cross 1 Posted November 6, 2010 Kellys ACE2-OA YAS Repo Updated to b423 ACE2 1.6 RC3 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.6 Betas http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Share this post Link to post Share on other sites
sickboy 13 Posted November 6, 2010 (edited) I keep on getting that ACE and CBA require XEH version 2.03 when I start the game up.Lovely, the detection works well :-)Make sure you have the latest CBA version installed from SIX Updater or Yoma AddonSync. Run through all modfolders and delete all versions of (CBA_)Extended_Eventhandlers.pbo, except the one in the @CBA\Addons folder. Additionally you could move @CBA to the end of the -mod= startup parameter instead of elsewhere. Edited November 7, 2010 by Sickboy Share this post Link to post Share on other sites
Galet 10 Posted November 6, 2010 How to solve a problem with an error "BIN/config.bin.CfgSkeletons" ? v1.6RC3 beta 74858 Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 6, 2010 How to solve a problem with an error "BIN/config.bin.CfgSkeletons" ? v1.6RC3 beta 74858 http://dev-heaven.net/issues/14759 Share this post Link to post Share on other sites
sickboy 13 Posted November 6, 2010 @Galet; Please attach your rpt file and include the details of the experienced problem, in the ticket Animal linked. Thanks! Share this post Link to post Share on other sites
scajolly 14 Posted November 6, 2010 (edited) Hello Nevermind this post. I just located the trigger with viewdistance=4000. Stealthy little trigger... / Edited November 6, 2010 by SCAJolly Share this post Link to post Share on other sites
ray243 11 Posted November 6, 2010 God, I'm so sick now, is there anything I should do? Like take pictures or a video? Share this post Link to post Share on other sites
manzilla 1 Posted November 6, 2010 (edited) God, I'm so sick now, is there anything I should do? Like take pictures or a video? Did you open a ticket at DH like Sickboy said? And you still haven't given any info about your game setup? i.e. Which mods are you running, if any. Did you try just vanilla A2OA and the ACE2 stuff. Did you make sure your virtual store is clear? What about make sure all .pbos in the main AddOns directory only has the A2OA files. What we need is more info about your set-up. Open a ticket at DH about it and they will help you from there. Edited November 6, 2010 by Manzilla Share this post Link to post Share on other sites
ray243 11 Posted November 6, 2010 Did you open a ticket at DH like Sickboy said?And you still haven't given any info about your game setup? i.e. Which mods are you running, if any. Did you try just vanilla A2OA and the ACE2 stuff. Did you make sure your virtual store is clear? What about make sure all .pbos in the main AddOns directory only has the A2OA files. What we need is more info about your set-up. Open a ticket at DH about it and they will help you from there. I'm currently using CO, and I merged Arma 2's AddOns with OA's. As for mods: ACE ACEX ACE_PLA ACEX_SM ACEX_USNavy CBA opx slx F22 Afghan mod an225 ard_sasr bb_desert usmc bb_mercs_desert bb_winter_ussof bink_us_acu BND_M4 c1987_ch47 c1987_g36 c1987_m4a1 c1987_m16a4 Caiman MI28 CSM2 d3z_shotguns exa_strykers foxus_astanmarines ftmch_tier_one FrigateMash.GNT_Waves gac_usmc_mh53e galilc galilck galilcm GLT addons GLT F16 GLT missilebox glt_opa_ah1z_flir glt_opa_ah64_flir(and other planes) gnt_b52 gnt_frigates gnt_waves MI26 halo IL76 JTD_IEDs jtd_fireandsmoke inko_disposable ka50_hokum ldl_ac130 loki_lk Mando missiles maxxpro mgb caterpillar MGS4PMC mig15bis mu90 neo_satchel nim_weather nzx_m1151 OAC_CORE o915_weapons oh58 P85 RH m4,m40,mk18,aks,hk416,pdw,smg pxs_satcom_oa rdaf_air rhs_btr70 RKSL lynx,merlin,typhoon RKT f4, f15,su33 RUG_DSAI sa_bmd_pack_1 sa_bmd2 sa_CBU sakusun SBE_ACR sfp_dc_config t_72b tf86_c_seals tgw_thermal vilas_npl zeu_c_ai_recognition I have alot more, but I'll update tomorrow. Share this post Link to post Share on other sites
