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Barney626

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About Barney626

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  1. Just had a poke around with eliteness. Just wanted to confirm that I should change the specular values to 0.4 so as to copy the lynx? Also forgot to mention that if I turn the weather to overcast the intended textures show up. Edit: Tried replacing the MK200_low_plastic.rvmat with a renamed MK200_low_metal.rvmat and had no effect.
  2. Found this guide: http://pmc.editing.wiki/doku.php?id=arma:texturing:rvmat But struggling to understand it due to my limited knowledge on how this stuff works. Also, it was last edited more than a year ago so not sure if it is up-to-date (Seems to be the main issue with a lot of guides on this topic)
  3. Hi all, not sure if this is in the right section so sorry if it isn't. I've been dabbling in weapon skins the past day or two. All my skins so far are based on black weapons so the base colour doesn't have an effect on the new skin. But I wanted to have a go at making the tan parts on a MK200 black. I tried just overlaying a black texture in photoshop but the parts just come out like this: http://i.imgur.com/trApSMn.png I tried using the Hue layer to turn down the saturation on the original tan sections but it still produces that bronze reflection. Any ideas how to get rid of this? I'm sure its something basic im missing but would really like to know. Cheers
  4. Barney626

    ArmaRig for Blender

    I've managed to get basic poses working. Now I'm trying to add custom items (like knives) and poses which interact with each other. An example of what I've managed to do so far:
  5. Barney626

    [WIP] Static animations pack

    Managed to get some basic poses setup in a little scene... Couldn't have done it without you guys
  6. Barney626

    [WIP] Static animations pack

    Ok, noob time. When I select my 'ArmaRig' by clicking on 'ArmaRig' in the right hand menu, then press Shift+D I get a duplicate of the framework but not the mesh. What am I doing wrong? Also, if I wanted the AI to hold a knife how would I do that? Would I need to find a knife model and put it into blender with the pose?
  7. Barney626

    [WIP] Static animations pack

    Aha, I'd kill for that! Still haven't tried your method mondkalb, will do in a bit.
  8. Barney626

    [WIP] Static animations pack

    I'll have a stab at that and report back in a bit, cheers!
  9. Barney626

    [WIP] Static animations pack

    Wow, amazing work! So there is no way to do this so as to align two poses at the same time: Taken from: https://www.dropbox.com/s/8r8ej8kc9lr0ss6/Screenshot Tutorial.pdf?dl=0
  10. Barney626

    [WIP] Static animations pack

    So poses like this: Just take a ton of trial and error by making the model, testing in game, editing the model, testing in game, editing the model, etc? No easy way to get just a visual representation of a pose in blender to build a new pose around?
  11. Barney626

    ArmaRig for Blender

    Fixed by ticking the static pose box in the export menu of blender. One more question, when I'm doing poses which involve two or more AI (For example, one AI dragging another) How do I line them up? Can I port two charater models into blender and model it as one pose or is there another way to do it?
  12. Barney626

    [WIP] Static animations pack

    Nice one! fixed it. Had to move the model out of the ground in blender but it seems I have finally figure out how to get the models in game! One more question, when I'm doing poses which involve two or more AI (For example, one AI dragging another) How do I line them up? Can I port two charater models into blender and model it as one pose or is there another way to do it? Thanks
  13. Barney626

    ArmaRig for Blender

    Ok, was just a messed up RTM file. Did a new one from scratch and it ported in as the jesus half in ground pose. I saw other people had this issue but couldn't find a solution, any ideas?
  14. Barney626

    [WIP] Static animations pack

    Ok problem solved. Looks like that RTM was just messed up somehow... Made a new pose from scratch and now I'm getting the 'Jesus half in ground' pose. I saw something about it on this thread earlier but cant seem to find it anymore, how do I fix this one?
  15. Barney626

    [WIP] Static animations pack

    Not deliberately...
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