DnA 5156 Posted August 12, 2015 In this thread we'll post announcements about Release Candidates (RC) of future main branch updates. That includes the opening of the RC-Branch ahead of an update, possible change logs between RC updates and details on (multiplayer) stress tests. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss this branch here. 9 Share this post Link to post Share on other sites
DnA 5156 Posted August 14, 2015 RC testing for update 1.50 has started concluded. Steam branch access code: Arma3Update150RC Arma 3: ~900 MB / Arma 3 Server: ~450 MB Areas of focus (pseudo-changelog):Added: Remote Script Execution Fixed: At least one of the invalid memory addressing crashes Fixed: Unrestricted movement exploits Fixed: Use of NVG in cargo positions of vehicles Fixed: TrackIR after getting into vehicles Tweaked: Optimization of memory footprint of road networks Tweaked: AI versus clutter visibility (Altis & Stratis) Tweaked: AI versus tree trunk visibility (Altis & Stratis) Tweaked: Character collision envelope rotation axis (post-poned) Tweaked: (Crouched) sprint animations Tweaked: Keyboard vehicle steering Changed: File patching disabled by default Windows 10 compatibility Updates 17-08-2015: A minor update was published today. More importantly, the Arma 3 Server app now also has the RC branch, using the same access code. 18-08-2015: Another small update containing miscellaneous small fixes has been published. 20-08-2015: Another small update of both applications has been published. 21-08-2015: One more update before the weekend, containing mostly translation tweaks. Help us test and post your issues to the Feedback Tracker (especially those new to 1.50!). Thanks! 24-08-2015: A few more engine-only updates were published to the RC branches today. 25-08-2015: Today's engine-only update hopefully moves us towards the end of RC testing. It addresses various issues related to loading scenario SQM files and weapon SFX in MP. 26-08-2015: This RC test is over and the update has been released to main branch. Thank you for your participation! 5 Share this post Link to post Share on other sites
DnA 5156 Posted September 8, 2015 RC testing for update 1.52 has started concluded. Steam branch access code: Arma3Update152RC Arma 3: ~451 MB / Arma 3 Server: ~292 MB Areas of focus (pseudo-changelog):Tweaked: Default memory allocator updated Fixed: Various crashes during rare situations Fixed: AI versus smoke versus Dedicated Servers Changed: File Patching affecting script commands that reference files Added: Script commands that allow for potential MP optimizations (details in SITREP) Updates 11-09-2015: The RCs were updated with plenty of smaller fixes last night. 16-09-2015: There has been a small EXE-only update, which we hope will prevent a group of crashes. The change is quite low-level, so please report if it ends up doing the opposite and actually causes more instabilities. 18-09-2015: Another small EXE-only update containing a fix for a rare crash opportunity, and a method of disabling the separate MP messaging thread via command-line parameter -disableServerThread (can be used to see if it helps with random crashes, but the benefits of the threads will be lost). 18-09-2015: One more EXE-only update before the weekend, which solves a BattlEye issue on Linux servers. 30-09-2015: Update 1.52 has been released to main branch. Cheers for the assist! 6 Share this post Link to post Share on other sites
DnA 5156 Posted November 10, 2015 RC testing for update 1.54 (Nexus Update) has started concluded. Steam branch access code: Arma3Update154RC Arma 3: ? MB / Arma 3 Server: ? MB Areas of focus (pseudo-changelog):Added: 2 End Game instances Added: Spectator Added: Launcher mod dependencies Added: Under-barrel Grenade Launcher reloading animations and inventory slot Added: Stereo Audio Emitter Added: Stacked Event Handlers Tweaked: Personal Protective Equipment (including hit reactions and ragdoll) Tweaked: Stamina Tweaked: Scripted multiplayer system optimizations (remote execution, tasks and shared objectives) Tweaked: Firing From Vehicles (turning out, using launchers, limits and obstructions) Tweaked: Character collision envelopes and rotation axes Tweaked: Explosion SFX Tweaked: SFX / VO sample organization Updates 12-11-2015: An update was deployed which includes recent stamina tweaks, spectator camera support work and misc. other fixes. 13-11-2015: A small update containing a fix for the undesired requirement to need Steam to be running for hosting Dedicated Servers, and a fix for the deleteVehicle command in MP 16-11-2015: A data-only update with translation, audio and spectator tweaks 19-11-2015: Further fixes connected with FFV, audio and potential crashes 20-11-2015: An update to address several more crashes and tweaks to stamina 23-11-2015: Data-only update dealing with surface detection on VR terrain and some MP fixes 25-11-2015: Smaller tweaks - Welcome Screen, MX UGL reload and a few warnings 26-11-2015: MP crash fix attempts 27-11-2015: isNumber fix 01-12-2015: 2 potential crash fixes and (Server) RPT warnings addressed in data 11 Share this post Link to post Share on other sites
DnA 5156 Posted December 2, 2015 RC testing for a hotfix to 1.54 has started concluded. Steam branch access code: Arma3Test154RC Arma 3: ~25.3 MB / Arma 3 Server: ~6.4 MB Areas of focus (pseudo-changelog): DATA: Fixed: Incompatibility with on-going development of our Eden Editor on Dev-Branch and scenarios created in version 1.52 (http://feedback.arma3.com/view.php?id=26519) ENGINE: Fixed: No longer forcing walk when Stamina is switched off by script (http://feedback.arma3.com/view.php?id=26727) Tweaked: Increased the limit of remoteExec(Call) targets to 1000 (http://feedback.arma3.com/view.php?id=26743) LAUNCHER: Added: A workaround for a misconfigured or missing system file for the Task Bar API component, leading to potential CTDs (e.g. http://feedback.arma3.com/view.php?id=26716) Fixed: Unsafe cross-thread call on the PLAY button status change (http://feedback.arma3.com/view.php?id=26758) Updates 03-12-2015: Fixed: BIS_fnc_setTask would not always work in MP (http://feedback.arma3.com/view.php?id=26729) 9 Share this post Link to post Share on other sites
