beeper 10 Posted January 22, 2020 Tryin to build pbo (MakePbo.exe) without mission and config.cpp, but looks like -J now working, how to ignore Ignore lack of mission.sqm or config.cpp? Share this post Link to post Share on other sites
mikero 79 Posted January 24, 2020 Here are the rules: There are two kinds of pbo: +A mission.pbo : contains a mission.sqm intended for use in mission space +An addon.pbo which uses engine space addressing. a config.cpp is required because of it's contents and because the engine must know the name of this addon. (the file name is irrelevant). >every addon requires < class cfgPatches { class NameOfPbo { The reason for the change is that people are looking for my watermark signature inside a pbo to check if the addon is 'good'. If found, they look elsewhere for basic issues knowing that my tools have covered the usual errors. people were using my tools as a stamp of authority that their addons were 'good', without having to do any work to ensure that they were. You can no longer use my tools to make 'wyswig' (-N) pbos. because wyswig doesn't look for errors. Great for you, terrible for the user of your addon. Share this post Link to post Share on other sites
six_ten 208 Posted April 4, 2020 I have the same problem as others: rapify cannot be found. Share this post Link to post Share on other sites
bhcluster 15 Posted August 26, 2020 Hi Mikero, You have mentioned that the subscriber version of your tools will 'allow' unbinarised config.cpps to be the pbo in the next release. Can you let us know when will that be? Share this post Link to post Share on other sites
mikero 79 Posted August 30, 2020 early this week, am putting some finishing touches in other areas and testing all of them first. the major reason for cpp of course is to now 'allow' >and detect<!!! that the config is using evals that can only be known at game load time. Most are normal and can be binarised, but there's a trend these days towards using statements like scope=__EVAL(something strange;}; Share this post Link to post Share on other sites
bhcluster 15 Posted September 5, 2020 On 8/31/2020 at 12:10 AM, mikero said: early this week, am putting some finishing touches in other areas and testing all of them first. the major reason for cpp of course is to now 'allow' >and detect<!!! that the config is using evals that can only be known at game load time. Most are normal and can be binarised, but there's a trend these days towards using statements like scope=__EVAL(something strange;}; As soon as you have done it please let us know. Share this post Link to post Share on other sites
mikero 79 Posted September 8, 2020 latest releases of pboProject and the dll 'allow' text config.cpp and mission.sqms. Irrespective, the files themselves are still checked for errors before being accepted. Share this post Link to post Share on other sites
bhcluster 15 Posted September 13, 2020 Is this the website to buy the Tools https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero's Dos Tools Share this post Link to post Share on other sites
mikero 79 Posted September 15, 2020 not even going to bother answering that. 1 Share this post Link to post Share on other sites
HazJ 1289 Posted September 15, 2020 On 9/13/2020 at 6:45 PM, bhcluster said: Is this the website to buy the Tools https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero's Dos Tools Yes. 10 hours ago, mikero said: not even going to bother answering that. Might be useful to update the link in your first post. I know it's obvious and easy to Google but yeah. 1 1 Share this post Link to post Share on other sites
bhcluster 15 Posted September 15, 2020 2 hours ago, HazJ said: Yes. Might be useful to update the link in your first post. I know it's obvious and easy to Google but yeah. That's why I asked, cos the link on the front page didn't work and on google I got that one. Share this post Link to post Share on other sites
