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-GLT-Sarge

ARMA 2: OA beta build 81774

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No Change Log, going to test it now in MP

http://www.arma2.com/beta-patch.php

---------- Post added at 06:04 PM ---------- Previous post was at 05:55 PM ----------

Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)"

With Beta 79600 it works just fine.

Deleted old beta folder before installing the new one.

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Sarge;1950988']

Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)"

same here.

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Sarge;1950988']No Change Log' date=' going to test it now in MP

[url']http://www.arma2.com/beta-patch.php[/url]

---------- Post added at 06:04 PM ---------- Previous post was at 05:55 PM ----------

Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)"

With Beta 79600 it works just fine.

Deleted old beta folder before installing the new one.

I also can't start the game and I get same error message as you.

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yep, it's broken alright. So which poor overworked dev uploaded this? I'm guessing Dwarden? Go get some sleep :)

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nono, its the new beta for ARMA3... ^^ :D

-k

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it's being resolved ...

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I'd like to see ragdoll physx in this beta patch

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lool keep dreaming :D

For 1 year my dream will become true ;)

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Why is it so hard to write a changelog? Is there no communication between devs or is it just rushing out the betapatch before BIS HQ's gates get closed? :jail:

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From Armaholic:

Changelog:

â– Fixed: Airplane control surfaces position could reach impossible values with keyboard controls

â– Optimized: Reduced frame rate drops caused by texture loading

â– New: Mods can be configured using Windows Registry.

â– Fixed: AI warping at distance in singleplayer

Link: Armaholic

Changelog old above.

Edited by Alex72

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From Armaholic:

Changelog :

â– Fixed: Airplane control surfaces position could reach impossible values with keyboard controls

â– Optimized: Reduced frame rate drops caused by texture loading

â– New: Mods can be configured using Windows Registry.

â– Fixed: AI warping at distance in singleplayer

Link: Armaholic

those are old fixes :D

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I'd like to see ragdoll physx in this beta patch

oh you funny guy!

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Nobody is perfect.

@Devs:

Can we use bin.pbo of previous patch to workaround it for the timebeing as we could the last time in January when this happened?

we are on it guys ... for now use the bin.pbo from previous build ... sry for any issues

http://forums.bistudio.com/showpost.php?p=1843604&postcount=20

@Changelog:

I dont know what else got changed but this one here is in this one:

The public beta is getting ready to deploy now, which should hopefully fix the issue. While I was not able to reproduce the crash, I have identified and fixed a serious memory leak caused by the new technology introduced in the latest patches, and I think it is very likely having fixed this the Out of memory issue should go away.

http://forums.bistudio.com/showpost.php?p=1950671&postcount=61

Maybe solution for the crashes of the last two beta builds. Lets do our job, BETAAAAAAA test it.

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Anyone know if a fix for the AI warping like crazy is in the works? That is still a game killer.

Even playing with one single other player with a dozen or so Opfor and a dozen or so Blufor is unplayable... And I host on a nice rig (see my sig) and a 1.2MB down, 768k up connection.

Or, am I trying to do too much? Any guides or info out there that I have somehow missed? I would think that 30 or so total units and a couple helo's wouldn't be pushing for too much... Am I wrong?

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