DnA 5156 Posted December 11, 2015 RC testing for a hotfix to 1.54 has started concluded. Steam branch access code: Arma3Test154RC Arma 3: ~101 MB / Arma 3 Server: ~85 MB Areas of focus (pseudo-changelog):NOTES:Primarily we're interested to learn about improvements to server stability. If you do still experience (memory-related) crashes, please re-submit the new logs as they should contain more diagnostics for us to work with. Thanks! DATA:Fixed: Possible data corruption of the Altis terrain (http://feedback.arma3.com/view.php?id=26725 / http://feedback.arma3.com/view.php?id=26798) Fixed: Function BIS_fnc_deleteTask now properly deletes variables holding the task-related data (http://feedback.arma3.com/view.php?id=26894) Fixed: Function BIS_fnc_taskExists now correctly returns false for tasks that have been deleted Fixed: Function BIS_fnc_objectVar now generates vehicleVarName and global variable according to a more generic template; prefix changed from #obj to bis_o Fixed: Too hard to walk through narrow doors with a launcher equipped (http://feedback.arma3.com/view.php?id=26806) Fixed: Character is no longer forced to crouch when switching away from a launcher when standing and not possessing any other weapon Fixed: Error message when using BIS_fnc_getRespawnInventories Added: Pressing Ctrl+Shift+C when the class list is active in the config viewer will now copy all class names within the selected container ENGINE:Fixed: Experimental fix for LoadObject-related crashes (i.e. handling corrupt data more gracefully) Fixed: Potential CTD when spectating Fixed: Potential CTD during loading job destruction Fixed: Players could equip non-backpack items as backpack and it would CTD when they tried to move Fixed: CTD when entering multiplayer when Steam initialization had failed (http://feedback.arma3.com/view.php?id=26910) Fixed: Fall damage is no longer reduced by wearing different armor Fixed: Stamina Bar was sometimes shown when Stamina was disabled Tweaked: Turning off white-listing for Remote Execution (this is a temporary measure until solutions for problems with the current approach are found) Updates 14-12-2015: Tweaked: Adjusted the magnitude of weapon sway levels; increased stability in rested and deployed states to provide more benefit for active reduction of weapon sway and to reward tactical gameplay 15-12-2015:More fix / diagnostics attempts for Altis Life server crashes Tweaked: Optimized weapon sway magnitude and duration of the hold breath penalty. Improved benefits of resting and deployment with regards to weapon sway and weapon recoil. 16-12-2015:More fix / diagnostics attempts for Altis Life server crashes Fixed: Explicitly ignoring the duplicate join requests from Steam that are send to both Launcher and the game while the game is running 16 Share this post Link to post Share on other sites
DnA 5156 Posted February 2, 2016 RC testing for update 1.56 (Eden Update) has started concluded. Steam branch access code: Arma3Update156RC Arma 3: ~1.5 GB / Arma 3 Server: ~692 MB Notes: Caution: campaign progress saves made in 1.56 cannot be used in 1.54 (the other way does work). Please back up your saves before switching to the RC branch, or use a new profile. Areas of focus (pseudo-changelog):Added: Eden 3D Editor Added: Launcher-based Server Browser Added: Multi-channel audio amplitude panner Added: Distance-based weapon and explosion sounds Added: Improved parallax ground surface technology Added: New lowered weapon walking / tactical movement animations Added: Resolution LOD shadows Added: Analytics Added: Automatic full-screen aspect ratio detection Added: Amphibious tankx simulation Added: Geometric occluders Added: Steam Leaderboards (Firing Drills & Time Trials) Added: HBAO+ Added: Vehicle weapon switching controls Tweaked: Fonts Tweaked: Scripted function library optimizations Tweaked: Revive optimizations Tweaked: Scripted animal behavior control Updates 04-02-2016:Fixes and tweaks for Eden Editor (e.g. Workshop publishing was not working) Fixes and tweaks for the Launcher Server Browser Fixes and tweaks to weapons / explosion SFX (e.g. some suppressors did not work) Stability improvement for Altis Life servers primarily Challenge Leaderboards did not work in RC Fixed invincibility in bushes 08-02-2016:The Linux server is now available Many localization / translation tweaks Fixes and tweaks for Eden Editor Fixes and tweaks for the Launcher Server Browser (e.g. a sorting crash) Fixes and tweaks to weapons / explosion SFX 09-02-2016:Fixes for the Launcher Server Browser 10-02-2016:Added font metrics for improved kerning Fixes for the audio engine Fixed TrackIR in FFV positions Fixed shaking while swimming / diving Fixed glass collisions after destruction 12-02-2016:Fixes for localization (mostly Portuguese) Fixes for Eden Editor (e.g. incorrect AI skill set) 13-02-2016:Fixed 3PP camera during FFV 15-02-2016:Fixed for Eden Editor (e.g. problems using specific languages) Tweaks for 3PP camera during FFV 16-02-2016:Fixed Boolean module attributes Fixed hitting swimming characters Fixed 1PP camera for disabled FFV positions 17-02-2016:Fixed the set3DENAttribute script command Fixed VON-related CTD Fixed issues with some localized texts being missing Fixed an issue with the Navid SFX Fixed an issue with the Sites module 30 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 18, 2016 RC testing for update 1.58 has started concluded. Steam branch access code: Arma3Update158RC Arma 3: ~1.2 GB / Arma 3 Server: ~494 MB Areas of focus (pseudo-changelog): Tweaked: Maintenance fixes and tweaks Added: Tasks Overhaul Added: Eden Editor compositions Added: Eden Editor left-click insert Added: Eden Editor crew in vehicle toggle Added: Back-up auto-save Tweaked: Difficulty Overhaul (phases 1 & 2) Added: Weapon Switching on the Move Added: Action menu filtering Updates 22-03-2016 Fixes to structure naming and organization in Eden Editor Fixes to commanding menu interaction Added a transformed Difficulty menu and options Added a new difficultyOption script command Tweaked Launcher embedded content visualization 22-03-2016 Update #2 Tweaked the way how headgear randomization works in Eden Editor Fixes to the Feedback FSM running on Dedicated Servers Added Functions BIS_fnc_netId, BIS_fnc_objectFromNetId, BIS_fnc_groupFromNetId Fixed an incorrect respawn position when no respawn delay is set Fixes to the BIRD respawn type when adjusted by the scenario in Eden Editor Fixed the tracer magazine for M2A4 Slammer UP not displaying correct values in the UI Tweaked the damage values for the 120 mm and 155 mm anti-tank guided shells Added a new "camo†Camo Selection for the P07 handgun Added all black variants of the MX rifles to the Eden Editor Tweaked the bipod of the MX SW (Black) so the black variant is always used 24-03-2016 Tweaked the character's collision model for running with a rifle lowered Fixed the “Fire†key not selecting a menu item in some cases Fixed a potential crash when accessing an inventory of a removed unit Added a new diag_codePerformance script command Fixed the Animal FSM not loading correctly Fixed a potential crash connected to the setSimpleTaskCustomData script command 01-04-2016 Fixed a code execution from the Debug Console after a scenario save (https://forums.bistudio.com/topic/188714-eden-editor-bugs/page-2#entry2999574) Fixed the way multiple entities are placed in the Eden Editor Tweaked the name of the “Pyrotechnic†character trait to “ExplosiveSpecialist†Fixed the task markers were not being placed correctly to their memory points Tweaked the names of setSpeciality and getSpeciality script commands to setUnitTrait and getUnitTrait Fixed some potential launcher crashes connected to Steam Fixed a possible cause of cracking sounds Fixed a potential invalid memory access when simulating PhysX tank wheels Updated the PhysX libraries Fixed: the characters’ incorrect FFV animations when switching a stance while getting in a vehicle 05-04-2016 Fixed the isNumber command returning false for large numbers (http://feedback.arma3.com/view.php?id=26663) Fixed