GIAT industries 0 Posted December 1, 2010 Hi everyone! I've just started to learn how to mod this morning. When I tried to put a Jpeg to TexView 2, I've got this error message: "Error Loading file "P:..... .jpeg" My jpeg spec: 3639 x 1868 4.9 MB Can anyone help me? ---------- Post added at 07:21 PM ---------- Previous post was at 06:02 PM ---------- Does the problem comes from the dimension of the Jpeg? I've just saw an old post saying that OFP version of Texview, only convert images with dimensions to the power of 2, i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc. Those Texview 2 have the same requirements??? Share this post Link to post Share on other sites
superrat 10 Posted December 1, 2010 it has to be in TGA ,PAA,PAC formats preferbly TGA Share this post Link to post Share on other sites
namman2 0 Posted December 1, 2010 yeah it has to be in the power of 2 you could change the dimension to 4096x2048 the uv lay out will still be the same and it should work Share this post Link to post Share on other sites
johncage 30 Posted January 22, 2011 i've recently started getting errors like this for files that i could open before. i don't know what happened, but searching on google seems to indicate this is a problem for windows 7. could bis release a fix for this? thanks. also, i cannot save as tga in texview 2. so i saved as png instead. it seems right after this event the trouble began. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 22, 2011 So in the save as dialog you select "All Files", then change the file name to xxxxx.TGA , select SAVE .......... and what do you get? (All this should happen in P drive) Share this post Link to post Share on other sites
johncage 30 Posted January 23, 2011 thanks. i didn't realize it had to be in the p drive. Share this post Link to post Share on other sites
johncage 30 Posted January 28, 2011 Hi, I just realized what the problem is. There are two different texview 2s. the old version from bistools 2 package, and the new version hosted on armaholic. the new version produces textures of uniform file size 2,731 kb for CO textures, while the old version produce textures of smaller, variable file sizes. The new version also cannot open files created by the older version, that is the reason behind error loading file messages for me(and maybe some others too). Does anyone know the difference between the two in terms of quality? I assume the new version produces better quality .paa because of the larger file sizes. Share this post Link to post Share on other sites
STALKERGB 6 Posted January 30, 2011 Hi, I just realized what the problem is. There are two different texview 2s. the old version from bistools 2 package, and the new version hosted on armaholic. the new version produces textures of uniform file size 2,731 kb for CO textures, while the old version produce textures of smaller, variable file sizes. The new version also cannot open files created by the older version, that is the reason behind error loading file messages for me(and maybe some others too).Does anyone know the difference between the two in terms of quality? I assume the new version produces better quality .paa because of the larger file sizes. Well the newer one is meant to compress texture's as far as I know, not the quality but the file size. Are you sure the newer one is producing the larger sizes? Share this post Link to post Share on other sites
johncage 30 Posted January 30, 2011 yeah. for nohq textures, the file size went from 3+mbs to 5+mbs. Share this post Link to post Share on other sites
SAS Capt Sniper 10 Posted October 19, 2012 I have been having the same problem only with PAA to TGA conversion. I get the error loading file message when i drag and drop into texview2. Can anybody point me in the right direction thanks Share this post Link to post Share on other sites
Gunter Severloh 4056 Posted October 19, 2012 Review this thread, it will explain how to work and convert with tga and paa: http://forums.bistudio.com/showthread.php?112237-TexView-2-woes Share this post Link to post Share on other sites
eliott 10 Posted February 5, 2014 I've got the same issue when save it at a tga ... now i save it as a jpeg scale 2048x2048 and that's work :D i can open it with texview (mine is from BI tools 2.5) and view it ingame ! Share this post Link to post Share on other sites
PuFu 4600 Posted February 6, 2014 Tha needs to be 24bit not 32bit 1 Share this post Link to post Share on other sites
Billy_Bones228 0 Posted February 21, 2023 when I try to load an image in texview, it gives me an error "error loading file" and specifies the path to it. Help Share this post Link to post Share on other sites
dalber24 162 Posted February 21, 2023 2 things that solve your problem, learning to use the tool and knowing what it supports, and what formats it supports... If you try to open a file of for example 1920 x 1080 it will give you that error. ⚠ Note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and BI's game engines is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in TexView 2. source:https://community.bistudio.com/wiki/TexView_2_Manual#Supported_formats Share this post Link to post Share on other sites