gunterlund21 10 Posted November 6, 2010 Hi all Playing with 224 mortar and finally figured out how to deploy it from the crate. Now where do I get ammo from. In the previous version wasnt there a crate that had mortar rounds in it. What it the load and aim procedure. Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 6, 2010 @ray243 Manzilla is right, please try running with only @ACE and @CBA. Also we really need this info w/ RPT on our issue tracker if it's ever going to get solved. http://ace.dev-heaven.net/wagn/Bug_Reporting Repeating yourself here is only going to frustrate all involved ;) Share this post Link to post Share on other sites
manzilla 1 Posted November 6, 2010 (edited) @ray243Manzilla is right, please try running with only @ACE and @CBA. Also we really need this info w/ RPT on our issue tracker if it's ever going to get solved. http://ace.dev-heaven.net/wagn/Bug_Reporting Repeating yourself here is only going to frustrate all involved ;) It already is. He is running that many AddOns and expects us to be able to answer the question? This problem is on him and a conflict. Some of this content is much older than CO and ACE2. He asks the question over and over again yet will not answer requests for info(until now) and will not take my recommendation for disabling all other content and just try running ACE2 and CBA. How can he really expect us to be able to help? Ray, Are these all in the main AddOns directory? If yes, remove everyone from it except the A2 files. Then disable every other mod that's in a mod folder and try ACE2/CBA by itself. Please, I'm trying to help out here but I'm about to say f*&k it. EDIT: Don't use SLX. Or take out the extended_eventhandlers.pbo that's in there. It's way out dated and that's causing the conflict with CBA I bet. CBA has the newest XEH.pbo. And please don't add anymore to the list of content you use. You need to disable everything except CBA and ACE2 and see if that works. Again, disable every mod folder and remove any .pbo from the main AddOns directory that doesn't belong to vanilla A2OA. Plain and simple. Honestly, we can not help you unless you do this. Edited November 6, 2010 by Manzilla Share this post Link to post Share on other sites
Aspide 10 Posted November 7, 2010 Great optimization with the last ACE mod 1.6, the textures are back to work, the game is now faster and graphical detail has improved a lot. Congratulations to its creators! Share this post Link to post Share on other sites
Fox '09 14 Posted November 7, 2010 x\cba\addons\main\script_macros_common.hpp still appears when launching ace and acex. I will make a ticket soon. reinstalled everything except ACEX. Share this post Link to post Share on other sites
sickboy 13 Posted November 7, 2010 (edited) Sounds like you're not running CBA. Perhaps -mod= line broken? @CAB or so ? @Gunterlund; there's the transport boxes for Mortars like http://browser.dev-heaven.net/cfg_vehicles/config/ACE_Tbox_Mortar_60mmHE However the HE round has some issues; http://dev-heaven.net/issues/14915 Designations and availability in the editor is improved for next update. The operation is basically identical to M252 atm. No news yet on the M224 simulation system. @Ray; Try to move @CBA to the end of your -mod= line. The root of the problem is that you have duplicate (CBA_) Extended_EventHandlers.pbo somewhere. On a side note, you also seem to run OAC, make sure you have the hotfix for that, you can find it here; http://ace.dev-heaven.net/wagn/CAA1 BTW, you can also drop the following addons when you run ACE, as they or the same functionality, are included already: inko_disposable, RHS BTR70, BMD, BMD2, RUG_DSAI, tf86seals. As to 'merging' A2/OA addons; the correct CO setup should be: Addons - Contains the original A2 addons Common - Contains OA's mini-set of original A2 addons Expansion\Addons & dta - Contains the OA addons. Edited November 7, 2010 by Sickboy Share this post Link to post Share on other sites