a relative path to the Task Type (part of the Tasks Overhaul) texture not being read correctly 06-04-2016 Fixed triggers without names registering themselves as empty strings11-04-2016 Fixed characters unable to heal themselves at medical vehicles (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-948#entry3003086) Fixed Remote Execution not working correctly after a scenario was saved or loaded in the Eden Editor Tweaked: A server without players and a disabled autoinit now updates the difficulty information in the Steam protocol with difficulty set for the next mission in the list Fixed markers in custom layers not visible on maps Fixed turning on the NVG not working for passenger seats in vehicles (http://feedback.arma3.com/view.php?id=23649) Added Weapon Switching On The Move (including all the up-to-date tweaks and fixes) Fixed: Autosave could be overwritten by a manual save Fixed an inconsistent naming of groups in the MP lobby Added a pop-up dialog displaying a message when an error in Arma 3 Launcher occurs 12-04-2016 Fixed an arrow pointing in the opposite direction when rotating entities on the map Added a new VoNCodec implementation based on Opus (can be enabled by setting vonCodec = 1; in the server.cfg) Fixed the transport helicopters called by the Supports module sometimes refusing to move Tweaked: The Stance can now accept the "AUTO" value Tweaked: The "Sector", "Cover Map", "Add Camera Area" and "Add Editing Area" modules now have their area configurable via a Scaling Widget (synchronizing them to a trigger through a "Location" logic entity is not needed anymore) 15-04-2016 Added a fade-out timer for the Tasks Overview Fixed a marker of a selected task not always being visible on top Fixed all tasks displaying after closing the map (only the active ones should be visible) Added the Action Menu Filtering based on accessible actions Fixed a potential crash when a mortar is destroyed while players use the Artillery Computer Fixed the animations blending incorrectly when switching a weapon while switching a weapon Tweaked the multiplayer synchronization of Weapon Switching on the Move Fixed AI not hearing orders when the game is run with the "-noSound" startup parameter 19-04-2016 Fixed the difficulty settings not being applied correctly to directly hosted multiplayer games Fixed some AI commands not working for the Linux version of the server executable Removed the Visual C++ run-time pre-requirements check for Launcher Fixed the blurred content blocks in Launcher Fixed some launcher content being locked unnecessarily when accessing the Steam client 28 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 13, 2016 RC testing for update 1.60 has started concluded . Steam branch access code: Arma3Update160RC Arma 3: ~3.2 GB / Arma 3 Server: ~467 MB Areas of focus (pseudo-changelog): Added: Visual Upgrade Added: Water Reflections Tweaked: Fog Improvements Tweaked: Targeting Improvements Added: Respawn Menu Overhaul Added: Line Drawing Added: Limping Added: Phase 3 of Difficulty Overhaul Added: Quick Play Tweaked: The East Wind Campaign Unification (caution: save incompatibility) Added: Eden Editor Comment Entities Added: Eden Editor Toggleable Foliage Added: Eden Editor Assets Preview Updates 17-05-2016 Fixed: Asset preview pictures were not visible Fixed: Kneeling limping animation sounds were incorrectly configured Fixed: The position of launchers was incorrect in the kneeling limping animation with a raised rifle in the left direction Fixed: Characters would go prone before standing up from crouching with a sidearm lowered Fixed: Characters would lower their weapons when transitioning from an adjusted-down crouch to a crouch with their rifle raised Tweaked: Disabled zeroing on anti-air platforms (due to the target lead indication), adjusted the default zeroing to 600 meters Tweaked: Structure lines in the GUI trees are no longer visible Tweaked: Expanding and collapsing icons were updated for GUI of the trees Tweaked: The Sling Load Assistant was localized 18-05-2016 Tweaked: The color of the notification bar in Launcher Tweaked: Localization fixes 19-05-2016 Added: A new server search accessible via a new Quick Play screen Added: A tab with official servers is now available in the Server Browser Fixed: UAVs were duplicated in the UAV Terminal Tweaked: The current difficulty on the Dedicated Server is now used as an initial difficulty on the Create Game screen Fixed: Players were unable to place entities in the Showcase Zeus scenario Fixed: Toggling "Environmental Sounds" in the Eden Editor preferences had no effect Fixed: An initialization of a numeric value of the "SliderTime" Eden Editor attribute was not correct Fixed: A numeric value of the "SliderMultiplier" Eden Editor attribute was not applied correctly Fixed: Characters would bounce off the ground when switching their weapon while going prone Fixed: Characters would stand up when sprinting in a crouch with a sidearm Fixed: Characters would go prone when going to a crouch from standing while turning around Fixed: Unarmed characters would step to the left side when going prone while running Tweaked: The Tactical Vest (Olive) now has a separate icon Added: 'Suppression' samples were added to radio protocols Fixed: Asset preview pictures were not visible 20-05-2016 Fixed: Some letters would be missing in the Russian localization Tweaked: The Opus codec quality now better corresponds with the vonCodecQuality parameter of the server CFG file Fixed: Some Russian characters were not displayed correctly Tweaked: The irScanGround config parameter was expanded (0 = only air, 1 = ground and air, 2 = only ground) Fixed: AI soldiers would not engage their enemies Fixed: Shooting sounds were still playing after a weapon stopped shooting in some cases Fixed: Video playback speed when no audio stream is present Fixed: The Launcher's server browser would not set up all mods correctly according to the selected actions Tweaked: The Server Mods window in Launcher is now resizable and bigger by default Tweaked: The dialog windows in Launcher are now adapting to a high DPI / small resolution screens better Fixed: An interaction with a context menu of the Launcher when reordering the lists was incorrect Tweaked: The button animations were removed from the Launcher Fixed: Crash when entering the options immediately after Launcher's start Fixed: Legacy Steam mods could be auto-included in the mod list in some cases Fixed: The Steam API would report the Launcher as being open even after players closed it in some cases Fixed: Transition animations (e.g. prone transitions to crouch and stand, sitting and ladder animations) could be used for weapon switching on the move Fixed: Weapon switching on the move could cause incorrect behavior for cutscenes and vehicle crew animations Tweaked: Heavy caliber projectiles' impact was improved Added: New sound 3D processor types 25-05-2016 Tweaked: RPT spam related to corrupted server data was removed Fixed: Sound of falling bullet casings was duplicated in some cases Fixed: The Quick Play feature would try to connect to modded