.Phoenix. 10 Posted April 24, 2011 (edited) Gotta bump this to thank you and recommend this map, very underestimated. Beautifully crafted and does feel very natural, especially the roads. ps: check out tcgs island life cicada its awesome Edited April 24, 2011 by .Phoenix. Share this post Link to post Share on other sites
commander1985 10 Posted April 24, 2011 Thanks for the flowers :) Is the tcgs island life cicada from this guys http://tcgaming.enjin.com ?? Looks abit like Chernarus Live.. well atleast something similar... Share this post Link to post Share on other sites
.Phoenix. 10 Posted April 25, 2011 You are correct. Lots of custom content though and a steady stream of updates by the mission builders. :) Share this post Link to post Share on other sites
KR303 10 Posted April 25, 2011 The island looks fantastic, really immersive! Offtopic; what is the name of the music track in the video for it, pg1? :) Share this post Link to post Share on other sites
jonneymendoza 10 Posted April 25, 2011 Hi, im not sure if this has been asked yet but are all buildings enter able? Share this post Link to post Share on other sites
rikjuuh 10 Posted April 25, 2011 not all jonney, but quite a lot are. Share this post Link to post Share on other sites
jonneymendoza 10 Posted April 25, 2011 sweet. And are their any specific SP missions i can try? Share this post Link to post Share on other sites
commander1985 10 Posted April 26, 2011 The Music in the Trailer is: DJ Hell - The Angst I dont know if there are any SP Missions right now for the Island Jonney, but if you like i could try to port over some existing ones. Btw. not all buildings are enterable, just like rikjuuh said but alot are, besides that you can even climb some rooftops with the help of some ladders i placed ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 26, 2011 Apart from being very compact, a great realism to the whole place. Request: - shorten the main military runway just a small amount. (C130 crashed into edge of rise as it tries to land) - Second short runway: get it working. Cheers! Share this post Link to post Share on other sites
commander1985 10 Posted April 26, 2011 Odd, landing via Autopilot (which is the same the AI does as far as i know) caused no crash at the landing on the mainrunway. Besides that, yup there is definatly a problem with ILS config. I thought its working right since i made it the same way as i did on Ovaron which is working fine. Looks like have to redo it, well atleast i now have a reason to update and include the island intro :) Share this post Link to post Share on other sites
commander1985 10 Posted April 29, 2011 Okay update done, take a look at first page. Share this post Link to post Share on other sites
sickboy 13 Posted April 30, 2011 Cicada updated @ Six Updater Network: http://updater.dev-heaven.net/mods/show/b45fb03c-6eb3-11e0-8b48-001517bd964c Share this post Link to post Share on other sites
jonneymendoza 10 Posted April 30, 2011 How do i select and download this map using six updater? it only has ACE mods? Share this post Link to post Share on other sites
mr_centipede 31 Posted April 30, 2011 Does civilian module works with this island? The readme said Traffic module.. is that the JTD traffic module or BIS Ambient civilian vehicle module? I tried using ALICE and ALICE2 module, both doesnt seem to spawn civvies. Is that correct? Share this post Link to post Share on other sites
grub 10 Posted April 30, 2011 Does civilian module works with this island? The readme said Traffic module.. is that the JTD traffic module or BIS Ambient civilian vehicle module?I tried using ALICE and ALICE2 module, both doesnt seem to spawn civvies. Is that correct? I'd say he meant JTD. Haven't tried it yet myself tho. Share this post Link to post Share on other sites
sickboy 13 Posted April 30, 2011 How do i select and download this map using six updater? it only has ACE mods? Only has ACE mods? It currently has 103 mods, of which 5 ACE mods. Create a new preset and add all the mods you want into it from the Mods datagrid. (Click for larger). Or use the Open in SU links http://updater.dev-heaven.net/mods which is also available in the posts I make: Cicada updated @ Six Updater Network: http://updater.dev-heaven.net/mods/show/b45fb03c-6eb3-11e0-8b48-001517bd964c Share this post Link to post Share on other sites
commander1985 10 Posted April 30, 2011 Does civilian module works with this island? The readme said Traffic module.. is that the JTD traffic module or BIS Ambient civilian vehicle module?I tried using ALICE and ALICE2 module, both doesnt seem to spawn civvies. Is that correct? I mean the BIS Ambient Modules (SILVIE and ALICE) they both work, i just took a look to be sure. However civs are somewhat rare, i think this was because of some proxies that had to be in the building models. If you want more RL-Feeling try out Wolffy.au's Modules, this will add more civs aswell as alot more traffic on the roads like busses with passengers :) http://dev-heaven.net/projects/mso (Mission Framwork containg ambient) http://dev-heaven.net/projects/mip (Module Improvment only) Share this post Link to post Share on other sites
Razor91 17 Posted June 6, 2011 I just found out that it´s nearly impossible to place buildings if you play warfare (the module). Would it be possible to fix this thing? Share this post Link to post Share on other sites
JAG201509 10 Posted June 7, 2011 i love this island.. i love playing around the massive cliff :P Share this post Link to post Share on other sites
commander1985 10 Posted June 9, 2011 Well i agree that you have to look carefully where to place those warfare-building stuff but im not sure how i could improve this right now since i almost have no time at the moment to work on my stuff. When i got some spare time to look over the issue i will do what i can to fix this, hopefully somebody of our fellow mapping comrades has an idea :) thanks for your feedback! Share this post Link to post Share on other sites
Gutm@sher 10 Posted September 22, 2011 (edited) Nice island Commander! Needs a good benny warfare port. As to the questions regarding warfare building placement, using existing structures for the depot solves this plus looks better imo. For benny's, modify common\config\config_structures by adding a small object (SUCH AS HEDGEHOG) as an additional depot object that can be placed inside the building under the version you use (vanilla, arrowhead, CO). Example: WFDEPOT = ["Land_fortified_nest_big_EP1","WarfareBDepot","YOUR OBJECT HERE"];. Dont forget that vehicles purchased at depots spawn to the depot's right (good to know when placing the depot object in congested areas). Edited September 22, 2011 by Gutm@sher Share this post Link to post Share on other sites