direone 3697 Posted January 20, 2017 @NyteMyre So ok i didn't write it before anyway the pics are in the steam version. I have a really slow upload speed and putting the pics on dropbox or whatever will take too long instead putting them in the steam version is faster so you can find them on the steam workshop. So for everyone that wants the poses pics you can find them on the STEAM WORKSHOP :) 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 20, 2017 Thanks for that mate. If you want to put the pics etc on Skype for me I can upload them for you? 1 Share this post Link to post Share on other sites
direone 3697 Posted January 21, 2017 3 hours ago, ineptaphid said: Thanks for that mate. If you want to put the pics etc on Skype for me I can upload them for you? Oh yeah mate that sounds great! Will send them asap :D thanks Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 Hi all, I'm having a bit of trouble and really need some help... I know this thread isn't about custom poses but this is the only place I have found with active people who know what they are doing. I created a model in blender using Macser's blender animation rig which looks like this: Ported into object creator and it looks like this: I essentially hijack your config file: I just changed the file directory to my custom RTM. When I load it up in game by putting this command in the unit init: Testsoldier switchMove "relax_1"; Testsoldier disableAI "anim" It looks like this: What part am I doing wrong? 1 Share this post Link to post Share on other sites
direone 3697 Posted February 2, 2017 So ok mate there is no need to put the rtm in object builder, just create the rtm in blender and use this one in game, i always do it in that way and all works without problems :) the config is ok as far as i can see 2 Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 1 hour ago, direone said: So ok mate there is no need to put the rtm in object builder, just create the rtm in blender and use this one in game, i always do it in that way and all works without problems :) the config is ok as far as i can see This RTM was directly from blender :/ I just opened it in object builder to make sure it wasn't all messed up, clearly didn't work very well :P I wonder if it is a scaling issue? Share this post Link to post Share on other sites
direone 3697 Posted February 2, 2017 hmmm really strange, have you scalled something? Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 35 minutes ago, direone said: hmmm really strange, have you scalled something? Not deliberately... Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 Ok problem solved. Looks like that RTM was just messed up somehow... Made a new pose from scratch and now I'm getting the 'Jesus half in ground' pose. I saw something about it on this thread earlier but cant seem to find it anymore, how do I fix this one? Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted February 2, 2017 for RTM it always takes the 0"time" version of the pose ..maybe somehow yo did the pose in for example time 1 so that would mean 0 is T pose, thats first thing coming trough my head. if sometimes you unsure try to save the RTM as static pose. sometimes it fixes the issue. 1 Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 13 minutes ago, ShiftyzZ-98 said: for RTM it always takes the 0"time" version of the pose ..maybe somehow yo did the pose in for example time 1 so that would mean 0 is T pose, thats first thing coming trough my head. if sometimes you unsure try to save the RTM as static pose. sometimes it fixes the issue. Nice one! fixed it. Had to move the model out of the ground in blender but it seems I have finally figure out how to get the models in game! One more question, when I'm doing poses which involve two or more AI (For example, one AI dragging another) How do I line them up? Can I port two charater models into blender and model it as one pose or is there another way to do it? Thanks Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted February 2, 2017 i got small checklist you need to be able to lineup poses 1# Tons of nerves 2#Lots of testing 3#Being lucky 4#Rethinking if its even worth it In short word ...each AI can have one Pose, onyl thing you could do AFTER you do the 2 seperated poses you you can attach them together 1 Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 So poses like this: Just take a ton of trial and error by making the model, testing in game, editing the model, testing in game, editing the model, etc? No easy way to get just a visual representation of a pose in blender to build a new pose around? 2 Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted February 2, 2017 well i am not sure maybe Direone got some help i dont so i do try and error for example poses that rely on detailed contact of two bodies ..or objects for example for me This poses took me whole +day of still testing the body movements, but Then poses like this. Took me barely any correction P.S Sorry Direone for going off topic just want to help. i would respect and understand if the posts will be deleted. 6 Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 Wow, amazing work! So there is no way to do this so as to align two poses at the same time: Taken from: https://www.dropbox.com/s/8r8ej8kc9lr0ss6/Screenshot Tutorial.pdf?dl=0 Share this post Link to post Share on other sites
mondkalb 1087 Posted February 2, 2017 Sure there is. Duplicate your Armature, bake the poses with the option to remove all constraints. Then duplicate your actor puppet and assign that to the dupe armature that is now basically a carbon copy of the rig except that it no longer is following your rig controls: 1 Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 4 minutes ago, mondkalb said: Sure there is. Duplicate your Armature, bake the poses with the option to remove all constraints. Then duplicate your actor puppet and assign that to the dupe armature that is now basically a carbon copy of the rig except that it no longer is following your rig controls: I'll have a stab at that and report back in a bit, cheers! Share this post Link to post Share on other sites
direone 3697 Posted February 2, 2017 No problem guys, anyway i've a bit of a vantage for poses that involve 2 to 3 units as i have a blend file with 3 rig seted up thanks to macsar :) Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 4 minutes ago, direone said: No problem guys, anyway i've a bit of a vantage for poses that involve 2 to 3 units as i have a blend file with 3 rig seted up thanks to macsar :) Aha, I'd kill for that! Still haven't tried your method mondkalb, will do in a bit. Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted February 2, 2017 8 minutes ago, direone said: No problem guys, anyway i've a bit of a vantage for poses that involve 2 to 3 units as i have a blend file with 3 rig seted up thanks to macsar :) eas as seperated rig which can be saved as single RTM or its only for help of adjustment ? Share this post Link to post Share on other sites
direone 3697 Posted February 2, 2017 They are 3 rig in 3 differents layers i can make visible only one, or two or all 3. Make the poses in blender than export the single rig. When in game i just need to use attachto with 0,0,0 and the poses i made will work togheter :D Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted February 2, 2017 i just messed up my Blender somehow, can somebody help me and tell me how the hell can i get rid of the triple evil views on bottom? Share this post Link to post Share on other sites
Barney626 9 Posted February 2, 2017 5 hours ago, mondkalb said: Sure there is. Duplicate your Armature, bake the poses with the option to remove all constraints. Then duplicate your actor puppet and assign that to the dupe armature that is now basically a carbon copy of the rig except that it no longer is following your rig controls: Ok, noob time. When I select my 'ArmaRig' by clicking on 'ArmaRig' in the right hand menu, then press Shift+D I get a duplicate of the framework but not the mesh. What am I doing wrong? Also, if I wanted the AI to hold a knife how would I do that? Would I need to find a knife model and put it into blender with the pose? Share this post Link to post Share on other sites
Barney626 9 Posted February 3, 2017 Managed to get some basic poses setup in a little scene... Couldn't have done it without you guys 5 Share this post Link to post Share on other sites
direone 3697 Posted February 27, 2017 On 3/2/2017 at 2:32 AM, Barney626 said: Managed to get some basic poses setup in a little scene... Couldn't have done it without you guys Damn man the second pic is fucking awesome! :O 5 Share this post Link to post Share on other sites