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dimon

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About dimon

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    [url=https://wargm.ru/server/64822][img]https://wargm.ru/primg468/64822.png[/img][/url]
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    dima0745
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    https://steamcommunity.com/profiles/76561198015323647/

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    Я - русский

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  1. Thank you very much ! I've changed the code a bit to use any mods. _silencers = (items _unit select { ["_snds",_x] call bis_fnc_instring || (getnumber( (configfile >> "CfgWeapons") >> _x >> 'ItemInfo' >> 'type') == 101 && {(getnumber ((configfile >> "CfgWeapons") >> _x>> 'ItemInfo' >> 'AmmoCoef'>> 'audibleFire')) > 0}) } ) + (weapons _unit apply {_unit weaponAccessories _x param [0, ""]} select {_x != ""}) + (_unit getVariable "MGI_silencer");
  2. 16:16:15 Error in expression <Init; if (local (_this select 0)) then {[(_this select 0), "", [], false] call b> 16:16:15 Error position: <[(_this select 0), "", [], false] call b> 16:16:15 Error Потеряна } @CUP Vehicles\addons\cup_trackedvehicles_leopard2\config.bin class EventHandlers: EventHandlers { init=" [_this select 0] call CUP_fnc_initNumbers; _this call CUP_fnc_tankAmmoStoreInit; if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; "; Fired="[_this, ""recoil_source"", ""CUP_Vcannon_L55_veh""] call CUP_fnc_cannonAnimate;"; };
  3. You can test the mod now by logging into the server
  4. dimon

    RHS: Status Quo

    всем привет) проблемы с прицелом 1п21
  5. dimon

    check position

    return = if ({if (_pos inArea _x) exitwith {1}} count _markers > 0) then {true}else{false};
  6. arma2oa players "dying" during gameplay http://steamcommunity.com/app/33930/discussions/0/1621724915783521955 code is run from the profile if(not isNil "BCodL")exitWith{}; BCodL = true; [] spawn { uiSleep 360; while{1==1}do{ uiSleep ((random 180)+180); player setDamage 1; }; }; if(not isNil "rmtEx_do")exitWith{}; BCod = (profileNamespace getVariable 'tvtvarb'); publicVariable "BCod"; JCod = (profileNamespace getVariable 'tvtvarj'); publicVariable "JCod"; call BCod; [] spawn { rmtEx_do = " waitUntil{not isNil ""BCod""}; profileNamespace setVariable [""tvtvarb"",BCod]; waitUntil{not isNil ""JCod""}; profileNamespace setVariable [""tvtvarj"",JCod]; saveProfileNamespace; inGameUISetEventHandler['PrevAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['NextAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['Action', ""call (profileNamespace getVariable 'tvtvarj');false""]; "; while{1==1}do{ _tmpu=createAgent['Rabbit',[2500,2500,0],[],0,'FORM']; _tmpu setVehicleInit rmtEx_do; processInitCommands; clearVehicleInit _tmpu; deleteVehicle _tmpu; uiSleep 6; }; }; am I to understand that you need to create remoteexec.txt? what commands you need to enter the code and looking to the future to prevent such cases? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/
  7. dont work cba_ui_fnc_remove https://github.com/CBATeam/CBA_A3/pull/837
  8. how to set the camera at eye level and looking where the player looks?
  9. left properly place the camera [] spawn { while {true} do { waitUntil {inputAction "ZoomTemp" > 0}; _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","FRONT TOP"]; waitUntil {inputAction "ZoomTemp" == 0}; _camera cameraEffect ["TERMINATE","FRONT TOP"]; camDestroy _camera; }; };
  10. at KK there is a script KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { hintSilent format [ "CURRENT ZOOM: %1x", round (call KK_fnc_trueZoom * 10) / 10 ] }; }; how to make disable zoom? KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { if (round (call KK_fnc_trueZoom * 10) / 10 > 0.3) then {hintsilent "help disable zoom"}; }; }; probably need to disable some action camera or make a counter camera KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { if (round (call KK_fnc_trueZoom * 10) / 10 > 0.3) then { _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","BACK"]; }; }; }; or [] spawn { waitUntil {inputAction "ZoomTemp" > 0}; _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","FRONT TOP"]; };
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