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bracer

Emita City

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wow! i'm totally loving it! the wide streets make lots of scenarios pop up in my head already. also like the bumpy road outside of the town. keep it up!

btw is this song by you too? i liked the one playing in the background of your older video very much:).

I'm looking forward to your scenarios!

Progress is going slow due to work, school and everything inbetween.

But I'm doing my best to finish it asap.

Haha, no, unfortunatly this is not me playing the guitar in this video!

Edit: another nice thing is that I had a friend testing it for me, and reports of the performance are good!

So need to worry too much about bad fps atm.

Edited by bracer

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This map is freakin awesome. Finally a nice western city.

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will there be relatively tall buildings that have been destroyed but are still standing? are there any custom models like that? because the sad thing about the destroyed models of the tall buildings in arma 2 is that they turn into a flat heap of rubble on the ground.

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The only nice destroyed buildings are these ones, in the beginning of the video:

dUNcPQbWS1k

Alltought, the area shown is probably gonna be moved and redone.

Are does houses what you are after?

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What about some custom bloc apartment buildings like the international hotels you have but a little taller? (maybe enterable)

I would do it myself if I knew how to model well :P

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What about some custom bloc apartment buildings like the international hotels you have but a little taller? (maybe enterable)

I would do it myself if I knew how to model well :P

Yeah, I would love to do that!

But currently I have my hands full trying to learn visitor3 and making the map work.

I've tested Oxygen2 (the 3d model tool), but I guess it will take 6 more months to learn how to make a nice enterable hotell in my case.

So I'm thinking I will complete atleast a working beta and release the map,

after that I might start working on custom houses to put into the map.

But I really like to finish the map with the usual Arma buildings first.

Otherwise BIS will release Arma3 before Emita gets released :D

But all help is appreciated, if someone has custom enterable buildings they think might fit into my map!

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I could help you with creating some new buildings. It always bothered me that big cities have a lot of identical houses.

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youtube says: "This video contains content from UMG. It is not available in your country."

:(

got screens or sumthin else i can look at?

hidemyass.com ;)

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I could help you with creating some new buildings. It always bothered me that big cities have a lot of identical houses.

Hey Ziiip!

That would be much appreciated!

The most important part is that the building is enterable.

If you need some inspiration on what to build, let me know.

I have plenty of houses and villas, so mostly I need a european style apartment block or some industrial building.

The apartment doesn't need to have all floors open, I would think it's enough if the bottom floor is enterable.

Or if you would like to build a shop or a mall that would be cool!

That a look at the video and see what ideas you get:

FHN-zUZfZvc

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Looks amazing, I can't wait to have some serious firefights in those streets. Or a slow zombie plague that overruns the city! :)

I still think the destroyed buildings ruin the look of the city though.

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Its meant to be a heavily fought over city, or atleast I think that's what Bracer is aiming for. Its most likely seen dozens of battles in either several wars, or during severe guerrilla warfare.

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A scared city is good. Doesn't hurt anything, I mean, a lot of cities have the 'Bad part of town' may it be ruins or old town or what have you. A city being 100% clean and pretty doesn't look right to me. Let alone a clean and pretty city in a ArmA2 :P Haha

Can't wait though, so many ideas popping into my head for this city.

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Most of the destroyed areas are being moved to one of the edges of the city.

Currently I'm working on a Warfare mission taking place in the city,

it works very well, the AI is doing a great job fighting in the streets!

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I'd suggest having a few ruined building scattered around the center of the city, not necessarily that many, just enough to show that the battles have affected the entire city, but that they have rebuilt.

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I'd suggest having a few ruined building scattered around the center of the city, not necessarily that many, just enough to show that the battles have affected the entire city, but that they have rebuilt.

Agreed, that's how it's gonna be.

+ they are also nice for variation and adds more "enterable" buildings to take cover inside.

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Woah, It's been almost a month since any replies. I am still looking forward to a heavy urban dense map!

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Oh yeah, me too. Looking forward to releasing it.

Hopefully I'll be able to show the current progress before the end of the week.

I'm starting to get very happy with the result, but there's still a little bit to go!

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Long time, no update!

Well, here it is.

Some random shots of what the map looks like at the moment.

Enjoy!

First some of the country side:

21180537.jpg

36780155.jpg

A big thanks to Pathetic Berserker for letting me use his beautiful stadium in Emita.

52203740.jpg

26799655.jpg

My home street ported to Arma! :-)

57750889.jpg

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Suburbs

55590333b.jpg

A small square

64206122.jpg

The new reworked citycenter with a small park

34416440.jpg

Industrial area

32431456.jpg

Freeway to no mans land.

41321653.jpg

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And one last shot of the farmlands

44174638.jpg

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hi bracer

looks awesome can't wait to give it a go.

thanks for making this and sharing with us.

keep it up!

kind regards

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Some roads look strange and don't really fit, especially here......and in other places where it looks like the road is going through another road, like somebody painted one road over another in junctions.

Maybe its just the excessive traffic leaving dirt/tyre patterns?

PS; Bracer you have done a great job of piecing the stadium together, but you may want to take a look at putting the light towers out side the stadium. ;)

Edited by Pathetic_Berserker

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