orcinus 121 Posted June 10, 2012 @OrcinusWere you planning on rewriting with the descriptions for the files as you did on the previous page? Hi buddy yeah, but ten days ago had an urgent request from my biggest client, so until 22nd or so it's RL hell. Leaving soon to pick up a disabled friend from Gatwick, may have some time to send you a couple of descriptions later evening though I still have to wade through 20 MB of technical docs before 6 am tomorrow. What is your estimated date for the release of the update? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 10, 2012 Cool. I have no pending update for release for SLX, Im busy with COWarMod, I'm just doing misc stuff here and there for SLX, just updating what I have as i go. Share this post Link to post Share on other sites
lordprimate 159 Posted June 13, 2012 Hello all! First thing is First ! This is an awesome mod..!!! I have to give great thanks to all who have participated and helped make this what it is!! However, I am not here only for accolade. I do have a error : SCRIPT SLX_Wounds\s\SLX_Wounds.sqs not found... I do not get any gore or wounding effects. I de-pbo'd the file slx_wounds.pbo and sure as it said it was not present.. Is there somehwere i can DL it to put it back?? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 13, 2012 Hello Lordprimate. I have the same script missing but I have all the wounding, gore and dismemberment, the file is working like it should. What is your target line? also post your RPT, and did you add any files to the addons folder from the optional features folder, or the problems folder? Share this post Link to post Share on other sites
orcinus 121 Posted July 5, 2012 Hi Sorry, forgot to update this thread - the edited version of SLX_wounds in which I inactivated the weapon-dropping is now released as ORC_SLX_wounds (it's in COWARMOD1.2 already - https://rapidshare.com/files/4098133566/ORC_slx_wounds.7z It is in COWARMOD1.2 already, so if you have that you will not need to download the separate file. I have OFPEC-tagged it as "ORC_SLX_wounds" to avoid any confusion with the original (CO)SLX . There is a short explanatory text file in the 7zip. The renamed file works fine in SP. I do not play MP so I have no idea if an MP server will object to it. Share this post Link to post Share on other sites
old_painless 182 Posted July 5, 2012 Hi, what would be needed to merge that new version of SLX_Wounds with the rest of COSLX; which pbo file should it replace? Sorry for being dense, just want to make sure I don't screw anything up -OP Share this post Link to post Share on other sites
orcinus 121 Posted July 5, 2012 Hi, what would be needed to merge that new version of SLX_Wounds with the rest of COSLX; which pbo file should it replace? Sorry for being dense, just want to make sure I don't screw anything up-OP Move the stock SLX_wounds to a backup folder & in its place, copy ORC_slx_wounds into the addons folder. Share this post Link to post Share on other sites
old_painless 182 Posted July 5, 2012 Excellent, will do. Cheers, OP Share this post Link to post Share on other sites
lordprimate 159 Posted July 6, 2012 (edited) Sorry for the super late reply!! I am sad to say that i never knew what the RPT file was until shortly after making that post ... And also ... I dont get the error any longer... my mod list was probably 100 items long... A lot of addons.... i know. However, I cannot reproduce the error any longer.. I am happy and sad at the same time because i thought I had something to contribute... :) .. and now all i can say is AWASOME... JUST AWESOME... Here is my current target line ;@CBA;@CBA_A2;@CBA_OA;@SMK;@SLX;@COSLX;@rg_true_gameplay;@rg_true_user;@VaporTrails;@saku_lightfx;@two_ligths_beam;@TPW_HOUSELIGHTS;@TopolkaDamFXv11;@Unit_Icons;@DAC;@AEG;@NIM_Weather;@Nielsen_CIM;@Medevac;@JTD;@saku_ai_driver;@ai_gunner;@tgw_zeroing;@stmovement;@sthud;@st_lb_enhance;@T1_Airfix;@rhs_cargosystem;@blakes_carrier_ops;@satcom_oa;@CM_DTM;@USSKheSahnILS;@POOK;@JDG_Nimitz;@gnt_sub;@gnt_frigates;@LPD29;@gnt_sigisolda;@SNR;@blx_ridgback;@rhs_heavyweapons;@rhs_decals;@rhs_t80;@rhs_ss21;@rhs_btr70;@rhs_bmd2;@rki_nogovan;@ad_helos;@sh60_helos;@blackhawks;@AM92_mfd_ah6;@gac_h53ePack;@3lb_f22;@gnt_b52;@rkt_f15;@glt_jas39;@GLT_F16;@Tomcat;@mar_2maw;@RQ-11_Raven;@RKSL;@GLT_MissileBox;@GLT_AirWeapons;@GLT_RealAirWeapons;@klu_glt_missilebox_ace;@vilas_wwp;@UKF_UKweps;@ukf_ukweps_ace;@aek;@asr_aek_ace;@len_l119;@asr_len_l119_ace;@RH_Pistol;@asr_rh_pistol_ace;@RH_SMG;@asr_rh_smg_ace;@RH_M4;@asr_rh_m4_ace;@rh_m14;@asr_rh_m14_ace;@RH_MK18;@asr_rh_mk18_ace;@RH_MGS;@asr_rh_mgs_ace;@RH_HK416;@asr_rh_hk416_ace;@rh_pdw;@asr_rh_pdw_ace;@sud_ak74m;@asr_sud_ak74m_ace;@R3F_ARMES;@PMO_CDF;@MGS4PMCs_Beta;@tf86_seals;@babe_sfastan;@bink_sf;@bink_usmc;@mar_marsoc;@mar_inf_marines;@mar_pilot;@rangers;@US_Rangers;@US_Rangers_ACE;@US_SEAL;@US_SEAL_ACE;@bb_mercs;@bb_oa_mercs;@multicam;@WinterCamos;@GHOSTS;@tigeria_units;@greek_units;@Lingor_units;@asr_lingor_units_ace;@Iranian_Forces;@Iranian_Forces/ai_config;@ibr_lcivilians;@ibr_plants;@csj_snake;@csj_shark;@chn_crocodile;@ibr_rn;@ibr_dtowns;@brg_africa;@mb_objects;@APLION_Buildings;@MBG_Buildings2;@mbg_buildings3;@MBG_KillHouses;@opx_objects;@beton;@taviana_objects;@bracer;@Lingor;@dingor;@CLAfghan;@AfghanValley;@fallujah;@Faysh_Khabur;@mcn_aliabad;@mcn_hazarkot;@baghdad;@banran;@tigera;@BearRocks;@tasmania;@taviana;@carraigdubh;@sangin;@plr_mana;@gsep_zernovo;@gsep_moschnyi;@Mitilini;@MBG_Celle2;@isle_van_den;@panthera;@ASR;@ASR_AI;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@ACEX_PLA;@EOD;@zeu_AI_ACE;@tpwc_ai_sup;@JSRS;@JSRS_UKF;@JSRS_ACE;@ACRE;@JayArma2Lib_new;@Blastcore_Visuals;@LEA" and here is the subsiquent