicle (armored car) and I don't know how to make it be compatible with ACE ... is anyone able to help me on that ? I suppose that some entries into my config will do this but I'm totally lost so I'm asking your help. Thanks in advance. P.S. note that my intention is to make the vehicle ACE compatible but not dependent ... (I mean that the vehicle must be available also to anyone who is not using ACE). P.S.2 also please note that I'm already using CBA and these info here http://wiki.ace-mod.net/Vehicle_Damage_System+notes was not helpful for me (there is also a dead link in there at the "Addon Makers" part). Aplion Share this post Link to post Share on other sites
Ringosis 10 Posted April 9, 2012 Make sure they're using a SOFLAM. Not any laser will work. I am aware. Share this post Link to post Share on other sites
maturin 12 Posted April 9, 2012 Dear ACE devs,Is it possible to switch off or edit some ACE features ? Im talking about the T-72A and M. The first is the driver's posititon, the possibility of getting into the drivers pos from the commanders and gunners pos and back. You turn down the driver seat's backrest so you can get in the seat from the turret. Its true for the T-55 and the BMP-2 too ! The second is the main gun's horizontal stabilisation. When the tank is turning, the gun stays in its original position. Like at the T-72B. In the real life, and as in the vanilla ArmA 2, the 72A and -M has both things working. Thanks guys ! I just read that it's possible to crawl into the turret from the driver's seat in the Abrams as well. There was a ticket about implementing time delays in seat switching. If they do that, we could expect them to restore the ability to switch to the driver's seat. Share this post Link to post Share on other sites
Vilman 10 Posted April 9, 2012 The truth is at the "deep swimming" of the tank. When the tank stucks in the bottom of the lake or river or etc. the crew floods the T-72 from its top to te bottom of the chassis. In that case, the driver must crawl from his seat to the gunners or to the commanders seat and then he can swim out of the flooded tank. Share this post Link to post Share on other sites
stk2008 14 Posted April 9, 2012 Hi there just a qiuck Q. I am playing with ACE as normal :) and I have completed a mission now what I want to know is I have put my men in safe mode and I run ahead as I need to get to the chopper but damn they just walk slow they dont even try to keep up really. Is there some thing with ACE causing this? as I know ACE changes a lot of the AI stuff?. thanks Share this post Link to post Share on other sites
Guest Posted April 9, 2012 I am playing with ACE ... I need to get to the chopper .... but .... thanks Yyaaaaaaaaaaaaaaah!!!! Get to da choppah !!!!!! Sorry for derailing your quote, I just had to :D About slow AI, no idea, sorry Share this post Link to post Share on other sites
SigintArmA 10 Posted April 9, 2012 Usually when in Safe mode, they treat their movement as if they don't need to go anywhere fast. It may be best to leave them in 'Aware' so they can keep up with you while maintaining a calm stance, but are attentive of their surroundings. Though that's just me. o: Others may have other ideas of what to do Share this post Link to post Share on other sites
stk2008 14 Posted April 9, 2012 LOL billion$testicle NP I knew some one was going to do it TBH when I was typing it I was like in my head Get to da chopper LOL Thanks SigintArmA will give it a go. Share this post Link to post Share on other sites
sickboy 13 Posted April 10, 2012 New ACE build up on Six Updater. Check the "RAW Changelogs" for info http://wiki.ace-mod.net/Changelog Share this post Link to post Share on other sites
m1n1d0u 29 Posted April 10, 2012 (edited) wow nice update ! but i have a question how work the apobs ? EDIT : for me the mine marker have no model just a very little white stick Edited April 10, 2012 by M1n1d0u Share this post Link to post Share on other sites
atikabubu 10 Posted April 10, 2012 :PBe sure to read the description. ;) Share this post Link to post Share on other sites
m1n1d0u 29 Posted April 10, 2012 thanks i didn't use the drop action but just double click on it ! Share this post Link to post Share on other sites
stk2008 14 Posted April 10, 2012 (edited) wow these look fun :). Got any of the mirrors that have been added :) Thanks EDIT Just a qiuck Q I want to make a mission and I want the weather,wind (weather I know),Time etc etc to be synced with all players including JIP. Now what i would like to know is ACE uses there own wind script BUT does it automatically sync it with every player and JIP or di I need to add some thing for it to do so?. Thanks :PBe sure to read the description. ;) Edited April 10, 2012 by stk2008 Share this post Link to post Share on other sites
SPC.Spets 21 Posted April 10, 2012 I want to make a sugestion here, when you choose to put a secondary weapon in your back, can you add a model in your back instead of making it hidden? I mean, cmon, where the heck did you hidden that RPK? and this is not only for visual detail. we play with insurgents that can act as civilians, but they can hide a HUGE weapon inside their body, then turn around a corner, draw a 120mm autocannon from his back and kill all the entire squad Share this post Link to post Share on other sites
stk2008 14 Posted April 10, 2012 WTF LOL I think I have found some thing about the banana from ACE2 :P Share this post Link to post Share on other sites
SPC.Spets 21 Posted April 10, 2012 what? speak! we want to knooow! Share this post Link to post Share on other sites
stk2008 14 Posted April 10, 2012 (edited) Ok well I was looking at how the jerry cans work in ACE and spotted this in ace_main.pbo 1.ACE jerrycan - banana Thats all I have right now but why have jerry can and banana LOL ACE team we are getting closer :P ---------- Post added at 07:59 PM ---------- Previous post was at 07:54 PM ---------- Well it seems the banana is some kind of fuel I cant test right now but maybe we can place it near a vehicle and fuel the car with it?. Where does one find the new search mirror from the latest update?. I have looked in magic box and items box Edited April 10, 2012 by stk2008 Share this post Link to post Share on other sites
xeno 234 Posted April 10, 2012 ACE team we are getting closer :P No, you are not getting closer :) Xeno Share this post Link to post Share on other sites
stk2008 14 Posted April 10, 2012 LOL DOH :(. BTW Xeno is ACE wind all ways synced with players and JIP? or do I have to add a script to call it etc?. Thanks Share this post Link to post Share on other sites
Scar.Arg 12 Posted April 10, 2012 I want to make a sugestion here, when you choose to put a secondary weapon in your back, can you add a model in your back instead of making it hidden? I mean, cmon, where the heck did you hidden that RPK? and this is not only for visual detail. we play with insurgents that can act as civilians, but they can hide a HUGE weapon inside their body, then turn around a corner, draw a 120mm autocannon from his back and kill all the entire squad Please do something with this, keep it real. No one can hide a RPG in their clothes or in the backpack, weapons dont fix on it. Hope you fix this. Thanks! Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 11, 2012 does anybody have performance issues on a ded. server with new ace and Cba ? It's a bit strange for me Share this post Link to post Share on other sites
Donny 10 Posted April 11, 2012 Have anyone of you the classnames of the Mine markers and this mk7 APOBS? I have searched in Six Config Browser but its last Update was on 1st april. if you can help me, woah this resuces my saturday event :) Share this post Link to post Share on other sites
atikabubu 10 Posted April 11, 2012 (edited) You can use conKORD's training mission with spawner ;) It shows classnames and stuff, essential for my testing of new features :P http://www.armaholic.com/page.php?id=11936 Edited April 11, 2012 by atikabubu Share this post Link to post Share on other sites
Donny 10 Posted April 11, 2012 Thank you :) I will watch into it ^^ Share this post Link to post Share on other sites
stk2008 14 Posted April 11, 2012 Could some one tell me where I would find this search mirror I see in the latest change log. I cant find it in the magic box or items box thanks Share this post Link to post Share on other sites