manzilla 1 Posted July 7, 2011 A new one is out. http://www.arma2.com/beta-patch.php Changelog: [82484] Improved: AI helicopter attempt to land when hit during an attach run. [82476] Fixed: Crash opportunity when camera object was deleted. [82464] Improved: AI landing more reliable with broken back rotor. [82451] New: AI FSMs can be disabled using unit disableAI "FSM". Looks like some good stuff here. Share this post Link to post Share on other sites
metalcraze 290 Posted July 7, 2011 [82484] Improved: AI helicopter attempt to land when hit during an attach run. [82476] Fixed: Crash opportunity when camera object was deleted. [82464] Improved: AI landing more reliable with broken back rotor. [82451] New: AI FSMs can be disabled using unit disableAI "FSM". Yay more AI improvements. Although I would've wished we saw some more of them for infantry. Share this post Link to post Share on other sites
stk2008 14 Posted July 7, 2011 Hope there is some more optimizing to :) Share this post Link to post Share on other sites
manzilla 1 Posted July 7, 2011 And I see they got the CTD fixed that I was experiencing while using ACE2. http://dev-heaven.net/issues/21074 Thanks guys! I can get back to making my missions! Share this post Link to post Share on other sites
celery 8 Posted July 7, 2011 Thanks for the FSM command. Chernarus Apocalypse is now more diverse and CPU friendly (I think?) than ever before. :) Share this post Link to post Share on other sites
mrcash2009 0 Posted July 7, 2011 New: AI FSMs can be disabled using unit disableAI "FSM". Could someone just elaborate on this a little more, is this script/mission based or a global config line entry? Also what is FSM? Sorry I have had a brain fart and cant think what it refers to at the moment :) Share this post Link to post Share on other sites
grillob3 11 Posted July 7, 2011 artifacts with this beta. Share this post Link to post Share on other sites
mrcash2009 0 Posted July 7, 2011 artifacts with this beta. which are .... and using ..... and set as .... and where ..... and so on ..... Share this post Link to post Share on other sites
Muahaha 10 Posted July 7, 2011 Could someone just elaborate on this a little more, is this script/mission based or a global config line entry? Also what is FSM? Sorry I have had a brain fart and cant think what it refers to at the moment :) Not mistaken it stands for finite state machine, various states of behavior by which an AI will select upon certain event triggered. but yeah, what is the use of disable FSM? for making some AI dumb at far away land from the player location to save CPU cycle? Share this post Link to post Share on other sites
celery 8 Posted July 7, 2011 disableAI "FSM" disables various behavior routines of an AI: basically all it will be capable of doing autonomously is stay still and shoot, and it will follow waypoints in a slavelike fashion. Priceless for cutscenes, precise AI management and saving CPU resources. And zombies. Share this post Link to post Share on other sites
mrcash2009 0 Posted July 7, 2011 Thanks for info Celery, I can see the use for it now :) but yeah, what is the use of disable FSM? for making some AI dumb at far away land from the player location to save CPU cycle? I can see that as one reason and use. Share this post Link to post Share on other sites
Beagle 684 Posted July 7, 2011 (edited) This build is crashing for me as often as the last one. Tried all -malloc settings all do crash after 40-60 minutes. Sometimes with a BSOD sometimes onli to desktop. Crashlog send to dwarden's nickname on bistudio someblackpoint com Edited July 7, 2011 by Dwarden Share this post Link to post Share on other sites
grillob3 11 Posted July 7, 2011 mrcash2009 Flashing Triangles on the screen "village sweep" scenario. All very high, aa and pp low. 1920x1080. i7920 oc 4.3 ati 5970+5870 6gb ram 1600 all water cooled! temps are pretty low for how hot is here in SD! CPU around 65 load and gpu around 47 load! Win 7 64. No problems in other games. Ati 10.5 with new ati profile. I will do more tests and let you know. Share this post Link to post Share on other sites
DiscountAnubis 10 Posted July 7, 2011 (edited) Hmm... now THIS is a poser. Generating about two or three FPS less than the last beta in Benchmark E08, but overall performance is, if anything, smoother! (54-54-52 as opposed to 56-58-56) System is a stock Gateway FX6840-03e, all graphical settings are set to normal, with shadows on "High" and AA and Anistrophic filtering disabled. Edited July 7, 2011 by DiscountAnubis Share this post Link to post Share on other sites
demonized 20 Posted July 7, 2011 [82451] New: AI FSMs can be disabled using unit disableAI "FSM". :yay:great work BIS, thank you. Share this post Link to post Share on other sites
le_culto 0 Posted July 7, 2011 [82451] New: AI FSMs can be disabled using unit disableAI "FSM" I love it ! Share this post Link to post Share on other sites
Beagle 684 Posted July 7, 2011 (edited) New lighting bug regarding A2 content has shown up. USMC Ambulance shows lit headlights and rear light texture all the time. Old one but in the same category: Streetlamps and lighthouses on Utes and Chernarus don't have light texture and lighthouse has no blend effect while still procucing ambient light. No mods or ToH in use as always...clean full install! Edited July 8, 2011 by Beagle Share this post Link to post Share on other sites