rpt. ===================================================================== == c:\program files (x86)\steam\steamapps\common\arma 2 operation arrowhead\expansion\beta\arma2oa.exe == "c:\program files (x86)\steam\steamapps\common\arma 2 operation arrowhead\expansion\beta\arma2oa.exe" -noSplash -skipIntro -noFilePatching -showScriptErrors "-name==LP=" "-mod=c:\program files (x86)\steam\steamapps\common\arma 2;expansion;expansion\beta;expansion\beta\expansionma 2;expansion;expansion\beta;expansion\beta\expansion;@CBA;@CBA_A2;@CBA_OA;@SMK;@SLX;@COSLX;@rg_true_gameplay;@rg_true_user;@VaporTrails;@saku_lightfx;@two_ligths_beam;@TPW_HOUSELIGHTS;@TopolkaDamFXv11;@Unit_Icons;@DAC;@AEG;@NIM_Weather;@Nielsen_CIM;@Medevac;@JTD;@saku_ai_driver;@ai_gunner;@tgw_zeroing;@stmovement;@sthud;@st_lb_enhance;@T1_Airfix;@rhs_cargosystem;@blakes_carrier_ops;@satcom_oa;@CM_DTM;@USSKheSahnILS;@POOK;@JDG_Nimitz;@gnt_sub;@gnt_frigates;@LPD29;@gnt_sigisolda;@SNR;@blx_ridgback;@rhs_heavyweapons;@rhs_decals;@rhs_t80;@rhs_ss21;@rhs_btr70;@rhs_bmd2;@rki_nogovan;@ad_helos;@sh60_helos;@blackhawks;@AM92_mfd_ah6;@gac_h53ePack;@3lb_f22;@gnt_b52;@rkt_f15;@glt_jas39;@GLT_F16;@Tomcat;@mar_2maw;@RQ-11_Raven;@RKSL;@GLT_Miss===================================================================== Exe timestamp: 2012/07/04 01:23:24 Current time: 2012/07/06 14:21:44 Version 1.60.94444 Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Item str_stad listed twice Item str_bori listed twice Item str_krakov listed twice Item From Wikipedia." listed twice Item From Wikipedia." listed twice Item From Wikipedia." listed twice Item STR_IRAN_DN_105_HE listed twice Item STR_IRAN_DSS_105_HE listed twice Item STR_IRAN_DN_105_AP listed twice Item STR_IRAN_DSS_105_AP listed twice Item STR_IRAN_DN_105_SABOT listed twice Item STR_IRAN_DSS_105_SABOT listed twice Item STR_IRAN_DN_2A46 listed twice Item STR_IRAN_DN_T72M listed twice Item STR_IRAN_DN_T72S listed twice Item STR_IRAN_DN_BORAGH listed twice Item STR_IRAN_DN_M60 listed twice Item STR_IRAN_DN_ZULFIQAR listed twice Item STR_IRAN_DN_M48 listed twice Item STR_IRAN_DN_MTLB listed twice Item STR_IRAN_DN_2S1 listed twice Item STR_IRAN_DN_2A18 listed twice Item STR_IRAN_DN_M126 listed twice Item STR_IRAN_LIB_T72S listed twice Item STR_IRAN_LIB_BTR50 listed twice Item STR_IRAN_LIB_MTLB listed twice Item STR_IRAN_LIB_M60 listed twice Item STR_IRAN_LIB_2S1 listed twice Item STR_IRAN_LIB_ZULFIQAR listed twice Item STR_IRAN_LIB_M48 listed twice Item STR_IRAN_LIB_2S1 listed twice Item STR_IRAN_LIB_BORAGH listed twice Item STR_AUTHOR_VILAS listed twice Item STR_AUTHOR_SUPERAT listed twice Item STR_AUTHOR_RYGUGU listed twice Item STR_AUTHOR_BISYORT listed twice Item From Wikipedia." listed twice Item From Wikipedia." listed twice Item From Wikipedia." listed twice Item From Wikipedia." listed twice Item From Wikipedia" listed twice Item From Wikipedia" listed twice Item From Wikipedia" listed twice File greek_infantry\config.cpp, line 227: '/CfgVehicles/GREEK_SOLDIER_BASE.side': Missing ';' at the end of line File greek_miscunit\config.cpp, line 227: '/CfgVehicles/GREEK_MISCUNIT_BASE.side': Missing ';' at the end of line File greek_units_ind\greek_infantry\config.cpp, line 227: '/CfgVehicles/GREEK_SOLDIER2_BASE.side': Missing ';' at the end of line File greek_units_ind\greek_miscunit\config.cpp, line 227: '/CfgVehicles/GREEK_MISCUNIT2_BASE.side': Missing ';' at the end of line Conflicting addon GR1 in 'greek_veh_ind\gr1\', previous definition in 'gr1\' Conflicting addon CATracked2_BMP3 in 'greek_veh_ind\bmp3\', previous definition in 'bmp3\' Conflicting addon CAAir_E_AH64D in 'greek_veh_ind\ah\', previous definition in 'ah\' Conflicting addon CATracked2_us_m270mlrs in 'greek_veh_ind\gr2\tracked\gr_m270mlrs\', previous definition in 'gr2\tracked\gr_m270mlrs\' Conflicting addon CAAir_E_CH_47F in 'gr_ch47f\ch47\', previous definition in 'greek_veh_ind\gr_ch47f\ch47\' Conflicting addon CAAir_E_UH1H_EP1 in 'helis\gr\uh1h\', previous definition in 'greek_veh_ind\helis\gr\uh1h\' Item STR_DESC_AEK_971_1pn100 listed twice Item STR_DESC_AEK_973s_shahin listed twice Item STR_AUTHOR_VILAS listed twice Conflicting addon glt_airweapons_rep in 'glt_missilebox_config\', previous definition in 'glt_airweapons_rep\' Item 4 listed twice Item STR_RKSL_VER_LYNX_AH7_GPMG listed twice Item STR_RKSL_VER_LYNX_AH7_SYSTEM_MSG listed twice Item STR_RKSL_VER_LYNX_AH7_RADAR_MSG listed twice Item STR_RKSL_VER_LYNX_AH7_LASERDES_MSG listed twice Item STR_RKSL_VER_LYNX_AH7_CARGO_MSG listed twice Item 4 listed twice Item 4 listed twice Item 4 listed twice Item 4 listed twice Item 4 listed twice Item 4 listed twice Conflicting addon USN_FP in 'usn_pilot_oa_config\', previous definition in 'usn_pilot\' Item STR_GLT_F16_LIBTEXT listed twice Item STR_GRP_USAF listed twice Item STR_CFG_MULTIROLE listed twice Item STR_CFG_CAP listed twice Item STR_CFG_LGB listed twice Item STR_CFG_MK82 listed twice Item STR_CFG_AGM listed twice Item STR_ACTION_AFTERBURNER_ON listed twice Item STR_ACTION_AFTERBURNER_OFF listed twice Item STR_COL_BLACK_MR listed twice Item STR_COL_BLACK_CAP listed twice Item STR_COL_BLACK_GBU listed twice Item STR_COL_BLACK_MK listed twice Item STR_COL_BLACK_AGM listed twice Item STR_COL_EURO_MR listed twice Item STR_COL_EURO_CAP listed twice Item STR_COL_EURO_GBU listed twice Item STR_COL_EURO_MK listed twice Item STR_COL_EURO_AGM listed twice Item STR_COL_GREY_MR listed twice Item STR_COL_GREY_CAP listed twice Item STR_COL_GREY_GBU listed twice Item STR_COL_GREY_MK listed twice Item STR_COL_GREY_AGM listed twice Item STR_CFG_FACTION_BLACK listed twice Item STR_CFG_FACTION_GREY listed twice Item STR_CFG_FACTION_NATO listed twice Item STR_DN_VEHICLECLASS listed twice Item STR_GLT_F16_LIBTEXT listed twice Item STR_GRP_USAF