servers without player having the mod(s) in some cases Tweaked: The 'Unknown' game type is no longer visible in the Quick Play tab Fixed: Steam achievements would not work for all episodes of The East Wind campaign (kudos to Mitrail for reporting that) Fixed: The difficulty settings of the client would be inherited from the server even after disconnecting from the session in some cases Fixed: The remoteExec* would not apply a correct message filter for the Joined-In-Progress players Added: The The Quick Play tab now has an iterated visual style Added: Frequency randomizers for sound tails Added: Loop debug sounds Added: New Visual Upgrade parameters to the CAWorld based on a community request Tweaked: The speed of animations with a lowered sidearm in a stand pose and a tactical pace has been lowered for forward, forward-left and forward-right directions Fixed: Asset preview pictures were not visible in the Eden Editor Added: Radio protocol sentences for suppressing for the Independent and CSAT factions Tweaked: The radar (irScan) was removed from static weapons and helicopters (excluding the gunships and the Orca) 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 13, 2016 RC testing for update 1.62 (Apex) has started concluded. Steam branch access code: Arma3Update162RC Arma 3: ~7.9 GB / Arma 3 Server: ~1.2 GB (depends on Apex ownership) Note: The "Release Candidate" and the "Apex Sneak Preview" builds are identical! Areas of focus (pseudo-changelog): Added: Apex - New vehicles, weapons and factions* Added: Tanoa Terrain* Added: Apex Protocol co-op campaign* Tweaked: Main Menu Overhaul Added: Enhanced Environmental Audio Added: Line Drawing Server Toggle Tweaked: Rendering / Clutter Optimizations Added: Apex Controls Preset Added: Vehicle in Vehicle Transport Added: Tobii EyeX Controller Support * Content requires ownership of the Arma 3 Apex expansion. Updates 17-06-2016 Added: A one-time prompt is now displayed in the Main Menu to suggest using the Arma 3 Apex controls preset Tweaked: The overhauled Main Menu replaced the old one in the UI_F structure Added: A tooltip to the Field Manual button in the Pause Menu Fixed: Welcome Screens and the Main Menu had inconsistent backgrounds Fixed: Multiple Welcome Screens were shown in a row Fixed: The ORBAT credits screen was too dark Added: A one-time prompt is now displayed in the Main Menu to suggest using the Arma 3 Apex controls preset Tweaked: The new Arma 3 Apex controls preset is now default for new player profiles Tweaked: The vectoring and auto-hover actions have been separated for VTOLs Tweaked: Most respawn classes in official End Game scenarios are now limited Tweaked: World scenes are now using the unified BIS_fnc_initWorldScene function to initialize Fixed: The BIS_fnc_kbTell function would produce errors in a non-scheduled environment Fixed: "Retrieve Intel" text was not localized for End Game players with a language set differently to the server Fixed: The movement of the charging handle when reloading the LIM-85 was incorrect Added: Flag markers for Tanoa, Tanoa Gendarmerie, CSAT Special Forces, NATO Special Forces and the Syndikat Fixed: There was no dust particle effect for landed VTOLs Fixed: Vehicles would miss their license plate numbers when spawned via Eden Editor (https://feedback.bistudio.com/T117241) Fixed: The forces applied to destroyed planes were incorrect Fixed: An action placed in 3D would reflect the movement of the crosshair Fixed: It was not possible to use UGLs when deployed Fixed: The difficulty script command would return an incorrect value when playing more than one scenario consecutively on the same Dedicated Server Tweaked: The vectoring and auto-hover actions are now separated for VTOLs Tweaked: Mines can now be detonated by players even after they respawn Added: Scenario tag "Tanoa" for Steam Workshop Added: DLC tag "Apex" for Steam Workshop Fixed: Characters would switch to a primary weapon when their sidearm got replaced Fixed: Difficulty or AI level names were not displayed in Launcher if a server forced a custom difficulty Added: Apex visual theme for the Launcher Tweaked: Compatibility of game types with older servers was improved in Launcher 21-06-2016 Fixed: The CAR-95 weapon had an incorrect reload animation (prone stance) Fixed: Unarmed characters would get stuck when healing themselves Tweaked: The CSAT Pacific Autorifleman now carries 6 drum magazines by default Tweaked: The hit points in the model of the MB 4WD were renamed Fixed: The animations of Prowler’s top turret (belt and magazine) were incorrect Tweaked: The MB 4WD now has an overhauled sound set Tweaked: Footsteps sounds on Tanoa Added: New footsteps sounds for movement in the sand Added: Hex and Green Hex variants of CAR-95, CAR-95 GL, and CAR-95-1 Added: Belt joints particle effect for the LIM-85 machinegun Tweaked: The LIM 85 now has properly extendable legs of its grip-pod Fixed: The position of a holstered PM sidearm was incorrect Added: A new ‘Loiter Altitude’ waypoint attribute Fixed: The ‘NEXT’ and ‘BACK’ buttons in the Tags settings would not work when publishing a scenario Added: A new particle effect for the .338 machineguns (e.g. for Prowler) Fixed: Detection of the water surface in particle effects was incorrect Fixed: Blackfish's cannon dust particles were created on the ground under the gun even when firing at higher altitudes Added: Geometric occluders to Altis and Stratis objects Added: New sounds for falling trees and palm trees Added: Falling trees soundsets and soundshaders Tweaked: Sounds for vehicle collisions were improved Tweaked: Several improvements to AI airplane piloting (including the VTOLs) Tweaked: The AI visibility in fog was decreased Added: Apex expansion in the Server Browser is now localized Tweaked: AI will now always land with the Blackfish VTOL using the vectoring mode Tweaked: The AI visibility at nights was optimized Fixed: Crash when ordering AI to unload cargo vehicles Fixed: The kill score was handled incorrectly for renegades and heavily damaged vehicles Fixed: Explosion damage of vehicles was inconsistent in multiplayer Tweaked: The flyingHeightASL command now works also for loitering airplanes Fixed: Crash when deleting a vehicle transporting another vehicle in the Eden Editor Fixed: A delayed vehicle explosion would add score to the effective commander of the shooting vehicle Fixed: The disembark command was behaving incorrectly for large vehicles Fixed: Crash when using the selectWeaponTurret command with an incorrect turret path Tweaked: The pixelGrid, pixelGridNoUIScale and pixelGridBase script commands were optimized Fixed: The green variant CTRG Balaclava would display as black when placed on the ground Fixed: Opening the score table would open the Pause Menu as well in some cases Tweaked: AI drivers will try to get into a better position when ordered to load into another vehicle Tweaked: The selectWeaponTurret command now works also with a muzzle name Tweaked: Server command #mission now supports an optional difficulty parameter. If not set, difficulty remains unchanged Added: Support for the Tobii EyeX Controller Tweaked The