TheScar 0 Posted July 29, 2010 Only pilots for gunner seats in any air vehicles, inf has to get in the back and hop out in the mission area. after that while chopper is leaving there should be still 2 man at the guns. So NO! so then remove the ability for regular infantry to board the BH doorgunner seat too following your logic,which is fine - no arguing on that but its a bit "weird" doorgunner is fine while crewchief aint oh well,guess i m only nitpicking :D Share this post Link to post Share on other sites
VariousArtist 19 Posted July 30, 2010 Bon, I would love to hire a medic as pilot-class so we can do emergency evacs with helicopters! Share this post Link to post Share on other sites
kremator 1065 Posted July 30, 2010 The game needs to have have role distinctions and needs to stay the way it is. Restricting the door gunner is the only other addition. Share this post Link to post Share on other sites
jakerod 254 Posted July 30, 2010 Bon, I would love to hire a medic as pilot-class so we can do emergency evacs with helicopters! I think this would be a good idea. Just give the option of recruiting pilots and medics only. Also, adding in a medical humvee or medical UH-60 wouldn't be a bad idea. The humvee might already be in, i have never walked the full length of the humvee column (two times I have played so far we had pilots so I stuck to using the blackhawks). Great mission by the way. I'm not a big fan of domination or evolution (still play sometimes). I find this a very good middle ground between dom/evo and more "story-based" coop missions. Share this post Link to post Share on other sites
kdjac 19 Posted July 30, 2010 is there an updated version? Share this post Link to post Share on other sites
Pain0815 10 Posted July 30, 2010 (edited) I suggest playing it at: [parameters] veteran 5 missions to win/loose 8 lifes per mission 12 ai recruitable short day lenght no rallypoints 50 ieds enemy random camps on enemy patrols and reinforcements on civillians enables But for that you need real teamwork to get through the mission. Voice communication is needed to. Btw i love playing with acre. Cool addon! Edited July 30, 2010 by Pain0815 Share this post Link to post Share on other sites
jakerod 254 Posted July 31, 2010 We just had a good play through tonight. We failed the first four but then got the next 4 done. Then we had too many deaths on the final mission and failed the operation. Most of the deaths in the final were due to helicopter related things. Pilot got sniped from our apache, i bailed and landed on a patrol. I flew back in a bunch of people and then we took fire but they bailed out too low. Apache pilot picked me up after and I got sniped from the cockpit. Then I think someone else got hit and the mission failed. Really fun level. Is there an A-10 in it anywhere? I don't want one i'm just wondering because I saw someone using one but kind of thought he was cheating due to the huge number of rockets he was firing and the fact I hadn't seen one in there before. Then I couldn't find one at Rasman or the FOB. Share this post Link to post Share on other sites
Bon 12 Posted July 31, 2010 @Zothen: Next version will have a medic tent and some ambulance humvees at base, as well as a MEV Blackhawk for your emergeny evacs - no medics for pilots though. @Jakerod: Snipers can make use of laser designators to mark a target, then call in an AI controlled A10 bomber dropping a GBU on the target. That's what you might have seen. However, the A10 is supposed to drop the bomb, maybe fire a few rockets during approach, but then to leave the battlefield immediately. When the A10 you saw kept flying around shooting on enemies, it might have been a bug (will give it a check, however, telling AI NOT to do something is very hard in ArmA2), or there was in fact a cheater on the server. @kdjac: version 1.0 is finished, though not tested and not released yet. Will spend the upcoming week for testing, so expect the final to be released end of next week. Share this post Link to post Share on other sites
jakerod 254 Posted July 31, 2010 @Jakerod: Snipers can make use of laser designators to mark a target, then call in an AI controlled A10 bomber dropping a GBU on the target. That's what you might have seen.However, the A10 is supposed to drop the bomb, maybe fire a few rockets during approach, but then to leave the battlefield immediately. When the A10 you saw kept flying around shooting on enemies, it might have been a bug (will give it a check, however, telling AI NOT to do something is very hard in ArmA2), or there was in fact a cheater on the server. This guy was a pilot the last time I had checked in the mission. He had flown a blackhawk a few minutes before. I also thought I remember seeing "A-10: guy's name" at one point too when my cursor was over it. I'm going with he was cheating, which given his attitude during the game doesn't surprise me. I would say 99% chance it is not a bug then. Share this post Link to post Share on other sites
kdjac 19 Posted August 1, 2010 @kdjac: version 1.0 is finished, though not tested and not released yet. Will spend the upcoming week for testing, so expect the final to be released end of next week. Cool If you need a server you can use ours http://www.hlsw.org/gameserver/217.78.4.73:2302/ARMA2 Share this post Link to post Share on other sites
Pain0815 10 Posted August 1, 2010 Takistan Force is a mission for the takistan force and runs normally on the takistan force server, hehe. So server is avaiable i think Share this post Link to post Share on other sites
BigSlongsDaddy 10 Posted August 3, 2010 got a small problem , when someone dies it counts it as two deaths rather then one ,this is abit of a problem because that means that we double our chances each time in getting a mission failed, is it a possible problem with the mission or is that server side ? Other then that its a great mission , works really well,just got one question was you going to put some jets in like a-10s or something like that ? Share this post Link to post Share on other sites
VariousArtist 19 Posted August 3, 2010 Regarding the deathcount, check out the 1.0beta on the Tfor-server and test it again. Never encountered that bug. Also bon said he wont add anything else to the current 1.0beta - just bugfixing. So you wont see anything heavier than the Apache, which is good. The Linbackers edition will remove the 2nd Apache again, cos it clearly showed that they can easily solo the missions, which is not very entertaining. Share this post Link to post Share on other sites
