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cpl_hicks

Will large ships be able to move?

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I for one really hope BIS can implement the ability to walk on moveable models. I dont think moving large objects will be as problematic as in Arma 2 as hopefully physx should be able to handle that no problem.

Please BIS leave us a nice backdoor so the mod makers can give us real, useable battleships. Lemnos is surrounded by water so a naval units would fit the scene perfectly.

If Battlefield 1942 could do it in 2002 Arma 3 should be able to do it in 2012.

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Battlefield 1942 could do it in 2002

Could it, without lag? I never played 1942, but I remember the Titans in BF2142 being laggy as fuck, to the point where they were forced static on some servers because of the lag they caused while moving. And they moved bloody slowly as it was.

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Could it, without lag? I never played 1942, but I remember the Titans in BF2142 being laggy as fuck, to the point where they were forced static on some servers because of the lag they caused while moving. And they moved bloody slowly as it was.

Yeah it was relatively lag free, I think bf2142 complicated things a little by allowing you to walk around inside and outside the titan. In 1942 you just walked outside on the ship / subs deck until u found 'doors' (just textures) and entered by pressing E to jump straight to driving / gunner seat.

Yes a v different game but still a very cool feature for a 10yr old game, Id love to see this implemented again.

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Joint operations could do it when it came out in 2004 with 128 players on a map loads of vehicles and a 56k modem...... that included parking loads of strykers on a hovercraft with loads of people running around the deck....

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Joint operations could do it when it came out in 2004 with 128 players on a map loads of vehicles and a 56k modem...... that included parking loads of strykers on a hovercraft with loads of people running around the deck....

All the comparisons with "game X could do this years ago" aren't really sensible, because if an engine is designed appropriately, features like walking on vehicles actually aren't that hard to implement. The RV engine simply wasn't designed for it, otherwise they probably would have implemented it long ago.

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It's already implemented in some VBS2 vehicles such as the C130, the LPAs and the LCACs, so it's possible that we have it in Arma 3.

Will it be?

That's the big question

We will see

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I totally agree that the two are totally unrelated... And cant really be used for a comparison. Just dreaming though :P

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I hope they at least make it possible for modders to create large moving ships I wont mind if they do not make it a feature but at least allow the modders the freedom to play with it......

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I hope they at least make it possible for modders to create large moving ships I wont mind if they do not make it a feature but at least allow the modders the freedom to play with it......

It is already possible.

Wait a couple months till you see the Projetto Flotta. Arremba is pulling all the stops with the San Giorgio LPDs and the FREMM frigate.

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Yea, but I doubt you can walk on said ship and are they going to be that big and move that well?

I thought the game limits it on purpose....

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Yes they can move, and yes they can move well. I've taken a frigate between the mini-islands/rocks on Utes, full speed right before low tide, and managed to stop myself from grounding. Just download Gnats ships sometime. There are plenty of other mods that have large ships, including SFP. Just look around.

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With PHYSX ships in A3 could be a very interesting thing. Importing USEC Navy PBO with its LHA and DDGs would give a new life to those addons.

GNATs ships or even BIS LHD or the new San Antonio LPD could become movable bases that could move with a full complement of boats,choppers and planes onboard.

Just imagine the Nimitz CVN addon, but MOVABLE!!!!

It should be a matter or making a map covered only by water

sea battles anyone?

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If implemented in VBS, a reliable commercial military sim, then I think the code for "deck movement" would be well tested and obviously quite do-able without fancy systems like Physx. (its also getting a little old)

The code may of course mean a significant tweak to EVERY player model and vehicle model ..... but again, obviously quite do-able.

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It can be

Of that I'm sure

why?

because of this

http://resources.bisimulations.com/contentnew/

Go there and notice that vehicles with PHISX have an _x on the end of their classname.

We know that a hysx version has been added to VSB 2 and we can see that some classes use a "carx" or "shipx" simulation. It can be done. Will it be availablein Arma3?

That's another question

I hope it will be

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AFAIK,

Physx has the same limitation in terms of huge vs. small object interaction/collision just like most of the other physics engines. They all do fine on some scale, but if you want to walk on a big ship moving around, cutting through the water waves, you'll end up with quite a few issues.

