SteinTroll 1 Posted November 16, 2012 (edited) ww4 mod's got woodland, desert... but what about arctic warfare? I thought about using the models from the modders resource and reskinning them myself... But I quickly realised that i don't have the skill required to make anything near the standard of the original pack even with all the resources. So I thought I'd carefully make a request for a set of such units. :) I was especiallly interested in the east_black-op one, perhaps in "Toros" or "Pervotrop" camo. But the regular Soviet "Blot" or plain white is fine too... Google the camo names, I'm not allowed to post links yet...:j: And thank you so much, for all that you have given to the community thus far. :bounce3: Regards... Tyrant. Edited November 16, 2012 by Tyrant Share this post Link to post Share on other sites
r2101 0 Posted December 30, 2012 Maybe I am a little bit late... but what a great MOD for good old Flashpoint! :) Can´t wait to see what 3.0 will bring - in the meantime I am really enjoying the experience. Greater engagement ranges & better AI eyesight are extremely exciting & enjoyable... ....thanks for all the work that must have went into this package! Share this post Link to post Share on other sites
njmatrix 2 Posted January 4, 2013 Speaking of 3.0 has anyone heard anything from Santuary as to whether or not there is going to be a 3.0? I haven't heard anything about that for probably almost a year now. Any info would be appreciated.. Share this post Link to post Share on other sites
sanctuary 19 Posted January 5, 2013 It's still in progress, but slowly, very slowy, as in i may think about working on it once a month then i forget about it and do something else instead. :D More seriously, 3.0 is still in the plan i have things in stock i need to complete for it and would hate to get them wasting away. But absolutely no idea when i'll get enough motivation back to restart working more focused on it. Share this post Link to post Share on other sites
Icarus 12 Posted February 3, 2013 Sanctuary, thank you for this amazing mod! Thank you very much for ww4mod modder resource! Sorry for asking you this question again, but do you grant me permission to edit and release edited versions of your animations in the mod I am making? Icarus :confused: Share this post Link to post Share on other sites
sanctuary 19 Posted February 4, 2013 Yes, no problem feel free to edit and release what you need and want from the mod into your own ;) Share this post Link to post Share on other sites
Revan87 10 Posted March 15, 2013 Hello sanc I recently downloaded your ecp config of this wonderful MOD and noticed that the default BIS units are still there instead of your updated BIS units in the ww4 mod so I decided to went ahead and fix that. I got everything taken care of but when playing the game when shooting soldiers there is no bullet wounds on the soldiers. Whats the exact coding for this so i can apply? Share this post Link to post Share on other sites
sanctuary 19 Posted March 16, 2013 thanks Hello sanc I recently downloaded your ecp config of this wonderful MOD and noticed that the default BIS units are still there instead of your updated BIS units in the ww4 mod so I decided to went ahead and fix that. I got everything taken care of but when playing the game when shooting soldiers there is no bullet wounds on the soldiers. Whats the exact coding for this so i can apply? In the config you're using, look for : class CfgModels scroll down a bit and you should see class mc_vojakw2 : Man { }; before or after that class, add : class wesoldier:Man { sections[]={"head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava","krk","zasleh","zadni svetlo","facenull"}; sectionsInherit="Head"; }; class weofficer:wesoldier { }; class weblackop:wesoldier { }; class weblackopday:wesoldier { }; class wesniper:wesoldier { }; class wecrew:wesoldier { }; class wepilot:wesoldier { }; class easoldier:wesoldier { }; class eaofficer:wesoldier { }; class easpetsnaz:wesoldier { }; class easpetsnazday:wesoldier { }; class easniper:wesoldier { }; class eacrew:wesoldier { }; class eapilot:wesoldier { }; class resoldier:wesoldier { }; class reofficer:wesoldier { }; class rehunter:wesoldier { }; class resniper:wesoldier { }; class recrew:wesoldier { }; class repilot:wesoldier { }; Once done, look for class CfgVehicles then look for class Man : Land scroll down a bit and you will see a line wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen", ...bla bla bla that end into bla,bla,bla...,"petr_nohy_pr","petr_nohy_pr_d"}; exactly -after- "petr_nohy_pr_d" and -before- the }; add , "\ww4_rpl\we\wbdu.pac","\ww4_rpl\we\wbdu_b.pac", "\ww4_rpl\we\wesn.pac","\ww4_rpl\we\wesn_b.pac", "\ww4_rpl\we\boca.paa","\ww4_rpl\we\boca_b.paa", "\ww4_rpl\we\wemer1.pac","\ww4_rpl\we\wemer1_b.pac", "\ww4_rpl\we\wemer2.paa","\ww4_rpl\we\wemer2_b.paa", "\ww4_rpl\ea\emer1.pac","\ww4_rpl\ea\emer1_b.pac", "\ww4_rpl\ea\emer2.paa","\ww4_rpl\ea\emer2_b.paa", "\ww4_rpl\ea\kmcm.pac","\ww4_rpl\ea\kmcm_b.pac", "\ww4_rpl\re\reca.pac","\ww4_rpl\re\reca_b.pac", "\ww4_rpl\re\flca.pac","\ww4_rpl\re\flca_b.pac", "\ww4_rpl\re\reeq.pac","\ww4_rpl\re\reeq_b.pac" That should be all, your replaced units should now have their wounds textures. Share this post Link to post Share on other sites
Revan87 10 Posted March 16, 2013 Yup done with the coding everything is in working order now Share this post Link to post Share on other sites