MavericK96 0 Posted July 8, 2011 I'm having a problem starting a listen (local) server with this beta. I go to Multiplayer -> New, and use the default settings to create a LAN server, and the game crashes with the error message, "Config: some input after EndOfFile". EDIT: Actually, I am getting this with normal 1.59 CO as well. Wtf? Share this post Link to post Share on other sites
OMAC 254 Posted July 8, 2011 (edited) As others have noted in recent betas, the laser target designator is off compared to the crosshair. This image is from Village Sweep: http://tinyurl.com/3b99mut ------------------------- Edit: Already filed: http://dev-heaven.net/issues/21026#change-100522 ------------------------- Performance for this beta is about the same as the last (38 fps bench 01, 48/49 fps bench e08). Seems smooth. I did get a soft CTD (TDR/NVIDIA error) while playing Village Sweep, which is unusual as long as I have ATOC=0, which I did. No sky artifacts yet. A2 patched to 1.10. Edited July 8, 2011 by OMAC Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 8, 2011 New lighting bug regarding A2 content has shown up. I've seen this bug for a while (way before this beta). It's definately a bug with the model/model config, not this beta build Share this post Link to post Share on other sites
metalcraze 290 Posted July 8, 2011 Seems smooth. I did get a soft CTD (TDR/NVIDIA error) while playing Village Sweep, which is unusual as long as I have ATOC=0, which I did. Do you mean the game went into a blackscreen with only your cursor showing when pressing ESC (which is a driver crash)? If it is (which is a known bug with AA2OA and 260-280-295 family) I got that too with this beta although I didn't have any of such problems with any of 8xxxx betas. But I also don't think that the flashing bug is there. Share this post Link to post Share on other sites
OMAC 254 Posted July 8, 2011 (edited) Do you mean the game went into a blackscreen with only your cursor showing when pressing ESC (which is a driver crash)?If it is (which is a known bug with AA2OA and 260-280-295 family) I got that too with this beta although I didn't have any of such problems with any of 8xxxx betas. But I also don't think that the flashing bug is there. No, my CTDs are always the same, like this: What I call CTDs are not "game freezes" exactly. My CTDs suddenly freeze the game momentarily, and then quickly I'm sent to desktop. The game is still running in background with sound, but is inaccessible via Alt-Tab or any other means, and I have to manually kill the process. These are soft crashes - no Windows crash errors are generated - and are nearly always related to Windows TDR errors - 'Display driver nvlddmkm stopped responding and was recovered.' Again, setting ATOC=0 [usually] stops these CTDs, and I wish BIS could figure out what is going on with that. Others in the forums have had pretty serious problems with ATOC as well. I didn't get any such CTDs in the last few betas, but malloc=4 did crash me once using 82282. Also, today with this beta I got an A2 "Reinforcements" crash when loading (resuming) Village Sweep scenario. The savegame was probably post-1.59. That kind of crash NEVER happens for me. Excerpts from arma2oa.RPT: == "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash -world=empty ===================================================================== Exe timestamp: 2011/07/07 09:36:51 Current time: 2011/07/07 18:59:44 Version 1.59.82489 Item str_disp_server_control listed twice Unsupported language English in stringtable Conflicting addon CA_Missions in 'ca\missions\', previous definition in 'deerhunterbysansey\' Unsupported language English in stringtable Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00A4F73E graphics: D3D9, Device: NVIDIA GeForce GTX 295, Driver:nvd3dum.dll 8.17.12.7533 resolution: 1680x1050x32 Addons: CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\ CAWeapons_E_KORD in ca\weapons_e\kord\ Mods: Expansion\beta\Expansion Distribution: 1485 Version 1.59.82489 Fault address: 00A4F73E 01:0064E73E C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe file: SP_SquadCommander world: chernarus Prev. code bytes: 45 FC 89 45 08 57 8B 03 03 45 08 8B 7E 14 8B 00 Fault code bytes: 8B 40 04 03 7D FC 85 C0 74 16 8B 0E 8B 49 04 8D Registers: EAX:00000000 EBX:EF899150 ECX:EF217600 EDX:00B6AB04 ESI:EF53969C EDI:EF602B00 CS:EIP:0023:00A4F73E SS:ESP:002B:0185F8A4 EBP:0185F8B8 DS:002B ES:002B FS:0053 GS:002B Flags:00010286 ======================================================= It's very interesting that the black screen CTD you mention is a known issue with 295s. I didn't know that. I don't think I've had that problem. Edited July 9, 2011 by OMAC Share this post Link to post Share on other sites
metalcraze 290 Posted July 8, 2011 That's exactly the driver crash I've meant. Except you are being sent to the desktop while I still stay on the black screen Share this post Link to post Share on other sites
maddogx 13 Posted July 8, 2011 For those of you with the driver crash, does the "Shift+NumPadMinus - flush" trick work? Share this post Link to post Share on other sites
Fireball 16 Posted July 8, 2011 Please post crash dumps according to the CIT Wiki in a CIT ticket. Share this post Link to post Share on other sites