listed twice Item STR_CFG_MULTIROLE listed twice Item STR_CFG_CAP listed twice Item STR_CFG_LGB listed twice Item STR_CFG_MK82 listed twice Item STR_CFG_AGM listed twice Item STR_CFG_88 listed twice Item STR_CFG_EUR listed twice Item STR_ACTION_AFTERBURNER_ON listed twice Item STR_ACTION_AFTERBURNER_OFF listed twice Item STR_COL_BLACK_MR listed twice Item STR_COL_BLACK_CAP listed twice Item STR_COL_BLACK_GBU listed twice Item STR_COL_BLACK_MK listed twice Item STR_COL_BLACK_AGM listed twice Item STR_COL_BLACK_VAR1 listed twice Item STR_COL_BLACK_VAR2 listed twice Item STR_COL_EURO_MR listed twice Item STR_COL_EURO_CAP listed twice Item STR_COL_EURO_GBU listed twice Item STR_COL_EURO_MK listed twice Item STR_COL_EURO_AGM listed twice Item STR_COL_EURO_VAR1 listed twice Item STR_COL_EURO_VAR2 listed twice Item STR_COL_GREY_MR listed twice Item STR_COL_GREY_CAP listed twice Item STR_COL_GREY_GBU listed twice Item STR_COL_GREY_MK listed twice Item STR_COL_GREY_AGM listed twice Item STR_COL_GREY_VAR1 listed twice Item STR_COL_GREY_VAR2 listed twice Item STR_CFG_FACTION_BLACK listed twice Item STR_CFG_FACTION_GREY listed twice Item STR_CFG_FACTION_NATO listed twice Item STR_DN_VEHICLECLASS listed twice File rki_nogo_infan\config.cpp, line 207: '/CfgVehicles/rki_nli_rifleman_rpg.backpack': Missing ';' at the end of line File rki_nogo_infan\config.cpp, line 229: '/CfgVehicles/rki_nli_rifleman_hat.backpack': Missing ';' at the end of line File rki_nogo_infan\config.cpp, line 247: '/CfgVehicles/rki_nli_rifleman_aa.backpack': Missing ';' at the end of line File rki_par\config.cpp, line 182: '/CfgVehicles/RKI_PAR_riflemanAT_des.backpack': Missing ';' at the end of line File rki_par\config.cpp, line 424: '/CfgVehicles/RKI_PAR_riflemanAT.backpack': Missing ';' at the end of line Item STR_BMD2_Name listed twice Item STR_BMD2_rus1_Name listed twice Item STR_BMD2_rus2_Name listed twice Item STR_BMD2_rus3_Name listed twice Item STR_BMD2_rus4_Name listed twice Item STR_BMD2_des_Name listed twice Item STR_BMD2_peace_Name listed twice Item STR_BMD2K_Name listed twice Item STR_BMD2K_rus1_Name listed twice Item STR_BMD2K_rus2_Name listed twice Item STR_BMD2K_rus3_Name listed twice Item STR_BMD2K_rus4_Name listed twice Item STR_BMD2K_des_Name listed twice Item STR_BMD2K_peace_Name listed twice Item STR_9M113 listed twice Item STR_O915_WPN_6P7M listed twice Item STR_O915_MAG_LPS_100 listed twice Item STR_O915_MAG_LPS_250 listed twice Item STR_O915_MAG_LPS_500 listed twice Item STR_O915_MAG_LPS_1000 listed twice Item STR_O915_MAG_LPS_2000 listed twice Item STR_O915_OBJ_AMMOCRATE listed twice Item STR_O915_OBJ_AMMOCRATE_762_LPS_440 listed twice Item STR_O915_OBJ_AMMOCRATE_762_LPS_880 listed twice Item STR_BMD2_ukr listed twice Item STR_VDV_Vehicles listed twice Item STR_VMF_Vehicles listed twice Item STR_UA_LowerSusp listed twice Item STR_UA_RaiseSusp listed twice Item STR_BMD2_LibDesc listed twice Item STR_MGFrontRight listed twice Item STR_CargoBackLeft listed twice Item STR_CargoBackRight listed twice Item STR_CargoBackCenter listed twice Item STR_BTR70_retread_L1 listed twice Item STR_BTR70_retread_L2 listed twice Item STR_BTR70_retread_L3 listed twice Item STR_BTR70_retread_L4 listed twice Item STR_BTR70_retread_P1 listed twice Item STR_BTR70_retread_P2 listed twice Item STR_BTR70_retread_P3 listed twice Item STR_BTR70_retread_P4 listed twice Item STR_BTR70_retread_delimsa listed twice Item STR_BTR70_LIB listed twice Item STR_BTR70_retread_delimsa_not listed twice Item STR_BTR70_retread_delimsa_start listed twice Item STR_BTR70_retread_fail listed twice Item STR_BTR70_retread_not listed twice Item STR_BTR70_retread_delimsa_ok listed twice Item STR_BTR70_retread_start listed twice Item STR_BTR70_retread_finish listed twice Item STR_RHS_VMFArmoured listed twice Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file File nim_weather\config.cpp, line 558: '/CfgVehicles/ThunderLight.scope': Missing ';' at the end of line File nim_weather\config.cpp, line 568: '/CfgVehicles/ThunderLight.cost': Missing ';' at the end of line File nim_weather\config.cpp, line 569: '/CfgVehicles/ThunderLight.armor': Missing ';' at the end of line File nim_weather\config.cpp, line 585: '/CfgVehicles/ThunderLight/Smoke.initT': Missing ';' at the end of line File nim_weather\config.cpp, line 586: '/CfgVehicles/ThunderLight/Smoke.deltaT': Missing ';' at the end of line File nim_weather\config.cpp, line 591: '/CfgVehicles/ThunderLight/Smoke/Table/T1.maxT': Missing ';' at the end of line File nim_weather\config.cpp, line 596: '/CfgVehicles/ThunderLight/Smoke/Table/T2.maxT': Missing ';' at the end of line File nim_weather\config.cpp, line 601: '/CfgVehicles/ThunderLight/Smoke/Table/T3.maxT': Missing ';' at the end of line Conflicting addon CAAir_E_UH1H_EP1 in 'ca\air_e\uh1h\', previous definition in 'greek_veh_ind\helis\gr\uh1h\' Conflicting addon CAAir_E_CH_47F in 'ca\air_e\ch47\', previous definition in 'greek_veh_ind\gr_ch47f\ch47\' Conflicting addon CAAir_E_AH64D in 'ca\air_e\ah64\', previous definition in 'ah\' Item str_dn_M40A3 listed twice Item str_ep1_dn_fn_fal listed twice Conflicting addon CATracked2_BMP3 in 'ca\tracked2\bmp3\', previous definition in 'bmp3\' Conflicting addon CATracked2_us_m270mlrs in 'ca\tracked2\us_m270mlrs\', previous definition in 'gr2\tracked\gr_m270mlrs\' Updating base class ->HouseBase, by beton\bet_buildings\config.bin/CfgVehicles/House/ Updating base class ->Strategic, by Ca\config.bin/CfgVehicles/ReammoBox/ Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class Strategic->NonStrategic, by Ca\config.bin/CfgVehicles/Wall/ Updating base class HouseBase->, by ibr\ibr_airports\config.bin/CfgVehicles/House/ Updating base class ->HouseBase, by ibr\ibr_hangars\config.bin/CfgVehicles/House/ Updating base class HouseBase->, by ibr\lingor_objects\config.cpp/CfgVehicles/House/ Updating base class ->BulletCore, by ibr_a4\config.cpp/CfgAmmo/BulletBase/ Updating base class ->MissileCore, by ibr_a4\config.cpp/CfgAmmo/MissileBase/ Updating base class ->RifleCore, by IRAN_ai_config\config.cpp/CfgWeapons/Rifle/ Updating base class ->CannonCore, by IRAN_ai_config\config.cpp/CfgWeapons/GAU8/ Updating base class ->HouseBase, by mbg_buildings_2\config.bin/CfgVehicles/House/ Updating base class CAManBase->Man, by mgs4pmca2\config.bin/CfgVehicles/Civilian/ Updating base class ->BulletBase, by rksl\rksl-airweapons\config.bin/CfgAmmo/B_30mmA10_AP/ Updating base class ->RocketPods, by rksl\rksl-airweapons\config.bin/CfgWeapons/BombLauncher/ Updating base class Building->Static, by taviana\config.bin/CfgVehicles/NonStrategic/ Updating base class HouseBase->NonStrategic, by taviana\config.bin/CfgVehicles/House/ Updating base class NonStrategic->HouseBase, by bra_obj\config.bin/cfgvehicles/house/ Updating base class Static->Building, by bush\carraigdubh_obj\config.bin/CfgVehicles/NonStrategic/ Updating base class ->Ruins, by ca\structures_e\config.bin/CfgVehicles/Ruins_EP1/ Updating base class ->RocketCore, by ca\weapons\config.bin/CfgAmmo/RocketBase/ Updating base class RocketBase->R_PG7V_AT, by ca\weapons\config.bin/CfgAmmo/R_PG7VL_AT/ Updating base class ->RocketBase, by ca\weapons\config.bin/CfgAmmo/R_PG9_AT/ Updating base class ->Bo_FAB_250, by ca\weapons\config.bin/CfgAmmo/Bo_Mk82/ Updating base class ->BulletBase, by ca\weapons\config.bin/CfgAmmo/SmokeLauncherAmmo/ Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/ Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/ Updating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/VehicleMagazine/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/CA_LauncherMagazine/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/SmokeLauncherMag/ Updating base class ->50Rnd_127x107_DSHKM, by ca\weapons\config.bin/CfgMagazines/50Rnd_127x108_KORD/ Updating base class ->2Rnd_FAB_250, by ca\weapons\config.bin/CfgMagazines/6Rnd_Mk82/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/4Rnd_R73/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/2Rnd_Maverick_A10/ Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/ Updating base class ->Mode_FullAuto, by ca\weapons\config.bin/cfgWeapons/M249/manual/ Updating base class ->Mode_FullAuto, by ca\weapons\config.bin/cfgWeapons/PK/manual/ Updating base class manual->FullAuto, by ca\weapons\config.bin/cfgWeapons/MG36/close/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/Launcher/ Updating base class ->MGun, by ca\weapons\config.bin/cfgWeapons/SmokeLauncher/ Updating base class ->CannonCore, by ca\weapons\config.bin/cfgWeapons/M119/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/MissileLauncher/ Updating base class ->AT5Launcher, by ca\weapons\config.bin/cfgWeapons/AT11LauncherSingle/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/ Updating base class ->MissileLauncher, by ca\weapons\config.bin/cfgWeapons/R73Launcher/ Updating base class ->MissileLauncher, by ca\weapons\config.bin/cfgWeapons/MaverickLauncher/ Updating base class ->Mode_FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/RPK_74/manual/ Updating base class ->ReammoBox_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/Bag_Base_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_UAV_Pack_EP1/ Updating base class StandBase->Default, by smk_anims\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSlowWrflDnon/ Updating base class StandBase->StandBase, by smk_anims\config.bin/CfgMovesMaleSdr/States/SprintBaseDf/ Updating base class RifleCursor->MGCursorCore, by trueuser_igui_theme_truemods\config.bin/CfgWeaponCursors/MGCursor/ Updating base class LawCursorCore->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/LawCursor/ Updating base class RifleCursor->RifleCursorCore, by trueuser_xhair\config.bin/CfgWeaponCursors/PistolCursor/ Updating base class Default->StandBase, by trueuser_xhair\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSlowWrflDnon/ x\ace\addons\anims\movement\config.bin/CfgMovesBasic/Actions/SLX_LauncherProneActions.reloadMagazine: Cannot update non array from array Updating base class House->APLION_Housebase, by aplion_buildings\config.bin/CfgVehicles/Land_sign2/ Updating base class House->APLION_Housebase, by aplion_buildings\config.bin/CfgVehicles/Land_sign3/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Boat, by ca\water\config.bin/CfgVehicles/RHIB/ Updating base class ->RubberBoat, by ca\water\config.bin/CfgVehicles/Zodiac/ Updating base class RifleCursorCore->RifleCursor, by IRAN_NoCrosshairs\config.cpp/CfgWeaponCursors/PistolCursor/ Updating base class RifleCursorCore->LawCursorCore, by IRAN_NoCrosshairs\config.cpp/CfgWeaponCursors/LawCursor/ Updating base class MGCursorCore->RifleCursor, by IRAN_NoCrosshairs\config.cpp/CfgWeaponCursors/MGCursor/ Updating base class StandBase->StandBase, by slx_melee\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSnonWnonDnon/ Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Pilot/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_LHD_Crew_Base/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class Soldier->GUE_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/GUE_Soldier_1/ Updating base class GUE_Soldier_1->GUE_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/GUE_Soldier_Medic/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Soldier_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_MG_EP1/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/ Updating base class DefaultEventhandlers->DefaultEventhandlers, by