jackson. 10 Posted January 24, 2011 (edited) Bundeswehr Extension Jägerbataillon 533 is one of Germany's largest ArmA2 squads with a history going back to Operation Flashpoint. We play both COOP and PvP and have been hosting multi player events for the community. As a German squad we enjoy playing with German units and vehicles. We are very grateful for the excellent work of the BW-Mod team and we regret that they have decided to discontinue their project. We decided to add some content to the mod which we felt was missing from the original. We mainly used the work of other talented modding groups who kindly granted us their permission to write new configs and change the textures. Obviously these models are not 100 % authentic but we hope that you find this compilation useful and that you enjoy it as much as we do. :) If and when the BW-Mod team or AMT should deliver any vehicles or aircraft which are present in our compilation we will remove this content. Current version: RC1 - 2011-01-24 Content: Unit: Helicopter Pilot Unit: jet Pilot Vehicle: MARS (woodland / desert / winter) Vehicle: M113 Sanitätsfahrzeug [Armoured Medical Evacuation Vehicle] (woodland / desert) Aircraft: CH-53gs Aircraft: Eurocopter Tiger Aircraft: C160 Transall Static: MG3 Erdkampflafette [tripod] Static: MILAN Features: BW-Mod compatibility with OA / CO - except correct FLIR imaging of BW-Mod content Retextured Eurofighter 2000 - requires the "RKSL EF2000" addon The BW-Mod MAN truck can be used with or without its repair capacity FLIR imaging for gunner and commander of BW-Mod Leopard 2 FLIR imaging for gunner and commander of BW-Mod Marder with MILAN Fastroping and loadmaster possible in the CH-53 (only with ACE²) New sounds for the CH-53 if used with ACE2: Medical supplies are present in M113, SAR helicopter and field hospital Strongly recommended but not required Addons: AMT ACE² Requirements: ArmA2 and OA (Combined Operations) BW-Mod RKSL Eurofighter Typhoon BW-Compilation_ACE (only if you choose to play with ACE²) Known Bugs Unit at MG3 has not the correct postion (will be fixed in RC2) Errormessage "kpfs ...", just click it away ;) (will be fixed in RC2) Problems by leaving the CH53 as gunner on right side. We suggest to move on co-pilot first and then disembark (hopefully fixed in RC2) Credits - remarks in brackets refer to our alterations: Bohemia Interactive: M113 (texture and config) Hexagon Team: Eurocopter Tiger (texture and config), C160 (texture and config), MILAN (config), pilots (texture and config) BW Mod: MAN truck (config overlay - required addon) SFC.ITZHAK: CH-53gs (texture and config) Marseille77: MARS and Bundeswehrpack 1.4 Vilas: MG3 tripod (model, texture and config) RKSL: Eurofighter Typhoon (texture and config - required addon) We would like to thank all modders and modding teams mentioned above for their excellent work and for the permission to use their mods with our alterations in this compilation. Special thanks go to Ikar from the Hexagon Team for the pleasant communication and his outstanding support, to the BW-Mod team for a superb addon and BI for this fantastic game. Last but not least we thank our squad members Pillord, StieMO, CJ187, Plage and all beta testers and helping hands! Download: 1. BW-Compilation (Mirror 1) (Mirror 2) 2. BW-Compilation_ACE (Mirror 1) (Mirror 2) 3. BW-Mod 4. RKSL Eurofighter Server key: included Here you´ll find a few pictures: http://board.sixbitunder.com/thread.php?threadid=8387 Have Fun! Jackson www.sixbitunder.com Edited January 24, 2011 by Jackson. Share this post Link to post Share on other sites
gabravo2005 40 Posted January 24, 2011 Awesome! Also, what is AMT, and where does one get it? Share this post Link to post Share on other sites
jagheterjan 10 Posted January 24, 2011 AMT = ArmAtoren Modding Team. They can be found at http://amt.kkwebservices.de/index.php?page=Portal Share this post Link to post Share on other sites
jackson. 10 Posted January 24, 2011 Or take a look here: http://forums.bistudio.com/showthread.php?t=108024&highlight=AMT You shouldn´t miss that stuff if you like to play with german verhicles :) Share this post Link to post Share on other sites
due-_- 10 Posted January 24, 2011 Awsome guys, lookin promising ._. und das so unerwartet ;) Danke Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted January 24, 2011 Now that's a great addition to the BW Mod. Thank you for your time and work! :) Will download it! Share this post Link to post Share on other sites
chapman_2424 10 Posted January 24, 2011 looks good ! Chapman Share this post Link to post Share on other sites
minimalaco 30 Posted January 24, 2011 thanks! i love BW Share this post Link to post Share on other sites
miller 49 Posted January 24, 2011 I love it too, many thanks Jackson and Jägerbataillon 533 ArmA2Base.de Mirror: BW-Compilation - Bundeswehr Extension RC1 required Bundeswehr-Mod RKSL - RAF Eurofighter Community Base Addons _______________________________________________ BW-Compilation - Bundeswehr Extension ACE RC1 required Bundeswehr Extension Advanced Combat Environment 2 - Core-Pack OA Advanced Combat Environment 2 - Extras OA Community Base Addons Kind regards Miller Share this post Link to post Share on other sites
jay316 0 Posted January 24, 2011 great addon, nice to see bundeswehr addon expanded. Share this post Link to post Share on other sites
