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Cogar69

Destructible glass in buildings

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Okay so you can make destructible buildings but not the glass in their windows? Even better...the whole window frame should be destructible.

It's so frustrating when your trying to cover a buddy from a vantage point!

Also I've been killed from AI shooting through trees and yet when I can see their legs under the leaves...I am unable to hit them as the trees/leaves block my bullets!

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Okay so you can make destructible buildings but not the glass in their windows? Even better...the whole window frame should be destructible.

It's so frustrating when your trying to cover a buddy from a vantage point!

Also I've been killed from AI shooting through trees and yet when I can see their legs under the leaves...I am unable to hit them as the trees/leaves block my bullets!

The destructible glass would create probably de-sync between clients in PVP.

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The destructible glass would create probably de-sync between clients in PVP.

I can knock over every tree in Chernarus, necessitating changes in collision, graphics and AI sighting capabilities.

How on earth is a little half-assed BI-style broken glass going to cause problems?

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Hi, i've been killed by AIs that were shooting through the broken window glass; i was inside the house and gave away my possition as my bullets didn't went through the glass, while the AI's bullets did. This is also very common with the bushes, while my bullets don't use to pass by the bush, the AI's bullets do it every single time; i know that something is wrong on this things, but i don't know what's exactly wrong. Let's C ya

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I remember seeing a video waaaaay back of someone testing out breakable glass--and it seemed to work very well. Too bad we haven't gotten it--then again too bad we haven't gotten a BIS weapon rest feature as well.

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Okay so you can make destructible buildings but not the glass in their windows? Even better...the whole window frame should be destructible.

It's so frustrating when your trying to cover a buddy from a vantage point

At the very least it should be polished up and refinded for Singleplayer.

if its going to cause such mayhem in PVP scene

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regarding bullets and visibility issue (example trees, bushes)

player see visual LOD of model

AI see "ViewGeometry" of model

bullets hit if there is element in "FireGeometry" LOD

if one of those 3 elements not fit other 2 elements - you have problem , that you prescribe above

yes, if ViewGeo is screwed in model, than for AI such element is "transparent"

you don't see AI, but AI see you

problem that Wipman is prescribing is for me strange, cause bullets should not penetrate object in two different ways

or maybe reason is other Wipman ? you fire when you see enemy, but AI see "hole" in bush/tree/building and then fire, but you won't see this hole, cause it is in "ViewGeoLOD" ?

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Hi, i think that what you say Vilas is the problem, the AI see "the matrix code" but we just see our allowed representation of the reality; it's more easy to see with the tanks... the AI tanks use to shoot with their main gun through bushes without hit 'em and hit your tank, vehicle or you if you're on foot, but if you shoot back... the 97% of the times you'll hit the bush. Loosing a round and precious time to disable or destroy the NME tank.

I remember to had been inside one of the few houses that are enterable, on the 1St floor (there's a stair that should take to the 2Nd floor of this house, but ends in a closed door) i'd shoot some rounds through one of the borken windows of the 1St floor to the AIs that were surrounding the house, after some magazines (two or three, with a M4A1-SD) seemed that at some point my bullets stopped to go through the glass and it became a solid part of the whole house, as resoult... i'd blew up the corner of the room where i was (with two or three M4-SD magazines...) exposing myself to the AIs on that side of the outside.

The problem here i think that was that the broken glass on that window became a part of the GeoLod after exceed the ammount of damage that was able to stand as penetrable object (part) and then became just that... a part of the whole model. Let's C ya

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Yeah this necessary -- would be so awesome too.

If Call of Duty 5 managed to do it I'm sure Bohemia can.

Thumbs up.

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Every window is different, in my opinion. Some are bulletproof. Some are nonexistant. Some are destructible. Some only block grenades. Some are invisible to the AI.

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Hi, i've been killed by AIs that were shooting through the broken window glass; i was inside the house and gave away my possition as my bullets didn't went through the glass, while the AI's bullets did. This is also very common with the bushes, while my bullets don't use to pass by the bush, the AI's bullets do it every single time; i know that something is wrong on this things, but i don't know what's exactly wrong. Let's C ya

This.

I tried the new map yesterday for the first time. I was in the gas station/shop house and most bullets did not hit the AI through the broken glass, the AI had no trouble killing my team and myself though. Same problem when a couple of AI were hiding behind a bush.

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Isn't glass considered as a material with penetration value, letting bullet go through but changing trajectory?

In which case, your target being far from the glass, any deviation will make you miss while AI shooting at you near the glass will make the effect of deviation not so big, they'll still hit you plenty of times

AFAIK, there is no difference between player's bullet and AI bullet, a bullet is a bullet and subject to the same game physics rules

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This.

I tried the new map yesterday for the first time. I was in the gas station/shop house and most bullets did not hit the AI through the broken glass, the AI had no trouble killing my team and myself though. Same problem when a couple of AI were hiding behind a bush.

please do following thing;

do this mission but make enemy "playable"

when AI will shot you, please switch to it and take a look what he see (and how you see your previous bot position)

when i test something i switch to some positions to check what enemy can see

---------- Post added at 02:30 PM ---------- Previous post was at 02:29 PM ----------

Every window is different, in my opinion. Some are bulletproof. Some are nonexistant. Some are destructible. Some only block grenades. Some are invisible to the AI.

yes, depends of "do all technical LODs are made good and fit visible LOD for player in dimensions"

maybe there is a hole visible for AI, but not visible for player

---------- Post added at 02:31 PM ---------- Previous post was at 02:30 PM ----------

AFAIK, there is no difference between player's bullet and AI bullet, a bullet is a bullet

exactly

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Theres already destructible glass on vehicles. Why not add this feature to buildings?

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maybe because of performance and ammount of work on every building ?

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Yeah this necessary -- would be so awesome too.

If Call of Duty 5 managed to do it I'm sure Bohemia can.

Thumbs up.

Asking too much.

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2 different problems here.

The geometry LOD is the most annoying problem from my point of view.

Thanks to Vilas we now have a very comprehensive understanding of the problem.

Many other problems are also related to this. Not only the AI shooting from positions where a human could never see anything.

I have already opened a CIT about that. Just vote for it if you think it must be improved!

Link : http://dev-heaven.net/issues/13917

Now about the "destructible glass" problem, if it poses a performance issue, why not just removing it? I rather have no window glasses than what we have now.

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A few building windows are already destructible, but it's like maturin said there's no standard for the glass on all of BIS's building windows. Why? Probably different artists at BI doing things differently or at different times. Maybe they were even experimenting to see what was the best way.

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"....I creep upstairs as my job is to clear the buildings...I look in and start getting fired at from the corridor...I go back away from the building to launch a hand grenade at the window...wow...perfect shot with the hand grenade...*thud* as it hits the window pane...it then falls to ground level and I'm killed!....hits Revert button...shoots at window panes and then takes aim with the hand grenade...again...a perfect throw...*thud* as it hits the window pane again and drops exploding and injuring me!"

So much for Realism!

I definitely agree with 50.cal...how about removing all window panes from buildings just like if a lot of bored teenagers went through and smashed them all!

Edited by Cogar69

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