Fox '09 14 Posted November 7, 2010 (edited) i'm sorry for not searching, i feel so stupid because i mock people for the same mistake i just made :( anyway thanks sickboy edit: yep, works now. Edited November 7, 2010 by Fox '09 Share this post Link to post Share on other sites
hottehotte 2 Posted November 7, 2010 Hi all! I noticed today that I don't have any optics for the stationary TOW-Launcher and the one mounted on the Humvee. Haven't used ACE in a while and updated today to the newest version. I could swear in previous versions I didn't have this problem. So is this a new feature I don't understand or is it a bug? I'm running Combined Operations with no other mods except VopSound. ACE + CBA are both fully updated. Share this post Link to post Share on other sites
mrcash2009 0 Posted November 7, 2010 (edited) Has anyone had an issue with key settings? running 1.54 OA CO and load game with no settings saved. I enter the setting for ACE and set what I want and then I use the clipboard method of pasting into "settings.ace" file. I then tab back and all is well. But with this new version I find that menu option "4" does nothing ... menu option 3 flips my gear to grenade and 2 clears this to nothing again!? I cant then use 2/3/4 menu options for AI controls they are not accessible. If I wipe out settings.ace .. and reload ... its all back to normal. I dont change any key settings I only ever change the options from the first set on the left. Heres what the clipboard paste looks like (warning if you dont want to go blind with text overload, dont press the spoiler button): ace_settings_store;ace_ace_sight_adjustment_rifle_config_enable_bdc,1;ace_ace_wind_config_enable_drift,1;ace_ace_recognition_scanning_method,0;ace_ace_weaponselect_firemodes_only,0;ace_ace_stanceindicator_enabled,1;ace_ace_roundcount_show_icon,0;ace_sys_immersive_dismount_enabled,0;ace_sys_cartridges_enabled,0;ace_sys_tracking_markerssize,0.6;ace_sys_tracking_markersenabled,0;ace_sys_tracking_sidecolors_east_friendly,"ColorRed";ace_sys_tracking_sidecolors_west_friendly,"ColorBlue";ace_sys_tracking_sidecolors_guer_friendly,"ColorYellow";ace_sys_tracking_sidecolors_civ_friendly,"ColorGreen";ace_sys_tracking_sidecolors_enemy_friendly,"ColorWhite";cba_events_ace_sys_afterburner_afterburner_key,58;cba_events_ace_sys_afterburner_afterburner_shift,0;cba_events_ace_sys_afterburner_afterburner_ctrl,0;cba_events_ace_sys_afterburner_afterburner_alt,0;cba_events_ace_sys_ofpec_ils_ils_key,37;cba_events_ace_sys_ofpec_ils_ils_shift,0;cba_events_ace_sys_ofpec_ils_ils_ctrl,0;cba_events_ace_sys_ofpec_ils_ils_alt,0;cba_events_ace_sys_sight_adjustment_at_elevation_up_key,200;cba_events_ace_sys_sight_adjustment_at_elevation_up_shift,0;cba_events_ace_sys_sight_adjustment_at_elevation_up_ctrl,0;cba_events_ace_sys_sight_adjustment_at_elevation_up_alt,0;cba_events_ace_sys_sight_adjustment_at_elevation_down_key,208;cba_events_ace_sys_sight_adjustment_at_elevation_down_shift,0;cba_events_ace_sys_sight_adjustment_at_elevation_down_ctrl,0;cba_events_ace_sys_sight_adjustment_at_elevation_down_alt,0;cba_events_ace_sys_sight_adjustment_rifle_open_adjustment_dialog_key,47;cba_events_ace_sys_sight_adjustment_rifle_open_adjustment_dialog_shift,1;cba_events_