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-=anders=-

Sound Of Anders (soundmod)

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Awesome work as always... But there's a little wish, can you make some sounds for UAZs... i'm not sure about, but the sound of starting/ignition and stopping the engines are not so good...

And thanks for the great work!

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Awesome work as always... But there's a little wish, can you make some sounds for UAZs... i'm not sure about, but the sound of starting/ignition and stopping the engines are not so good...

And thanks for the great work!

Thx! :) yes ill change those sounds aswell.

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I've got an idea. How about to implement some different sounds of russian weapons ? It's not critical, it's just a proposition.

Ofcource it will take a while to make some sound-engineer work, but take a look:

the actual fireing starts from 2:00

Thanks for a looking forward ;)

P.S + check for the ladder up/down sound pls...

Edited by XATRIXKIEV

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Anders, what would happen if you tried to port the Insurgency Anders sound mod v3 to ArmA 2? I like those sounds better, its got echo drag and more kick. Not to be disappointing, but I just thought it would be very nice sounding.

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Anders, what would happen if you tried to port the Insurgency Anders sound mod v3 to ArmA 2? I like those sounds better, its got echo drag and more kick. Not to be disappointing, but I just thought it would be very nice sounding.

Nice question... Dunno.. This is just one version of a soundmod for Arma2. Also sounds differs from game to game. We get lots of "soundlag" in Arma2 because of its demanding engine. In little tiny source games you can go for more powerful hollywood type of sounds. I just wanted to have it this way in Arma2.

Echoes are something I WOULD have alot of, if the mod would work as Dynamic sound echo mod.

I'll probably make a new weapon soundmod after the release of WarFX Blastcore soundmod and the new dynamic echo soundmod. Then I can start to work on different echoes depending on where u are on the map and the unique distantsounds.

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That sounds nice, by the way, just as an opinion, I think the .50 cal machinegun needs to be a little louder than it is at the moment, just my feedback.

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Just want to thank you Anders. Tried a few soundpacks but many of them only have a few sounds I like but yours seems to cover a ton of the weapons with great sounds and they are really quality sounds, good, solid sounds. Oh and you managed to keep it in one pack, unlike certain other sound mods at the moment =P

I will agree however with the .50 Cal sound. Coming from CSM2 over to Anders, that was the first thing that struck me, it sounds a bit weak and compared to CSM2, it has no punch.

Again, top notch job and I recommend your soundpack to all the people I manage to lure into playing ArmA2 :P

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Oh and you managed to keep it in one pack, unlike certain other sound mods at the moment =P

what do you mean with that?

modularity is a huge advantage

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what do you mean with that?

modularity is a huge advantage

Probably but I find it highly annoying.

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There's a difference between downloading core package(s) and having to candy mix your mod, to specify you needs - It's the latter which I hate and some modders seem to find it a good idea.

Edited by Sethos

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Cause those are the only ones out there ya know in an audiomod for arma2. :) Stand at a shooting exercise and you'll get my point...

---------- Post added at 10:39 AM ---------- Previous post was at 09:47 AM ----------

I certainly will Chaos.. ;)

Here's what I have in mind...

Here's an example of what it could sound with 4 distance types:

  • M249 distance shots @ 1st person, 50m, 100m, 500-2000m (experimental ofcourse).

Listen!

  • AA12 as the same above.

Listen!

Veeeery hard work. And I wanted to see if OS would make this possible in the final.

Hope you get my point now. I've listened myself at various distances on a shooting field and I could swear those distancesounds OS have as 1 distancesound doenst sound like that from 50-2000 meters.

So ofcourse, I'll try to do it myself some time in the future. But as I said, it'll demand some very hard work and it'll take some serious time aswell. :) But great when released!

wow, :ok: :pc:

also sounds very nice indeed!! keep up the good work soldier!! the more good soundmods outthere, or stuff that ppl can work with, use or combine, the better. also thx 4 your work m8, much appreciated dude.

:notworthy:

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Are you guys kiddin me??!

This is one of (if not THE) best Soundmod available for Arma2/OA/CO!

Sound is so crystal clear and powerful and theres no shame to use the sounds from BFBC2 because they're the best sound effects available right now!

The Stepsounds are Simply AMAZING.

If you've played with this pack and you're forced to go for "Realistic Warfare Soundmod" because of the Servers - its totally.... inferior, to say the least!

Please continue your work - it's a shame that most of the Servers won't allow your mod!!

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so any update on this? (not trying to be anoying just a question)

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Very interesting recent distant sound examples, that got me listening even more :)

@Sethos ... how you can find a mod thats modular annoying is beyond me, its just more pbo's in the same addon folder structure like any other, you dont have to move them around, its just you can if you want. Some make it that way, some dont, none of them are less or more difficult or annoying to use, dont understand that at all. For example you must realy hate installing any game, they are lots of files too in one contained folder :)

@Hunkey Its best not to make comparisons, only ends up a comparison fest, its all personal taste in the end.

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Very interesting recent distant sound examples, that got me listening even more :)

@Sethos ... how you can find a mod thats modular annoying is beyond me, its just more pbo's in the same addon folder structure like any other, you dont have to move them around, its just you can if you want. Some make it that way, some dont, none of them are less or more difficult or annoying to use, dont understand that at all. For example you must realy hate installing any game, they are lots of files too in one contained folder :)

But I don't have to deal with them. I press a button and the game starts. And I'm not talking regular modularity, I'm talking multiple packs of the same sound, so you have to choose which

one you want and then the plethora of patches and fixes released every other day. One big pack where every sound is modified and has a slower patch cycle but they are good.

What I don't understand is, why you people are butthurt over it :)

Edited by Sethos

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But I don't have to deal with them. I press a button and the game starts. And I'm not talking regular modularity, I'm talking multiple packs of the same sound, so you have to choose which

one you want and then the plethora of patches and fixes released every other day. One big pack where every sound is modified and has a slower patch cycle but they are good.

What I don't understand is, why you people are butthurt over it :)

I think the answer is simple flexibility. If you have a separate pbo for each weapon/vehicle etc, you CAN swap them around if you want. Personally I don't (or it's all I would ever do!!!). Now, with six-updater most mods that are held in their repository delta patch by default so there's no messing around at the client side and less 'weighty' downloads when changes are made. With one big pbo, that's not possible.

Of course, it's each to their own!

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Bad sound in M16 machine gun and a humvee and tank tazhe dshkm, cord, m2. Please if possible make them

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Hey Anders,

As said, I love your sound-mod and there's just a few tweaks for this to be perfect. The M2, could you give that a bit more oomph? And the overall footsteps just seem a tad loud, especially compared to all the other sounds, can almost hear them over a firing gun at times. Would love to see these fixed, really appreciate your work mate :)

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Hey guys I'm sure this has been posted but I really didn't have time to read all 38 pages lol... But I just downloaded SOA and put it in my command line... I'm running the new version of ACE and I'm not hearing any changes in my sounds? :( should I put SOA farther infront of my command line?

Current card is 2 450 Gtx graphic cards :)

---------- Post added at 11:44 AM ---------- Previous post was at 10:49 AM ----------

Hey guys I'm sure this has been posted but I really didn't have time to read all 38 pages lol... But I just downloaded SOA and put it in my command line... I'm running the new version of ACE and I'm not hearing any changes in my sounds? :( should I put SOA farther infront of my command line?

Current card is 2 450 Gtx graphic cards :)

Also it's in my game folder as an @SOA folder... I have tried so many different ways to get it to work any help would be great...

Edited by Damack
new Graphics card ...

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