Squad Radar is now disabled in vehicles Tweaked: The AI visibility at nights was optimized Tweaked: AI will now always land with the Blackfish VTOL using the vectoring mode Added: Apex expansion in the Server Browser is now localized Tweaked: The AI visibility in fog was decreased Tweaked: Several improvements to AI airplane piloting (including the VTOLs) Fixed: Dropping a cargo vehicle on a parachute didn't work correctly Fixed: Unloading a cargo vehicle could cause collisions with the transporting vehicle in multiplayer Tweaked: The Vehicle In Vehicle waypoint also loads to the nearest transport if possible Fixed: Crash in Zeus Fixed: The Squad Radar was displayed despite the HUD being disabled Fixed: The Thermal Imagery mode would not reflect the shape of the Night Vision Goggles Fixed: The CSAT SF operators could not throw items placed in their special vests Added: Squad Radar options for the showHUD and shownHUD commands Tweaked: AI now should drop cargo closer to the “VEHICLE GET OUT†waypoint Fixed: Crash when copying objects in layers between different scenarios Fixed: Incorrect mouse cursor when working with Vehicle In Vehicle Fixed: Incorrect icon when when dragging vehicles to the VTOLs Tweaked: The number of vehicles loaded to another vehicle by the AI was limited Fixed: Passengers of transported vehicles would remain in Eden Editor after their vehicle was deleted 27-06-2015 Tweaked: Blending of LODs of models was improved Fixed: Targeting would not work for the right gunner of the Blackfish VTOL Fixed: Potential crash connected to role assignment in multiplayer Fixed: Map markers were disabled on servers by default in some cases (https://feedback.bistudio.com/T117215) Fixed: Pasting a vehicle with another vehicle as a cargo would behave incorrectly Fixed: Unconscious units would disappear from the command bar Tweaked: Durability of the MQ-12 Falcon Fixed: Unarmed character diving animations would cause camera glitches Tweaked: Sound volume and samples of the MB 4WD were improved Added: Prototype configuration of a new 3D sound processing type (surround_panner) Added New samples and configuration for the RPG-7 Tweaked: Visibility of various character movement states (in relation to recent AI detection improvements) Added: Arma 3 Apex splash screen Fixed: Apex logo was visible in the Main Menu even for players not owning Apex Added: Geometric occluders to Altis and Stratis objects Fixed: Main menu didn't initialize properly after switching user profiles Fixed: Clicking on the Credits button multiple times caused the credits not being displayed correctly 30-06-2016 Added: An action to get into empty vehicles loaded inside other vehicles Fixed: Crash when loading OGG and LIP files at the same time Tweaked: The 2D Editor link was removed from the Host Server screen Added: A new unload waypoint for the Vehicle in Vehicle transport Fixed: Some waypoints had an incorrect on-screen name Fixed: Opening the map would cancel weapon deployment Fixed: The action “NVGoggles†would turn the night vision instantly off after turning on Fixed: Eye tracking would not work for fresh user profiles Tweaked: The PM 9 mm pistol is now re-texturable via the "camo" hiddenSelections config value Tweaked: Reload animations of the RPG-7 were improved Fixed: Respawn loadout selections in Zeus were showing hidden characters and ignored the new categorization system Fixed: Broken respawn points in Zeus (null objects are filtered out from the list of respawn points directly by the BIS_fnc_getRespawnPositions function) Fixed: Clicking on the Exit icon in the Eden Editor would be ignored in some cases Tweaked: Sounds of footsteps were improved (volume based on animations, different sounds for forests, tweaks) Tweaked: Transition between different areas is now smoother for environmental ambient sounds Added: Positional ambient sounds for forests and sea Tweaked: Various tweaks and fixes for environmental positional sounds (crickets on bushes are back) Added: New sounds for metal constructions, rock debris for ruins and ancient locations Tweaked: Sounds configuration of the Apex vehicles was improved Tweaked: Various audio tweaks and fixes 08-07-2016 Added: Apex Protocol co-op campaign Tweaked: The BIS_fnc_taskState was optimized to prevent problems with non-existing tasks on Dedicated Servers Fixed: It was not possible to proceed with the flow after loading a save in Showcase End Game in various places Tweaked: AI should now be less prone to crash the VTOLs while piloting them Fixed: kbTell conversations would not work correctly on Dedicated Servers Fixed: Object view distance could be set to 1 in Video Options 32 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 26, 2016 RC testing for update 1.64 has started concluded. Steam branch access code: Arma3Update164RC Arma 3: ~5.6 GB / Arma 3 Server: ~1.0 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Added: Simple Objects Integration Added: Apex Protocol Difficulty Overhaul* Tweaked: Vehicle Path Following Improvements Tweaked: Weapon Balance Optimizations Tweaked: Stability & Performance Improvements * Content requires ownership of the Arma 3 Apex expansion. Updates 02-09-2016 Added: Splendid Camera now shows also the camera's ASL altitude Tweaked: The volume for shooting with a suppressed Syndikat LMG was improved Fixed: BLUFOR Pacific Recon Marksmen did not have suppressors in their loadouts (https://feedback.bistudio.com/T119498) Fixed: The Rangemaster Cap had an incorrect texture when placed on the ground from an inventory Fixed: The LBV Grenadier Harness (Gray) had an incorrect texture when placed on the ground from an inventory Fixed: Mouse sensitivity would increase when colliding with objects (http://feedback.arma3.com/view.php?id=24828) Tweaked: Data signature checks are now disabled for Headless Clients Tweaked: The order of items in the magazine description array for the setUnitLoadout and getUnitLoadout commands (from [magName, ammoLeft, count] to [magName, count, ammoLeft]) Fixed: Passengers of vehicles would survive underwater in MP Fixed: The 'inventory open' pose would be present even after closing the inventory Tweaked: The isSingleplayer command was renamed to isMultiplayerSolo Added: A new setShotParents script command Tweaked: Restrictions on usage of the addOwnedMine command (SP and AI) were removed Fixed: BattlEye was not initialized properly on Linux Dedicated Server start-up Tweaked: Execution of the setShotParents command is now disallowed on client machines in MP environments Fixed: Crash when using the "Undo" operation after setting a variable name for a crewed vehicle Tweaked: Computation of the icon offset for the CListNBoxCheckable checkboxes was improved Tweaked: The Mute / Unmute checkboxes now correspond with the selected UI scale Tweaked: The UI of the checkboxes for muting / unmuting players was improved Tweaked: Players shooting with drones are now considered the initiators of the shots Fixed: The player list in the Server Lobby would not be updated correctly Fixed: Calling remoteExec with an object / group as a target would not behave correctly in some cases Tweaked: AI convoy