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32 ExcellentAbout dimon
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Staff Sergeant
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[url=https://wargm.ru/server/64822][img]https://wargm.ru/primg468/64822.png[/img][/url]
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dima0745
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https://www.youtube.com/channel/UCuFy1_BBZ3qh34JI3o28RFQ
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https://steamcommunity.com/profiles/76561198015323647/
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Я - русский
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Update 1.19 https://github.com/winseros/pboman3?tab=readme-ov-file
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Forced AI Movement via scripted Waypoints
dimon replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_bridges = ((nearestObjects [_vehicle, [], 20]) select {str _x find "bridge" > -1}); if (count _bridges > 0 || (surfaceIsWater (getpos _vehicle))) then { private _vel = velocityModelSpace _vehicle; private _vel1 = _vel select 1; _vel set [1, 4 + _vel1]; _vehicle setVelocityModelSpace _vel; }; -
mgi scripts ADAPT SILENCERS TO COMBAT/STEALTH SITUATION
dimon replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much ! I've changed the code a bit to use any mods. _silencers = (items _unit select { ["_snds",_x] call bis_fnc_instring || (getnumber( (configfile >> "CfgWeapons") >> _x >> 'ItemInfo' >> 'type') == 101 && {(getnumber ((configfile >> "CfgWeapons") >> _x>> 'ItemInfo' >> 'AmmoCoef'>> 'audibleFire')) > 0}) } ) + (weapons _unit apply {_unit weaponAccessories _x param [0, ""]} select {_x != ""}) + (_unit getVariable "MGI_silencer"); -
dimon started following Sgt. Dennenboom
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player inventory weight script
dimon replied to Casio91Fin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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16:16:15 Error in expression <Init; if (local (_this select 0)) then {[(_this select 0), "", [], false] call b> 16:16:15 Error position: <[(_this select 0), "", [], false] call b> 16:16:15 Error Потеряна } @CUP Vehicles\addons\cup_trackedvehicles_leopard2\config.bin class EventHandlers: EventHandlers { init=" [_this select 0] call CUP_fnc_initNumbers; _this call CUP_fnc_tankAmmoStoreInit; if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; "; Fired="[_this, ""recoil_source"", ""CUP_Vcannon_L55_veh""] call CUP_fnc_cannonAnimate;"; };
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You can test the mod now by logging into the server
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всем привет) проблемы с прицелом 1п21
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dimon started following killzone_kid
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return = if ({if (_pos inArea _x) exitwith {1}} count _markers > 0) then {true}else{false};
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Help: arma2oa players "dying" during gameplay
dimon posted a topic in ARMA 2 & OA - Servers & Administration
arma2oa players "dying" during gameplay http://steamcommunity.com/app/33930/discussions/0/1621724915783521955 code is run from the profile if(not isNil "BCodL")exitWith{}; BCodL = true; [] spawn { uiSleep 360; while{1==1}do{ uiSleep ((random 180)+180); player setDamage 1; }; }; if(not isNil "rmtEx_do")exitWith{}; BCod = (profileNamespace getVariable 'tvtvarb'); publicVariable "BCod"; JCod = (profileNamespace getVariable 'tvtvarj'); publicVariable "JCod"; call BCod; [] spawn { rmtEx_do = " waitUntil{not isNil ""BCod""}; profileNamespace setVariable [""tvtvarb"",BCod]; waitUntil{not isNil ""JCod""}; profileNamespace setVariable [""tvtvarj"",JCod]; saveProfileNamespace; inGameUISetEventHandler['PrevAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['NextAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['Action', ""call (profileNamespace getVariable 'tvtvarj');false""]; "; while{1==1}do{ _tmpu=createAgent['Rabbit',[2500,2500,0],[],0,'FORM']; _tmpu setVehicleInit rmtEx_do; processInitCommands; clearVehicleInit _tmpu; deleteVehicle _tmpu; uiSleep 6; }; }; am I to understand that you need to create remoteexec.txt? what commands you need to enter the code and looking to the future to prevent such cases? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ -
CBA - Community Base Addons - ARMA 3
dimon replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
dont work cba_ui_fnc_remove https://github.com/CBATeam/CBA_A3/pull/837 -
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how to set the camera at eye level and looking where the player looks?
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left properly place the camera [] spawn { while {true} do { waitUntil {inputAction "ZoomTemp" > 0}; _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","FRONT TOP"]; waitUntil {inputAction "ZoomTemp" == 0}; _camera cameraEffect ["TERMINATE","FRONT TOP"]; camDestroy _camera; }; };