j rock 10 Posted January 25, 2011 (edited) BW-Compilation sound complicate... so is it BW mod 1.8? should i delete my BW mod 1.7 if not and i wanna run ace? should i run @BWmod_ace as well as @bw-compilation_ace together? well ty for ur time and effort... can't wait to play some co-op with the mod Edited January 25, 2011 by j rock Share this post Link to post Share on other sites
jackson. 10 Posted January 25, 2011 We are not the BW-Mod, so it´s no new version of it. Keep the 1.7 :) So yes, if you want to play with ACE, just use @BW-Mod_ACE and the @BW-Compilation_ACE with the main addons (@BW-Mod and @BW-Compilation) and the other required ones (@CBA, @RKSL). Your addon list should look like this: @ACE @ACEX @CBA @BW-Mod (1.7) @BW-Mod_ACE @BW-Compilation @BW-Compilation_ACE @RKSL Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted January 25, 2011 And again: Thx 4 all your effort guys!!!:yay: Share this post Link to post Share on other sites
pandur 10 Posted January 25, 2011 FINALLY! I have been waiting for this tiger a long time. Danke Euch! Share this post Link to post Share on other sites
MrStregatto 31 Posted January 25, 2011 nice to see !!! now we need oly the good old warfares with germans, americans, russians and chinese ! like the good old @BW,PLACTIDVD Share this post Link to post Share on other sites
pressytcn 10 Posted January 27, 2011 YES the leopard 2a6 finaly has thermal witch now makes it the best tank of arma 2 once again :-D Share this post Link to post Share on other sites
panda123 10 Posted January 30, 2011 Thanks for this suite :) I have a little question concerning the BW-CH-53gs. What is the command to animate the door ramp ? (I've tired with the C130 Animations but didn't work) Share this post Link to post Share on other sites
jackson. 10 Posted January 31, 2011 (edited) Well, the ramp should be animated when you use the order "open/close ramp" (mouse wheel). But only if you are outside the CH-53. We´re working on RC2, to see the ramp open/close when you are in the CH-53. Just give us a few weeks more time, there are a few more bug fixes and new features / vehicles coming up with RC2 :) Edit: OK, i understood your question wrong i think :D Open the ramp: condition = "this animationPhase ""ramp"" < 0.5 AND (PLAYER == driver this)"; statement = "this animate [""ramp"", 1]"; Close the ramp: condition = "this animationPhase ""ramp"" >= 0.5 AND (PLAYER == driver this)"; statement = "this animate [""ramp"", 0]"; Edited January 31, 2011 by Jackson. Share this post Link to post Share on other sites
[general nuisance] 0 Posted January 31, 2011 nice to see !!!now we need oly the good old warfares with germans, americans, russians and chinese ! like the good old @BW,PLACTIDVD Wow, I've been out of it for a long while. I never knew you could fight against China's PLA! I remember fighting the Russians and Americans (oddly enough - never sat well with me) in OFP which was a lot of fun. The PSG1 was a favourite of mine. I strongly agree. There ought to be servers which run BWMOD. There's the [sYN] server which is a German one. Perhaps they could do it. Share this post Link to post Share on other sites
panda123 10 Posted February 1, 2011 Well, the ramp should be animated when you use the order "open/close ramp" (mouse wheel). But only if you are outside the CH-53. We´re working on RC2, to see the ramp open/close when you are in the CH-53. Just give us a few weeks more time, there are a few more bug fixes and new features / vehicles coming up with RC2 :) Edit: OK, i understood your question wrong i think :D Open the ramp: condition = "this animationPhase ""ramp"" < 0.5 AND (PLAYER == driver this)"; statement = "this animate [""ramp"", 1]"; Close the ramp: condition = "this animationPhase ""ramp"" >= 0.5 AND (PLAYER == driver this)"; statement = "this animate [""ramp"", 0]"; danke for your answer well the animation works nicelly, I've just forgotten to precise the player is not the driver :p Share this post Link to post Share on other sites
343rdBadger 0 Posted March 1, 2011 (edited) Are we able to launch the ATGM on the Marder?if yes...how?I can't see where to call it up to launch? never mind ,figured it out. ya have to turn out to fire...duh. Edited March 1, 2011 by 343rdBadger Share this post Link to post Share on other sites
pandur 10 Posted March 10, 2011 First of all: Thank you for your great work! :) Question: Is there any chance that the Tiger gets some more attention? It looks great but the flight characteristics needs some more "love"... The BIS Apache flight characteristics is e.g. really nice. Could this be adapted without too much work for anybody? Share this post Link to post Share on other sites
Tasel 10 Posted August 24, 2011 Is there somebody who is still working at the compilation? Share this post Link to post Share on other sites
Pillord 10 Posted September 15, 2011 Hi! Yes, I will create a last Version. I think it will be released at the end of October 2011. I spend many time for the Tiger, the original is createt by HEXAgon. I changed the wight of the model and the chopper drop the flares at the right point, but the annimation of the rotor don't work any more. So I will change only the config files and release the last Version! We don't create models! We only changed the look of that models and uses other config-files! Pillord. Share this post Link to post Share on other sites
pandur 10 Posted February 27, 2012 Hi!I spend many time for the Tiger, the original is createt by HEXAgon. I changed the wight of the model and the chopper drop the flares at the right point, but the annimation of the rotor don't work any more. Pillord. Good to know. Thanks. Still appreciated. All the best! Share this post Link to post Share on other sites