Revan87 10 Posted April 20, 2013 I know this is a tad off topic for your ww4 mod but i dont want to reopen a old thread but I was modifying your GRAA mod and was using WW4 ammo so i can see the bullet tracers better. I might add it looks great but the bullets were way to strong when it hit a soldier one shot one kill even in the leg so i decided to increase the armor of each unit. Now it works fine but i cant tell if i am getting hit or not because there is no sound of getting hit or a flinch when getting shot at do you know the proper code to fix this? Share this post Link to post Share on other sites
Tyrsero 10 Posted April 25, 2013 Apparently some of the units in WW4MOD have bugged binoculars. The best example is the Anti-Terror Officer, when you try to use the binoculars, it doesn't zoom in or does anything, it just shows you the anim of looking thru the binos. Share this post Link to post Share on other sites
JdB 151 Posted April 25, 2013 Apparently some of the units in WW4MOD have bugged binoculars. The best example is the Anti-Terror Officer, when you try to use the binoculars, it doesn't zoom in or does anything, it just shows you the anim of looking thru the binos. Have you tried the "ironsight" key "V"? (or whatever you have assigned it to) Share this post Link to post Share on other sites
Tyrsero 10 Posted May 9, 2013 About the binocular problem, the V fixes it, but I've noticed another problem: When choosing Everon Army Marksman, the gun looks just like FN FAL with a scope, but it has 30 bullets in mag instead of 20, and is named differently, with sounds like M4 too. Share this post Link to post Share on other sites
Icarus 12 Posted May 14, 2013 Sanctuary, Thank you again for this great mod :notworthy: Could you tell me why are some weapons (FAMAS, AUG, ...) missing in ww4 modders resource weapon pack? Is it because you did not get permission to share them? Share this post Link to post Share on other sites
sanctuary 19 Posted May 14, 2013 Hmm, my guess is that i may have released the ressources pack before actually adding the famas and aug weapons to the mod. (the aug being completely my model, at least that's one i didn't needed permission ;) ). Is there anything else i missed in the ressources so i can check if i have still all the mlod to share ? Share this post Link to post Share on other sites
Icarus 12 Posted May 14, 2013 Thank you for reply, Sanctuary. Actually in ww4 modders resource Nr.4 (WW4ressource45.rar) there are a number of weapons missing that are in mod and some are a little different from what is in latest mod version. For exmaple Groza assault rifle has no mechanical sights in modders resource pack 4, while in mod the sights are present. Could you please add MLODs of these weapons in WW4modders resource pack? List: ww4_AKAB.p3d ww4_AKABGP25.p3d ww4_AKABKobra.p3d ww4_AKABPK01A.p3d ww4_AKABPSO.p3d ww4_AKABSD.p3d ww4_AUG3Acog.p3d ww4_AUG3Aim.p3d ww4_AUG3AimM203.p3d ww4_AUG3AimSD.p3d ww4_AUG3M145.p3d ww4_FAMAS.p3d ww4_FAMASAcog.p3d ww4_FAMASAim.p3d ww4_FAMASM203.p3d ww4_FAMASSD.p3d ww4_Groza.p3d ww4_GrozaGP25.p3d ww4_GrozaKobra.p3d ww4_GrozaPSO.p3d ww4_GrozaSD.p3d ww4_SCAR.p3d ww4_SCARAcog.p3d ww4_SCARAim.p3d ww4_SCARM203.p3d ww4_SCARRef.p3d ww4_SCARSD.p3d These were in the last pack, however in mod rifles are updated, they have full ironsighs ww4_Groza.p3d ww4_GrozaGP25.p3d ww4_GrozaKobra.p3d ww4_GrozaPSO.p3d ww4_GrozaSD.p3d Take care :bounce3: Share this post Link to post Share on other sites
sanctuary 19 Posted May 14, 2013 Hopefully that should be good : http://www.mediafire.com/?u5ra01b8554bng4 Share this post Link to post Share on other sites
Icarus 12 Posted May 14, 2013 Hopefully that should be good :http://www.mediafire.com/?u5ra01b8554bng4 You are the best!!! Share this post Link to post Share on other sites
njmatrix 2 Posted May 28, 2013 Can anyone reup the sound replacement addon for ww4 2.5 nikkiler made. I can't find it and the ftp link seems dead Share this post Link to post Share on other sites
Icarus 12 Posted June 30, 2013 Hello again Sanctuary, Thank you for this great mod and support. I am asking for your help again... I noticed that there are 30 soldier models missing in WW4ressource45.rar pack while making a ww4mod25 + IronSight united mod. Could you please upload the missing soldier models? Here is the list: armpilot.p3d devrecoff.p3d devrecsnip.p3d devrecsold.p3d dforrecoff.p3d dforrecsnip.p3d dforrecsold.p3d dnapsoff.p3d dnapssnip.p3d dnapssold.p3d drecevoff.p3d drecevsnip.p3d drecevsold.p3d evercrew.p3d everpilot.p3d evrecoff.p3d evrecsnip.p3d evrecsold.p3d forrecoff.p3d forrecsnip.p3d forrecsold.p3d motcrew.p3d motpilot.p3d napsoff.p3d napssnip.p3d napssold.p3d recevoff.p3d recevsnip.p3d recevsold.p3d rmcrew.p3d Take care :) Share this post Link to post Share on other sites
sanctuary 19 Posted July 1, 2013 So much models were missing ? Hopefully it should be all now , tell me if i missed something : http://www.mediafire.com/download/7ki1g62xygxqngh/addedmlods.rar Share this post Link to post Share on other sites
Icarus 12 Posted July 2, 2013 So much models were missing ?Hopefully it should be all now , tell me if i missed something : http://www.mediafire.com/download/7ki1g62xygxqngh/addedmlods.rar Thank you, Sanctuary. :notworthy: Share this post Link to post Share on other sites