Bon 12 Posted August 3, 2010 (edited) got a small problem , when someone dies it counts it as two deaths rather then one ,this is abit of a problem because that means that we double our chances each time in getting a mission failed, is it a possible problem with the mission or is that server side ? This indeed is a serious bug within the injury system which I can confirm exists in the 0.9 beta but is fixed in the upcoming 1.0 final. Other then that its a great mission , works really well,just got one question was you going to put some jets in like a-10s or something like that ? You are of course free to edit this mission to your desires, adding jets and stuff to it, but in my opinion, and as Zothen stated already, this one Apache is more than enough - you just need one skilled pilot flying this gunship to rock more than half of all missions on solo. Edited August 3, 2010 by Bon Share this post Link to post Share on other sites
VariousArtist 19 Posted August 5, 2010 Hey Bon! Would like to suggest a few ideas for mission balancing. We had a supply mission yesterday with a nice bunch of players (2 tanks, 1 stryker, apache, CH with rep truck, 3 humvees). While its still one of the best missions it was rather a cake-walk! I think when you come in with so much stuff the spawned enemies should beef up. Maybe some heavier stuff and some enemies on the surrounding hills? (flanking maneuvers) And a speedy patrol that closes in from behind? Would be awesome! The destroy convoy mission could need more biting AA, cos its technically "the" apache solo mission. Not sure what would be a good change, but the AA needs to better lock up the air vehicles. Even if its just with a trick (trigger range). Destroyfirebase could need better defense, too. Some static AA, AT and MGs instead of the arties. (Whats their job anyway?) An artyfirebase could be used for another variation for the Investigate mission where the surprise is a bombardement with arty with wide scatter, so the players have to survive, search and take out the arty base. just my 2 cents. Love that mission! sers Share this post Link to post Share on other sites
Bon 12 Posted August 7, 2010 changelog: FIXED: indestructible cache at "destroy cache" mission FIXED: IEDs not defusable FIXED: convoy in "stop convoy" mission does not get waypoints at all FIXED: rallypoint markers disappear for no reason sometimes FIXED: Injury System lets you die two times at once sometimes CHANGED: improved enemy presence in "escort the truck" mission CHANGED: missions now take place at locations closer to each other CHANGED: removed the two closest locations to the base CHANGED: moved all assets a bit closer to the respawn position CHANGED: increased overall amount of enemies. ADDED: now two versions: TFOR S (southern airfield) and TFOR N (northern airfield) ADDED: automatic removal of rallypoints after a mission ADDED: mission "relieve ambushed friendly forces" ADDED: FOPs/FARPs as additional respawn and resupply points ADDED: CH-47 Helicopter can lift cars ADDED: notifications of how many lives remain for the team ADDED: medic tent, HMMWV ambulances, MEV MH60 ADDED: ammo truck can load and unload ammoboxes at vehicle Service Points Updated link in first post. Hf. Share this post Link to post Share on other sites
TheScar 0 Posted August 7, 2010 this will be great! :D Share this post Link to post Share on other sites
SnR 1 Posted August 8, 2010 A Domination destroyer maybe ;) Share this post Link to post Share on other sites
Lonestar 11 Posted August 8, 2010 I'd say the successor of Domination. Considering Xeno announced he stopped development of DomiOA!. Congratulations on your work Bon, I expected nothing less from the creator of the epic Hunt Waldo mission :) Share this post Link to post Share on other sites
Pain0815 10 Posted August 8, 2010 (edited) I think it isnt any successor of domi, because it aims to a other group of players. The diffrent parts of the army need to work together to solve the missions here and domination is more a easy accessible mission with lots of little helpers to get fast into battle if you want that. (teleport, mobile spawns, halo...) I think for much arcade (fast action) players this mission will be booring maybe, but for teamwork + communication this mission fits better. Nothing is more fun than escorting a support convoy across the whole map, when you see the vehicle at the point hit an IED. And short after this when you safe the wounded ppl you get ambushed from all sides, and you need get your convoy rolling again before you get overrunned. (happend today with 19/20 ppl on the linebackers server/ epic round!) Edited August 8, 2010 by Pain0815 Share this post Link to post Share on other sites
shinden1 0 Posted August 9, 2010 Excellent mission. Easy to modify, after only an hour I have a chenarus version going and working on OPFOR and USMC. With some easy changes pretty appealing to a single player as well. Share this post Link to post Share on other sites
TheScar 0 Posted August 9, 2010 the mission runs pretty well on my dedicated,even better than the version before already did,the option to play from N to S is a nice aspect too to make the game more appealing On a side note ... lemme tell you a quick story: I playtested the mission and returned in my Landrover back to base along the strip as i discovered a wreck on the runway. I was like "wtf,did he moved a wreck from the near scrapyard by accident and placed it mid runway?" So i was going to investigate it and as i parked and walked towards it .... BOOOOOOOOooooooooOOOOOM! Let me tell you,you r a b****** Bon! :D Share this post Link to post Share on other sites
Pauldarrington 9 Posted August 9, 2010 Bon there seems to be an issue with the AI unable to board choppers when human pilots are in the pilot seat, this does not happen all the time but just at random times, there is a work around that too get the human pilot to get out the chopper and then get the ai to board the chopper then they the ai get in fine. Share this post Link to post Share on other sites
Pain0815 10 Posted August 9, 2010 Arma bug no mission bug Share this post Link to post Share on other sites