IndeedPete 1038 Posted October 14, 2015 Pete's Texture Templates Good evening, over the last year I've gathered quite an amount of templates for A3's vanilla textures, allowing for quick re-texturing of units, vehicles, and gear. I thought I'd share them here for others to use. Please note that they're by no means professional or anything, it's just what I've learned over the year. Hence the quality might differ from template to template, but most of them will at least save you time when cutting out things from the original files. While I do posses files for most vehicles and uniforms, the initial release will only contain a few refined ones (list below). But I plan to update the selection from time to time. If you require anything specific or need config examples, just let me know in this thread and I'll see what I can do. The most interesting are probably the main uniforms of all three sides and the MX family. All files are done with poor people's Photoshop, GIMP 2, and thus come in the .xcf format. Naming conventions closely relate to the originals. Keep in mind that I just copypasted my templates so there's all kinds of stuff flying around in them. Before we head on to the list and the download, these fellow modders have also uploaded a great selection of templates: PSD Templates for NATO Soldiers Nevbox's Texture Resources Community Texture Templates Arma 3 retexture templates by DreamRebel Examples List of Uploaded Templates Air BLUFOR Blackfoot Hummingbird / Pawnee Ghosthawk Huron INDEP Hellcat Mohawk Buzzard Armour BLUFOR Cheetah / Panther Marshall Slammer Scorcher Sandstorm INDEP Mora Kuma Gorgon Autonomous Darter Greyhawk Stomper Backpacks Carryall Assault Pack Kitbag Fieldpack Camos A few... Cars BLUFOR Hunter HEMTT Civ Offroad Quadbike INDEP Strider Flags Flag Headgear Booniehat Military Cap Light Combat Helmet / Combat Helmet / Enhanced Combat Helmet Modular Helmet Ships Speed Boat HMG/GMG Uniforms BLUFOR Combat Fatigues / Recon Fatigues Civ Coveralls INDEP Combat Uniform T-Shirt Dark Shirt + Pants Pullover + Pants Officer Uniform OPFOR Combat Uniform Pilot Suit Officer Uniform Vests BLUFOR Heavy Vest / GL Carrier BULFOR Plate Carrier Press Vest Tactical Vest INDEP Plate Carrier Weapons MX Family Titan TRG-20/21 MK20 MK18 ABR 7.62mm Mk-I EMR 7.62mm Navid 9.3mm DownloadGoogle Drive 19 5 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted October 14, 2015 looks interesting! :) Share this post Link to post Share on other sites
EO 11275 Posted October 14, 2015 Very generous of you.....I like very much. Thanks. Share this post Link to post Share on other sites
cosmic10r 2331 Posted October 14, 2015 Nice one Pete! I keep meaning to have a go at a custom texture for a unit. .. will have to try now... Share this post Link to post Share on other sites
McLupo 118 Posted October 15, 2015 Hi, I remember when I started ... Always on the search for appropriate assistance ... Now one can find them and a benefits for all beginners - Thanks to you. Greetings McLupo 1 Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 15, 2015 Hi, I remember when I started ... Always on the search for appropriate assistance ... Now one can find them and a benefits for all beginners - Thanks to you. Greetings McLupo :cryy: I need to hold back the tears. :D 1 Share this post Link to post Share on other sites
McLupo 118 Posted October 16, 2015 Nice one Pete! I keep meaning to have a go at a custom texture for a unit. .. will have to try now... Hi cosmic, give it a go and you´ll never stop it... It's a work where you can see the result immediately. :) Good luck and have fun! :cryy: I need to hold back the tears. :D Hi Pete, that is what I had hoped to achieve. :D No, seriously, that will be very helpful and as a beginner, one is grateful for every snippet of advice/help. Greetings McLupo Share this post Link to post Share on other sites
Vectif 380 Posted November 9, 2015 Thanks alot for the textures!though do you think you could do some of the backpacks? Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 9, 2015 Which ones? I believe I have some for most of them. Share this post Link to post Share on other sites
