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sanctuary

WW4 Modpack 2.5

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ww4 mod's got woodland, desert... but what about arctic warfare? I thought about using the models from the modders resource and reskinning them myself... But I quickly realised that i don't have the skill required to make anything near the standard of the original pack even with all the resources. So I thought I'd carefully make a request for a set of such units. :) I was especiallly interested in the east_black-op one, perhaps in "Toros" or "Pervotrop" camo. But the regular Soviet "Blot" or plain white is fine too...

Google the camo names, I'm not allowed to post links yet...:j:

And thank you so much, for all that you have given to the community thus far. :bounce3:

Regards... Tyrant.

Edited by Tyrant

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Maybe I am a little bit late... but what a great MOD for good old Flashpoint! :)

Can´t wait to see what 3.0 will bring - in the meantime I am really enjoying the experience.

Greater engagement ranges & better AI eyesight are extremely exciting & enjoyable...

....thanks for all the work that must have went into this package! :yay:

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Speaking of 3.0 has anyone heard anything from Santuary as to whether or not there is going to be a 3.0? I haven't heard anything about that for probably almost a year now. Any info would be appreciated..

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It's still in progress, but slowly, very slowy, as in i may think about working on it once a month then i forget about it and do something else instead.

:D

More seriously, 3.0 is still in the plan i have things in stock i need to complete for it and would hate to get them wasting away.

But absolutely no idea when i'll get enough motivation back to restart working more focused on it.

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Sanctuary, thank you for this amazing mod! Thank you very much for ww4mod modder resource!

Sorry for asking you this question again, but do you grant me permission to edit and release edited versions of your animations in the mod I am making?

Icarus :confused:

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Yes, no problem feel free to edit and release what you need and want from the mod into your own ;)

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Hello sanc I recently downloaded your ecp config of this wonderful MOD and noticed that the default BIS units are still there instead of your updated BIS units in the ww4 mod so I decided to went ahead and fix that. I got everything taken care of but when playing the game when shooting soldiers there is no bullet wounds on the soldiers. Whats the exact coding for this so i can apply?

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thanks

Hello sanc I recently downloaded your ecp config of this wonderful MOD and noticed that the default BIS units are still there instead of your updated BIS units in the ww4 mod so I decided to went ahead and fix that. I got everything taken care of but when playing the game when shooting soldiers there is no bullet wounds on the soldiers. Whats the exact coding for this so i can apply?

In the config you're using, look for :

class CfgModels

scroll down a bit and you should see

  class mc_vojakw2 : Man
  {
  };

before or after that class, add :

class wesoldier:Man 
	{
	sections[]={"head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava","krk","zasleh","zadni svetlo","facenull"};
	sectionsInherit="Head";		
	};

class weofficer:wesoldier 
	{
	};

class weblackop:wesoldier 
	{
	};

class weblackopday:wesoldier 
	{
	};

class wesniper:wesoldier 
	{
	};

class wecrew:wesoldier 
	{
	};

class wepilot:wesoldier 
	{
	};

class easoldier:wesoldier 
	{
	};

class eaofficer:wesoldier
	{
	};

class easpetsnaz:wesoldier 
	{
	};

class easpetsnazday:wesoldier 
	{
	};

class easniper:wesoldier 
	{
	};

class eacrew:wesoldier 
	{
	};

class eapilot:wesoldier 
	{
	};

class resoldier:wesoldier 
	{
	};

class reofficer:wesoldier 
	{
	};

class rehunter:wesoldier 
	{
	};

class resniper:wesoldier 
	{
	};

class recrew:wesoldier 
	{
	};

class repilot:wesoldier 
	{
	};

Once done, look for

class CfgVehicles

then look for

class Man : Land

scroll down a bit and you will see a line

wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen", ...bla bla bla

that end into

bla,bla,bla...,"petr_nohy_pr","petr_nohy_pr_d"};

exactly -after- "petr_nohy_pr_d" and -before- the }; add

,
"\ww4_rpl\we\wbdu.pac","\ww4_rpl\we\wbdu_b.pac",
"\ww4_rpl\we\wesn.pac","\ww4_rpl\we\wesn_b.pac",
"\ww4_rpl\we\boca.paa","\ww4_rpl\we\boca_b.paa",
"\ww4_rpl\we\wemer1.pac","\ww4_rpl\we\wemer1_b.pac",
"\ww4_rpl\we\wemer2.paa","\ww4_rpl\we\wemer2_b.paa",
"\ww4_rpl\ea\emer1.pac","\ww4_rpl\ea\emer1_b.pac",
"\ww4_rpl\ea\emer2.paa","\ww4_rpl\ea\emer2_b.paa",
"\ww4_rpl\ea\kmcm.pac","\ww4_rpl\ea\kmcm_b.pac",
"\ww4_rpl\re\reca.pac","\ww4_rpl\re\reca_b.pac",
"\ww4_rpl\re\flca.pac","\ww4_rpl\re\flca_b.pac",
"\ww4_rpl\re\reeq.pac","\ww4_rpl\re\reeq_b.pac"

That should be all, your replaced units should now have their wounds textures.