driving precision was improved Tweaked: AI convoy behavior in Combat mode was improved Fixed: It was possible to load vehicles into the vehicles of opposing factions Tweaked: Suppressor models and usage were overhauled (redundant suppressors for LMGs are no longer used as all LMGs are now compatible with standard suppressors of their caliber. Backwards compatibility is maintained despite that LMG suppressors are no longer available in the editor)The 5.56 mm suppressor now uses the former LMG suppressor model which is more appropriate for this caliber The CMR-76 is now compatible with Stealth Sound Suppressor used by the Type-115 instead of a standard 6.5 mm suppressor as it is more visually fitting and available in all necessary camouflage variants Suppressors for CAR-95 and CAR-95-1 use the model of Stealth Sound Suppressor as well (beware, they are not compatible with Type-115 and CMR-76 due to a different caliber!) as it is more visually fitting and available in all necessary camouflage variants The LIM-85 can now attach sound suppressors These shorter suppressor models now add less inertia to the weapons they are attached to than the longer suppressors for weapons of higher calibers, which slightly benefits the handling of suppressed weapons of lesser calibers Apex Protocol Improvements (potential spoilers) Fixed: The Warm Welcome scenario was not correctly marked as complete in the Apex Protocol mission list Tweaked: The number of Syndikat troops in the jungle was tweaked in the Firestarter scenario Tweaked: The speed and distance between vehicles in the convoy was tweaked in the Warm Welcome scenario Fixed: The support team would open fire in some cases in the beginning of the Firestarter scenario Fixed: Some colliding compositions could destroy the supplies in the Firestarter scenario 09-09-2016 Added: An ability to block opening of the Dynamic Groups interface (missionNamespace setVariable ["BIS_dynamicGroups_allowInterface", false]) Fixed: The Dynamic Groups interface could be open during weapon deployment (this was causing problems) Tweaked: Several non-interactive and non-destructible object types are now Simple Objects by default when placed in the Eden Editor Tweaked: Tobii EyeX head tracking was disabled on a request from Tobii as it was causing conflicts between leaning and zooming of characters (eye tracking still works) Tweaked: Dedicated Server administrators will no longer be able to login with a blank passwordAdmin Tweaked: AI car driving should be slightly more precise Fixed: It was possible to load vehicles into the vehicles of opposing factions Fixed: JIP players were able to draw on the map even with drawingInMap disabled (https://feedback.bistudio.com/T119279) 17 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 11, 2016 RC testing of update 1.66 has started concluded. Steam branch access code: Arma3Update166RC Arma 3: ~10.1 GB / Arma 3 Server ~1.6 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Tweaked: Footsteps audio overhaul Tweaked: Character load-outs were re-balanced Fixed: Various miscellaneous fixes Fixed: Several crash cases Added: New memory allocator versions Updates 25-11-2016 Fixed: It was possible to load vehicles into the vehicles of opposing factions Tweaked: Dynamic Simulation was removed from the Release Candidate Fixed: It was possible to load vehicles into the vehicles of opposing factions Added: A new aimTransitionSpeed config parameter for switching between normal mode and iron sights / optics Added: A new toFixed script command Fixed: The GetOutMan Event Handler would return commanders too often Fixed: The GetIn Event Handler did not always return commanders for turret positions Fixed: Using the "Destroy" waypoint type could cause AI units to flee instead of engaging targets Fixed: Using the setUnitPos command on CARELESS soldiers would not behave correctly Fixed: Dialogues played over the radio could get stuck and time out if the player got too close to the speaker Fixed: Zeus task notification icons could get very small Fixed: Deleting user profiles would display an obsolete menu color Fixed: Players could run Rook over using a drone in Showcase Drones and the scenario wouldn't fail Tweaked: Tasks in the VR Training scenarios now include also direct links to the Field Manual Fixed: Players could shoot friendlies without being punished while the screen was fading to black at the start of the final cutscene of the Damage Control scenario Tweaked: Volume of the radio communication at the beginning of Showcase Commanding was rebalanced Fixed: There were too many crawl sounds being played at once Added: Servo sound for AH-99 Blackfoot turret movement Fixed: Kart Time Trials didn't correctly trigger the death ending after injuries incompatible with life Tweaked: The insertion helicopter is now locked until players are supposed to disembark in Showcase Firing From Vehicles Tweaked: The fire geometry of palm trees was improved to better correspond with the visual models Tweaked: Wired Fences now have correct fire geometry Fixed: Some conversation lines in the Firestarter scenario used unbalanced volumes Fixed: Players could enter enemy-occupied vehicles in the Situation Normal scenario in some cases Added: Vaulting movement sound Tweaked: Range settings for camera movement in the Eden editor were adjusted. Users can now lower them down to 10% or up to 300%. Fixed: Rewards for capturing sectors in the Seize Edoris scenario did not work in some cases Tweaked: Minimum overall & object visibility are now forced to ensure players can see the helicopter wreck from the UAV in Showcase Firing From Vehicles Fixed: Depending on the players' actions, Miller would sometimes say the wrong thing in regards to the first drone, or not say anything at all in the Apex Protocol scenario Tweaked: The Tanoa main menu preview video was updated Added: A new sound for the Tactical Ping (different from the Zeus pings) Fixed: The strategic map was too dark (campaign) Fixed: A "Wet" sound layer for footsteps was missing for the asphalt surface Fixed: Standing on the roof of Church_02 could cause objects to disappear (https://feedback.bistudio.com/T119597) Fixed: CSAT Pacific Team Leaders were missing an UGL for their rifle Fixed: CSAT Team Leaders, Squad Leaders, Recon Team Leaders and Spotters had incorrect camouflage variants of the ARCO optics Added: A new BIS_fnc_exportGUIBaseClasses function to copy basic GUI macros and base classes (e.g. RscText) to the clipboard Added: A new menu to preview available GUI grids. Access it by executing following code in Eden Editor's debug console: 0 = (findDisplay 313) createDisplay "RscTestGrids"; (https://community.bistudio.com/wiki/GUI_Coordinates) Fixed: JIPing players could trigger task reassignment on other players Fixed: Names of the Support scenarios would be displayed incorrectly in the multiplayer lobby (mission folder names instead of localized names) Added: Map markers for HQ in Support scenarios Fixed: Awarded support could target groups and vehicles in the player base or its vicinity in Support scenariosFixed: CSAT Viper's Special Purpose Suit could block the