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purepassion

Take on Helicopters: Confirmed Features

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I just noticed, there is no confirmed features thread for TOH, so i decided to change this.

I will, just like the according Arma 3 Thread, update the first post with the features we can gather.

PM me or post features you discovered here and i will put them on the list. Discussions are very welcomed! :)

PP

Ok then lets start:

Work In Progress



Take on Helicopters: Confirmed Features

logo.png?9d7bd4

GAME REQUIREMENTS:

* OS: Windows XP / Vista

* CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz or faster

* GPU: NVIDIA GeForce 8800GT or ATI Radeon 4850 with Shader Model 3 and 512 MB VRAM or faster

* RAM: 2 GB

* HDD: 10 GB free space

* DirectX®: 9.0c

* DVD: Dual Layer compatible

  • these values might change in the course of developpement

Take On Helicopters will offer:

  • High fidelity flight dynamics model
  • Richly modelled helicopters & cockpits
  • Expansive & detailed environments
  • Powerful & intuitive mission editor
  • Multiplayer – co-op & competitive scenarios

Media: Screenshots and Videos

Videos:



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Bonus Videos:




Screenshots:

http://takeonthegame.com/media/screenshots/

Wallpapers & Artwork

http://takeonthegame.com/media/wallpapers/

The Game Features:

TOH is the brand new helicopter game from independent developers Bohemia Interactive. Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model.

↪Environments:

There will be 2 giant and highly detailed maps:

Seattle with a mapsize of 60kmx60km and a south asian Terrain inspired by Afghanistans nature with a map size of 120kmx120km!

↪Gameplay elements & features:

-Fastroping

-custom animations for getting in the helicopter

-Realistic FLIR (Forward Looking Infrared) system

-Ability to walk outside of your helicopter

-clickable buttons

-maual startup procedure but easy system for casual gamers aswell

-openable hatches at the exterior of the choppers

-fully usable searchlights

-Interactive tutorials

-The difficulty level will affect the flightmodel in order to make the game more accessible

-Enhanced damage model and properties: Tail rotor, blade etc can all take seperate damage which will then have a unique effect on the flightmodel

-you can switch control between pilot seats

↪Technical / game engine features:

-Viewdistance of 20km+

-Volumetric Clouds that affect the flightmodel

-

for mirrors, displays, MFD's etc

-Heavy mod support: Mod everything you want in the game

-TOH will include a debug console

-TOH will support EyeFinity, Triple monitors and TrackIR

-Normal Mapping

-dynamic colouration scripts

-destroyable environemt (Trees etc)

-"Shooting" out of the chopper

↪Helicopters:

TOH will use a class based helicopter system. There will be 3 classes available:

with 3 civil and one military variant in each class, forming a total of 12 main helicopters.

The helicopters are not all licensed, but you can easely spot similarities with the corresponding RL ones.

Already presented were:

Multiplayer:

Take on helicopters will feature a multiplayer with several competitiv and co-op scenarios ( racing, slingloading etc)

Story

Take on helicopters will include a complex storyline.

Harry Larkin's aviation business has fallen on tough times. Built up over decades, it's now only days away from closure.

His sons face an uncertain future, struggling to save the company their father spent his whole life building.

Together, they must take on contracts and competitors; together, they take on helicopters!you can get more details on the storyline here

Random facts:

TOH will have a professional voice acting and custom made high quality soundtracks.

It will also use field-recorded sounds for the helicopters

This is how the cover will look like

Developper wishes :):

*Birds that represent a thread

Birds nests are confirmed! :p Note from the community: Always do propper pre-flight ckecks! ;)

Release is set to somehwhere around October 2011

SOCIAL_BAR_SMALL.png?9d7bd4

Edited by PurePassion
in and out animations, birds nests, 02.09: Box art, "Shooting" out of vehicles

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I like the struggling business idea. Reminds me of the good ole days of games like SimCity and all the Tycoon games like Detroit etc. It would be fun if you have to save the company and turn a profit maybe by managing the costs of things like a Tycoon game, but you also get to be involved in all the flying yourself. Putting out fires, police chases, following criminals etc, rescuing people, sightseeing, medevac etc..

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I would highly appreciate if someone could tell me the helicopter types we've already seen in the screens ( i know the models were slightly changed but they are inspired by the real ones) :)

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As far as i can tell from the screens..

MD520N

UH-1Y

EH-1? Merlin

I think the fat huey is the B406, but im sure someone will correct me.

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Thanks! I added them, aswell as the Bell 421 on the list

typo..^^ its the 412

Edited by PurePassion

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As far as i can tell from the screens..

MD520N.

err no, a MD520N is the no tail rotor type which also has the pointy nose like the MD500E etc.

it is most likely an MD500D (type 369D)

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How about the sound engine? The trailer seems to play stereo files. Is this a confirmed feature or a "trailer trick"?

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if realease is in oct 2011 - then it must be almost ready?

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FYI, there is no such thing as a Bell 421. It looks to be based mainly on the Bell 412 with a few UH-1Y features like winglets and engine cowlings. A Bell 406 is actually the Bell designation for what is almost always known as OH-58D (US Army Designation).

A little trick that usually works with Bell Helicopters, if it has 2 blades, the designation will start with 2:

205 (Huey)

206 (Jetranger)

206L (Longranger)

209 (Cobra)

212 Twin engine Huey variant

214 Huey on steroids

4 Blades:

406

407

412

417 (Twin 407 concept, never saw the light of day as far as I know)

429

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Thanks Leftskidlow!

and @Carl That is exactly what caught my eye (ears)! Maybe we can get some info during GC on that

---------- Post added at 10:42 AM ---------- Previous post was at 09:14 AM ----------

I am wondering what an armed private military contractor might do in the middle of Seattle ( could be the asian terrain aswell but the building makes me think its seattle)

The shining head might also be a helmet so the person could be a policemen which would answer the question

you can find the photo here

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So it has weapons after all huh?

After all? They said so from the beginning. ;)

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;2003847']Is this really confirmed yet?

I was wondering about that too. I seem to remember a dev saying that TakOH would' date=' in fact, [i']not[/i] be using PhysX. I could be wrong though.

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TOH will use PhysX as a physics engine

TOH will not use PhysX as a physics engine :cool:

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TOH

during E³ 2011 ;)

---------- Post added at 10:49 AM ---------- Previous post was at 10:48 AM ----------

ohh well that was a ninja post ^^ Ill take the latest Info as correct

Edited by PurePassion

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Perhaps Mr. Crowe was just confused.

He often is; we were hesitant sending him to GC. Then we realized the fun we had seeing the community live ambush the E3 booth, and we're hoping for much the same in Germany ;) Take On Memes!

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He often is; we were hesitant sending him to GC. Then we realized the fun we had seeing the community live ambush the E3 booth, and we're hoping for much the same in Germany ;) Take On Memes!

:mad: +1 infraction for wearing clogs.

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:mad: +1 infraction for wearing clogs.

Seriously, is there anyone who doesn't have clogs? Every real TKOH's fan must have one ;).

riedreamedclogs.jpg

So comfortable shoes, I understand why DnA don't want to borrow his clogs :p.

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I'd suggest the inclusion of atleast one GyroCopter as well?

Maybe with added rocket launcher/stinger and machine gun :P ala You Only Live Twice

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But, gyrocopters can't take off vertically. Or

? :D

Could be fun, but wouldn't it require a different flight model? Weapons would have to be dropping grenades :)

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