sickboy 13 Posted November 30, 2010 (edited) Making some progress with the new GUI, still only figuring things out and preparing for the final design; http://forums.bistudio.com/showthread.php?p=1798870#post1798870 In my Six Updater GUI, all the extra mods like ACEX_USNavy, ACEX_RU, ACEX_SM are marked "to be skipped" by default. I tried to unselect the skip box but when I return to the main menu, it still shows "to be skipped". How do I enable the mods in the configuration file?If they are automatically set to skip, it means you have the same version as the latest available.This is only based on a simple version check, not based on checking and verifying all the files. You can disable autoskip, and either manually switch between skip off on mods, or reset all mods skip status to off; http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Reset%20'skip'%20status Edited November 30, 2010 by Sickboy Share this post Link to post Share on other sites
echo_2-7 10 Posted November 30, 2010 Where can I find the SVD with bipod? Share this post Link to post Share on other sites
m1a1carbine 10 Posted November 30, 2010 I have a problem on SIX Updater to recognize Combnied Operations, I bought A2 and OA seperate, so it have to be run as CO. but SIX Updater still recognizes only OA, not ARMA2 vanilla. so, these 3 Disabled because SIX says A2 and CO is not available @ACEX_RU @ACEX_USNavy @CBA_A2 I searched this thread but couldn't found it. so I need someone knows how to this dumb updater applys CO please. Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 30, 2010 Where can I find the SVD with bipod? http://browser.dev-heaven.net/cfg_weapons/show/745505 I have a problem on SIX Updater to recognize Combnied Operations,I bought A2 and OA seperate, so it have to be run as CO. but SIX Updater still recognizes only OA, not ARMA2 vanilla. so, these 3 Disabled because SIX says A2 and CO is not available @ACEX_RU @ACEX_USNavy @CBA_A2 I searched this thread but couldn't found it. so I need someone knows how to this dumb updater applys CO please. http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#Force%20select%20specific%20ArmA%202%20Edition Share this post Link to post Share on other sites
ray243 11 Posted November 30, 2010 BTW, is the radio chatter addon from ACE? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 30, 2010 How often is the mod updated these days? Still once a week? Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 30, 2010 BTW, is the radio chatter addon from ACE? If you mean sys_aitalk, then yes. http://ace.dev-heaven.net/wagn/Vehicle_Radio_Sounds http://ace.dev-heaven.net/wagn/AI_Talk Or are you referring to something else? *edit* @Darkhorse http://ace.dev-heaven.net/wagn/Update_Schedule Share this post Link to post Share on other sites
rome 0 Posted November 30, 2010 Sorry to ask but i search and no answer. How does work the drawing tool ? i see some keybinds for it but doesn't appear to work. I assume that it is a tool to draw on the map right? Is it still wip? Share this post Link to post Share on other sites
manzilla 1 Posted November 30, 2010 Sorry to ask but i search and no answer. How does work the drawing tool ? i see some keybinds for it but doesn't appear to work. I assume that it is a tool to draw on the map right? Is it still wip? Here you go. http://ace.dev-heaven.net/wagn/Map_Tools_Set Share this post Link to post Share on other sites
ray243 11 Posted November 30, 2010 If you mean sys_aitalk, then yes.http://ace.dev-heaven.net/wagn/Vehicle_Radio_Sounds http://ace.dev-heaven.net/wagn/AI_Talk Or are you referring to something else? *edit* @Darkhorse http://ace.dev-heaven.net/wagn/Update_Schedule Is it possible for the radio chatter to be implemented into players with the mic model? Share this post Link to post Share on other sites
Vilman 10 Posted November 30, 2010 Hi guys. I have two questions about ACE features. First, why is the vanilla T-72A/M's main gun unstabilised in ACE ? All types of the T-72 had stabilised gun, or am i wrong ? The second : There is the ACE oval "crosshair cursor" texture in the pilot wiew of the MI-24. Can we switch it off ? That is REALLY disturbing for me... Thank you ! Share this post Link to post Share on other sites
HyperU2 11 Posted November 30, 2010 Is the AH64 cannon "recoil" going to stay the way it is, I'm new to OA so I hadn't used this version of ACE before. That recoil seems way overdone, just wondering if I have to get used to it. :p Share this post Link to post Share on other sites
metralla 19 Posted November 30, 2010 When you run the game with activated CBA get this message .... Script: ca \ modules_pmc \ functions \ campaign \ fn_initIdentity.sqf not found If you disable the module CBA v_0.7.1.138 does not get the message Share this post Link to post Share on other sites
