bracer 12 Posted February 1, 2011 (edited) wow! i'm totally loving it! the wide streets make lots of scenarios pop up in my head already. also like the bumpy road outside of the town. keep it up!btw is this song by you too? i liked the one playing in the background of your older video very much:). I'm looking forward to your scenarios! Progress is going slow due to work, school and everything inbetween. But I'm doing my best to finish it asap. Haha, no, unfortunatly this is not me playing the guitar in this video! Edit: another nice thing is that I had a friend testing it for me, and reports of the performance are good! So need to worry too much about bad fps atm. Edited February 1, 2011 by bracer Share this post Link to post Share on other sites
ryguy 10 Posted February 1, 2011 This map is freakin awesome. Finally a nice western city. Share this post Link to post Share on other sites
johncage 30 Posted February 1, 2011 will there be relatively tall buildings that have been destroyed but are still standing? are there any custom models like that? because the sad thing about the destroyed models of the tall buildings in arma 2 is that they turn into a flat heap of rubble on the ground. Share this post Link to post Share on other sites
bracer 12 Posted February 1, 2011 The only nice destroyed buildings are these ones, in the beginning of the video: dUNcPQbWS1k Alltought, the area shown is probably gonna be moved and redone. Are does houses what you are after? Share this post Link to post Share on other sites
ryguy 10 Posted February 1, 2011 What about some custom bloc apartment buildings like the international hotels you have but a little taller? (maybe enterable) I would do it myself if I knew how to model well :P Share this post Link to post Share on other sites
bracer 12 Posted February 2, 2011 What about some custom bloc apartment buildings like the international hotels you have but a little taller? (maybe enterable)I would do it myself if I knew how to model well :P Yeah, I would love to do that! But currently I have my hands full trying to learn visitor3 and making the map work. I've tested Oxygen2 (the 3d model tool), but I guess it will take 6 more months to learn how to make a nice enterable hotell in my case. So I'm thinking I will complete atleast a working beta and release the map, after that I might start working on custom houses to put into the map. But I really like to finish the map with the usual Arma buildings first. Otherwise BIS will release Arma3 before Emita gets released :D But all help is appreciated, if someone has custom enterable buildings they think might fit into my map! Share this post Link to post Share on other sites
ziiip 1 Posted February 18, 2011 I could help you with creating some new buildings. It always bothered me that big cities have a lot of identical houses. Share this post Link to post Share on other sites
purepassion 22 Posted February 18, 2011 youtube says: "This video contains content from UMG. It is not available in your country.":( got screens or sumthin else i can look at? hidemyass.com ;) Share this post Link to post Share on other sites
bracer 12 Posted February 19, 2011 I could help you with creating some new buildings. It always bothered me that big cities have a lot of identical houses. Hey Ziiip! That would be much appreciated! The most important part is that the building is enterable. If you need some inspiration on what to build, let me know. I have plenty of houses and villas, so mostly I need a european style apartment block or some industrial building. The apartment doesn't need to have all floors open, I would think it's enough if the bottom floor is enterable. Or if you would like to build a shop or a mall that would be cool! That a look at the video and see what ideas you get: FHN-zUZfZvc Share this post Link to post Share on other sites
raserisk 12 Posted February 19, 2011 Looks amazing, I can't wait to have some serious firefights in those streets. Or a slow zombie plague that overruns the city! :) I still think the destroyed buildings ruin the look of the city though. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 20, 2011 Its meant to be a heavily fought over city, or atleast I think that's what Bracer is aiming for. Its most likely seen dozens of battles in either several wars, or during severe guerrilla warfare. Share this post Link to post Share on other sites
SigintArmA 10 Posted February 20, 2011 A scared city is good. Doesn't hurt anything, I mean, a lot of cities have the 'Bad part of town' may it be ruins or old town or what have you. A city being 100% clean and pretty doesn't look right to me. Let alone a clean and pretty city in a ArmA2 :P Haha Can't wait though, so many ideas popping into my head for this city. Share this post Link to post Share on other sites
bracer 12 Posted February 20, 2011 Most of the destroyed areas are being moved to one of the edges of the city. Currently I'm working on a Warfare mission taking place in the city, it works very well, the AI is doing a great job fighting in the streets! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 20, 2011 I'd suggest having a few ruined building scattered around the center of the city, not necessarily that many, just enough to show that the battles have affected the entire city, but that they have rebuilt. Share this post Link to post Share on other sites
bracer 12 Posted February 20, 2011 I'd suggest having a few ruined building scattered around the center of the city, not necessarily that many, just enough to show that the battles have affected the entire city, but that they have rebuilt. Agreed, that's how it's gonna be. + they are also nice for variation and adds more "enterable" buildings to take cover inside. Share this post Link to post Share on other sites
SigintArmA 10 Posted February 20, 2011 Good idea ^^ Good setting for almost any mission idea. Share this post Link to post Share on other sites
raserisk 12 Posted March 14, 2011 Woah, It's been almost a month since any replies. I am still looking forward to a heavy urban dense map! Share this post Link to post Share on other sites
bracer 12 Posted March 14, 2011 Oh yeah, me too. Looking forward to releasing it. Hopefully I'll be able to show the current progress before the end of the week. I'm starting to get very happy with the result, but there's still a little bit to go! Share this post Link to post Share on other sites
bracer 12 Posted March 20, 2011 Long time, no update! Well, here it is. Some random shots of what the map looks like at the moment. Enjoy! First some of the country side: A big thanks to Pathetic Berserker for letting me use his beautiful stadium in Emita. My home street ported to Arma! :-) Share this post Link to post Share on other sites
bracer 12 Posted March 20, 2011 Suburbs A small square The new reworked citycenter with a small park Industrial area Freeway to no mans land. Share this post Link to post Share on other sites
bracer 12 Posted March 20, 2011 And one last shot of the farmlands Share this post Link to post Share on other sites
nettrucker 142 Posted March 20, 2011 hi bracer looks awesome can't wait to give it a go. thanks for making this and sharing with us. keep it up! kind regards Share this post Link to post Share on other sites
metalcraze 290 Posted March 20, 2011 Some roads look strange and don't really fit, especially here http://www.armaholic.com/datas/users/57750889_4.jpg and in other places where it looks like the road is going through another road, like somebody painted one road over another in junctions. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted March 20, 2011 (edited) Some roads look strange and don't really fit, especially here......and in other places where it looks like the road is going through another road, like somebody painted one road over another in junctions. Maybe its just the excessive traffic leaving dirt/tyre patterns? PS; Bracer you have done a great job of piecing the stadium together, but you may want to take a look at putting the light towers out side the stadium. ;) Edited March 20, 2011 by Pathetic_Berserker Share this post Link to post Share on other sites