Mr Bullet 1 Posted September 16, 2020 Hello to all! I have a problem packing mod with mikero tools. more precisely: makepbo failed with error code -1073740940 , tried reinstalling all software but also get: makepbo failed with error code -1073740940 Share this post Link to post Share on other sites
Mr Bullet 1 Posted September 16, 2020 Just now, Mr Bullet said: Hello to all! I have a problem packing mod with mikero tools. more precisely: makepbo failed with error code -1073740940 , tried reinstalling all software but also get: makepbo failed with error code -1073740940 https://pastebin.com/dSnCHq3N Share this post Link to post Share on other sites
bhcluster 15 Posted September 16, 2020 Hi everyone, Does anyone know how to fix this error? pboProject v2.80.7.76 Environment Variables... PATH is set correctly Share this post Link to post Share on other sites
Mr Bullet 1 Posted September 17, 2020 5 hours ago, bhcluster said: Hi everyone, Does anyone know how to fix this error? pboProject v2.80.7.76 Environment Variables... PATH is set correctly complete reinstallation of mikero tools and arma 3 tols, it helped me a lot once 1 Share this post Link to post Share on other sites
Mr Bullet 1 Posted September 17, 2020 I faced a similar situation yesterday, but a complete reinstallation did not help them. But the main thing is after removal. 1 minute ago, Mr Bullet said: complete reinstallation of mikero tools and arma 3 tols, it helped me a lot once Share this post Link to post Share on other sites
Mr Bullet 1 Posted September 17, 2020 now i have other errors (after everything worked well). Godbless ARMA and its creators))))))) Share this post Link to post Share on other sites
mikero 79 Posted September 19, 2020 assuming you're using the subscriber version of my tools Mr Bullet, simply download the auto updater from your personal webpage (it's the blue download button). It will indicate Any tool that's out of date and give you the option to upgrade it. the error message you display above always happens when my dll is not compatible with the exe tool you want to use Share this post Link to post Share on other sites
mikero 79 Posted September 19, 2020 @bhcluster. apologies. The url on the first page have been updated. 2 Share this post Link to post Share on other sites
tranceakustika 0 Posted October 27, 2020 Help with DePbo . this error is in the log. Spoiler rapify x64UnicodeVersion 1.79, Dll 6.32 "config. cpp" Min depbo dll version required is 6.78, is 6.32 there is a DePbo installation file with version 6.78 Share this post Link to post Share on other sites
mikero 79 Posted October 27, 2020 i have no idea where you got the above versions from, the free tools are currently Rapify.1.82.7.45.Installer DePbo.7.46.0.17.Installer They can be found here:https://mikero.bytex.digital/Downloads 1 Share this post Link to post Share on other sites
Liqu1dShadow 3 Posted March 9, 2021 Having a serious headache to this I have the subsciber tools, have no errors during install, Rapify is found and I have read all the documentation multiple times.... "rapify -Pe "Vending\config.cpp" "P:\temp\Vending\config.bin"" 'rapify' is not recognized as an internal or external command, operable program or batch file. Every time, nothing I do changed this, I see lots of people talking about it, is there a common fix? Share this post Link to post Share on other sites
dalber24 151 Posted March 11, 2021 and why don't you just drag the cpp over the executable? Share this post Link to post Share on other sites
mikero 79 Posted March 11, 2021 There should no longer be any issues with my tools on win10 systems. Just check you are using the latest tool set from bytex. Subscriber AND free are both fixed. That said, I have no doubt you have some problem with them. the best thing you can do is ADD to the PATH variable in your user environ string: C:\Program Files (x86)\Mikero\DePboTools\bin There are splash screens of the settings on this page or page 14 Share this post Link to post Share on other sites