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Yup done with the coding everything is in working order now

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I know this is a tad off topic for your ww4 mod but i dont want to reopen a old thread but I was modifying your GRAA mod and was using WW4 ammo so i can see the bullet tracers better. I might add it looks great but the bullets were way to strong when it hit a soldier one shot one kill even in the leg so i decided to increase the armor of each unit. Now it works fine but i cant tell if i am getting hit or not because there is no sound of getting hit or a flinch when getting shot at do you know the proper code to fix this?

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Apparently some of the units in WW4MOD have bugged binoculars. The best example is the Anti-Terror Officer, when you try to use the binoculars, it doesn't zoom in or does anything, it just shows you the anim of looking thru the binos.

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Apparently some of the units in WW4MOD have bugged binoculars. The best example is the Anti-Terror Officer, when you try to use the binoculars, it doesn't zoom in or does anything, it just shows you the anim of looking thru the binos.

Have you tried the "ironsight" key "V"? (or whatever you have assigned it to)

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About the binocular problem, the V fixes it, but I've noticed another problem:

When choosing Everon Army Marksman, the gun looks just like FN FAL with a scope, but it has 30 bullets in mag instead of 20, and is named differently, with sounds like M4 too.

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Sanctuary,

Thank you again for this great mod :notworthy:

Could you tell me why are some weapons (FAMAS, AUG, ...) missing in ww4 modders resource weapon pack?

Is it because you did not get permission to share them?

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Hmm, my guess is that i may have released the ressources pack before actually adding the famas and aug weapons to the mod.

(the aug being completely my model, at least that's one i didn't needed permission ;) ).

Is there anything else i missed in the ressources so i can check if i have still all the mlod to share ?

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Thank you for reply, Sanctuary.

Actually in ww4 modders resource Nr.4 (WW4ressource45.rar) there are a number of weapons missing that are

in mod and some are a little different from what is in latest mod version.

For exmaple Groza assault rifle has no mechanical sights in modders resource pack 4, while in mod the sights are present.

Could you please add MLODs of these weapons in WW4modders resource pack?

List:

ww4_AKAB.p3d

ww4_AKABGP25.p3d

ww4_AKABKobra.p3d

ww4_AKABPK01A.p3d

ww4_AKABPSO.p3d

ww4_AKABSD.p3d

ww4_AUG3Acog.p3d

ww4_AUG3Aim.p3d

ww4_AUG3AimM203.p3d

ww4_AUG3AimSD.p3d

ww4_AUG3M145.p3d

ww4_FAMAS.p3d

ww4_FAMASAcog.p3d

ww4_FAMASAim.p3d

ww4_FAMASM203.p3d

ww4_FAMASSD.p3d

ww4_Groza.p3d

ww4_GrozaGP25.p3d

ww4_GrozaKobra.p3d

ww4_GrozaPSO.p3d

ww4_GrozaSD.p3d

ww4_SCAR.p3d

ww4_SCARAcog.p3d

ww4_SCARAim.p3d

ww4_SCARM203.p3d

ww4_SCARRef.p3d

ww4_SCARSD.p3d

These were in the last pack, however in mod rifles are updated, they have full ironsighs

ww4_Groza.p3d

ww4_GrozaGP25.p3d

ww4_GrozaKobra.p3d

ww4_GrozaPSO.p3d

ww4_GrozaSD.p3d

Take care :bounce3:

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Can anyone reup the sound replacement addon for ww4 2.5 nikkiler made. I can't find it and the ftp link seems dead

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Hello again Sanctuary,

Thank you for this great mod and support.

I am asking for your help again...

I noticed that there are 30 soldier models missing in WW4ressource45.rar pack while making a ww4mod25 + IronSight united mod.

Could you please upload the missing soldier models?

Here is the list:

armpilot.p3d

devrecoff.p3d

devrecsnip.p3d

devrecsold.p3d

dforrecoff.p3d

dforrecsnip.p3d

dforrecsold.p3d

dnapsoff.p3d

dnapssnip.p3d

dnapssold.p3d

drecevoff.p3d

drecevsnip.p3d

drecevsold.p3d

evercrew.p3d

everpilot.p3d

evrecoff.p3d

evrecsnip.p3d

evrecsold.p3d

forrecoff.p3d

forrecsnip.p3d

forrecsold.p3d

motcrew.p3d

motpilot.p3d

napsoff.p3d

napssnip.p3d

napssold.p3d

recevoff.p3d

recevsnip.p3d

recevsold.p3d

rmcrew.p3d

Take care :)

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Good mod :)

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