view of NGVs Fixed: CSAT Viper's Special Purpose Suit could block the view of NGVs Fixed: Special characters in Launcher's texts were displayed incorrectly 9 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 9, 2017 RC testing of Update 1.68 has started concluded.Steam branch access code: Arma3Update168RC Arma 3: ~10.5 GB / Arma 3 Server ~1.5 GB (depends on Apex ownership) RC testing of hotfix to Update 1.68 has started concluded: Steam branch access code: Arma3Update168RC Areas of focus (pseudo-changelog): Added: 64-bit client executable Tweaked: Structure Ambient Occlusion Overhaul Tweaked: Partial Apex data decryption Fixed: Various miscellaneous fixes Fixed: Several crash cases Updates Spoiler 10-03-2017 Fixed AI behavior on Dedicated Servers Fixed several crash cases Fixed AI driving to the corner of the VR terrain Tweaked to Ambient Occlusion settings 02-03-2017 Tweaks to Ambient Occlusion of structures Optimizing the BIS_fnc_moveToRespawnPosition function Several East Wind Campaign fixes 28-02-2017 Tweaks to Ambient Occlusion of structures Fix to the Respawn Screen Fixes to character animations (https://feedback.bistudio.com/T123369) Fixed cars getting stuck on bridges on Tanoa (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3153369) Previous updates Ambient Occlusion fixes Fix of vehicles of Apex owners getting stuck (https://feedback.bistudio.com/T120992) Fix to characters clipping through the Mora vehicle Fix to proxies of flags (used for CTF) Fix to the Firing Drills freezing mechanics 31 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 2, 2017 RC testing of Update 1.70 has started concluded.Steam branch access code: Arma3Update170RC Arma 3: ~5.3 GB / Arma 3 Server ~1 GB (depends on Apex ownership) RC testing of hotfix to Update 1.70 has started concluded:Steam branch access code: Arma3Update170RC Areas of focus (pseudo-changelog): Added: Jets DLC* Added: F/A-181 Black Wasp II* Added: To-201 Shikra* Added: A-149 Gryphon* Added: Sentinel* Added: Showcase Fighter Jets* Added: CVN-83 USS Freedom Aircraft Carrier Added: Praetorian 1C AAA Added: Mk-49 Spartan SAM Added: Mk-21 Centurion SAM Added: Sensor Overhaul Added: Data Link Added: Dynamic Vehicle Loadouts Added: Extended Hitpoints Tweaked: Improved Airplane Audio Added: Sonic Boom Added: Carrier Ops Added: Ejection Seats Added: Tank FCS Fixed: Various crash cases Fixed: Maintenance fixes * Content requires ownership of the Arma 3 Jets DLC. Updates Spoiler 04-05-2017 Tweaked: Various improvements to the flight model of jets Tweaked: Hitpoints on jets were improved Fixed: Radar orientation for the Greyhawk UAV Fixed: Potential crash 09-06-2017 Tweaked: Overall performance of the new IR and Radar missiles Tweaked: Improved lights of the USS Freedom Added: Showcase VTOL (Restrictions apply to those who don't own Apex Expansion) 21 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 5, 2017 RC testing of Update 1.72 has started concluded.Steam branch access code: Arma3Update172RC Arma 3: ~6 GB / Arma 3 Server ~1 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Added: Malden Free DLC Added: Malden 2035 terrain Added: Combat Patrol game mode Added: Escape from Malden Added: Escape from Tanoa* Tweaked: Tanoa props are now available for all Arma 3 players * Restriction apply to those who don't own Arma 3 Apex. Updates Spoiler 14-06-2017 Added Combat Patrol overview images Tweaked jets flight model Added audio memory points for structures 16-06-2017 Tweaked functions functionality around Simple Objects Fixed missing Eden Editor button in the Server Browser Fixed missile locking abilities of the WY-55 pilots 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 15, 2017 RC testing of Update 1.76 has started concluded.Steam branch access code: Arma3Update176RC Arma 3: ~8.8 GB / Arma 3 Server ~1.4 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Added: Laws of War DLC* Added: International Development & Aid Project faction (IDAP) Added: IDAP Vehicles (reskins) Added: IDAP Cap (variants) Added: Aid Worker Clothes (variants) Added: Van (Transport, Cargo, Ambulance variants - 20+ liveries)* Added: Utility Drone (Cargo, Medical variants)* Added: Corresponding UAV bags Added: Demining Drone* Added: APERS Mine Dispenser* Added: Training Mine* Added: Cluster Bombs (3 factions - see Pylon settings of aircraft) Added: Unexploded Ordnance (3 factions x 4 triggers) Added: Safety Vest (variants)* Added: Multi-Pocket Vest (variants)* Added: Identification Vest (variants)* Added: EOD Vest (variants)* Added: Messenger Bag (variants)* Added: Leg Strap Bag (variants)* Added: Wireless Earpiece* Added: Ear Protectors (variants)* Added: Hard Hat (variants)* Added: Safari Hat (variants)* Added: Head Bandage (variants)* Added: Basic Helmet (variants)* Added: Press Helmet (variants)* Added: Respirator (variants)* Added: Safety Goggles* Added: Construction Coveralls Added: Paramedic Outfit* Added: IDAP Objects Added: Tent Objects Added: Humanitarian Aid Objects Added: Medical Objects Added: Furniture Objects Added: “Remnants of War” mini-campaign** Added: Various campaign-related special character compositions Added: Showcase IDAP Added: Showcase Laws of War Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Added: IDAP map marker set Added: IDAP Orange UI color preset Added: International Humanitarian Law Field Manual entries Added: Scripted Leaflets feature Added: Laws of War DLC music tracks Added: 7 new Steam Achievements Added: Main Menu tile for the Malden terrain Tweaked: Tactical Ping icon and sound Tweaked: The Darter SFX are now using some of the improvements developed for the new Utility Drone Added: Jets DLC props Added: Eden Editor Map Object modules Tweaked: AI skills were refactored * Restrictions apply for those who don’t own Arma 3 Laws of War DLC. ** Content requires ownership of Arma 3 Laws of War DLC. *** Content requires ownership of Arma 3 Apex. Updates Spoiler 16-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Laws of War assets Tweaks to the AI skill values setting Laws of War Steam Achievements are now enabled 18-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Laws of War assets Added Unexploded Ordnance to the Minefield module in Eden Editor Improved the Leaflets feature 23-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Laws of War assets Added improved Utility / Demining Drone HUDs Tweaked Advanced Hints to notify about unmapped controls Tweaked Mine Detector panel 25-08-2017 Known issue: texture pop-up error in the Oreokastro scenario Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Showcase IDAP Various fixes and tweaks to Laws of War assets (especially the Utility Drone) Added an unmapped controls prompt Added a warning whistle to Demining Drone charges Added Training Mine placement / deactivation SFX 29-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Showcase Laws of War Added Laws of War DLC music tracks Added IDAP Time Trial Steam Leaderboards Added more explosive-specific placement / deactivation / trigger SFX 01-09-2017 Various fixes and tweaks to text translations Various fixes and tweaks to Showcase Laws of War Added new particle