Psycho5101 10 Posted May 7, 2011 yeap , just run on it or walk on it... ;) Share this post Link to post Share on other sites
USMC Soldier 10 Posted May 8, 2011 ya, I walk in it run on it, jump on it, nothing works :mad: Share this post Link to post Share on other sites
Psycho5101 10 Posted May 11, 2011 What Version u running ? 0.75 or 0.76 ??? Share this post Link to post Share on other sites
Psycho5101 10 Posted May 12, 2011 i think thats a BUG ... try to download again , and try it . Share this post Link to post Share on other sites
USMC Soldier 10 Posted May 22, 2011 Where can I get version 0.76? Share this post Link to post Share on other sites
viper[cww] 14 Posted June 30, 2011 Is it possible in the next release to remove any man portable TWS weapons, My clan have been hosting ACE Insurgency/Merc for over a week now with the objective of clearing all sectors before destroying the caches, which locations are noted, and all public players that seem to join pick up the M249 TWS everytime, so just image 10-15 people all running round with the same gun..... also that with the combination of the the Mk19 CROWSS it just makes the mission feel terrible... An extra addition with an ACRE compatible version would also be great. Please take the above as constructive criticism, ace insurgency is probably the best gamemode out there to date, its just very frustrating when your team are using M4 CCO/Holo's and we have rambo's with the belt fed TWS monsters in other teams running around.... Share this post Link to post Share on other sites
brightness 12 Posted July 18, 2011 Glad to say thanks by this edition it made my job easier, Scripted in the IED & Ambient Civilian & Vehicle system from 0.80 and made ACRE COMPATIBLE ( I maybe will release a version when I've fully tested it, It works perfect just that I got custom units & Custom base etc etc Share this post Link to post Share on other sites
Mono 10 Posted August 7, 2011 Is there a version of this with recruitable AI, I cant play online so this would be great. Share this post Link to post Share on other sites
Solarghost 10 Posted August 15, 2011 Hey man, love your work, but with the Fallujah Insurgency I cant pick up Intel and can't clear squares with either 1 or 2 players... This is the ACE version im talking about. Any ideas? Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted August 25, 2011 can't clear squares with either 1 or 2 players Haven't played the ACE version yet but assuming it uses the same setup as the original Insurgency, you will need to edit the parameters in the description .ext, or just change the parameters when ingame before mission start. Maybe its set to 3 player or more cant say, I'll check it out myself. ---------- Post added at 06:51 AM ---------- Previous post was at 06:47 AM ---------- Weird the parameter to clear a square says default is 1. class playersNeeded { title="Players needed to clear a Square"; values[]={ 1,2,3 }; texts[]={ "1","2","3" }; default=1; code = ""; maybe a bug, or something else. Maybe the squares aren't clearing because theres still enemy in them. Share this post Link to post Share on other sites
Fireball 16 Posted August 29, 2011 I'd like to know the exact (server-side) dependencies, is it merely @ACE @ACEX or do I also need @ACEX_RU @ACEX_USNavy? Share this post Link to post Share on other sites
Militant1006 11 Posted August 30, 2011 doesn't need RU or USNavy, but you might need CO as there is an M1014 without the eotech in the weapons Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 4, 2011 I put this mission in the editor, added US marines, and no enemies spawned on the map? Please help, I really love the marines and I really love this mission. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted November 4, 2011 Where exactly did you add the marines? If I'm not mistake you have to change this line: [color="Blue"]#define[/color] westSoldierClasses ["US_Soldier_TL_EP1","US_Soldier_Medic_EP1","US_Soldier_LAT_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","US_Soldier_Marksman_EP1"] under this location insurgency0_75_ace_swedge.takistan\common\defines Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 5, 2011 I just took the US army units and replace them with us marines and the enemies didn't spawn. ---------- Post added at 06:17 PM ---------- Previous post was at 06:16 PM ---------- What do I change the line to? ---------- Post added at 06:18 PM ---------- Previous post was at 06:17 PM ---------- I'm using the Bink marines by the way. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted November 5, 2011 How do you know the enemies didn't respawn? Can you list the classnames for the Bink marines? Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 6, 2011 classnames? Like corpsman and fireteam leader? Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted November 6, 2011 (edited) No, those are the names ingame for the roles, you need classnames which allow you to add those roles to the game. I'm going to guess that these are the marines your using: http://www.armaholic.com/page.php?id=14611 So in the readme and I know you have it if you downloaded this addon, which I did to see for myself, the readme lists the classnames, the following are them: Classnames: [b][u]Woodland:[/u][/b] bink_usmc_aa bink_usmc_hat bink_usmc_rifleman bink_usmc_light bink_usmc_ar bink_usmc_tl bink_usmc_mg bink_usmc_corpsman bink_usmc_sl bink_usmc_dmr bink_usmc_gl bink_usmc_scout bink_usmc_scout_l bink_usmc_at bink_usmc_rto bink_usmc_off bink_usmc_lat bink_usmc_crew [b][u]Desert:[/u][/b] bink_usmc_aa_des bink_usmc_hat_des bink_usmc_rifleman_des bink_usmc_light_des bink_usmc_ar_des bink_usmc_tl_des bink_usmc_mg_des bink_usmc_corpsman_des bink_usmc_sl_des bink_usmc_dmr_des bink_usmc_gl_des bink_usmc_scout_des bink_usmc_scout_l_des bink_usmc_at_des bink_usmc_rto_des bink_usmc_off_des bink_usmc_lat_des bink_usmc_crew_des [b][u]Backpack(s):[/u][/b] bink_usmc_ilbe the end extension of the classname will tell you what the role is for ingame, for example: bink_usmc_rifleman --->this would be a rifleman :) and this: bink_usmc_gl---> would be a grenadier hence gl is grenade launcher. understand? Edited November 7, 2011 by Gnter Severloh Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 7, 2011 Oh, I see! I'll start working on making it work. Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 9, 2011 How do you know the enemies didn't respawn?Can you list the classnames for the Bink marines? I'm saying the opfor bots didn't even spawn at all. Share this post Link to post Share on other sites
USMC Soldier 10 Posted November 10, 2011 THANK YOU SO MUCH! I got it to work. Share this post Link to post Share on other sites
J-Guid 10 Posted November 10, 2011 Hello all gentelmens! NEWS: New Insurgency version have integrated ACE with more good features please visit & check DH space, vote and post your comments about new features, please! New realise been in few weeks! Share this post Link to post Share on other sites