Stagler 39 Posted December 7, 2011 Cool island. Bro. Share this post Link to post Share on other sites
nouty 10 Posted December 9, 2011 Some nice looking terrain there. Want. Share this post Link to post Share on other sites
metalcraze 290 Posted December 9, 2011 McNools can you make some screenshots without the colour filter? Share this post Link to post Share on other sites
mcnools 62 Posted December 9, 2011 Sure thing, here's one (taken with lower graphics settings though): Share this post Link to post Share on other sites
metalcraze 290 Posted December 9, 2011 Looks better without that ArmA2 desaturation filter indeed. You should make more this way, original screenshots look too grey. Share this post Link to post Share on other sites
mcnools 62 Posted December 9, 2011 Actually I prefer (and love) the desaturated look, maybe I'm just european, haha, but seriously, the desaturated filter suits the map perfectly in my taste, at least the inner valley in the winter months, the screenshots of the outer valley taken in the summer ingame doesn't look very desaturated I'd say. Share this post Link to post Share on other sites
Fox '09 14 Posted December 9, 2011 I kinda like the blue-ish / desaturated look, gives a colder feel to the map, especially in the mountain areas. Share this post Link to post Share on other sites
antoineflemming 14 Posted December 9, 2011 (edited) Map looks great. Two questions: 1)I'm not sure judging by the screens, but is it just some big hills/Taki mountains that separate the two valleys? Or is there a mountain range with rugged terrain that separates them? A large rugged mountain with some sort of mountain pass would be awesome. Is the mountain range in this pic the separator of the two valleys?: http://img840.imageshack.us/img840/5373/hazkot13.jpg 2) Is the Hazar-kot (Haz-i-kot sounds better :P) terrain supposed to be close to the Shah-i-kot terrain, as in really rugged? Like in the first minute of this video: Edited December 9, 2011 by antoineflemming Share this post Link to post Share on other sites
mcnools 62 Posted December 9, 2011 It's just big hills/ridges separating the two valleys, however, there is a larger mountain-chain on the eastern side of the inner valley, so there is a lot of rugged mountain-terrain. Also, some of the ridges are very steep, so there are a couple of very dangerous passes. :) Share this post Link to post Share on other sites
antoineflemming 14 Posted December 9, 2011 It's just big hills/ridges separating the two valleys, however, there is a larger mountain-chain on the eastern side of the inner valley, so there is a lot of rugged mountain-terrain. Also, some of the ridges are very steep, so there are a couple of very dangerous passes. :) Sweet. :) Snow in this mountain chain? Share this post Link to post Share on other sites
mcnools 62 Posted December 9, 2011 Sweet. :) Snow in this mountain chain? Yes, some snow, there's patches of snow here and there in the inner valley aswell :) The mountains aren't that high, but it looks pretty rugged and snowy, I think you'll enjoy it. Share this post Link to post Share on other sites
panda123 10 Posted December 12, 2011 Surely yes thanks for this new map, glad to loose little blood on this futur new map thanks Share this post Link to post Share on other sites
mcnools 62 Posted December 14, 2011 A bit of a progress-report: The map has now entered the internal beta stage, and will be tested by a selected few. If everything goes smooth and there aren't any major issues I'm hoping that there will be a public beta or such before christmas, but I'm not promising anything. Share this post Link to post Share on other sites
Black² 10 Posted December 14, 2011 Ohh wish I could test this as well haha :) Can't wait for release :3 Share this post Link to post Share on other sites
Blackfox34 14 Posted December 16, 2011 Thanks Mcnools for letting us test it out! Looks beautiful. 3mUkR-5aMwc Share this post Link to post Share on other sites
antoineflemming 14 Posted December 16, 2011 Map looks great! Share this post Link to post Share on other sites
mcnools 62 Posted December 16, 2011 Thanks for the video! I'm glad your'e enjoying the map :) Let me know if there are any problems with it. Post more videos if you want to! Share this post Link to post Share on other sites
Blackfox34 14 Posted December 16, 2011 So far the only problems we noticed are some issues with doorways, a few of them you get stuck on a little bit, but it may be more of a BIS/ARMA issue than your content. I'll post or PM you with more specific details of the buildings/towns in question. Thanks again and let us know what we can do to help! Oh and feel free to use the video(s) to promote your island (and also our squad! haha). Share this post Link to post Share on other sites
mcnools 62 Posted December 17, 2011 Sounds good! Hopefully it's a BIS-issue and not something that has to do with the placement of the buildings. Good to hear there aren't more problems though! I'll put the video up in the first post :) Share this post Link to post Share on other sites
Raunhofer 13 Posted December 17, 2011 Best looking desert map so far. Well done. Share this post Link to post Share on other sites
GIAT industries 0 Posted December 17, 2011 Nice work McNools! BTW, how many villages? Are you going to include a FOB? Share this post Link to post Share on other sites
mcnools 62 Posted December 18, 2011 (edited) There are about 5 villages I think, and a couple more settlements. Most villages are very small though. Haven't got any plans on including an FOB, but there are probably some god places to build one in the editor, especially in the flat outer valley. :) I've always imagined the valley to be pretty much completely under Takiban control, but yeah, it should be possible to construct some sort of FOB (in the editor) in the outer valley since it's rather flat, and possibly a small OP or two inside the inner valley, or use sandbags etc. to fortify one of the small compounds and ruins in there (there are a few of them placed on strategical positions on ridges etc.). It's probably hard to build a larger OP or FOB in the inner valley though, due to all the vegetation. Some bushes are probably removable in the editor with a setdamage-command etc., but a lot of the bushes are identified as forest-areas instead of single objects (not sure how it works), so they might be harder to remove to clear the way for outposts. Edited December 18, 2011 by McNools Share this post Link to post Share on other sites
Robster 11 Posted December 18, 2011 Hey McNools! Check out your "minTrees" value on your config.cpp file... There you define density of forest (nature objects) and may avoid painted green zones on your editor map... Saludillos washon! Share this post Link to post Share on other sites
mcnools 62 Posted December 18, 2011 (edited) Thanks Robster! I'll have a look at that, since it's mostly just bushes there shouldn't be many painted green zones on the map. Edit: Works great! thanks Robster. It's a shame the pinus-bush counts as a tree, still, there aren't enough foresty areas on the map for it to matter much if they don't show up green . :) Edited December 18, 2011 by McNools Share this post Link to post Share on other sites
Robster 11 Posted December 18, 2011 For that very reason I mentioned (nature objects) since you can make some tricks regarding that pinus-bush object... I mean, you could move it into the artificial objects list in Vis3 and then take a look at editor map... would it look grey? keep going with this beautiful map (not an "island" as former OFP guys often say)... it's an inspiration to all of us who enjoy beautiful landscapes... Share this post Link to post Share on other sites