[frl]myke 14 Posted December 1, 2010 CBA version is 0.7.0.136, on server aswell on clients. Sorry, forgot to mention. Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 (edited) Please upgrade, current version, compatible with 1.56 is 0.7.1.139dev, released as final 0.7.1 soon once it's confirmed all is well with 1.56. Overview of changes available at; http://updater.dev-heaven.net/mods/changelog/973db6b6-a754-11de-b50f-0021855d3b6d If you still have issues, please create a ticket incl. your RPT file at http://dev-heaven.net/projects/cca/issues Edited December 1, 2010 by Sickboy Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 Hmmm...only download i could find is 0.7.0 Do you have a link? Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 CBA 0.7 signed hotfix released, re 1.56 changes.Available on Six Updater, as well as packed it up for those who need it (Hope to create an official 0.7.1 release soon!). http://www.multiupload.com/3N5APG1G4O On the previous page ^ Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 On the previous page ^ Meh, seems i need new glasses ^^ Share this post Link to post Share on other sites
killswitch 19 Posted December 1, 2010 Sorry about that guys - I've added a link to the hotfixed 0.7.0 to the first post. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 Problems seems solved, at least on self-hosted but i don't see a reason why it should be different on dedicated. Thanks Sickboy. Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 Myke;1801436']Problems seems solved' date=' at least on self-hosted but i don't see a reason why it should be different on dedicated.Thanks Sickboy.[/quote']Glad to hear and NP. Trying to make the official 0.7.1 release this Friday. Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 Still CBA's loading screen is clashing with others, like MP Armory etc. Since the need for the loading screen is much smaller since PostInit was switched to run with Xeno's Killed EH method, I am considering disabling CBA's usage of the screen. This will cripple the Credits system used by CBA, ACE, ACRE and other 3rd party addons, however I will try to find a replacement for it. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 Argh...i'm going mad. First of all, i'm sorry to bother again (would have sent a PM, Sickboy but...you know ;) ) and i have to apologize: the problems with the armors MP mission weren't caused by CBA. Sickboy, you're allowed to kick my a$$ twice for my stupidity. After moving countless addon forth and back, i think (aye, sure, i think) i have narrowed it down to CAA1. But i would be happy if anyone could verify this. Share this post Link to post Share on other sites
sickboy 13 Posted December 1, 2010 (edited) NP Myke. I did confirm the MP Armory initialization is affected because CBA's loadingscreen etc, this is a valid issue and solved for Friday release. Yet perhaps the severity of the effect, as well as some other effects could certainly be caused by other mods, incl CAA1. Do you use the Hotfix for CAA1 in any case? Link should be available @ http://ace.dev-heaven.net/wagn/CAA1 As to reaching me personally; I'm available on the dev-heaven Wave; http://dev-heaven.net/news/459 Edited December 1, 2010 by Sickboy Share this post Link to post Share on other sites
[frl]myke 14 Posted December 1, 2010 (edited) Aye, the hotfix seems to solve the problem, at least on self hosted. Will report back for dedi asap. Thanks again and still sorry for the convenience. :EDITH: also on dedi server the mission works. Object loading is still a little slow but i blame it on our hardware which isn't that powerful (ever played Domination with 2-3 FPS on the server? ;) ). Edited December 1, 2010 by [FRL]Myke Share this post Link to post Share on other sites
[frl]myke 14 Posted December 3, 2010 As to reaching me personally; I'm available on the dev-heaven Wave; http://dev-heaven.net/news/459 Holy sh**, couldn't you find something more complicated? Seems i'm not 1337 enough for this. Ever heard of MSN or ICQ? Or just enabling PM's in this forum? :p;):D Share this post Link to post Share on other sites
sickboy 13 Posted December 3, 2010 10 years ago perhaps yes :) Register at http://wave.google.com Go to https://wave.google.com/wave/waveref/googlewave.com/w+8Ptk968WI and leave a message. I will find you :) Share this post Link to post Share on other sites
sickboy 13 Posted December 3, 2010 (edited) Latest CBA dev up on Six Updater, and also packed it up; --- official release below; http://forums.bistudio.com/showpost.php?p=1804570&postcount=168 Edited December 4, 2010 by Sickboy Share this post Link to post Share on other sites