ca\wheeled\config.bin/CfgVehicles/Car/Eventhandlers/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class USMC_Soldier_Pilot->usmc_fighter_pilot, by mar_pilot\config.bin/CfgVehicles/usn_fighter_pilot/ Updating base class Turrets->, by sa_bmd2\config.bin/CfgVehicles/BMP2_Base/Turrets/ Updating base class ->Sounds, by sa_bmd2\config.bin/CfgVehicles/BMP2_Base/Sounds/ Updating base class Default->yup_Seahawk_LaserBase, by sh60gm\config.bin/cfgWeapons/yup_Seahawk_Laser/ Updating base class usmc_fighter_pilot->US_Soldier_Pilot_EP1, by usn_pilot_oa_config\config.bin/CfgVehicles/USN_Fighter_Pilot/ Updating base class Turrets->, by 1s91_fcr\config.cpp/CfgVehicles/ZSU_Base/Turrets/ Updating base class ->DefaultDie, by ca\air\config.bin/CfgMovesMaleSdr/States/KIA_AH1Z_Pilot/ Updating base class ->AV8B2, by ca\air\config.bin/CfgVehicles/AV8B/ Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_base_RU/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_corner/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_long/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_bagfence_round/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_artillery_nest/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fort_rampart/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_big/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_fortified_nest_small/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeSmall/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Fort_EnvelopeBig/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->Small_items, by ca\misc3\config.bin/CfgVehicles/Notebook/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_NATO/ Updating base class ->Land_CamoNet_NATO, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_NATO/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_CamoNet_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetVar_EAST/ Updating base class ->Land_CamoNet_EAST, by ca\misc3\config.bin/CfgVehicles/Land_CamoNetB_EAST/ Updating base class Default->, by chn_crocodile\config.bin/CfgFaces/Man/ Updating base class Strategic->Thing, by ibr\ibr_plants\config.cpp/CfgVehicles/ClutterCutter/ Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_baf\config.bin/CfgMagazines/200Rnd_556x45_L110A1/ Updating base class ->CMflareAmmo, by ca\weapons_e\config.bin/CfgAmmo/CMflare_Chaff_Ammo/ Updating base class CA_Magazine->200Rnd_556x45_M249, by ca\weapons_e\config.bin/CfgMagazines/100Rnd_556x45_M249/ Updating base class ->60Rnd_CMFlareMagazine, by ca\weapons_e\config.bin/CfgMagazines/60Rnd_CMFlare_Chaff_Magazine/ Updating base class ->60Rnd_CMFlare_Chaff_Magazine, by ca\weapons_e\config.bin/CfgMagazines/240Rnd_CMFlare_Chaff_Magazine/ Updating base class ->SmokeLauncher, by ca\weapons_e\config.bin/cfgWeapons/CMFlareLauncher/ Updating base class ->M2, by ca\weapons_e\config.bin/cfgWeapons/M2BC/ Updating base class ->Mode_FullAuto, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/manual/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_TK_GUE_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Repair_TK_GUE_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Reammo_TK_GUE_EP1/ Updating base class Turrets->, by ibr_boats\config.bin/cfgVehicles/RHIB2Turret/Turrets/ Updating base class ->Sounds, by IRAN_AH1J\config.bin/CfgVehicles/AH1Z/Sounds/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Takistan/EnvSounds/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Zargabad/EnvSounds/ Updating base class House->Land_dum_olez_istan1, by map_eu\config.bin/CfgVehicles/dum_olez_istan1/ Updating base class House->Land_dum_olez_istan2, by map_eu\config.bin/CfgVehicles/dum_olez_istan2/ Updating base class House->Land_dum_olez_istan2_maly, by map_eu\config.bin/CfgVehicles/dum_olez_istan2_maly/ Updating base class House->Land_dum_olez_istan2_maly2, by map_eu\config.bin/CfgVehicles/dum_olez_istan2_maly2/ Updating base class FR_R->USMC_Soldier_Base, by mar_marines\config.bin/CfgVehicles/FR_Assault_R/ Updating base class ->Default, by mar_marines\config.bin/CfgFaces/Man/ Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/SoldierWB/HeadLimits/ Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/SoldierEB/HeadLimits/ Updating base class HeadLimits->HeadLimits, by slx_fov\config.bin/CfgVehicles/SoldierGB/HeadLimits/ Updating base class ->Turrets, by trueuser_fov_autozoom\config.bin/CfgVehicles/BMP2_Base/Turrets/ Updating base class F35_base->Plane, by warfxveh\config.bin/CfgVehicles/F35B/ Updating base class ->BombCore, by warfxweps\config.bin/CfgAmmo/GLT_BombBase/ Updating base class USMC_Soldier_Base->FR_R, by x\zeu\addons\OA_c_ai_recognition\config.bin/CfgVehicles/FR_Assault_R/ Updating base class ->ParachuteBase, by ca\air_e\config.bin/CfgVehicles/Parachute_US_EP1/ Updating base class Plane->F35_base, by ca\air_e\config.bin/CfgVehicles/F35B/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->UH1H_base, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_TK_GUE_EP1/ Updating base class ->Plane, by ca\l39\config.bin/CfgVehicles/L39_base/ Updating base class Sounds->, by ca\tracked_e\config.bin/CfgVehicles/BMP2_Base/Sounds/ Updating base class ->Turrets, by ca\tracked_e\config.bin/CfgVehicles/ZSU_Base/Turrets/ Updating base class ->T55_Base, by ca\tracked_e\t55\config.bin/CfgVehicles/T55_TK_GUE_EP1/ Updating base class ->VehicleMagazine, by glt_missilebox_config\config.bin/cfgMagazines/GLT_MagazineBase_LGB/ Updating base class Turrets->, by iran_radar\config.bin/CfgVehicles/ZSU_Base/Turrets/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Desert_E/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Takistan/Weather/Overcast/Weather6/ Updating base class Weather6->Weather5, by trueuser_skybox_bluer\config.bin/CfgWorlds/Zargabad/Weather/Overcast/Weather6/ Updating base class