Blackfox34 14 Posted May 20, 2011 We always had the reporter slot filled. Break for the Geocache and see what you find. Once you get to the tower, we killed the surrounding and gained a high point of observaiton ASAP. Once getting the next coordinates and going to the airfield we ran our asses off to the control tower and camped the stairwell with a marine and his m104 and had me as backup for him. 2 players on the roof of the tower providing overwatch and guarding the ladders. After that I'll leave up to you. I tried to not spoil anything. Share this post Link to post Share on other sites
grub 10 Posted May 21, 2011 Spoiler tags dude, please. Share this post Link to post Share on other sites
mstrmiyagi 11 Posted May 21, 2011 Celery, thanks for helping me with the nil trigger error. I have also discovered another issue, apparently disabling ACE stamina also disables backpacks and putting weapons on your back (if using ACE). I just wanted to share this for anyone else having this problem. I fixed it by enabling ACE stamina by editing the init.sqs file. Even though I have found 2 issues, I would like to say that this is still one of the best missions I have ever played on Arma. Share this post Link to post Share on other sites
celery 8 Posted May 21, 2011 I have also discovered another issue, apparently disabling ACE stamina also disables backpacks and putting weapons on your back (if using ACE). To be fair, a non-ACE player isn't able to wear backpacks or put weapons on their back without wielding another weapon in this mission. Share this post Link to post Share on other sites
celery 8 Posted May 21, 2011 It has come to my attention that the simple yet hard to miss request of renaming the mission upon any kind of custom modification has been ignored. There is a mission that goes by the same name as the original one, yet it has new bugs and easymode weapons, making me look like a bad mission maker to people who don't know the difference. Please, it's a very small thing to ask. It's not like you can't see the txt file in capital letters at the top of the mission folder. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted May 22, 2011 Thanks for an "addon free" mp_mission ;) Share this post Link to post Share on other sites
wiggum2 31 Posted May 22, 2011 Great mission Celery, just so much fun... :D Im currently trying to convert the mission to OA only (without the need of ArmA2) because the guys i play Coop with dont have ArmA2. One question: How can i add Bandages to the Crates, just like the zombies with the "Take bandages" action ? Thanks ! Share this post Link to post Share on other sites
donalexander 10 Posted May 22, 2011 Hey can anyone help me get this working I Extracted the .pbo file to my ArmA2 Operation Arrowhead\MPMissions folder. Cant find it anywhere when I load up the game. Please help my brother and I want to play this so badly sounds awesome and love zombie games!! ---------- Post added at 10:59 PM ---------- Previous post was at 10:43 PM ---------- oh and does this work with the standalone Arma 2 Operation Arrowhead ? or is it just for Arma 2? Thanks Share this post Link to post Share on other sites
celery 8 Posted May 22, 2011 Im currently trying to convert the mission to OA only (without the need of ArmA2) because the guys i play Coop with dont have ArmA2. Sure, as long as you don't name it Takistan Apocalypse. ;) One question:How can i add Bandages to the Crates, just like the zombies with the "Take bandages" action ? The answer lies at the start of cly_z_routines.sqf and cly_z_bandage.sqs. Hey can anyone help me get this working I Extracted the .pbo file to my ArmA2 Operation Arrowhead\MPMissions folder. The mission requires both Arma 2 and Operation Arrowhead. Share this post Link to post Share on other sites
XiviD 26 Posted May 22, 2011 Hello Celery, Could you please add an Respawn mode!It is quite hard to play the mission in coop if you only have two players. You could make it optional, so people could turn it on, if they like to. The mission is very entertaining! *thumbs up*!!! Share this post Link to post Share on other sites
celery 8 Posted May 22, 2011 Players can switch to other characters who will be teleported next to the group. Doesn't work for the host on a non-dedicated server, though. Respawn would make it too easy and it's troublesome to add with the spectating system in place. The mission can be finished by two players and even solo. Share this post Link to post Share on other sites
wiggum2 31 Posted May 22, 2011 Sure, as long as you don't name it Takistan Apocalypse. ;) No, its Zargabad Apocalypse ! :p Players can switch to other characters who will be teleported next to the group. Doesn't work for the host on a non-dedicated server, though. Ah, so the guy who hosts will be dead without a chance to join the fight again ? Would a respawn break any other stuff except the spectating system ? Share this post Link to post Share on other sites
celery 8 Posted May 22, 2011 No, its Zargabad Apocalypse ! :p Read the terms and conditions file. :) Ah, so the guy who hosts will be dead without a chance to join the fight again ?Would a respawn break any other stuff except the spectating system ? I would have to design a system that determines where you respawn and with what gear and when it is that you truly have failed a mission, and succeeding those, it would take away the point of the mission. Share this post Link to post Share on other sites
wiggum2 31 Posted May 22, 2011 Ok, then i also will be unable to get respawn working... With the name, that was only a joke... ;) Share this post Link to post Share on other sites
sxp2high 22 Posted May 23, 2011 Really cool mission, good job! Share this post Link to post Share on other sites
domokun 515 Posted May 25, 2011 Ran a quick test and found a bug but I'm not sure if it's specific to this mission or just CO in general, I headed NW to the hill and came across a small lake which I tried to swim across. A few metres in, I decided to swim back fearful that I might have lost my Glock. However on reaching the shore I continued to swim! Up the bank and through the undergrowth!! Now I understand that this is a mission about the supernatural but that was weird... Share this post Link to post Share on other sites
celery 8 Posted May 25, 2011 Certainly isn't the mission. Share this post Link to post Share on other sites
Grimfist 0 Posted May 25, 2011 WOW, after seeing your post in the zombie thread I downloaded and checked it out, 3 random people joined and it was one awesome mission! Can't wait for part 2. Share this post Link to post Share on other sites
Rak 0 Posted May 25, 2011 Awesome mission, we were really scared ,in the end when our ammo was running low :D Please do continue making these! +Music, keeps on the edge :) +Ammo levels just right, enough to finish but have to conserve some +Dark and woods goes together really nice. +Zombies usually scary. -Zombie AI sometimes ignores the players. -Maybe some voice work? -Randomize the mission objectives so it will be more replayable. -Introduce more Zombie types? Some especially hard to kill ones would be great. Share this post Link to post Share on other sites
celery 8 Posted May 26, 2011 -Zombie AI sometimes ignores the players. Do they stand still yelling aggressively or do they wander about in peace even when you shoot at them? The former is because of a weak server and the latter was (should have been?) fixed by v1.1a. Share this post Link to post Share on other sites
ryguy 10 Posted May 26, 2011 You should put a note in the mission file saying no add-ons maybe. I used to see this and think "sounds cool, but I dont have the undead mod running". Nice job! Share this post Link to post Share on other sites
Rak 0 Posted May 26, 2011 Do they stand still yelling aggressively or do they wander about in peace even when you shoot at them? The former is because of a weak server and the latter was (should have been?) fixed by v1.1a. Oh it was the latter. Basically we go up to that tower, where you get a massive attack of zombies. After that they managed to corner us in a hangar, but they just kept wondering around without "hurting" us :D Will check the updated version, keep up the good work! Share this post Link to post Share on other sites
SPC.Spets 21 Posted May 26, 2011 Can you make please a zombie survival mod style? like Degeneration 3.0? I played that mod but it have many bugs and the author of that mod is like,.. eaten by zombies Share this post Link to post Share on other sites
donalexander 10 Posted June 7, 2011 Is there any way to save during this mission? or maybe even put a weapon crate down? Share this post Link to post Share on other sites