-GLT-Sarge 10 Posted June 9, 2011 No Change Log, going to test it now in MP http://www.arma2.com/beta-patch.php ---------- Post added at 06:04 PM ---------- Previous post was at 05:55 PM ---------- Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)" With Beta 79600 it works just fine. Deleted old beta folder before installing the new one. Share this post Link to post Share on other sites
thhamm 53 Posted June 9, 2011 Sarge;1950988']Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)" same here. Share this post Link to post Share on other sites
danny96 80 Posted June 9, 2011 Sarge;1950988']No Change Log' date=' going to test it now in MP[url']http://www.arma2.com/beta-patch.php[/url] ---------- Post added at 06:04 PM ---------- Previous post was at 05:55 PM ---------- Ok cant even start the game. aborts with error message "Shaders not valid (mismatch of exe and data?)" With Beta 79600 it works just fine. Deleted old beta folder before installing the new one. I also can't start the game and I get same error message as you. Share this post Link to post Share on other sites
roberthammer 582 Posted June 9, 2011 It got strange size - only 9mb zip file - maybe it is badly packed Share this post Link to post Share on other sites
cole 0 Posted June 9, 2011 yep, it's broken alright. So which poor overworked dev uploaded this? I'm guessing Dwarden? Go get some sleep :) Share this post Link to post Share on other sites
nkenny 1057 Posted June 9, 2011 nono, its the new beta for ARMA3... ^^ :D -k Share this post Link to post Share on other sites
Dwarden 1125 Posted June 9, 2011 it's being resolved ... Share this post Link to post Share on other sites
danny96 80 Posted June 9, 2011 I'd like to see ragdoll physx in this beta patch Share this post Link to post Share on other sites
roberthammer 582 Posted June 9, 2011 I'd like to see ragdoll physx in this beta patch lool keep dreaming :D Share this post Link to post Share on other sites
danny96 80 Posted June 9, 2011 lool keep dreaming :D For 1 year my dream will become true ;) Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 9, 2011 Why is it so hard to write a changelog? Is there no communication between devs or is it just rushing out the betapatch before BIS HQ's gates get closed? :jail: Share this post Link to post Share on other sites
Alex72 1 Posted June 9, 2011 (edited) From Armaholic: Changelog: â– Fixed: Airplane control surfaces position could reach impossible values with keyboard controls â– Optimized: Reduced frame rate drops caused by texture loading â– New: Mods can be configured using Windows Registry. â– Fixed: AI warping at distance in singleplayer Link: Armaholic Changelog old above. Edited June 9, 2011 by Alex72 Share this post Link to post Share on other sites
roberthammer 582 Posted June 9, 2011 From Armaholic:Changelog : â– Fixed: Airplane control surfaces position could reach impossible values with keyboard controls â– Optimized: Reduced frame rate drops caused by texture loading â– New: Mods can be configured using Windows Registry. â– Fixed: AI warping at distance in singleplayer Link: Armaholic those are old fixes :D Share this post Link to post Share on other sites
Alex72 1 Posted June 9, 2011 Oh snap. Disregard then. :) Cheers RH. Share this post Link to post Share on other sites
cole 0 Posted June 9, 2011 I'd like to see ragdoll physx in this beta patch oh you funny guy! Share this post Link to post Share on other sites
ginger mcale 11 Posted June 9, 2011 Nobody is perfect. @Devs: Can we use bin.pbo of previous patch to workaround it for the timebeing as we could the last time in January when this happened? we are on it guys ... for now use the bin.pbo from previous build ... sry for any issues http://forums.bistudio.com/showpost.php?p=1843604&postcount=20 @Changelog: I dont know what else got changed but this one here is in this one: The public beta is getting ready to deploy now, which should hopefully fix the issue. While I was not able to reproduce the crash, I have identified and fixed a serious memory leak caused by the new technology introduced in the latest patches, and I think it is very likely having fixed this the Out of memory issue should go away. http://forums.bistudio.com/showpost.php?p=1950671&postcount=61 Maybe solution for the crashes of the last two beta builds. Lets do our job, BETAAAAAAA test it. Share this post Link to post Share on other sites
Eclipse4349 0 Posted June 9, 2011 Anyone know if a fix for the AI warping like crazy is in the works? That is still a game killer. Even playing with one single other player with a dozen or so Opfor and a dozen or so Blufor is unplayable... And I host on a nice rig (see my sig) and a 1.2MB down, 768k up connection. Or, am I trying to do too much? Any guides or info out there that I have somehow missed? I would think that 30 or so total units and a couple helo's wouldn't be pushing for too much... Am I wrong? Share this post Link to post Share on other sites