Missile5->Default, by warfxpe\particleeffects\config.bin/CfgCloudlets/Missile6/ Updating base class Mode_Burst->Burst, by x\asr_ai\addons\c_airof\config.bin/CfgWeapons/M4A1/Burst/ Updating base class Sounds->, by jsrs_ah1z_c\config.cpp/CfgVehicles/AH1Z/Sounds/ Updating base class SCAR_H_SD_Single->SCAR_H_Single, by jsrs_scar_h_c\config.cpp/CfgWeapons/SCAR_H_STD_TWS_SD/SCAR_H_SD_Single/ Updating base class Extended_EventHandlers->, by x\ace\addons\sys_destruction\config.bin/CfgVehicles/ReammoBox/EventHandlers/ Updating base class SCAR_H_Single->SCAR_H_SD_Single, by x\acex_sm\addons\c_sound_wep_rifle\config.bin/CfgWeapons/SCAR_H_STD_TWS_SD/SCAR_H_SD_Single/ Updating base class SCAR_H_FullAuto->SCAR_H_SD_FullAuto, by x\acex_sm\addons\c_sound_wep_rifle\config.bin/CfgWeapons/SCAR_H_STD_TWS_SD/SCAR_H_SD_FullAuto/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BAF_Jackal2_L2A1_D/Turrets/M2_Turret/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BAF_Jackal2_GMG_D/Turrets/GMG_Turret/ Updating base class HitEngine->, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/T72_Base/HitPoints/HitEngine/ Updating base class HitLTrack->, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/T72_Base/HitPoints/HitLTrack/ Updating base class HitRTrack->, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/T72_Base/HitPoints/HitRTrack/ Updating base class HitPoints->, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/T72_Base/Turrets/MainTurret/HitPoints/ Updating base class ->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/ZSU_Base/Turrets/ Updating base class ->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/RHIB2Turret/Turrets/ Updating base class StandBase->StandBase, by x\ace\addons\sys_stamina\config.bin/CfgMovesMaleSdr/States/AmovPercMstpSrasWpstDnon/ Updating base class ->ACE_CharliePack, by x\eod\addons\eod\config.cpp/cfgWeapons/ACE_PRC119/ Updating base class Man->CAManBase, by x\st\addons\st_littlebird_enhance\config.cpp/CfgVehicles/CAManBase/ Updating base class AH6_Base_EP1->MH6J_EP1, by x\st\addons\st_littlebird_enhance\config.cpp/CfgVehicles/MH6J_EP1/ Updating base class ACE_AK74M->AK_74_GL, by asr_aceconfigs_sud_ak74m\config.bin/CfgWeapons/ACE_AK74M_GL/ Updating base class MH6J_EP1->AH6_Base_EP1, by x\ace\addons\c_veh_transport\config.bin/CfgVehicles/MH6J_EP1/ Updating base class CAManBase->Man, by x\ace\addons\sys_ruck\config.bin/CfgVehicles/CAManBase/ Updating base class ->ACE_Rucksack_MOLLE_Green, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_ANPRC77/ Updating base class ->ACE_PRC119, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_PRC119_MAR/ Updating base class ->ACE_PRC119, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_PRC119_ACU/ Updating base class ->ACE_rucksack, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_P159_RD90/ Updating base class ->ACE_P159_RD90, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_P159_RD54/ Updating base class ->ACE_P159_RD90, by x\ace\addons\sys_ruck\config.bin/CfgWeapons/ACE_P159_RD99/ I could be wrong but it seems the errors i get are from the Iranian_Forces_Mod, Greek_Units_Mod, Nim_Weather_mod, RKSL_MOD, and the rki_nogovan_mod. I dont get any error pertaining to SLX any longer. I do have some of the optional/problem .pbo in the addons folder but no errors or problems, with this parcitular launch ... I would like to add: When running JUST CBA's and COSLX, with the COSLX patch. I can run most optional and problem files with NO problem... I love the Vehicle effects and my goal is to get it to work with my mod list... I leave out give radios most everything else goes into addon folder. P.S. Orcinus: just so i am clear as well on this update. This patch stops the units items/weapons from being dropped, so you can scroll to their gear and pick it up that way.. What about dismembered units ? will gear drop by body parts ? or will it be attached to torso ?? im going to download now and check it out Edited July 6, 2012 by Lordprimate Share this post Link to post Share on other sites
orcinus 121 Posted July 7, 2012 P.S. Orcinus: just so i am clear as well on this update. This patch stops the units items/weapons from being dropped, so you can scroll to their gear and pick it up that way.. What about dismembered units ? will gear drop by body parts ? or will it be attached to torso ?? im going to download now and check it out Dismembered units don't have useable weapons with this version - disabling weapons dropping means that you no longer see a little pile of kit (weapons, binos, etc.). IMO that's a small price to pay for ending the hassles of picking up primary weapons and, especially, launchers. The other problem IMO with the little piles of weapons is that you could only take the whole set, whereupon all your own ammo & weapons vanished into the ether, unless you farted around dropping stuff first. I got killed so often while wrangling with those issues that I was motivated to deactivate the weapon dropping. Essentially looting/swapping gear is now like vanilla. I have in mind to rework the script at some point - not sure quite how, maybe enlarging the weapon placeholder (if that's possible) or implementing something equivalent to PvPscene's "DoublegetInRadius" mod. If I can make it much easier to pick up dropped weapons I'll reinstate it. The 'whole set' issue is probably unsolvable with simple alterations (and they will have to be simple given my miniscule coding skills :) Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 7, 2012 Hi Lordprimate Glad you posted, no worries on the late post, your mod list is rather extreme, just to note you have SLX and COSLX. Is the SLX the original mod you downloaded or have built by Solus basically v 2.3? Your really only need COSLX as I have