sickboy 13 Posted November 30, 2010 (edited) CBA Signed Hotfix released (available on six updater, and .7z download) http://forums.bistudio.com/showthread.php?p=1800645#post1800645 ACE PMC IED Signed Hotfix released http://dev-heaven.net/issues/15489#note-2 Edited November 30, 2010 by Sickboy Share this post Link to post Share on other sites
thewood 10 Posted November 30, 2010 How can I tell if CBA and ACE are actually running? I see them in the Expansion section, but don't seem to be seeing the units that come in ACE. Here is my command line in the OA shortcut... "C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -world=empty "-mod=@CBA;@ACE;@ACEX" I have the @ directories in the addon folder of my ArmA 2 base folder. Share this post Link to post Share on other sites
sickboy 13 Posted November 30, 2010 How can I tell if CBA and ACE are actually running?I see them in the Expansion section, but don't seem to be seeing the units that come in ACE. Here is my command line in the OA shortcut... "C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -world=empty "-mod=@CBA;@ACE;@ACEX" I have the @ directories in the addon folder of my ArmA 2 base folder. Please move them out of the addons folder, and into the arma 2 base folder. Share this post Link to post Share on other sites
thewood 10 Posted November 30, 2010 Frankly, never thought of that. I thought everything went into the addon folder. Thanks, I'll try it. Is that try for any addon with the @ in front of it? btw, I am somewhat humbled that the actual SickBoy responded to me. Share this post Link to post Share on other sites
alecat 10 Posted November 30, 2010 I guys. I have a problem after i have installed the stable version 1.6 of ACE shows 2 errors: The first: when you start a dialog ArmA2 CO "Addon 'Extended_Eventhandlers Requires addon' CATraked_AAV ' The second: after loading the game a message "CAN NOT LOAD TETURE ca \ air \ data \ ico \ AH1z_ca.paa." If I start the game without ACE everything works perfectly without error. P.S. I use ArmA2 Luncher Do you have any advice? Thanks Share this post Link to post Share on other sites
sickboy 13 Posted November 30, 2010 (edited) @thewood: Correct, that's for all :-) @alecat: You seem to be running A2 OA Standalone? Or did not load the A2 CA Addons folder? In case you're A2 OA Standalone, I think you're missing @CBA_OA, also you cannot run ACEX_USNavy+RU in that case either. Edited November 30, 2010 by Sickboy Share this post Link to post Share on other sites
manzilla 1 Posted November 30, 2010 Frankly, never thought of that. I thought everything went into the addon folder. Thanks, I'll try it.Is that try for any addon with the @ in front of it? btw, I am somewhat humbled that the actual SickBoy responded to me. Never put anything in the main AddOns directory. It saves a lot of hassle when things don't work and you need to remove 3rd party content to find the cause. Mod folders, my friend, mod folders. :) Share this post Link to post Share on other sites
XxCujo115Xx 10 Posted November 30, 2010 I really need help. I have been flipping pages for a while and searching... I just bought arma 2 combined ops i installed Ace 2 and everything but the only wait to launch it is to go into the Six updater and exectue. is there anyway i can use a target line. I tried using it but it gives me a error that the error with shortcut and stuff.. What targetline to i use and what icon should i put it in. Sorry i really need help Share this post Link to post Share on other sites
PTV-Jobo 820 Posted November 30, 2010 Hey guys, I just updated to the new patch and noticed suddenly when firing the Javelin crouched and prone will damn-near kill me, and I need immediate medical attention. I was wondering if anyone else is getting this before I open up a ticket? I pretty much use ACE and Mando, and never had this issue until today. So it's making me wondering if something went a bit "wonky" after the patch up to 1.56... Share this post Link to post Share on other sites
fidai 12 Posted December 1, 2010 (edited) Any idea where i can get an OF coop mission to play the russian side of ace 2? Edited December 1, 2010 by fidai Share this post Link to post Share on other sites
manzilla 1 Posted December 1, 2010 I really need help. I have been flipping pages for a while and searching...I just bought arma 2 combined ops i installed Ace 2 and everything but the only wait to launch it is to go into the Six updater and exectue. is there anyway i can use a target line. I tried using it but it gives me a error that the error with shortcut and stuff.. What targetline to i use and what icon should i put it in. Sorry i really need help What target line are you using in your shortcut? That's how I launch the game. Share this post Link to post Share on other sites
ray243 11 Posted December 1, 2010 Is it possible for the radio chatter to be implemented into players with the mic model? How do I make a request ticket(or whatever its called)? Share this post Link to post Share on other sites