aussie battler 94 Posted March 24, 2021 bad _EXEC ERROR Hi I am getting this error in pboProject: In File \mpmissions\SaltyDog.126map\Headers\descriptionEXT\missionParams.hpp: Line 45 bad eval/exec The code in misisonParams.hpp is __EXEC(_savedParams = [profileNamespace getVariable "BLWK_savedMissionParameters",createHashMap] select call compile "profileNamespace getVariable ['BLWK_savedMissionParameters',[]] isEqualType []"); #define GET_DEFAULT_PARAM(NAME,DEFAULT_VALUE) default = __EVAL(_savedParams getOrDefault [#NAME,DEFAULT_VALUE]); Does anyone know why _EXEC is a bad call? I couldn't find answers in the pboProject Readme. It only mentions (the file is called through description.ext): Quote description.ext The dll always temporarily rapifes description.ext in order to check for errors. Special checks are made that EXEC/EVAL statements, if present, are valid. Only a small handful of sqX commands are legal in description.ext (they must all produce constants at run time) Thanks for your time 🙂 The complete file is here: description.ext call: class Params { #include "Headers\descriptionEXT\missionParams.hpp" }; misisonParams.hpp Spoiler #define OFF_OR_ON {"OFF","ON"} #define NO_OR_YES {"NO","YES"} #define ZERO_OR_ONE {0,1} #define ZERO_TO_TEN {0,1,2,3,4,5,6,7,8,9,10} #define ZERO_TO_TEN_STRINGS {"0","1","2","3","4","5","6","7","8","9","10"} #define A_SECTION_HEADER(NAME)\ class NAME##_LABEL \ { \ title = ======= ##NAME## Settings =======; \ values[] = {0}; \ texts[] = {""}; \ default = 0; \ }; #define A_SPACE(NAME)\ class NAME##_SPACE \ { \ title = " "; \ values[] = {0}; \ texts[] = {""}; \ default = 0; \ }; #include "Faction Headers\Define Factions.hpp" /* // prior to 0.8 parameter getting __EXEC(_savedParams = profileNamespace getVariable ["BLWK_savedMissionParameters",[]]); #define FIND_CODE(PARAM) __EXEC(_findParamCode = compile "_x select 0 == "#PARAM""); #define GET_PARAM_INDEX __EXEC(_paramIndex = _savedParams findIf _findParamCode); #define FOUND_COMPILE call compile (["(_savedParams select _paramIndex) select 1","-1"] select (_savedParams isEqualTo [])) #define GET_PARAM_VALUE(DEFAULT_VALUE) __EVAL([FOUND_COMPILE,DEFAULT_VALUE] select (_paramIndex isEqualTo -1)); #define GET_DEFAULT_PARAM(NAME,DEFAULT_VALUE) \ FIND_CODE(NAME)\ GET_PARAM_INDEX\ default = GET_PARAM_VALUE(DEFAULT_VALUE)\ */ // prior to 0.9, used arrays instead of hashes. Since params are auto loaded, in order to avoid errors on previous parameter saves, /// this will create an empty hash if an array is present in BLWK_savedMissionParameters or if nothing has been saved yet. /// ultimately allowing the use of the getOrDefault command for hashes __EXEC(_savedParams = [profileNamespace getVariable "BLWK_savedMissionParameters",createHashMap] select call compile "profileNamespace getVariable ['BLWK_savedMissionParameters',[]] isEqualType []"); #define GET_DEFAULT_PARAM(NAME,DEFAULT_VALUE) default = __EVAL(_savedParams getOrDefault [#NAME,DEFAULT_VALUE]); #define WAVE_STEPS_VALUES values[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 25, 9999}; #define WAVE_STEPS_TEXTS texts[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "20", "25", "Never"}; // waves A_SECTION_HEADER(WAVE); class BLWK_maxNumWaves { title = "How Many Waves"; values[] = {10, 20, 25, 30, 40, 50, 60, 70, 80, 90, 100, 125, 150, 999999}; texts[] = {"10", "20", "25", "30", "40","50","60","70","80","90","100", "125", "150", "Infinite"}; GET_DEFAULT_PARAM(BLWK_maxNumWaves,25) }; class BLWK_timeBetweenRounds { title = "Time between rounds"; values[] = {0, 15, 30, 60, 90, 120, 180, 240, 300}; texts[] = {"0", "15 Seconds", "30 Seconds", "1 Minute", "1 Minute 30 Seconds", "2 Minutes", "3 Minutes", "4 Minutes", "5 Minutes"}; GET_DEFAULT_PARAM(BLWK_timeBetweenRounds,60) }; class BLWK_vehicleStartWave { title = "Vehicles can spawn after wave"; WAVE_STEPS_VALUES WAVE_STEPS_TEXTS GET_DEFAULT_PARAM(BLWK_vehicleStartWave,5) }; class BLWK_specialWavesStartAt { title = "Special Wave Possibility