updated files in it, some of which i had actually made some adjustment on a couple of the configs, as well as the latest patch. Glad to hear your not having any issues with it, but I do also want to note that COSLX have not been tested with ACE at least not by me. Just want to note that just because the RPT dont show any errors for COSLX, or any other mod, nor an error popping up on the screen, doesn't mean that features for each mod you are running are well.. running as they are supposed too. @Orcinus i'm going to add your link to the first page along with the download for the mod, so that it will be in one place. ---------- Post added at 07:50 AM ---------- Previous post was at 06:55 AM ---------- Update Gentlemen I had update/rebuilt the front page of the thread to include the following: -new added download links for Orcinus's file -COSLX Patch -updated the features section and divided all files into categories based on what they do, the following are the only categories (subjects divided so far: -Feature Files-Character Movement Files -AI Files -AI voice & speech files -Optional Files -Problem Files if there are any more subject i can divide the files into to help you find what files do what then please post and let me know. more files and links to be added to the download section soon. Share this post Link to post Share on other sites
orcinus 121 Posted July 7, 2012 (edited) @Orcinus i'm going to add your link to the first page along with the download for the mod, so that it will be in one place. Cheers Gunter, and thanks for adding a note on not using both versions at once :) Edited July 7, 2012 by Orcinus Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 7, 2012 Your welcome my good man, also you forgot to close the quote html tag , add a ] after quote and before [/quote Anyways, got a question for you guys, I need someone who can take a pic and convert it to paa, im trying to get a loading screen for COSLX here, I have the pic and configs, but no way of converting the pic, anyone interested, and can do it? Share this post Link to post Share on other sites
kiberkiller 10 Posted July 8, 2012 I'm trying out COSLX as a replacement for ASR_AI and everything looks incredibly good so far, except for one thing. It seems like every time my group engages another group, everyone starts shouting "Take cover!" non-stop, without ever taking cover. Am I doing something wrong or is it a known bug? If it's a bug, is there a way to disable this particular feature without losing other AI enhancements (because that's what I'm using COSLX for in the first place). Thanks in advance. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 8, 2012 (edited) Hello kiberkiller COSLX is not an AI mod, it has AI enhancement files in it but it is not an AI mod, not using ASR AI and only using COSLX wont make your game any better, my suggestion is to use COSLX, ASR_AI, & GL4 in combination for the best experience, this has been reported as a great combination numerous times on the thread here. You can get GL4 here if you want it, GL4 is also an AI mod, that does alot of things other then just AI related features too. http://www.armaholic.com/page.php?id=8848&highlight=GL4 lets not for get the TPWC AI suppression system (TPWCAS) http://www.armaholic.com/page.php?id=17049 so try this combo: -mod=@CBA;@CBA_A2;@CBA_OA;@COSLX;@ASR_AI;@GL4;@TPWC_AI_SUPPRESS To answer your question: It seems like every time my group engages another group, everyone starts shouting "Take cover!" non-stop, without ever taking cover. When the AI shouts take cover its not scripted or setup where they will actually take cover, thats more of a lets say ambient, or rather aesthetic feature. If I may point your attention to the first page of the thread here i have recently (yesterday) had updated the page to divide the various files into categories or subjects if you will based on what the files do, I will be updating the page again, but the files you want deals with the AI shouting which is basically called in other terms AI shouts and Voices. the only files in COSLX that deal with the AI saying things ingame are the following: COSLX Voice Files SLX_Alpha_NumbersDescription: Makes team numbers in English be called by the phonetic alphabet. (1 is alpha, 2 is bravo, 3 is charlie, 4 is delta, etc) Included .pbo files: SLX_Alpha_Numbers.pbo SLX_Shout Description: Makes people say stuff. Included .pbo files: SLX_Shout.pbo Dependencies: SLX_NetCode. SLX_Dialogue Description: Fixes missing words and adds larger voice pitch variations. Included .pbo files: SLX_Dialogue.pbo The file you probably want is SLX_shout, remove that file and see if the AI stop shouting "Take cover". hope that helps. Any other questions, or reports then let me know, Im on the forums here everyday. Edited July 8, 2012 by Gnter Severloh Share this post Link to post Share on other sites
kiberkiller 10 Posted July 8, 2012 I haven't thought that COSLX was compatible with ASR_AI, I was expecting there to be a lot of conflicts between them but I'll definitely run your suggested config now. Thanks a lot for your detailed explanation and help. Much appreciated. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 8, 2012 Your welcome there shouldn't be any conflicts, i personally dont play with that combo, or COSLX alone, I usually play with my other mod COWarMod which has COSLX and ASR_AI in it as well as the suppression script, but that combo I suggested was reported to be a great combo from quite a few folks that have reported alot and have tested quite a few things in relation to COSLX over the past year. But any questions, bugs, problems, then dont hesitate to ask. Share this post Link to post Share on other sites