Guest Posted December 3, 2010 (edited) Updated CBA version frontpaged on the Armaholic homepage. Community Base addons v0.7.1 Mirror updated with the 0.7.1 official release, thanks for informing us :) Edited December 4, 2010 by Guest Share this post Link to post Share on other sites
sickboy 13 Posted December 4, 2010 (edited) FoxHound please remove the release. Thanks for good intentions but this was not supposed to happen (especially not without clear mention of it being a dev-release). I will create an official 0.7.1 release now. I can understand re PM/Wave/IM-whatever, but the thread should be fine :D ---------- Post added at 16:15 ---------- Previous post was at 15:27 ---------- CBA v0.7.1 Official release This release is, like the v0.7.0 release, intended for users of all three variations of ArmA 2. Key Changes XEH Support for addons which do not support XEH (Custom class EventHandlers etc). Removed LoadingScreen, PostInit replaced with Xeno's killed-eh method Addresses issues with MP Armory, and other missions using a loading screen Credits are now randomly displayed in Main and Pause menu instead. [*]Fixed nil-overriden check warning [*]Fixed BIS_fnc init error introduced with v1.56 patch [*]Some XEH events not working depending on exclude settings [*]Improved XEH Fired Eventhandler, New FiredBIS variant for 100% native fired eventhandlers. (Details) [*]Various XEH improvements and optimizations [*]Internal fixes and improvements Full documentation is available at DevHeaven. Issue Changelog is available at DevHeaven Download The addons, manual, functions reference and complete sources are included in the release. DevHeavenThis release equals that of the CBA dev version included in ACE 1.6 Update 3, Hotfix 1. ---------- Post added at 16:43 ---------- Previous post was at 16:15 ---------- Thanks Foxhound, and again, thanks for the good intentions :) Edited December 4, 2010 by Sickboy Share this post Link to post Share on other sites
puzzola 10 Posted December 5, 2010 Hi, I searched the thread and the Devheaven documentation with no result. What are cba_diagnostic_enable_perf_loop.pbo and cba_diagnostic_enable_logging.pbo? Should I let them in the @CBA folder? Should I move them in the Addons folder? What are they for? Thanks Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted December 6, 2010 (edited) [issue isolated to another addon.] Edited December 6, 2010 by Uziyahu--IDF Uncovered cause of errors. Share this post Link to post Share on other sites
Altimeter 10 Posted December 6, 2010 Is the message in the upper right corner really necessary? Share this post Link to post Share on other sites
kylania 568 Posted December 6, 2010 (edited) Is the message in the upper right corner really necessary? Ignore me, hadn't noticed that changed. Only appears when you're on a menu screen though, and is quite pretty :) Edited December 6, 2010 by kylania Share this post Link to post Share on other sites
bhaz 0 Posted December 6, 2010 Just to clarify, are we free to use script_macros_common.hpp in our own functions? And if so, what would the include line be for that? Share this post Link to post Share on other sites
sickboy 13 Posted December 6, 2010 Is the message in the upper right corner really necessary? Sure is, we dropped the loading screen for technical reasons, so the credits (can be used by any 3rd party), need to appear somewhere. http://dev-heaven.net/projects/cca/wiki/Author_and_Credits_system http://dev-heaven.net/news/490 Just to clarify, are we free to use script_macros_common.hpp in our own functions? And if so, what would the include line be for that?Absolutely See CBA, and ACE for examples. http://dev-heaven.net/projects/ace-mod2/repository/revisions/develop/entry/Addons/main/script_mod.hpp http://dev-heaven.net/projects/ace-mod2/repository/revisions/develop/entry/Addons/main/script_macros.hpp http://dev-heaven.net/projects/ace-mod2/repository/revisions/develop/entry/Addons/sys_blood/script_component.hpp http://dev-heaven.net/projects/ace-mod2/repository/revisions/develop/entry/Addons/sys_blood/XEH_preClientInit.sqf Share this post Link to post Share on other sites
bhaz 0 Posted December 6, 2010 Sorry I didn't explain that one too well - I meant in mission development, not inside an addon. Just to use some of the time-savers inside functions. (PARAMS3, PUSH etc.) I seem to have got it working with the following line, I was just wondering if doing things this way will mess with anything important. #include "\x\cba\addons\main\script_macros_common.hpp" Share this post Link to post Share on other sites