Starts At Wave"; WAVE_STEPS_VALUES WAVE_STEPS_TEXTS GET_DEFAULT_PARAM(BLWK_specialWavesStartAt,7) }; class BLWK_maxEnemyInfantryAtOnce { title = "Max Enemy Infantry At Once (AI will wait in a queue until there is room)"; values[] = {10,15,20,25,30,35,40,45,50}; texts[] = {"10","15","20","25","30","35","40","45","50"}; GET_DEFAULT_PARAM(BLWK_maxEnemyInfantryAtOnce,30) }; class BLWK_randomizeEnemyWeapons { title = "Randomize Hostile Weapons"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_randomizeEnemyWeapons,0) }; class BLWK_maxPistolOnlyWaves { title = "Hostiles only use pistols until wave"; values[] = {0, 1, 2, 3, 4, 5}; texts[] = {"Start Fully Armed", "One", "Two", "Three", "Four", "Five"}; GET_DEFAULT_PARAM(BLWK_maxPistolOnlyWaves,3) }; class BLWK_enemiesPerWaveMultiplier { title = "Enemies Per Wave Multiplier"; values[] = {5,10,15,20,25,30}; texts[] = {"0.5","1","1.5","2","2.5","3"}; GET_DEFAULT_PARAM(BLWK_enemiesPerWaveMultiplier,10) }; // CIPHER COMMENT: The utility of this value should be replaced with a simple: add this number of enemies per round per player in addition to the number already spawned class BLWK_enemiesPerPlayerMultiplier { title = "Extra Enemies Per Player"; values[] = {5, 10, 15, 20}; texts[] = {"0.5", "1", "1.5", "2"}; GET_DEFAULT_PARAM(BLWK_enemiesPerPlayerMultiplier,10) }; class BLWK_roundsBeforeBodyDeletion { title = "Dead bodies remain for how many waves (dead bodies impact perfomance)"; values[] = {0, 1, 2}; texts[] = {"0 (until next round begins)", "1", "2"}; GET_DEFAULT_PARAM(BLWK_roundsBeforeBodyDeletion,1) }; class BLWK_minRoundsSinceVehicleSpawned { title = "The minimum number of waves between vehicle spawns"; values[] = {0, 1, 2}; texts[] = {"0", "1", "2"}; GET_DEFAULT_PARAM(BLWK_minRoundsSinceVehicleSpawned,0) }; // Players A_SPACE(Player); A_SECTION_HEADER(Player); class BLWK_friendlyFireOn { title = "Friendly Fire"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_friendlyFireOn,1) }; class BLWK_fallDamageOn { title = "Fall Damage (Not ACE Medical Compatabile)"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_fallDamageOn,0) }; class BLWK_staminaEnabled { title = "Enable stamina (Not ACE Compatabile)"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_staminaEnabled,0) }; class BLWK_weaponSwayCoef { title = "Weaponsway coefficient (zero means no sway)"; values[] = {0, 10, 15, 20, 25, 30, 40, 50, 60, 70, 80, 90, 100}; texts[] = {"0", "0.1", "0.15", "0.2", "0.25", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"}; GET_DEFAULT_PARAM(BLWK_weaponSwayCoef,15) }; // start A_SPACE(Start); A_SECTION_HEADER(Start); class BLWK_startingWaveNumber { title = "Start from wave number (should be less then max wave)"; values[] = {0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50}; texts[] = {"0", "5", "10", "15", "20", "25", "30", "35", "40", "45", "50"}; GET_DEFAULT_PARAM(BLWK_startingWaveNumber,0) }; class BLWK_startingKillPoints { title = "Kill points players start with"; values[] = {0, 250, 500, 1000, 2500, 5000, 10000}; texts[] = {"0", "250", "500", "1000", "2500", "5000", "10000"}; GET_DEFAULT_PARAM(BLWK_startingKillPoints,0) }; class BLWK_startingCommunityKillPoints { title = "Community starting points"; values[] = {0, 250, 500, 1000, 2500, 5000, 10000, 15000, 20000}; texts[] = {"0", "250", "500", "1000", "2500", "5000", "10000", "15000", "20000"}; GET_DEFAULT_PARAM(BLWK_startingCommunityKillPoints,0) }; class BLWK_supportDishFound { title = "Find Satellite Dish to Unlock Supports"; values[] = ZERO_OR_ONE; texts[] = {"Yes, find the Satellite Dish to unlock the Support Menu", "No, Supports are available from the begining of the mission"}; GET_DEFAULT_PARAM(BLWK_supportDishFound,1) }; class BLWK_numMedKits { title = "Medikits in The Crate"; values[] = {0, 1, 2, 3, 4, 5, 6, 7, 8}; texts[] = {"None", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight"}; GET_DEFAULT_PARAM(BLWK_numMedKits,3) }; class BLWK_playersStartWith_map { title = "Start with