Edited by Minoza

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Perhaps a work around could be while the ship is moving you have to be in a seat or mounted to a gun but then when the ship is stopped you can move around just like it is currently.......

I would be happy with that compromise if it could even be an option.....:D

Edited by CPL_HICKS
Fix

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Perhaps a work around could be while the ship is moving you have to be in a seat or mounted to a gun but then when the ship is stopped you can move around just like it is currently.......

I would be happy with that compromise if it could even be an option.....:D

You can already (well sort of) do that.

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Not really, the Nimitz mod is stationary and I am sure if they could they would have a drive and stop option to where when in motion you can not walk around but when it stops you can.........

To my knowledge that is not possible due to an intentional limitation to the engine.....

If I am wrong then I do not understand why the Nimitz mod or something comparable would at least try it...

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Because, it's a pain in the ass to do when the ship has so many separate parts to the model. JDog has done a fantastic job with the Nimitz, but it's not designed to be movable. Not all ships have to be movable, Hicks. The Nimitz has more functionality and more little things that add to the experience because of the fact that it's a static object. (Well, objects. A bunch of well put together objects)

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Not really, the Nimitz mod is stationary and I am sure if they could they would have a drive and stop option to where when in motion you can not walk around but when it stops you can.........

To my knowledge that is not possible due to an intentional limitation to the engine.....

If I am wrong then I do not understand why the Nimitz mod or something comparable would at least try it...

Well

I did last year a version of the LHD (unbinarizing the P3Ds, of that I'm guilty) that used attachto points and worked very well.

Of course I was banned for that and stopped working inmediately on those unbinarized P3Ds.

The ship was armed with two missile and CIWS turrets and had attchto points that allowed choppers and planes to land on the LHD.

I even scripted the attached points so AI could remain attached and immobile while attached so they could be ordered via scripts to take off on their own.

What I mean is that most of the capabilities are already possible, using scripting tricks and workarounds, but they are there.

If PHYSX in Arma 3 allow it I'm pretty sure we will see again GNAT's frigates (with new improved features) and many other ships.

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Because, it's a pain in the ass to do when the ship has so many separate parts to the model. JDog has done a fantastic job with the Nimitz, but it's not designed to be movable. Not all ships have to be movable, Hicks. The Nimitz has more functionality and more little things that add to the experience because of the fact that it's a static object. (Well, objects. A bunch of well put together objects)

They did an amazing job with the Nimitz don't get me wrong!!

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Well

I did last year a version of the LHD (unbinarizing the P3Ds, of that I'm guilty) that used attachto points and worked very well.

Of course I was banned for that and stopped working inmediately on those unbinarized P3Ds.

The ship was armed with two missile and CIWS turrets and had attchto points that allowed choppers and planes to land on the LHD.

I even scripted the attached points so AI could remain attached and immobile while attached so they could be ordered via scripts to take off on their own.

What I mean is that most of the capabilities are already possible, using scripting tricks and workarounds, but they are there.

If PHYSX in Arma 3 allow it I'm pretty sure we will see again GNAT's frigates (with new improved features) and many other ships.

Yeah, I for one would love to have hugh ass battles in the sea, with hugh ass floating chunks of metal....that launches jets, and shoot missiles :cool:

BTW, mankyle would it be possible to ask for permission to continue on that little project you had going on? I know of a few people who have proper permissions from BIS them selfs to work on a specific project involving official BIS models!

Dave,

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BTW, mankyle would it be possible to ask for permission to continue on that little project you had going on? I know of a few people who have proper permissions from BIS them selfs to work on a specific project involving official BIS models!

NO

I was so scared by the six weeks ban that I just don't want to lieve again the experience. I'm going to reuse the techniques I developed for the movable LHD in the projetto flotta mod but not by any means I'm going to revisit the movable LHD project unless BIS developers give a CRISTAL CLEAR permission to use the LHDs p3ds.

period

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NO

I was so scared by the six weeks ban that I just don't want to lieve again the experience. I'm going to reuse the techniques I developed for the movable LHD in the projetto flotta mod but not by any means I'm going to revisit the movable LHD project unless BIS developers give a CRISTAL CLEAR permission to use the LHDs p3ds.

period

Well I am hoping they do give permission to use the LHDs p3ds!!!!!:yay:

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