[aps]gnat 28 Posted January 7, 2013 Great video update thanks Feint ! Share this post Link to post Share on other sites
chrisb 196 Posted January 7, 2013 A marvellous video update, thank you. I would love to see this released, good luck with it, so far it looks fantastic.:D. Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted January 7, 2013 Very slick. Like something from a James Bond film. I think Ian Fleming worked for Underwater Demolition Teams in WW2 which is where the concept of the SDV started. Is there a canopy that closes over the cockpit ? I notice the circular features in the cockpit that look like instrumentation, although I don't think the SDV is a pressurised vehicle. The video got my imagination going. Can ArmA 2 have underwater buildings with pressurised insides, like a moon pool for example? Either way there's plenty of room for missions here. Share this post Link to post Share on other sites
scarecrow398 43 Posted January 7, 2013 Is there a canopy that closes over the cockpit ? I notice the circular features in the cockpit that look like instrumentation, although I don't think the SDV is a pressurised vehicle. Can ArmA 2 have underwater buildings with pressurised insides, like a moon pool for example? Nope, its open top, your shoulders up sits outside the vehicles. And no, even submarines don't really work, it appears as if you're swimming underwater when insider a sub with the blue coloration over the screen and such. Share this post Link to post Share on other sites
Feint 137 Posted January 7, 2013 Ther are two covers for the sdv, front and back. In that movie Act of Valor, you can see the covers being used by the Navy SEALs. You can also hear the engine and screw noise. In the video, it is hard to hear the engine noise but it is definitely a low rumble that is present in the game. Regarding pressurization, the SDV is unpressurized and really only meant to operate in 6 meters or less of depth. That is also for safety reasons as the max depth that you can safely dive while breathing pure oxygen is around 10 meters. Below that, the pressure of the oxygen on your lungs leads to a condition known as oxygen toxicity which can kill you. It may not seem like it, but diving can be very complicated and dangerous if you don't pay attention to depth, gas type, Nitrogen loading, etc. Professional divers make it look easy. I'm making two types of diving systems, one of which the military uses called a LarV closed circuit system which uses pure oxygen and has no bubbles. I'm also making an open circuit system used by civilian and military divers. The open circuit system offers 7 different types of gases all of which offer different benefits and drawbacks depending on the kind of diving you want to do. For example, if you breath regular air, you can dive deeper than pure oxygen, but you cannot dive for very long. And if you dive deep, you run the risk of having to decompress at 5 meters for a few minutes. If you don't decompress, you will get the bends. On the other hand, if you breath pure oxygen on a closed circuit, you can't dive very deep, but you can stay under for four hours. So the closed circuit system is best for ingress to a surface target. But for deep salvage operations, you will have to use an open circuit system that will allow you enough time to get to the shipwreck, enough time to return, enough time to decompress and enough time to be at the wreck. Wow, tangent. Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 7, 2013 You made my day Feint. you did. I've been hoping for an update for soooo long. :D Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 7, 2013 Nope, its open top, your shoulders up sits outside the vehicles. Arh, nope. PICTURE One reason the cockpit closes is so there limited drag/turbulence while its moving. @DJ_Barney The cockpit has some instruments. Example http://www.mecys.com/english/sdv.html http://forums.bistudio.com/showthread.php?117196-Diving-Under-Water&p=2123923&viewfull=1#post2123923 Share this post Link to post Share on other sites
orcinus 121 Posted January 8, 2013 Welcome back Feint, Happy New Year, & thanks for the great update! Really looking forward to playing with this. Whenever. :) Share this post Link to post Share on other sites
scarecrow398 43 Posted January 11, 2013 There are two covers for the sdv, front and back. In that movie Act of Valor, you can see the covers being used by the Navy SEALs. You can also hear the engine and screw noise. In the video, it is hard to hear the engine noise but it is definitely a low rumble that is present in the game. Ah, fair enough, haven't seen any photos of it on, nor do i have act of valor around here (seems no one in Aus cares for US Navy SEALs) Share this post Link to post Share on other sites
John1000 10 Posted January 24, 2013 You made my day Feint. you did. I've been hoping for an update for soooo long. :D I came to think of something; When Arma 3 arrives,maybe you could add a Bag that has the stuff we might need underwater ,just like the Raven comes in a bag of it`s own so tha it doesen`t take up needless space;A bag that has Strobelights (or a light source) to mark a road underwater in the dark (IR). Or Spear Gun or Shark Repellant or any placeble object in a bag . May be even a little UW Scooter? (Manned Torpedo).:j: ---------- Post added at 12:18 AM ---------- Previous post was at 12:04 AM ---------- Maybe it`s possable to add a button that allow to adjust Varible Speed to the diver and make him swim much faster when needed- keep up with a boat from beneath the hull and sneak in -and out-of a harbour maybe with a dark blue camo-net above him at night with lots of particles in the water. Maybe it`s possable to controll the arm itself,aiming a torch,not moving the diver .Maybe Head+Arm at the same time? Share this post Link to post Share on other sites
