[GLT] Legislator 66 Posted November 18, 2010 Hi, that's always easy to say .. disabling certain or all mods would mean disabling basicly everything in the mission. I see the importance of clearing errors but on the other side I'm willing to except minor issues if there's no time to fix them. I'm working 50-60 hours per week all across europe, family matters on the weekend so I've got only some minutes for ArmA. Share this post Link to post Share on other sites
xeno 234 Posted November 18, 2010 I see the importance of clearing errors but on the other side I'm willing to except minor issues if there's no time to fix them. It takes a few minutes to search for nil = in your OA/A2 folder... Beside that, it does also break BIS stuff! Xeno Share this post Link to post Share on other sites
sickboy 13 Posted November 18, 2010 (edited) Perhaps we could ask sbsMac to whip up a tool that takes care of finding the nil = in a very easy fashion? Much like http://www.armaholic.com/page.php?id=11102 Although perhaps it would be somewhat cross functionality with his Squint tool.. http://www.armaholic.com/page.php?id=11817 However, even built-in windows search, searching all files in arma folder, and mission folder, should even show it as well. Search for nil= and nil = should hit pretty soon. Edited November 18, 2010 by Sickboy Share this post Link to post Share on other sites
Evil_Echo 11 Posted November 18, 2010 +1 to Sickboy's idea. Something to detect mis-use of globals would be good idea. Share this post Link to post Share on other sites
sbsmac 0 Posted November 18, 2010 Perhaps we could ask sbsMac to whip up a tool that takes care of finding the nil = in a very easy fashion? <cough> Try typing "nil=1;" into the scratch window in squint ;-) In fact, squint will catch attempts to assign to _any_ reserved word. Share this post Link to post Share on other sites
sickboy 13 Posted November 19, 2010 Latest dev build of CBA v0.7.1 is available on the six updater; http://updater.dev-heaven.net/mods/show/973db6b6-a754-11de-b50f-0021855d3b6d Final testing.. official 0.7.1 release is imminent. Roadmap of 0.7.1: http://dev-heaven.net/versions/show/837 Latest notes on Extended_Eventhandler changes; http://dev-heaven.net/projects/cca/wiki/Extended_Eventhandlers#New-in-303-Extended_FiredBIS_Eventhandlers-and-support-for-addons-that-do-not-support-XEH Share this post Link to post Share on other sites
Darkangel101 10 Posted November 24, 2010 when i start up Ace with cba it says this cba_extended_eventhandlers script error so it shuts down the game after that error i try to delete all of CBA then restall it with the newest one but still no luck Share this post Link to post Share on other sites
Muecke 114 Posted November 24, 2010 when i start up Ace with cba it says thiscba_extended_eventhandlers script error so it shuts down the game after that error i try to delete all of CBA then restall it with the newest one but still no luck This happens when you have CBA started twice or you didnt have start it at all. Share this post Link to post Share on other sites
sickboy 13 Posted November 26, 2010 Latest CBA 0.7.1 dev build available on Six Updater. I think we've ironed out most of the issues, official release next days. http://updater.dev-heaven.net/mods/show/973db6b6-a754-11de-b50f-0021855d3b6d Share this post Link to post Share on other sites
concurssi 11 Posted November 26, 2010 I have a problem. If I have CBA enabled I get an error about a missing script file, UAV.sqf. Is there a way I can fix this? Or am I just stupid and it's some other mod? I turned off all my mods and then I enabled them one by one and and went into the editor and placed an uav module there, because I knew that triggers the notice. The error only comes with CBA. It kinda sucks that I can't play the campaign missions with UAVs in the properly with CBA turned on, and I don't want to turn it off either because then I can't use ACE :( Share this post Link to post Share on other sites
sickboy 13 Posted November 26, 2010 Is that arma2 or OA or combined ops? Share this post Link to post Share on other sites
sickboy 13 Posted November 26, 2010 (edited) ArmA 2 I believe you will find putting this file in @CBA_A2\Addons, overwriting the current file, your problems will have disappeared :-) -- snip (updated next page) Edited November 26, 2010 by Sickboy Share this post Link to post Share on other sites
concurssi 11 Posted November 26, 2010 Include file x\cba_a2\addons\main\xeh\script_mod.hpp not found. :( Share this post Link to post Share on other sites
sickboy 13 Posted November 26, 2010 (edited) Include file x\cba_a2\addons\main\xeh\script_mod.hpp not found. :( Woei, sorry :eek: --SNIP-- Now signed CBA_A2 http://www.multiupload.com/VRF505GFMA Edited November 30, 2010 by Sickboy Share this post Link to post Share on other sites
concurssi 11 Posted November 26, 2010 Yes! It works! You probably just saved my weekend :) Share this post Link to post Share on other sites
sickboy 13 Posted November 30, 2010 (edited) CBA 0.7 signed hotfix released, re 1.56 changes. Available on Six Updater, as well as packed it up for those who need it (Hope to create an official 0.7.1 release soon!). http://www.multiupload.com/3N5APG1G4O Edited November 30, 2010 by Sickboy Share this post Link to post Share on other sites
BigMorgan 11 Posted November 30, 2010 SickBoy (et. al.), how will the 1.56 patch hotfix interact with the 0.7.1 pre-release / beta / whatever version you posted on the 26th? Thanks for the help. Share this post Link to post Share on other sites
Macadam Cow 1 Posted November 30, 2010 Thanks a lot for the quick fix Sickboy :) Share this post Link to post Share on other sites
konrad1 10 Posted November 30, 2010 is this CBA fix also for lite? Share this post Link to post Share on other sites
manzilla 1 Posted November 30, 2010 is this CBA fix also for lite? If you use CBA with OA v1.56(today's patch) than yes. Lite is the patch. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 1, 2010 Urgh, this needs another mirror - multiupload is being evil and 404'ing. Can someone please post one of the links from the multiupload page for me? Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 Please can someone check the following: it seems to me that CBA messes the MP armory missions up. The following behaviours i could note with CBA (dedicated & hosted): - Object placements is executed after mission start and very slow (without CBA, loaded and placed before mission start) - Looking at infostands does not open info resource of relevant object (nothing happens at all) - at infostands, selecting item doesn't have any effect. - Armory relevant action menu is completely missing. This has been tested on the Coop 08 Armory on Chernarus aswell as on Takistan. Both dedicated and self hosted game shows the same behaviour. Self hosted game without CBA works as expected. Please can someone confirm this? Or tell me what i'm doing wrong? Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 Latest CBA version listed above? Share this post Link to post Share on other sites