orcinus 121 Posted July 8, 2012 One warning here - GL4 changes waypoints so it can actually break rather a lot of official & user missions/campaigns, at least in SP. It's a great mod, but is best designed into missions from the start. I routinely use a subset of COSLX (ORC_slx_wounds, netcode, shout, cloud, dodge, findcover, noautoengage) with ASR_AI. I'm currently also testing TPWC_AIS & TPW_LOS - getting the best gameplay I've ever had. If you want to try theat combo, you'll need too update asr_ai to v1.15.1_test5. None of the above addons/mods change waypoints so will work with many missions without problems (except the AI are much tougher!) Share this post Link to post Share on other sites
kiberkiller 10 Posted July 9, 2012 I'm currently using ASR_AI, TPWC_AIS and all of COSLX and the AI is much much smarter and more responsive now. Thanks for a great mod. Share this post Link to post Share on other sites
kiberkiller 10 Posted July 15, 2012 Günter Severloh, I'm having some issues with the mod, maybe you clear a few things up for me. I'm using complete COSLX with SLX_Wounds and ACE (but without ACE Wounds). I have a problem where Medic AIs don't heal wounded teammates and I can't heal them either. Telling a Medic to Heal someone with Action menu makes Medic walk to the wounded teammate and follow him but he never heals them either. SLX_Wounds is working because at the same time things like dismemberment are working and I can bandage myself when I'm hurt. What am I doing wrong? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 15, 2012 Its a compatibility issue, COSLX wounds is not completely compatible with ACE's wound system, nor is COSLX completely compatible with ACE, you'll have to wait til I make an ace compatible version, which I'll be doing after i get the COWarModACE version out in the new week or so. No guarantees I'll be able to get SLX_wounds to work with ACE's wounding system right now its either or. If SLX_wounds dont work with ACE stuff then remove it. Share this post Link to post Share on other sites
kiberkiller 10 Posted July 15, 2012 The thing is that it doesn't even work when ACE Wounds are disabled in a mission and it's using standard wounding system. Are those modules still interfering with each other even when one of them isn't enabled? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 15, 2012 Very possible, I haven't tested both COSLX and ACE together since the spring so I cant tell you. If you want to test them both and report then that would be great, I do have a list of files I can post from my previous testing that conflict. Share this post Link to post Share on other sites
kiberkiller 10 Posted July 15, 2012 Hmm, I did some testing in the Editor. ACE + COSLX, without ACE Wounds Module: SLX_Wounds seems to work perfectly, without any problems. ACE + COSLX, with ACE Wounds Module: ACE Wounds overrides SLX Wounds but seems to work perfectly. There are still SLX Wounds actions available but they doesn't seem to do anything. It seems like the problem I had was caused by some other module, specific to MSO missions only. Let me know if there's any other combinations or anything specific you want to know, I'd be glad to help you out. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 15, 2012 Heres the list i mentioned in my previous post: COSLXACE slx_actionsslx_actions.pbo.SLX_MOD_A2.bisign slx_anim_grenadethrow slx_anim_grenadethrow.pbo.SLX_MOD_A2.bisign slx_anim_headbob slx_anim_headbob.pbo.SLX_MOD_A2.bisign slx_dialogue slx_mod_veh_armor slx_mod_veh_armor.pbo.SLX_MOD_A2.bisign slx_modweapons_3d_optics slx_modweapons_3d_optics.pbo.SLX_MOD_A2.bisign slx_optics slx_optics.pbo.SLX_MOD_A2.bisign slx_optics_3d slx_optics_3d.pbo.SLX_MOD_A2.bisign slx_silentvehiclecommands slx_silentvehiclecommands.pbo.SLX_MOD_A2.bisign ================== Optional files to remove ================== slx_modweapons_mgreload slx_modweapons_mgreload.pbo.SLX_MOD_A2.bisign slx_aiskill slx_modweapons_sounds slx_modweapons_sounds.pbo.SLX_MOD_A2.bisign slx_modweapons_sounds_impact slx_modweapons_sounds_impact.pbo.SLX_MOD_A2.bisign When I test with ACE I only use editor missions vanilla without any scripted additions, as basically that is what we are trying to make compatible, not everyone will be playing the same missions, so the thing is to make COSLX compatible with ACE mod on the vanilla game, leave any scripted missions out and stick with only editor based additions. What you can also do and this is what i do, is review the features of ACE seen here: http://wiki.ace-mod.net/wagn/Features and go in the editor and create scenarios that would use a feature, thing is you need to look at the COSLX files and then refer to the features of those files and then compare notes. So a quick run down of this process is: 1. review the ACE features, and then at the same time review the files of COSLX, and read the descriptions for each file so you know what they do. 2. test files you see in COSLX you feel based on what the features on the ACE page says you think may conflict (keep in mind here we are trying to make COSLX compatible with ACE not the other way around, with COSLX we need to remove files if they conflict, with ACE we need to leave them as they are, let it be up to the user of ACE to remove any files on their end, consider COSLX is my build, we remove files that conflict.) Remove COSLX features that ACE already does thats the general premise of a compatibility version. Some features however like SLX_Wounds has some features ACE dont but the thing is SLX_wounds would have to be adjusted in its configs, and scripts to make compatible, if you know anyone who can do that then well thats what needs to be done, otherwise lose the file. Share this post Link to post Share on other sites