DJankovic 401 Posted February 3, 2013 It will be really great to see diving under water in A2.. Thanks :) hey man..i watched all your albums :D i am amazed...can u tell me witch mod is this truck http://img17.imageshack.us/img17/654/vbs2lite201205281130489.png and what is his options http://img696.imageshack.us/img696/5647/arma2oa2012050222511718.png this choper where i can download this addons :D i love it.. Share this post Link to post Share on other sites
chrisb 196 Posted February 3, 2013 (edited) hey man..i watched all your albums :D i am amazed...can u tell me witch mod is this truckhttp://img17.imageshack.us/img17/654/vbs2lite201205281130489.png and what is his options http://img696.imageshack.us/img696/5647/arma2oa2012050222511718.png this choper where i can download this addons :D i love it.. Ah, now the top one is VBS2, must have sneeked in somewhere, have 100's of VBS shot's and loads of vids. Use to play it alot, but not so much now. Edit: forgot to say what it is, its a 'Man' 9t support truck, used by the UK.. The bottom one is not loading so can't tell what your looking at, put another link up if you can, maybe imageshack problem maybe, not sure..:) Edited February 3, 2013 by ChrisB Share this post Link to post Share on other sites
John1000 10 Posted February 4, 2013 Ir strobe is here:http://www.armaholic.com/index.php?c=news&d=60 I don`t know if its really invisable to the enemy http://www.armaholic.com/datas/users/pic2wy_4.png ---------- Post added 02-05-2013 at 12:21 AM ---------- Previous post was 02-04-2013 at 11:40 PM ---------- @Fient,You may want to erase the landing gear of a MQ9 Drone ,and thus get a lot of stuff like nav systems and camera movments free.Just erase the gear,make a hull like a bottle around it ,use the Ravens assembly animations and add some shark finns,animate a tail flipping,and use the engine and GPS adding a config with negativ number and Set_Global_Position and a rail or a moving ball-veight that can move inside of it to change it`s CG - Center Of Gravity. You must most probably add it`s own weight somehow.Maybe you can use it as a UW-Drone too,by adding a camera sytem like the one hanging below a parachute or simply use Road Painter Tool and make it swim "on Rails". Maybe program it to keep below a certain depth ;5m---so it travels at 6 m and dives every 2 minutes to 15m and a `radar`that runs a script that asks a "homing Beacon" to tell it`s distance from the radar how far away it is and runs the "attack script" ,making it drive fast towards the diver with a invisable knife and bump into the diver ,attached to it. Share this post Link to post Share on other sites
raptor 6 actual 13 Posted February 4, 2013 @John1000- You do realize you posted in the "Diving Under Water" thread and not the RQ-11 Raven thread right? Just a heads up mate. The last I heard pertaining to the SDV that I gave to Gnat, and then he gave back to Feint, was that it still needs to be textured (which I don't know how to do) and the periscope function needs to be added (which I don't know how to do) :) I'm not sure if Feint wants help on it, but if anyone would like to texture it, or add the ability to "see" through the periscope, you might consider PM'ing Feint. The scope raises and lowers, but no worky-worky. Share this post Link to post Share on other sites
DJankovic 401 Posted February 4, 2013 Ah, now the top one is VBS2, must have sneeked in somewhere, have 100's of VBS shot's and loads of vids. Use to play it alot, but not so much now. Edit: forgot to say what it is, its a 'Man' 9t support truck, used by the UK..The bottom one is not loading so can't tell what your looking at, put another link up if you can, maybe imageshack problem maybe, not sure..:) tnx for reply... http://imageshack.us/photo/my-images/696/arma2oa2012050222511718.png/ here is link of the photo..if u cant open...it is Sea Hawk..black nose...white body..i supose that is VBS2 too... and i saw same texture Sea King.. is that from VBS2??? and do u know is there any truck like this from a first photo in ArmA II??? Regrads Share this post Link to post Share on other sites
John1000 10 Posted February 4, 2013 That will bet possible to do ;You just seen it happening with the video were the tank bounces into the containers and they fly.Just make a invisable ball weight inside of it ,and a big container around the whole ship,tie some ropes /zipline to it(4),make 4 Cranes on 2 ships and use a Hoist that pulls the lines ,add some big Lift Bags to it with Attach_To command and putt a plugg the hole,and it will float again. Real easy to do! Share this post Link to post Share on other sites
antoineflemming 14 Posted February 4, 2013 @John1000- You do realize you posted in the "Diving Under Water" thread and not the RQ-11 Raven thread right? Just a heads up mate. The last I heard pertaining to the SDV that I gave to Gnat, and then he gave back to Feint, was that it still needs to be textured (which I don't know how to do) and the periscope function needs to be added (which I don't know how to do) :) I'm not sure if Feint wants help on it, but if anyone would like to texture it, or add the ability to "see" through the periscope, you might consider PM'ing Feint. The scope raises and lowers, but no worky-worky. I think he's talking about a shark that uses the RQ-11's code, basically an underwater drone. Share this post Link to post Share on other sites
