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major_shepard

LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2

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yea but ingame aswell? where you just scroll for the loadout that you want?

and It worked fine! tried a few unprotected servers and I had zero issues

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Nop you use LEA software running background to select another profile or change it while playing ArmA 2.

Question: would it be useful when respawning that last content of the loadout is restored as it was just before get killed? I know there are scripts for this in some dominations.

Edited by Major_Shepard

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LEA 1.1 Build 1.1.36 available from LEA Updater

=> Choose update after startup or select Check for Updates in the Help menu.

--- Changelog ---

-Added: support for ACE 1.13 stable

-Added: support for OFrP 3.1 (1)

-Added: support for ASR v10

-Added: support for ArmA 2 OA backpacks (2)

-Added: support for respawn and team switch into @LEA

-Added: .bikey and .besign files into @LEA

-Added: initialization of AI playable unit loadouts in multiplayer missions.

-Changed: no more auto addition of ACE wounds stuff into loadouts

-changed: ArmA 2 missions folder path is made default choice

-Fixed: no firing weapon after loadout initialization

-Fixed: RH HK416 AG36 type rifles missing magazines

-Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag

-Fixed: Paladin magazines displayed even if not selected in faction filter

(1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature". http://forums.bistudio.com/showthread.php?t=129199

(2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation.

Edited by Major_Shepard

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--- Changelog ---

-Added: support for ArmA 2 OA backpacks (2)

-Changed: no more auto addition of ACE wounds stuff into loadouts

-Fixed: no firing weapon after loadout initialization

Most appreciated!

EDIT:

Anyone having problems with the Weapons classlists (.xmls) not displaying their contents or the Faction filter displaying only "ALL" after the v1.1.36 update?

Edited by NoQuarter
Upon further review...

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Most appreciated!

EDIT:

Anyone having problems with the Weapons classlists (.xmls) not displaying their contents or the Faction filter displaying only "ALL" after the v1.1.36 update?

I don't understand. The content of "Faction filter" directly depends on what mod is checked into "Addons Manager".

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^

Correct, there is no error pop-up (or report) during launch or use, just the lack of functionality as represented...with both mission.lea and profiles created prior to the last update -as well as newly created ones.

Will uninstall/reinstall.

____

Win7/64

EDIT: Resolved...seems the update wasn't properly initialized.

Edited by NoQuarter

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when I look your picture, I see you have the window of "preferences".

However, to manage the mods to be displayed, you must use the window "manage addons".

like this:

leamanageaddons1.jpg

leamanageaddons2.jpg

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Major,

Is there any plans for the future to allow the user to import their own weapons. For example a small close group of mine would like to make use of this tool to make pre-defined loadouts using a weapons pack we are beta testing, however we are unable to import the weapons since the tool only supports certain weapons and weapon packs. So having the ability for the user to import/add weapons into the Loadout Editor themselves would be, I would think, a nice addition at some point. :)

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we added the SoE.bikey to the server but we still can't join it! do we have to add the addon to the server side aswell?

also:

i thought that it was added to six updater! but i can't find it anywhere!

Edited by BelgarionNL

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I think this may be asking too much but is it possible for LEA to expand to editing vehicle/crate loadout?

To make it less messy when too many objects are on the map it should load and edit only those vehicles/crates that were named by the mission creator - so stuff without names will be ignored.

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I think this may be asking too much but is it possible for LEA to expand to editing vehicle/crate loadout?.

Yes you can edit vehicule cargo en ammo crate with LEA. See the wiki.

To make it less messy when too many objects are on the map it should load and edit only those vehicles/crates that were named by the mission creator - so stuff without names will be ignored.

In the mission menu select "Hide non assigned unit" to make unamed unit/vehicle unvisible. See LEA wiki command glossary.

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