IndeedPete 1038 Posted November 21, 2015 Updated most of the clothes. They're much more plastic now due to the new fabric effect and the dirt patterns received an overhaul. Also added more detail, exchangeable boot colours for example. And I've also uploaded four backpacks. 2 Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 10, 2015 Added a shit ton of new vehicle templates: List of Uploaded Templates AirBLUFORBlackfoot Hummingbird / Pawnee Ghosthawk Huron INDEPHellcat Mohawk Buzzard ArmourBLUFORCheetah / Panther Marshall Slammer Scorcher Sandstorm INDEPMora Kuma Gorgon AutonomousDarter Greyhawk Stomper BackpacksCarryall Assault Pack Kitbag Fieldpack CamosA few... CarsBLUFORHunter HEMTT CivOffroad Quadbike INDEPStrider FlagsFlag HeadgearBooniehat Military Cap Light Combat Helmet / Combat Helmet / Enhanced Combat Helmet Modular Helmet ShipsSpeed Boat HMG/GMG UniformsBLUFORCombat Fatigues / Recon Fatigues CivCoveralls INDEPCombat Uniform T-Shirt Dark Shirt + Pants Pullover + Pants Officer Uniform OPFORCombat Uniform Pilot Suit Officer Uniform VestsBLUFOR Heavy Vest / GL Carrier BULFOR Plate Carrier Press Vest Tactical Vest INDEP Plate Carrier WeaponsMX Family Titan TRG-20/21 MK20 Download Google Drive (several GBs in total, files can be downloaded separately) 3 Share this post Link to post Share on other sites
lordfrith 401 Posted December 15, 2015 wow, big hearty thanks for releasing this, this is a majorly useful asset to the modding community, i doff my cap at thee sir! there are many good templates out there already but its cool to have a good, complete set all in one place Share this post Link to post Share on other sites
greywolf907 20 Posted January 18, 2016 Stumbled across your post nice job man keep up the good work. can you also post the config files to make the textures into a full .pbo file it would be a big help to people starting out with re textures thanks. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 18, 2016 Thanks, but I said in the first post that I will provide specific config examples as needed and not by default. 1 Share this post Link to post Share on other sites
greywolf907 20 Posted January 18, 2016 K how about the configs for Nato, Opfor, Ind Uinforms, vests, helmets also the carry all pack and the Mx rifles. I have some re textured units I have done in the past but would like to see the config structure and get my head around it a bit more thanks. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 18, 2016 https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide There's everything you need on a single page. Plus unit, uniform, headgear, vest, backpack, weapon, and more config samples. All you need is a bit of copypasting and replacing classnames. Share this post Link to post Share on other sites
greywolf907 20 Posted January 18, 2016 Yeah thanks for the link. Just to have a full working re textured unit config to reference and see how it all looks together with a re textured weapon, pack, vest, Etc would be great can you maybe post one from your units? Thanks Share this post Link to post Share on other sites
shomu1 193 Posted January 18, 2016 How would one go about replacing the default green texture on the Ghosthawk so that when you spawn the Ghosthawk(Camo) variant in game, it's whatever texture you created instead of the stock green? Is that even possible? Also thanks a ton for the templates, man. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 18, 2016 Yeah thanks for the link. Just to have a full working re textured unit config to reference and see how it all looks together with a re textured weapon, pack, vest, Etc would be great can you maybe post one from your units? Thanks It looks exactly as in Locklear's guide... class B_recon_TL_F; class IP_B_arecon_SL_EFAltis_F: B_recon_TL_F { displayName = "Assault Squad Leader"; faction = "IP_EUROFORCE"; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\men\txt\clothing1_Crystal_Altis_Wolf_co.paa"}; linkedItems[] = {"IP_V_PlateCarrier2_AltisEFWolf","IP_H_HelmetSpecB_Altis","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; magazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","MiniGrenade","B_IR_Grenade","SmokeShell","SmokeShellGreen","SmokeShellBlue","SmokeShellOrange","Chemlight_green","Chemlight_green"}; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; respawnLinkedItems[] = {"IP_V_PlateCarrier2_AltisEFWolf","IP_H_HelmetSpecB_Altis","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; respawnMagazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","30Rnd_65x39_caseless_mag_Tracer","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","HandGrenade","HandGrenade","MiniGrenade","MiniGrenade","B_IR_Grenade","SmokeShell","SmokeShellGreen","SmokeShellBlue","SmokeShellOrange","Chemlight_green","Chemlight_green"}; respawnWeapons[] = {"IP_arifle_MX_Altis_TWS_pointer_snds_F","IP_hgun_Pistol_heavy_01_MRD_snds_F","Throw","Put","Rangefinder"}; uniformClass = "IP_U_B_CombatUniform_Crystal_Altis_Wolf_vest"; vehicleClass = "IP_Wolf_EFAltis"; weapons[] = {"IP_arifle_MX_Altis_TWS_pointer_snds_F","IP_hgun_Pistol_heavy_01_MRD_snds_F","Throw","Put","Rangefinder"}; class EventHandlers { init = "(_this select 0) spawn IP_fnc_setEFRankInsignia"; }; }; How would one go about replacing the default green texture on the Ghosthawk so that when you spawn the Ghosthawk(Camo) variant in game, it's whatever texture you created instead of the stock green? Is that even possible? Also thanks a ton for the templates, man. By overriding the original config entry which would result in a replacement config. Or, if you just want to have it in a particular mission, by scripting. 1 Share this post Link to post Share on other sites
greywolf907 20 Posted January 18, 2016 Thanks for the help. Share this post Link to post Share on other sites
greywolf907 20 Posted January 19, 2016 Hey Pete I have gotten uniforms, equipment, vests, to work with re textures but the weapon config part I need a bit of help with can you please give me a working config example for the weapons thanks. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 19, 2016 class arifle_MX_F; class IP_arifle_MX_sand_F: arifle_MX_F { baseWeapon = "IP_arifle_MX_sand_F"; displayName = "MX 6.5 mm (EF, Sand)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\IP_EUROFORCE\weapons\txt\xmx_base_sand_co.paa","\IP_EUROFORCE\weapons\txt\xmx_short_sand_co.paa"}; picture = "\IP_EUROFORCE\weapons\img\gear_mx_rifle_x_Sand_ca.paa"; scopeCurator = 2; }; 1 Share this post Link to post Share on other sites
greywolf907 20 Posted January 19, 2016 Thanks man your awesome :) Share this post Link to post Share on other sites
greywolf907 20 Posted January 25, 2016 Hey Pete was wondering if you know step by step how to create the height map layer in some of your templates? I am using Photoshop but should be about the same as Gimp I just am not sure how to make that layer so that I can use it over other color layers Etc to still show the detail of the uniform or whatever on other self made templates. Thanks Share this post Link to post Share on other sites
shomu1 193 Posted January 25, 2016 By overriding the original config entry which would result in a replacement config. Or, if you just want to have it in a particular mission, by scripting. So essentially when I'm setting up the config for the new PBO, refer the new texture to the old classname? I.e. in the case of the camo Ghosthawk have something like this: class Heli_Transport_01_base_F; class B_Heli_Transport_01_camo_F: Heli_Transport_01_base_F { _generalMacro = "B_Heli_Transport_01_F"; scope = 2; side = 1; faction = "BLU_F"; //Change to your faction displayName="UH-80 Ghosthawk (Black Camo)"; crew = "B_Helipilot_F"; hiddenSelections[]= {"camo1","camo2"}; hiddenSelectionsTextures[]= {"P:\UH80\Data\heli_transport_01_ext01_co.paa","P:\UH80\Data\heli_transport_01_ext02_co.paa"}; typicalCargo[] = {"B_Helipilot_F"}; availableForSupportTypes[] = {"Drop","Transport"}; }; Or am I missing something? Share this post Link to post Share on other sites