John1000 10 Posted February 5, 2013 I would like to change how we swimm ,I like it to look like if we where somewhat tilted Forward,against the waves and what makes us Float will be the BCD.Why don`t you use a negative (-2 G) pendulum weight to make the diver sink below the surface and yet move with the current and keep the tilt. Make it invisible. Make sure the diver has a knife ,flaregun,some way to inflate/deflate the BCD ( you can use the Vest for the F-18 pilot.)The Chem- Light,IR-Strobelights /Flashlight.Maybe the Bowman Radio System in a Bergen Backpack,airtight. For Civilian divers;GPS don`t work under water.They use the "BuddySystem=Connected via a ropeline to each other. Deep Diver:Can have several knives,A Hard HatHelmet ,dual,other brand dive computers,umbilical cord to ship. Maybe you can simulate that the diver get into trubble by making a hole that you can`t normaly see,that slowly let the water in, flooding the divemask.(Invisable hole in divemask.) Also,you could make sure that something can snare the diver underwater,by adding an invisable noose/snare/add a magnetic rope that attach_to the leg of the diver ,if he come to close .:butbut: If you want to ,make those lights on a pole work underwater to add to emersion ,shipwreck exploration,ship arkeology? WetNotes Clipboard that makes it possible to write to /Link to the mission map(-s) in real time in MP. You should make HD versions of the diver`s hands to be able to use Hand signals underwater,if Kinect support is implemented. :cool: ---------- Post added at 01:52 AM ---------- Previous post was at 01:34 AM ---------- Maybe a count-down clock that prevents the diver /wounded person to die,but ultimatly kills him,or make him unable to dive and he has to be carried to safety on a strecher tied to a Mule or other Robot with a script that add a random enemy patrol making a Search Sweep somewere in the area.With the ability to kill/capture script.:rolleyes: ---------- Post added at 02:16 AM ---------- Previous post was at 01:52 AM ---------- What about adding a allmost opaque pool-cover type membrane/ cover on top of the surface that gives us the cover of the deep sea,blacks-out and makes it dark(using a slider) that can make the water more/less opaque.So that we can make beach landigs in broad daylight and still be able to escape to deep sea if nearly located?:j: Share this post Link to post Share on other sites
chrisb 196 Posted February 5, 2013 (edited) tnx for reply...http://imageshack.us/photo/my-images/696/arma2oa2012050222511718.png/ here is link of the photo..if u cant open...it is Sea Hawk..black nose...white body..i supose that is VBS2 too... and i saw same texture Sea King.. is that from VBS2??? and do u know is there any truck like this from a first photo in ArmA II??? Regrads Now it looks like one of ‘YuraPetrov’ coast guard heli’s, possibly the ‘jayhawk’:confused:, its A2 for certain, but I will check for sure which it is and come back with it.. Regards trucks, support truck with hoist, not sure. I have that many mods, it would take forever to go through. However, they have a 10t truck in the 'GAF' mod, its open backed (empty), but you could attach stuff I suppose, its a nice large truck, I have it in my 'ai' vids below in sig, title 'ai driving' I think. There probably is one with a hoist, if I come across one in my mods I will let you know.. Edit: heli is a SU60J from the JSDF mod... A2. :) Sorry all, going off topic; to get back on topic, there is a desperate need for a sub in A2.. Edited February 5, 2013 by ChrisB Share this post Link to post Share on other sites
scarecrow398 43 Posted February 5, 2013 tnx for reply...http://imageshack.us/photo/my-images/696/arma2oa2012050222511718.png/ here is link of the photo..if u cant open...it is Sea Hawk..black nose...white body..i supose that is VBS2 too... and i saw same texture Sea King.. is that from VBS2??? and do u know is there any truck like this from a first photo in ArmA II??? Regrads Looks like Arma 2 to me, Probably a crash model from the JSDF mod Share this post Link to post Share on other sites
John1000 10 Posted February 6, 2013 What I wonder :Is the light comming anytime soon? It would be cool if it would be like in the videos of Arma 3! Share this post Link to post Share on other sites
John1000 10 Posted February 16, 2013 Actually, disregard my statement about not being able to set a depth for an AI diver at a waypoint. I haven't tested it yet, but theoretically it can be done. Why dont you use a Grid ? At this position---dive to this depth,at that position---that depth,make it invisable and force the diver Ai to follow it by forcing them to dive in between them.Should work ,i guess. Share this post Link to post Share on other sites
rivers45 1 Posted February 16, 2013 Awesome moduel looks sick wan tthis so bad Share this post Link to post Share on other sites
gutiarhero814 2 Posted March 2, 2013 Feint, you just need to release what you have Arma 3 is here. We all wish to use what you have for the limited time we have now before Arma 3 Share this post Link to post Share on other sites
chrisb 196 Posted March 2, 2013 Some may not be moving over to A3, I'm sure they would like this mod 'ready when its ready', rather than just rush it out now..;) Share this post Link to post Share on other sites