froggyluv 2136 Posted September 12, 2010 I've been trying to put my finger on why it's not that satisfying to score a hit -no stun animation when an enemy is shot. Meaning, if you shoot an enemy with a non lethal shot, there is no reaction other than the blood cloud. Would be nice to see even just a twitch and a delay of action depending on the wound. Would be useful for falling as well replacing death from a 6 foot drop :D Don't think it'd be that hard to implement. Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 12, 2010 I agree, it would be nice and realistic. Share this post Link to post Share on other sites
arthur666 10 Posted September 13, 2010 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 Share this post Link to post Share on other sites
twisted 128 Posted September 13, 2010 funny thing. I was just thinking th a similar thing. had a secen atatcking opfor but even a direct hit in the chest didn't really distract them much unless it killed them outright. very good suggection Share this post Link to post Share on other sites
nodunit 397 Posted September 13, 2010 Well there is only one way to get a fully realistic reaction to such a thing..any volunteers? Share this post Link to post Share on other sites
mr burns 132 Posted September 13, 2010 Well there is only one way to get a fully realistic reaction to such a thing..any volunteers? simHQ has the answer :D eAKbplNGhDo Share this post Link to post Share on other sites
giorgygr 61 Posted September 13, 2010 +1 Maybe someone must create a ticket in Dev-heaven? Share this post Link to post Share on other sites
2nd ranger 282 Posted September 13, 2010 There is actually a 'hit' animation but it only plays under certain circumstances. I placed an invincible guy in the editor and shot him a few times. It's the same animation that the player gets when a grenade goes off close by and you kind of jerk your torso back. But yeah it would be great to have a few varied animations that play every time you shoot someone. Ghost Recon is a good example of this, that game had great animations for the enemy. It would also be nice if a guy didn't have to finish an animation before he decides to die. Share this post Link to post Share on other sites
BlackLord 0 Posted September 13, 2010 Oh this needs to be implemented, it would make the game much more realistic and immersive! Share this post Link to post Share on other sites
ryguy 10 Posted September 13, 2010 Another idea... when you fall in game it's just a static animation of you standing there. You should be flailing your arms or something. Share this post Link to post Share on other sites
rübe 127 Posted September 13, 2010 You should be flailing your arms or something. ... or occasionally drop the main weapon on a sever hit and some additional code to make that unit grab his gun again - if he's still alive. :D Share this post Link to post Share on other sites
arthur666 10 Posted September 14, 2010 ... or occasionally drop the main weapon on a sever hit and some additional code to make that unit grab his gun again - if he's still alive. :D In the same vein, noticed that held weapons can be shot, sometimes preventing its user from taking a bullet (ever see those sparks when this happens?). I think having them shot out of hands would be reasonable if it happenend very occasionally. ...In a perfect Arma2 fantasy world, the weapons would have destructable optics, so you might need to yank that nice ACOG off after it takes a beating and use your back-up iron sights once in a while. Don't ever expect to see this implement4ed, but I can dream, right? :rolleyes: Share this post Link to post Share on other sites
rübe 127 Posted September 14, 2010 ...In a perfect Arma2 fantasy world, the weapons would have destructable optics, so you might need to yank that nice ACOG off after it takes a beating and use your back-up iron sights once in a while. Don't ever expect to see this implement4ed, but I can dream, right? :rolleyes: This is a nice idea and this should be possible without to much hassle. If the ACOG would be defined as proxy, you could either remove it completely on damage or even replace it with a broken/non-functional one. It's a detail, but for sure it would be a nice thing. Though this screams for modifyable weapons and as such we're probably out of luck to get this any time soon... :( Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 16, 2010 I agree this would be a great feature. On a similar note, it would be cool to get the screen flash from VBS2 when you're being shot at :pistols: Share this post Link to post Share on other sites
SteveJA 12 Posted September 17, 2010 Il like the BIS First aid mod to be used by default, i think it works well since you can shoot as well, but you are highly impaired and it looks pretty good. The only problem is that it laggs like mad lol having large skirmished with all units synced will give you a massive FPS hit, im talking around 60 AI.(once combat has started) giving you 2SPF Share this post Link to post Share on other sites