Jump to content
Sign in to follow this  
xeno426

Vilas Weapons Pack update

Recommended Posts

This mod is no longer supported. All the changes it added have now been included in Vilas' mods, found in this thread. Specifically, the updated AKS weapons pack can be found here, with the config file here. The Western Weapons Pack can be downloaded here.

th_armory.jpgth_sks.jpgth_twoguns.jpg

th_rpg22unloaded.jpgth_gp30.jpg

The purpose of this mod is to update Vilas' West Weapons Pack (http://www.armaholic.com/page.php?id=10353) and Russian Weapons Pack (http://www.armaholic.com/page.php?id=9218) to Operation Arrowhead standard.

Among the things updated are the inclusion of OA's new zeroing system for weapons that should have them (to the best of my knowledge), new icons for all weapons that Vilas didn't already provide icons for, a few new sounds for several weapons (APS, APB, M60, M60E3, RPG-22, RPG-26, SKS, G3, AS Val, FN MAG), improved and cleaned up the text from the mod and made it easy to add additional language support, and finally the disposable launchers (RPG-22, RPG-26, RPO-A) make use of Inko's Disposable Launchers system.

The names of a few vanilla BIS weapons were changed to help to both distinguish them from their Vilas counterparts and to give them more accurate names. The BIS RPK is now RPK-74, BIS FN FAL is now FN FAL 50.63,

A small bug with the Galil ARM was fixed that caused it to fire extemely slow (at about 65 rounds per minute). It now has the correct fire rate.

The following magazines have been added or changed:

  • A 75-round 7.62x39mm drum magazine for the RPK added
  • A 50-round 5.56x45mm box magazine for the Galil ARM added
  • FFV502 HEDP round added to Carl Gustav
  • The PYa magazine contains 7N21 rounds, which have a much higher peak pressure (and thus muzzle velocity) than the NATO standard 9x19mm rounds. More info can be found here under "SP-10"
  • The BHP magazine has been reduced in size to 12 rounds, as most military accounts have stated they only loaded that many rounds to reduce feed problems and spring issues

This mod requires the following mods:

Vilas' West Weapons Pack: http://www.armaholic.com/page.php?id=10353

Vilas' Russian Weapons Pack: http://www.armaholic.com/page.php?id=9218

INKO Disposables: http://www.armaholic.com/page.php?id=6973

New armory library entries are from either Wikipedia or world.guns.ru, so special thanks to them.

Known issues:

  • Due to my limited monolingustic capabilities, the mod is only available in English. If anyone is interested in providing a translation, I have provided the strings table file (can be opened in Notepad). I will gladly add any translation to future versions of the mod with due credit.
  • Several of Vilas' weapons are not shown in the Armory; this is intentional. They are still in the mod, but do not show up in the armory to help reduce the amount of duplicate weapons that show up. Examples include the AKM, AKS-74, and PKM.
  • When the RPG-22 and RPG-26 tubes are dropped (as part of INKO Disposable), the ground model is the RPG-18. This is because, for whatever reason, the actual RPG-22 and RPG-26 models don't actually fall to the ground when dropped but instead float away from the user at a perpendicular angle to the ground. This is outside my ability to fix, as the model itself would need tweeking.

Note: I make no claim on the icons or text entries in this mod. If Vilas, or anyone else, wants to use the icons or string entries in their own mod, please do so, just give credit. In fact, I very much welcome Vilas to use anything he wants from this mod in his next release.

MediaFire mirror:

http://www.mediafire.com/?2beqa8amfq0143u

Edited by Xeno426
fixed grammar

Share this post


Link to post
Share on other sites

Two more images I couldn't fit into the original post.

th_9a91.jpgth_library.jpg

Edited by Xeno426

Share this post


Link to post
Share on other sites

Nice one Xeno, but some bugs are present;

-FAL Para doesn't use VIL_FAL magazines

-G36Es sight doesn't show scope, only back of the weapon

-old sound plays for G3

For first instance, hope there won't be more

Anyway thank you for this one!

Edit: Suggest to inherit some weapon classes from other bases that are available in OA, like FAL and FAL Para might be inherited from vanilla FAL

Edit2: when placing an ammo box containing a FAL, a message pops: "Error: creating weapon VIL_fal with scope = private"

Edited by Banderas

Share this post


Link to post
Share on other sites

Another great release from Xenomorph, good job buddy!

You should contact vilas and show him your fixes.

Share this post


Link to post
Share on other sites
will these weapons work also for the Project 85 ???

No, this is only for Vilas' Russian Weapons pack and Western Weapons pack, not Project 85.

Nice one Xeno, but some bugs are present;

-FAL Para doesn't use VIL_FAL magazines

-G36Es sight doesn't show scope, only back of the weapon

-old sound plays for G3

For first instance, hope there won't be more

Anyway thank you for this one!