map"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_map,1) }; class BLWK_playersStartWith_compass { title = "Start with compass"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_compass,1) }; class BLWK_playersStartWith_radio { title = "Start with a radio (TFAR & ACRE Compatabile) (You must have one to get support radio messages)"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_radio,1) }; class BLWK_playersStartWith_mineDetector { title = "Start with a mine detector"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_radio,0) }; class BLWK_playersStartWith_pistol { title = "Start with a pistol"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_pistol,0) }; class BLWK_playersStartWith_NVGs { title = "Start with NVGs"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_playersStartWith_NVGs,0) }; // area A_SPACE(Area); A_SECTION_HEADER(Area); class BLWK_customPlayLocation { title = "Would you like to select a custom location to play?"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_customPlayLocation,0) }; class BLWK_playAreaRadius { title = "Mission area size"; values[] = {50, 100, 150, 200, 250}; texts[] = {"(50m) Tiny", "(100m) Small", "(150m) Normal", "(200m) Large", "(250m) Huge"}; GET_DEFAULT_PARAM(BLWK_playAreaRadius,150) }; class BLWK_minNumberOfHousesInArea { title = "Minimum number of buildings in the play area radius"; values[] = {5, 10, 15, 20, 30}; texts[] = {"5","10","15","20","30"}; GET_DEFAULT_PARAM(BLWK_minNumberOfHousesInArea,15) }; class BLWK_loot_cityDistribution { title = "Loot City distribution"; values[] = {1, 2, 3, 4}; texts[] = {"Every building", "Every second building", "Every third building", "Every fourth building"}; GET_DEFAULT_PARAM(BLWK_loot_cityDistribution,1) }; class BLWK_loot_roomDistribution { title = "Loot Within Building Distribution"; values[] = {1, 2, 3, 4}; texts[] = {"Every location", "Every second location", "Every third location", "Every fourth location"}; GET_DEFAULT_PARAM(BLWK_loot_roomDistribution,2) }; class BLWK_loot_whiteListMode { title = "Loot Whitelist Mode"; values[] = {0,1,2}; texts[] = {"OFF","Only Whitelist Items will spawn as loot","Whitelist items get added to existing loot (increases the chance of loot spawning)"}; GET_DEFAULT_PARAM(BLWK_loot_whiteListMode,0) }; class BLWK_buildingsNearTheCrateAreIndestructable_radius { title = "The radius of indestructable buildings around The Crate"; values[] = {0,5,10,15,20,25,30}; texts[] = {"OFF","5m","10m","15m","20m","25m","30m"}; GET_DEFAULT_PARAM(BLWK_buildingsNearTheCrateAreIndestructable_radius,15) }; // ambient A_SPACE(Ambient); A_SECTION_HEADER(Ambient); class BLWK_timeOfDay { title = "The Time Of Day"; values[] = {2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22}; texts[] = {"0200","0400","0600","0800","1000","1200", "1400", "1600", "1800", "2000", "2200"}; GET_DEFAULT_PARAM(BLWK_timeOfDay,12) }; // weather #include "paramWeather.hpp" // Points A_SPACE(Points); A_SECTION_HEADER(Points); class BLWK_showHitPoints { title = "Point Hitmarkers on HUD"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_showHitPoints,1) }; class BLWK_pointsForKill { title = "Base Points For Kill"; values[] = {10, 50, 100, 125, 150, 200, 300}; texts[] = {"10","50","100","125","150","200","300"}; GET_DEFAULT_PARAM(BLWK_pointsForKill,125) }; class BLWK_pointsForHit { title = "Base Points per Hit"; values[] = {0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100}; texts[] = {"0","10","20","30","40","50","60","70","80","90","100"}; GET_DEFAULT_PARAM(BLWK_pointsForHit,30) }; class BLWK_pointsMultiForDamage { title = "Damage bonus points"; values[] = {0, 10, 20, 50, 100}; texts[] = {"0","10","20","50","100"}; GET_DEFAULT_PARAM(BLWK_pointsMultiForDamage,20) }; // respawn A_SPACE(Respawn); A_SECTION_HEADER(Respawn); class BLWK_numRespawnTickets { title = "Respawn Tickets"; values[] = {0, 5, 10, 15, 20}; texts[] = {"0", "5", "10", "15", "20"}; GET_DEFAULT_PARAM(BLWK_numRespawnTickets,10) }; class BLWK_saveRespawnLoadout { title = "Players Get Their Loadout If They Respawn"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_saveRespawnLoadout,0) }; A_SPACE(Revive); A_SECTION_HEADER(Revive); #include "reviveParams.hpp" // FACTIONS A_SPACE(Faction); A_SECTION_HEADER(Faction); class BLWK_friendlyFaction { title = "Friendly Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 0; // NATO }; class BLWK_level1Faction { title = "Level 1 Enemy Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 2; // FIA }; class BLWK_level2Faction { title = "Level 2 Enemy Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 1; // AAF }; class BLWK_level3Faction { title = "Level 3 Enemy Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 3; // CSAT }; class BLWK_level4Faction { title = "Level 4 Enemy Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 4; // CSAT Urban }; class BLWK_level5Faction { title = "Level 5 Enemy Faction"; values[] = {FACTION_COUNT}; texts[] = {FACTION_STRINGS}; default = 13; // Contact Spetsnaz }; A_SPACE(Vehicle); A_SECTION_HEADER(Vehicle); class BLWK_baseVehicleSpawnLikelihood { title = "Base Vehicle Spawn Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_baseVehicleSpawnLikelihood,6) }; class BLWK_lightCarLikelihood { title = "Enemy Light Car Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_lightCarLikelihood,4) }; class BLWK_heavyCarLikelihood { title = "Enemy Heavy Car Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_heavyCarLikelihood,5) }; class BLWK_lightArmorLikelihood { title = "Enemy Light Armor Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_lightArmorLikelihood,5) }; class BLWK_heavyArmorLikelihood { title = "Enemy Heavy Armor Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_heavyArmorLikelihood,4) }; class BLWK_transportHeliLikelihood { title = "Enemy Door Gunner Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_transportHeliLikelihood,5) }; class BLWK_attackHeliLikelihood { title = "Enemy Attack Helicopter Likelihood"; values[] = ZERO_TO_TEN; texts[] = ZERO_TO_TEN_STRINGS; GET_DEFAULT_PARAM(BLWK_attackHeliLikelihood,4) }; // AI A_SPACE(AI); A_SECTION_HEADER(AI); class BLWK_doDetectCollision { title = "Run Enemy AI Collision Script? (If you plan to be in a mostly rural environment, possibly turn off)"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_doDetectCollision,1) }; class BLWK_doDetectMines { title = "Enemy AI Mine Detection"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_doDetectMines,1) }; class BLWK_suppressionEnabled { title = "Enemy AI Suppression (OFF for more aggressive/less cautious AI)"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_suppressionEnabled,0) }; class BLWK_autocombatEnabled { title = "Enemy AI AutoCombat (OFF for more aggressive/less cautious AI)"; values[] = ZERO_OR_ONE; texts[] = OFF_OR_ON; GET_DEFAULT_PARAM(BLWK_autocombatEnabled,0) }; // Other A_SPACE(Other); A_SECTION_HEADER(Other); class BLWK_multipleLootReveals { title = "Show all loot with reveal?"; values[] = ZERO_OR_ONE; texts[] = {"Show all","Choose what type to show"}; GET_DEFAULT_PARAM(BLWK_multipleLootReveals,1) }; class BLWK_aircraftGunnerLifetime { title = "How many waves should gunner supports last?"; values[] = {1,2,3,4,5}; texts[] = {"1","2","3","4","5"}; GET_DEFAULT_PARAM(BLWK_aircraftGunnerLifetime,2) }; class BLWK_magRepackEnabled { title = "Enable Vanilla QS MagRepack Rewrite (Ctrl + R)"; values[] = ZERO_OR_ONE; texts[] = NO_OR_YES; GET_DEFAULT_PARAM(BLWK_magRepackEnabled,1) }; class BLWK_faksToMakeMedkit { title = "How many FAKs make a Medkit?"; values[] = {5, 10, 15}; texts[] = {"5", "10", "15"}; GET_DEFAULT_PARAM(BLWK_faksToMakeMedkit,10) }; class BLWK_deleteDroppedItemsEvery { title = "How often should dropped items cleared?"; values[] = {1, 2, 3, 4, 5, 999999}; texts[] = {"Every Round", "Every 2 Rounds", "Every 3 Rounds", "Every 4 Rounds", "Every 5 Rounds", "NEVER"}; GET_DEFAULT_PARAM(BLWK_deleteDroppedItemsEvery,3) }; Share this post Link to post Share on other sites