major_shepard 82 Posted December 14, 2011 -Psycho-;2072052']Nice work and realy useful!It is possible to add the CWR² weapons too? Keep up the good work :) In LEA 2.0 you will be able to directly import data of a pbo addon into LEA database. For the time being, if you want it "rapidly" I need you to compile the data of the addon (classname,displayname etc) into an Excel sheet (.xls/.xlsx). If you are ok, I give you a Excel template for this. Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 ArmA2 crashes with a mission edited in LEA The message is "File *path* , line 55: /Mission/Groups/Item0/Vehicles.text: Member already defined." Possible cause - this was my default loadout mission thus filled inits of units. All I did is created loadouts in LEA (well and profiles out of them too but I doubt that affects the mission in any way). LEA also doesn't seem to support loading existing loadouts from unit inits. In case you consider this a bug that needs fixing here's the mission if it can be of any use: https://rapidshare.com/files/1667163551/FT_Loadout.Desert_E.7z Share this post Link to post Share on other sites
major_shepard 82 Posted December 14, 2011 (edited) ArmA2 crashes with a mission edited in LEAThe message is "File *path* , line 55: /Mission/Groups/Item0/Vehicles.text: Member already defined." Possible cause - this was my default loadout mission thus filled inits of units. All I did is created loadouts in LEA (well and profiles out of them too but I doubt that affects the mission in any way). LEA also doesn't seem to support loading existing loadouts from unit inits. In case you consider this a bug that needs fixing here's the mission if it can be of any use: https://rapidshare.com/files/1667163551/FT_Loadout.Desert_E.7z Thanks for posting. To rollback your mission, open the mission folder, you will find a "mission.sqm.bck0". So delete the mission.sqm file and rename "mission.sqm.bck0" to "mission.sqm". The problem come from a wrong rewrite of mission.sqm during the reassignment operation you may have done. You right LEA does not read INIT line of mission.sqm file. Edited December 14, 2011 by Major_Shepard Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 Yeah I've noticed that it creates backups - sweet. Also is it possible to setup the default mission folder so when you click Import mission.sqm you'll start in it right away instead of browsing there every time? Share this post Link to post Share on other sites
major_shepard 82 Posted December 14, 2011 For the time being do assignement into ArmA 2 Editor, save the mission then import the mission into LEA. I'll fix the problem I soon as possible and you get it through LEA Updater (no re-download needed). ---------- Post added at 03:46 PM ---------- Previous post was at 03:42 PM ---------- Also is it possible to setup the default mission folder so when you click Import mission.sqm you'll start in it right away instead of browsing there every time? Of course could be done. Share this post Link to post Share on other sites
Psychobastard 136 Posted December 14, 2011 (edited) In LEA 2.0 you will be able to directly import data of a pbo addon into LEA database. For the time being, if you want it "rapidly" I need you to compile the data of the addon (classname,displayname etc) into an Excel sheet (.xls/.xlsx). If you are ok, I give you a Excel template for this. Sounds good. :) btw: How i can shut of the "Apply loudout" action ingame? I have theoretically unlimited ammo - simply i choose the action again and my gear is reloaded. Edited December 14, 2011 by [TcB]-Psycho- Share this post Link to post Share on other sites
ETBSmorgan 10 Posted December 14, 2011 You do "apply loadout" only on the first five minutes of the game. Share this post Link to post Share on other sites
major_shepard 82 Posted December 14, 2011 If you are in mission editor of ArmA 2, the "Apply Loadout" can be used as much as you want, this is for help people testing stuff . If you are connected to a dedicated server running Arma 2 (multiplayer game), you have 5 minutes max after the mission goes through the Briefing step. Share this post Link to post Share on other sites
kylania 568 Posted December 14, 2011 (edited) In LEA, all stuff in the "Optical" list goes to the "Equipment" slot of ArmA 2 for both vanilla and ACE 2.^^ My point was that's not how ACE does it anymore, so we're unable to get a true ACE loadout with NVGs because LEA puts ACE NVGs in the Optical slots instead of Item slots, see here: Should be able to just add in an Item for NVGoggles I imagine and as long as it's classname NVGoggles it'll work in game. Edited December 14, 2011 by kylania Should actually be in Item slots, not Equipment, sorry. :) Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 I have a problem where I can't fire a weapon upon the mission start after editing it with LEA unless I switch to another weapon. And if I f.e. pressed LMB (nothing happens) and later start cycling through modes with F - the moment I get to M67 grenade my soldier throws it. See if it's present for you: https://rapidshare.com/files/211206300/LEA_Test.Chernarus.7z No mods but ACE 1.13RC5 used and 87305 beta Hopefully the new version will be ready soon enough since it makes my editing so much easier instead of wasting half of an hour digging through online classlists and typing stuff by hand but these bugs hurt the experience. Share this post Link to post Share on other sites
