Steakslim 1 Posted September 11, 2011 You can, bout the only thing you can sneak in with. Share this post Link to post Share on other sites
grillob3 11 Posted September 12, 2011 How can you use betas on pr? i dont think you can! Share this post Link to post Share on other sites
megagoth1702 252 Posted September 12, 2011 Launch PR.exe, then alt tab out and launch a custom beta shortcut with @pr in the modline. Then close the normally launched arma2 arrowhead. But whever I try using beta I end up on the debriefing screen... :-/ Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 12, 2011 please,release a version with corrected setPos and setDir Share this post Link to post Share on other sites
ast65 10 Posted September 12, 2011 please,release a version with corrected setPos and setDir Ye, this +1 Share this post Link to post Share on other sites
wiper 0 Posted September 12, 2011 (edited) not really a beta glitch but present for looong time and getting more and more annoying in particular for SpecOp missions where the player snipes and/or stealth attacks standing "safe" put units very often. The (idle) animation continues playing, even for 10+ seconds, despite the unit is lethal hit. see the 'alive' state in the hint window here: http://www.youtube.com/watch?v=KNI5OKL_2ZU Just made a ticket for it http://dev-heaven.net/issues/24449 contains repro and video Edited September 12, 2011 by Wiper Share this post Link to post Share on other sites
vohk 10 Posted September 12, 2011 This is news.However, what you precisely mean by "client-side issues" is unclear. Could you explain? If I (running this beta) am connected to a server (vanilla 1.59), the problem I described with Domi/Insur* occurs only for me. Everyone running 1.59 or an older beta (pre-interpolation) sees everything as it should be, so I assume the problem is client side. The more I read it sounds like it is related to the SetPos/SetDir issues, but I don't understand the scripting enough to be sure or to make a decent repro. *On JIP: Dom- MHQs are always in base at default spawn locations, even if moved and/or previously, MHQs still show correctly as deployed but teleport always returns you to MHQ spawn ; Insurgency- HQ 'spawn' is at the default location in the corner of the map, irrelevant of actual location. Share this post Link to post Share on other sites