ace_sys_sight_adjustment_rifle_open_adjustment_dialog_ctrl,0;cba_events_ace_sys_sight_adjustment_rifle_open_adjustment_dialog_alt,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_up_key,200;cba_events_ace_sys_sight_adjustment_rifle_elevation_up_shift,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_up_ctrl,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_up_alt,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_down_key,208;cba_events_ace_sys_sight_adjustment_rifle_elevation_down_shift,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_down_ctrl,0;cba_events_ace_sys_sight_adjustment_rifle_elevation_down_alt,0;cba_events_ace_sys_sight_adjustment_rifle_windage_left_key,203;cba_events_ace_sys_sight_adjustment_rifle_windage_left_shift,0;cba_events_ace_sys_sight_adjustment_rifle_windage_left_ctrl,0;cba_events_ace_sys_sight_adjustment_rifle_windage_left_alt,0;cba_events_ace_sys_sight_adjustment_rifle_windage_right_key,205;cba_events_ace_sys_sight_adjustment_rifle_windage_right_shift,0;cba_events_ace_sys_sight_adjustment_rifle_windage_right_ctrl,0;cba_events_ace_sys_sight_adjustment_rifle_windage_right_alt,0;cba_events_ace_sys_sight_adjustment_gl_toggle_elevation_info_key,82;cba_events_ace_sys_sight_adjustment_gl_toggle_elevation_info_shift,1;cba_events_ace_sys_sight_adjustment_gl_toggle_elevation_info_ctrl,0;cba_events_ace_sys_sight_adjustment_gl_toggle_elevation_info_alt,0;cba_events_ace_sys_sight_adjustment_gl_elevation_up_key,200;cba_events_ace_sys_sight_adjustment_gl_elevation_up_shift,0;cba_events_ace_sys_sight_adjustment_gl_elevation_up_ctrl,0;cba_events_ace_sys_sight_adjustment_gl_elevation_up_alt,0;cba_events_ace_sys_sight_adjustment_gl_elevation_down_key,208;cba_events_ace_sys_sight_adjustment_gl_elevation_down_shift,0;cba_events_ace_sys_sight_adjustment_gl_elevation_down_ctrl,0;cba_events_ace_sys_sight_adjustment_gl_elevation_down_alt,0;cba_events_ace_sys_nvg_brightnessup_key,201;cba_events_ace_sys_nvg_brightnessup_shift,0;cba_events_ace_sys_nvg_brightnessup_ctrl,0;cba_events_ace_sys_nvg_brightnessup_alt,0;cba_events_ace_sys_nvg_brightnessdown_key,209;cba_events_ace_sys_nvg_brightnessdown_shift,0;cba_events_ace_sys_nvg_brightnessdown_ctrl,0;cba_events_ace_sys_nvg_brightnessdown_alt,0;cba_events_ace_sys_overheating_unjam_key,19;cba_events_ace_sys_overheating_unjam_shift,1;cba_events_ace_sys_overheating_unjam_ctrl,0;cba_events_ace_sys_overheating_unjam_alt,0;cba_events_ace_sys_weaponrest_rest_weapon_key,57;cba_events_ace_sys_weaponrest_rest_weapon_shift,1;cba_events_ace_sys_weaponrest_rest_weapon_ctrl,0;cba_events_ace_sys_weaponrest_rest_weapon_alt,0;cba_events_ace_sys_interaction_interaction_menu_key,220;cba_events_ace_sys_interaction_interaction_menu_shift,0;cba_events_ace_sys_interaction_interaction_menu_ctrl,0;cba_events_ace_sys_interaction_interaction_menu_alt,0;cba_events_ace_sys_interaction_self_interaction_menu_key,221;cba_events_ace_sys_interaction_self_interaction_menu_shift,0;cba_events_ace_sys_interaction_self_interaction_menu_ctrl,0;cba_events_ace_sys_interaction_self_interaction_menu_alt,0;cba_events_ace_sys_wind_deflection_toggle_wind_info_key,37;cba_events_ace_sys_wind_deflection_toggle_wind_info_shift,1;cba_events_ace_sys_wind_deflection_toggle_wind_info_ctrl,0;cba_events_ace_sys_wind_deflection_toggle_wind_info_alt,0;cba_events_ace_sys_stamina_panic_button_key,69;cba_events_ace_sys_stamina_panic_button_shift,0;cba_events_ace_sys_stamina_panic_button_ctrl,0;cba_events_ace_sys_stamina_panic_button_alt,0;cba_events_ace_sys_rangefinder_toggle_power_key,19;cba_events_ace_sys_rangefinder_toggle_power_shift,0;cba_events_ace_sys_rangefinder_toggle_power_ctrl,0;cba_events_ace_sys_rangefinder_toggle_power_alt,0;cba_events_ace_sys_rangefinder_cycle_mils_key,19;cba_events_ace_sys_rangefinder_cycle_mils_shift,0;cba_events_ace_sys_rangefinder_cycle_mils_ctrl,0;cba_events_ace_sys_rangefinder_cycle_mils_alt,1;cba_events_ace_sys_rangefinder_preload_battery_key,19;cba_events_ace_sys_rangefinder_preload_battery_shift,1;cba_events_ace_sys_rangefinder_preload_battery_ctrl,1;cba_events_ace_sys_rangefinder_preload_battery_alt,1;cba_events_ace_sys_maptools_place_ruler_key,35;cba_events_ace_sys_maptools_place_ruler_shift,0;cba_events_ace_sys_maptools_place_ruler_ctrl,0;cba_events_ace_sys_maptools_place_ruler_alt,0;cba_events_ace_sys_maptools_align_ruler_key,36;cba_events_ace_sys_maptools_align_ruler_shift,0;cba_events_ace_sys_maptools_align_ruler_ctrl,0;cba_events_ace_sys_maptools_align_ruler_alt,0;cba_events_ace_sys_maptools_start_drawing_key,26;cba_events_ace_sys_maptools_start_drawing_shift,0;cba_events_ace_sys_maptools_start_drawing_ctrl,0;cba_events_ace_sys_maptools_start_drawing_alt,0;cba_events_ace_sys_maptools_end_straight_line_key,27;cba_events_ace_sys_maptools_end_straight_line_shift,0;cba_events_ace_sys_maptools_end_straight_line_ctrl,0;cba_events_ace_sys_maptools_end_straight_line_alt,0;cba_events_ace_sys_maptools_delete_line_key,43;cba_events_ace_sys_maptools_delete_line_shift,0;cba_events_ace_sys_maptools_delete_line_ctrl,0;cba_events_ace_sys_maptools_delete_line_alt,0;cba_events_ace_sys_air_fcs_lase_key,15;cba_events_ace_sys_air_fcs_lase_shift,0;cba_events_ace_sys_air_fcs_lase_ctrl,0;cba_events_ace_sys_air_fcs_lase_alt,0;cba_events_ace_sys_tankfcs_lase_key,15;cba_events_ace_sys_tankfcs_lase_shift,0;cba_events_ace_sys_tankfcs_lase_ctrl,0;cba_events_ace_sys_tankfcs_lase_alt,0;cba_events_ace_sys_tankfcs_battlesight_key,48;cba_events_ace_sys_tankfcs_battlesight_shift,0;cba_events_ace_sys_tankfcs_battlesight_ctrl,0;cba_events_ace_sys_tankfcs_battlesight_alt,0;cba_events_ace_sys_tankfcs_dump_key,37;cba_events_ace_sys_tankfcs_dump_shift,0;cba_events_ace_sys_tankfcs_dump_ctrl,0;cba_events_ace_sys_tankfcs_dump_alt,0;cba_events_ace_sys_missileguidance_lase_kh29_key,57;cba_events_ace_sys_missileguidance_lase_kh29_shift,0;cba_events_ace_sys_missileguidance_lase_kh29_ctrl,0;cba_events_ace_sys_missileguidance_lase_kh29_alt,0;cba_events_ace_sys_missileguidance_lase_gunship_key,38;cba_events_ace_sys_missileguidance_lase_gunship_shift,0;cba_events_ace_sys_missileguidance_lase_gunship_ctrl,0;cba_events_ace_sys_missileguidance_lase_gunship_alt,0;cba_events_ace_sys_dagr_toggle_dagr_key,199;cba_events_ace_sys_dagr_toggle_dagr_shift,0;cba_events_ace_sys_dagr_toggle_dagr_ctrl,0;cba_events_ace_sys_dagr_toggle_dagr_alt,0;cba_events_ace_sys_dagr_dagr_menu_key,199;cba_events_ace_sys_dagr_dagr_menu_shift,1;cba_events_ace_sys_dagr_dagr_menu_ctrl,0;cba_events_ace_sys_dagr_dagr_menu_alt,0;cba_events_ace_sys_roundcount_roundcount_key,40;cba_events_ace_sys_roundcount_roundcount_shift,0;cba_events_ace_sys_roundcount_roundcount_ctrl,0;cba_events_ace_sys_roundcount_roundcount_alt,0;cba_events_ace_sys_weaponselect_safe_key,41;cba_events_ace_sys_weaponselect_safe_shift,1;cba_events_ace_sys_weaponselect_safe_ctrl,0;cba_events_ace_sys_weaponselect_safe_alt,0;cba_events_ace_sys_weaponselect_rifle_key,2;cba_events_ace_sys_weaponselect_rifle_shift,1;cba_events_ace_sys_weaponselect_rifle_ctrl,0;cba_events_ace_sys_weaponselect_rifle_alt,0;cba_events_ace_sys_weaponselect_gl_key,3;cba_events_ace_sys_weaponselect_gl_shift,0;cba_events_ace_sys_weaponselect_gl_ctrl,0;cba_events_ace_sys_weaponselect_gl_alt,0;cba_events_ace_sys_weaponselect_throw_key,4;cba_events_ace_sys_weaponselect_throw_shift,0;cba_events_ace_sys_weaponselect_throw_ctrl,0;cba_events_ace_sys_weaponselect_throw_alt,0;cba_events_ace_sys_weaponselect_put_key,5;cba_events_ace_sys_weaponselect_put_shift,0;cba_events_ace_sys_weaponselect_put_ctrl,0;cba_events_ace_sys_weaponselect_put_alt,0;cba_events_ace_sys_weaponselect_firemodes_key,33;cba_events_ace_sys_weaponselect_firemodes_shift,0;cba_events_ace_sys_weaponselect_firemodes_ctrl,0;cba_events_ace_sys_weaponselect_firemodes_alt,0; Is