ffur2007slx2_5 11 Posted September 30, 2010 I just want to know whether the boundary in ArmA2 is a circle or an invisiable wall. I once unpacked the sky model and found that its a hemisphere. But I've neither reached the top of the sky nor the end of the world in gameplay. So I just want to know what will happen if you reach the boundary and what is the largest altitude? Will the game crash or some bugs appear? Share this post Link to post Share on other sites
Whoatherefatty 10 Posted September 30, 2010 If you keep flying up eventually you end up in outer space and the game turns into a demo for carrier command:p Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted September 30, 2010 If you keep flying up eventually you end up in outer space and the game turns into a demo for carrier command:p Wow! That's really awesome if the game can be like that! Maybe BIS can consider making outspace weapons! lol Share this post Link to post Share on other sites
Muahaha 10 Posted September 30, 2010 Some say you will see a tunnel of light at the end of the map. Share this post Link to post Share on other sites
maddogx 13 Posted September 30, 2010 Terrain outside the main map is infinite and, as far as we know, generated procedurally. You can never "reach the boundary" because there isn't one. And as in most games, the sky in Arma2 is projected into the background/infinity, so you can never reach that either. Share this post Link to post Share on other sites
polar bear 10 Posted September 30, 2010 And as in most games, the sky in Arma2 is projected into the background/infinity, so you can never reach that either. I have, however, reached the lower boundary before. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted September 30, 2010 I have, however, reached the lower boundary before. Really? How does it look like? Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 30, 2010 Now everyone knows where they are hiding BigFoot.;) Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted September 30, 2010 the only boundary I have encountered in Arma2 is the framerate boundary :computer: Share this post Link to post Share on other sites
wolfbite 8 Posted September 30, 2010 I Kept flying northwest found England and bombed my office..... Share this post Link to post Share on other sites
chiefredcloud 10 Posted September 30, 2010 I Kept flying northwest found England and bombed my office..... YOU had some BIG gase tanks, HUH? LOL Share this post Link to post Share on other sites
whisper 0 Posted September 30, 2010 He refueled above Praga, CZ Share this post Link to post Share on other sites
Soldier of Anarchy 10 Posted September 30, 2010 The game Tribes 2 used a method of reusing the same land over and over. But most people only used a small part of that...if the entire map was utilized it'd be hundreds of miles probably, if not more. Seems arma2 is the same way, but from what I've seen the wooded terrain stops and the landscape gets real flat. In tribes 2 you would see mountains and valleys forever, just no trees. In T2 you can take a "shrike" (1 person jet) load up on beacons and just keep going ,placing beacons so many miles apart forever....then die, respawn then follow your trail. It'd be cool to try that in arma2. Share this post Link to post Share on other sites
Kristian 47 Posted September 30, 2010 The game Tribes 2 used a method of reusing the same land over and over. But most people only used a small part of that...if the entire map was utilized it'd be hundreds of miles probably, if not more.Seems arma2 is the same way, but from what I've seen the wooded terrain stops and the landscape gets real flat. In tribes 2 you would see mountains and valleys forever, just no trees. In T2 you can take a "shrike" (1 person jet) load up on beacons and just keep going ,placing beacons so many miles apart forever....then die, respawn then follow your trail. It'd be cool to try that in arma2. I'll be sure to load up that bacon :D Share this post Link to post Share on other sites
Windexglow 10 Posted October 1, 2010 Skybox follows player, so you'll never reach the end of it. Once you get out of terrain, the game begins to do things procedurally (x,y and via complex equations, it returns new terrain height) which will extend to "infinity". To be as anal as possible, you'll eventually reach a limit where the computer can't deal with the massive numbers anymore as nothing is infinite in computers. Share this post Link to post Share on other sites
Pulverizer 1 Posted October 1, 2010 In OFP, you will reach a point where normal movement becomes impossible due to floating point rounding errors of your coordinates. Share this post Link to post Share on other sites
Txheat 10 Posted October 1, 2010 Spent about 20 mins flying into the sky and found nothing just got grey, though it is cool to look down at the clouds Share this post Link to post Share on other sites
rundll.exe 12 Posted October 1, 2010 In OFP, you will reach a point where normal movement becomes impossible due to floating point rounding errors of your coordinates. Yeah that was fun. even in the [0,0,0] point there were some anomalies. Iv'e been in MP games where the mission suddenly bugged, and we were al floating in empty space. Fun times! Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted October 2, 2010 Thank you for your answers! By the way, I found that AI won't move if you put them outside the main terrian. (In waypoint mode) Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted October 3, 2010 AI do move if you put them outside the normal terrain but they can't cross the invisible barrier between map and no map, nor can they recognize waypoints on the "wrong" side of the barrier. I was having trouble with this a while back and had to use a horrid workaround. Share this post Link to post Share on other sites
cozza 24 Posted October 3, 2010 I did a test. Flew a plane out into the wilderness and see how far I could go. The bird that took me there Should be around Moscow :p Long way back to Chernarus Do stupid thing when you are bored. Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted October 3, 2010 Awesome! I feel curious that why the bird broken but you didn't? Share this post Link to post Share on other sites
Feint 137 Posted October 4, 2010 CONTEST IDEA: Set a spot on the map, then fly away from it, turn back, get the distance and take a screenshot. Whoever has the farthest distance wins the respect of the community. ;) Share this post Link to post Share on other sites
SnR 1 Posted October 4, 2010 Include time. Would make a nice conversation piece with those who play those other games. Share this post Link to post Share on other sites
Deadfast 43 Posted October 4, 2010 CONTEST IDEA: Set a spot on the map, then fly away from it, turn back, get the distance and take a screenshot. Whoever has the farthest distance wins the respect of the community. ;) player setPos [10^6, 0,0] - instant win ;) Share this post Link to post Share on other sites