Edit: Suggest to inherit some weapon classes from other bases that are available in OA, like FAL and FAL Para might be inherited from vanilla FAL

Edit2: when placing an ammo box containing a FAL, a message pops: "Error: creating weapon VIL_fal with scope = private"

1) That's by design. No point in having two magazines that are the exact same thing.

2) I'll fix that in the next version.

3) Sorry about that, it was the SG/1 that had a new sound.

4) That's because the weapon was set to private. I fixed it up so that it'll be public in the next release.

Another great release from Xenomorph, good job buddy!

You should contact vilas and show him your fixes.

I registered for his forums and am still waiting for the mods to approve me.

Edited by Xeno426

Share this post


Link to post
Share on other sites
You posted thumbnails?

What do you mean? Pictures for the mod? They're in the first and second post.

Share this post


Link to post
Share on other sites
1) That's by design. No point in having two magazines that are the exact same thing.

I'm sorry, I didn't mean the vanilla FAL Para, but the VIL_FAL_Para (?) class, but the fixed stock version (VIL_FAL) still uses the VIL magazine class

Share this post


Link to post
Share on other sites
You probably should have sent him a PM making sure it was ok for you to update his addons...

he should have done this did he ????

Share this post


Link to post
Share on other sites
he should have done this did he ????

Chill out guys, he's attempting to contact vilas. It's not like claimed the vilas pack for himself.

Share this post


Link to post
Share on other sites

Vilas has stated many times publicly he is open to any addon contained in a separate file that modifies his work. As long Xeno's addon doesn't actually contain any of his work (which I don't believe it does) I think this is OK.

Share this post


Link to post
Share on other sites

I just had a correspondence with Vilas, and he had no objections to my mod.

I should have a new version ready in the next couple of days.

Share this post


Link to post
Share on other sites
New update is up. See first post.

I might be missing something, but I don't see a changelog for the new version

Share this post


Link to post
Share on other sites

I tried this with vilas weapon holders too but some of the holders don't hold the weapons properly and there arms seem to be missing.

Share this post


Link to post
Share on other sites
I might be missing something, but I don't see a changelog for the new version

From the file "changelog.txt" found within the download:

1.1

Added changes to Vilas' ammo boxes

Edited Carl Gustav; now has two different rounds

Improved strings table

Fixed compatibility with ANZIN's weapons mod

Fixed issues with some weapons being set to private

Fixed texture issue with Galil ARM

1.0

Initial release

I tried this with vilas weapon holders too but some of the holders don't hold the weapons properly and there arms seem to be missing.

I haven't done anything regarding the weapon holders mod, as I didn't think I had to. All I did was update weapons with things like complete text entries, icons, and implemented new OA content like zeroing. If anything is screwing up animations, I don't see how my mod could be doing it.

Share this post


Link to post
Share on other sites

Ever since i updated your weapon pack NLAWs don't work right. I think it's INKO disposable that you require for your addons.

But NLAWS only fire once and say "used" so it makes the BAF Asst AT specialist useless. He has two NLAW rockets. And even if I add two or three rockets to my own weapon inventory, they do not show up in game in the "gear" option. it only shows the NLAW and no rockets. when you use it in game the top of the screen says 0 rounds then once in hand it shows 1 in red meaning you need to reload it and after firing it says "used" and throws to the ground.

Share this post


Link to post
Share on other sites
Ever since i updated your weapon pack NLAWs don't work right. I think it's INKO disposable that you require for your addons.

But NLAWS only fire once and say "used" so it makes the BAF Asst AT specialist useless. He has two NLAW rockets. And even if I add two or three rockets to my own weapon inventory, they do not show up in game in the "gear" option. it only shows the NLAW and no rockets. when you use it in game the top of the screen says 0 rounds then once in hand it shows 1 in red meaning you need to reload it and after firing it says "used" and throws to the ground.

Correct. That is exactly how the INKO disposable works, and not a bug at all. The weapon, being a disposable launcher, can only be used once in real life, much like the AT4. "Reloads" simply don't exist for the NLAW, as you pretty much throw it away after use.

http://www.saabgroup.com/Global/Documents%20and%20Images/Land/Weapon%20Systems/NLAW/NLAW%204_sidig_org_0811a.pdf

http://www.army-technology.com/projects/mbt_law/

Any issues with the way the NLAW works should probably be taken up in the INKO thread.

http://forums.bistudio.com/showthread.php?t=84701

Share this post


Link to post
Share on other sites

Again, then that's something you should take up Inkompetent. I just used his mod so that the RPG-22, RPG-26 and RPO-A were disposable.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×