major_shepard 82 Posted December 14, 2011 I suppose it is ACE 1.13 Dev what you show. LEA support ACE 1.12 Stable release and won't support ACE 1.13 until stable release comes out. Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 Maybe it's connected to the SAFE mode being enforced no more on a mission start in RC5 then Share this post Link to post Share on other sites
kylania 568 Posted December 14, 2011 I have a problem where I can't fire a weapon upon the mission start Usually that's a case of the ammo not being added to the player before the weapon is by the script. Adding ammo first should get around that. Share this post Link to post Share on other sites
metalcraze 290 Posted December 14, 2011 If that was the case I would've heard click click when pressing LMB and wouldn't have issues with a grenade being thrown even 5 minutes later when I switch to it using F As it is when pressing LMB I hear nothing. Share this post Link to post Share on other sites
major_shepard 82 Posted December 14, 2011 (edited) I have a problem where I can't fire a weapon upon the mission start after editing it with LEA unless I switch to another weapon. And if I f.e. pressed LMB (nothing happens) and later start cycling through modes with F - the moment I get to M67 grenade my soldier throws it.See if it's present for you: https://rapidshare.com/files/211206300/LEA_Test.Chernarus.7z Thanks. I tried your mission with ACE 1.12 Stable, no problem at all ^^ What do you mean by "LMB" ? Once you come into the mission, push F or shift+1 to select first weapon. Edited December 14, 2011 by Major_Shepard Share this post Link to post Share on other sites
exikutioner 10 Posted December 14, 2011 Excellent program! Thanks a TON! Share this post Link to post Share on other sites
ETBSmorgan 10 Posted December 14, 2011 LMB = Left mouse button Sometimes you need to cycle your weapon at the begining of a game, i think that it's a bug when you change the loadout by script. Share this post Link to post Share on other sites
major_shepard 82 Posted December 15, 2011 (edited) LEA 1.0 Update 1 Build 1.0.35 available from LEA Updater => Choose update after startup or select Check for Updates in the Help menu. --- Changelog --- -Fixed: mission.sqm corrupted after re-assignation caused by init field instructions. -Fixed: CLU moved to the "Optical" list. -Fixed: Javelin magazine missing. ---------- Post added at 01:24 AM ---------- Previous post was at 01:16 AM ---------- metalcraze you can pick up your mission here, I fixed it with LEA 1.0 Update 1: ftp://176.31.253.58/ArmA2/LEA/dev/FT_Loadout.Desert_E.zip Thanks again for your report. Edited December 15, 2011 by Major_Shepard Share this post Link to post Share on other sites
J-Guid 10 Posted December 15, 2011 Cant start Installer - app in process list but not launched! Share this post Link to post Share on other sites
metalcraze 290 Posted December 15, 2011 Great thanks. Will test later Share this post Link to post Share on other sites
major_shepard 82 Posted December 15, 2011 Cant start Installer - app in process list but not launched! Can't explain why, try a manual installation: ftp://176.31.253.58/ArmA2/LEA/download/lea-1-0-34.zip Share this post Link to post Share on other sites
papanowel 120 Posted December 15, 2011 Cant start Installer - app in process list but not launched! You have to try again, I had the same problem, I tried it a couple of time and it was launching after all. Share this post Link to post Share on other sites
Franklin 0 Posted December 16, 2011 Top notch program! This is a must have, as it greatly reduces the setup time for missions and unit training. I love its ease of use, and all the options, just cant wait for the auto addon detection, so we can get some of the other great work from this community rapidly deployed. Share this post Link to post Share on other sites
ht-57 0 Posted December 17, 2011 I have a problem where I can't fire a weapon upon the mission start after editing it with LEA unless I switch to another weapon. I concur. Even after update to 1.035. With the "RH mgs " mod even after cycling I can't fire rifle or load it for that matter, but the grenade launcher works fine. The Rh mod works fine if you add it via the stock editor btw. gr8 effort on this addon! it has a huge potential as something that should have been incorporated into this sim from the get go. Share this post Link to post Share on other sites
major_shepard 82 Posted December 17, 2011 I concur. Even after update to 1.035. With the "RH mgs " mod even after cycling I can't fire rifle or load it for that matter, but the grenade launcher works fine. The Rh mod works fine if you add it via the stock editor btw. gr8 effort on this addon! it has a huge potential as something that should have been incorporated into this sim from the get go. Please be very precise when reporting a bug. Which weapon in RH MGS has a problem? What is its classname ? Also take note that LEA does not support RH packs for ArmA 2 vanilla but RH packs for ArmA 2 OA/CO. Share this post Link to post Share on other sites