this ticketed already? Any pointers? I thought it was "firemodes" bugged but that is set to =0 even set to 1 its the same. ACE 160.423 ... CBA: 0.7.0.134 nothing else loaded (no other mods 1.54 vanilla, just -mod=BAF;@CBA;@ACE;@ACEX;@ACE_PLA) used Kellys heroes YAS updater yesterday to update, checked and nothing new since. Edited November 7, 2010 by mrcash2009 Share this post Link to post Share on other sites
hottehotte 2 Posted November 7, 2010 Didn't work at first, but after I did a control-reset it worked. Guess I had another function mapped to that key before. Thanks! Share this post Link to post Share on other sites
sickboy 13 Posted November 7, 2010 NoEntry Config.bin\CfgSkeletons - FIXED! Thanks to Extel.sk community for testing and supplying repro! http://dev-heaven.net/issues/14759#note-79 (Included is fixed and signed pbo) ACE 1.6 RC3 Hotfix 1 is scheduled for Monday, probably shortly after followed by sign-off for 1.6 Stable! Re ACE Settings issues; Please wait till the hotfix, they are known issues; http://dev-heaven.net/projects/ace-mod2/issues In any case, can't stress enough; -> http://ace.dev-heaven.net/wagn/Bug_Reporting (It really works! See CfgSkeletons issue ;-) Share this post Link to post Share on other sites
manzilla 1 Posted November 8, 2010 (edited) In any case, can't stress enough; -> http://ace.dev-heaven.net/wagn/Bug_Reporting Yes please! It makes things so much easier? Ray243, Did you try just A2CO, ACE2 stuff and CBA yet? Please tell me you have. Many of the AddOns/Mods you listed where released well before the most recent ACE2 releases. You need to stop using all that stuff in order for us to help make sure ACE2 is working as it should for you. Edited November 8, 2010 by Manzilla Share this post Link to post Share on other sites
maturin 12 Posted November 8, 2010 I was on the receiving end of an RPG-7 today and noticed something interesting. There are actually two warheads launched! Sometimes I catch a glimpse of an incredibly fast-moving red tracer round that streaks towards me with a very flat trajectory. Then the main rocket follows somewhat more slowly. Is this some sort of scripted bullet that handles the ACE rocket ballistics system? It would be invisible if you didn't make it a tracer. Also, I noticed an odd bug in the armor system. I found it playing 1.3 stable, but it is such a sneaky problem it may still be alive in 1.6. I was sitting in a vehicle that was hit by a rocket. When vehicles are damaged, the crew sometimes turn out. I watched my driver stick his head out of the hatch, then I suddenly died. Having the crew turned out can make all occupants vulnerable to bullets. This has happened with a BTR and a T-72. Share this post Link to post Share on other sites
ArmAriffic 10 Posted November 8, 2010 @maturin i noticed that too Share this post Link to post Share on other sites
ray243 11 Posted November 8, 2010 Yes please! It makes things so much easier?Ray243, Did you try just A2CO, ACE2 stuff and CBA yet? Please tell me you have. Many of the AddOns/Mods you listed where released well before the most recent ACE2 releases. You need to stop using all that stuff in order for us to help make sure ACE2 is working as it should for you. I did. It works with all the ACE stuff and mods I downloaded from six updater, but how can I put my other addons/maps into the sixupdater and play it? Share this post Link to post Share on other sites