effects for the Demining Charge 05-09-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Showcase Laws of War 06-09-2017 Various fixes and tweaks to the Remnants of War mini-campaign Added Main Menu and DLC Content Browser videos 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 17, 2017 RC testing of Update 1.78 has started concluded.Steam branch access code: Arma3Update178RC Arma 3: ~7.4 GB / Arma 3 Server ~1.1 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Added: Tac-Ops Mission Pack* Added: 3 Singleplayer Military Operations Beyond Hope* Stepping Stone* Steel Pegasus* Added: HoldKey Function Added: Basic Civilian Behavior module Added: Animated Briefing Framework Added: Official Soundtrack Added: Achievements Added: Gendarmerie Van liveries** Added: Basic Helmet (Black)** Added: Live orchestra recordings (Flashpoint, Malden) available in game for scenario designers Tweaked: Apex Expansion data are now decrypted and downloaded to all users (Content Licensing applies) Tweaked: BattlEye traffic moved to a separate game port (2306) Added: Picture-in-Picture occluders Tweaked: PhysX libraries were updated Tweaked: Driving of tracked vehicles was overhauled Fixed: Particle rendering was behaving incorrectly Added: Script error warnings for enumerated values * Content requires ownership of Arma 3 Tac-Ops Mission Pack. ** Restrictions apply to those who don't own Arma 3 Laws of War DLC. Updates Spoiler 22-11-2017 Fixed: Crash of the game Fixed: Incorrect FFV camera for turned out units Various fixes and tweaks to the Tac-Ops operations 24-11-2017 Fixed: Several crash cases Various fixes, tweaks, and improvements to the Tac-Ops operations Fixed: Incorrect cursorObject & cursorTarget behavior Fixed: Incorrect behavior of the Voice Over Net technology 28-11-2017 Tweaked getCursorObjectParams interaction with Simple Objects Fixed: Linux Dedicated Server start-up issue (related to PhysX) Added support for AAR videos to the Campaign Menu Various fixes, tweaks, and improvements to the Tac-Ops operations 29-11-2017 Added access to the AAR videos Various localization tweak and fixes Fixed crash to desktop 5 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 16, 2018 RC testing of Update 1.82 has started concluded.Steam branch access code: Arma3Update182RC Arma 3: ~5.1 GB / Arma 3 Server ~1.0 GB Areas of focus (pseudo-changelog): Added: Tanks DLC* Added: T-140 Angara Main Battle Tank** Added: Nyx Armored Weapons Carrier** Added: Rhino MGS Tank Destroyer** Added: "Altis Requiem" mini-campaign* Added: Showcase Tank Destroyers* Added: "Vanguard" TDM multiplayer mode Added: 9M135 Vorona manually guided missile launcher Added: MAAWS Mk4 unguided recoilless rifle Added: Tanker Coveralls** Added: Crew Helmet Added: Zamak MLR variant (AAF) Added: Offroad (AT) variant Added: MB 4WD (AT) variant*** Added: MB 4WD (LMG) variant*** Added: Prowler (AT) variant*** Added: Qilin (AT) variant*** Added: Repair Depot (Civilian, Green, Tan variants) Added: Concrete Hedgehog (Whole, Disassembled, Half, Palette) Added: Czech Hedgehog (New) Added: Dragon's Teeth (New, Old variants) Added: Dragon's Tooth (New, Old variants) Added: Refueling Hose Added: Tank Bore Sighter Added: Tank Engine (New, Used variants) Added: Tank Road Wheel Added: Tank Sprocket Wheel Added: Tank Tracks (Long, Short variants) Added: Torque Wrench Added: Rhino MGS Wreck Added: Angara Wreck Added: Nyx Wreck Added: Tracked Vehicle Interiors Added: Land Vehicle Audio Overhaul Added: NATO Pacific armored Reskins Added: Top-down Attack Missile Fire Mode Added: Vehicle Damage Improvements Added: Armored Vehicle Customization Tweaked: Jets DLC addons were decrypted to PBO Tweaked: Laws of War DLC addons were decrypted to PBO Fixed: Various stability and performance fixes * Content requires ownership of Arma 3 Tanks DLC. ** Restrictions apply to those who don't own Arma 3 Tanks DLC. *** Restricitions apply to those who don't own Arma 3 Apex expansion. Updates Spoiler 20-03-2018 Added: 3 Tank Trial Challenges Fixed: Characters could be seen through the mesh of some vehicles Fixed: Switching optics modes on the Picture in Picture screens was not working properly Fixed: The ammunition belt was missing on the machine gun of the MB 4WD (https://feedback.bistudio.com/T127934) Fixed: Invisible fire modes on the Blackfish 105mm cannon (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276593) Tweaked: Balancing of armor and penetration across multiple vehicles Tweaked: Armor in config files and fire geometries as well as hit points in the models Fixed: The "Placeables" VR Training would not finish properly due to a tank not running over a mine Tweaked: Vehicle sound configs and files for all tracked APCs Tweaked: Vehicle sound configs and files for all MRAPs Fixed: MFD displays of the Panther and Bobcat vehicles did not work properly Added: A new face for the main character of the "Altis Requiem" mini-campaign 21-03-2018 Tweaked performance and handling of Tanks DLC assets Fixed visual artefacts on the Rhino MGS Tweaked waypoint completion radius for AI drivers 23-03-2018 Fixed: Players could get kicked out of servers due to invalid license check Tweaked: Code clean-up and maintenance Fixed: Commanders of the Nyx AWC could clip with the vehicle when turning out Tweaked: Insignia now works on the Tanker Coveralls Tweaked: Reduced TT18 timeout at 'shooting' CP to 1 salvo Tweaked sound for the reload of the 125mm_advanced cannon Tweaked: The credits have been updated (ORBAT) Added: 105mm, 120mm and 125mm HEAT shells, RPG32, Titan and Scalpel now use HEAT submunition (damage values WIP) Tweaked: FireFIST lock delay reduced to standard 3 seconds 30-03-2018 Final tweaks to the Vehicle Damage Overhaul 04-04-2018 Added: Tanks DLC soundtrack for the owners of the Digital Deluxe Edition 06-04-2018 Tweaked: Altis Requiem Mini-Campaign balance Tweaked audio samples and balance across several vehicles Tweaked vanguard map icons 15 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 4, 2018 RC testing of Update 1.84 has started concluded.Steam branch access code: Arma3Update184RC Arma 3: ~2.5 GB / Arma 3 Server ~452 MB Areas of focus (pseudo-changelog): Added: Jets DLC bonus assets for all players (OPREP) Tweaked: Playable Content fixes / optimizations Tweaked: Unit costs adjustments Fixed: Various potential crashes 8 2 Share this post Link to post Share on other sites
oukej 2911 Posted November 8, 2018 RC testing of Update 1.86 has started. concluded. Thank you!Steam branch access code: Arma3Update186RC Arma 3: ~1.9 GB / Arma 3 Server ~476 MB Areas of focus (pseudo-changelog): Added: Warlords multiplayer game mode (Warlords feedback page) SC 32 Warlords (Whole Island) on Altis* SC 16 Warlords (Central) on Altis* SC 16 Warlords (Pyrgos Gulf) on Altis* SC 16 Warlords on Stratis* SC 16 Warlords (West) on Tanoa** SC 16 Warlords (South) on Tanoa** SC 16 Warlords on Malden* Added: 5 new playable characters - Men (Story) - with heads of notable Bohemia developers*** Added: ADR-97 Weapon Pack to vanilla weapons* Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks Tweaked: Audible ranges of vehicle engines Tweaked: Tactical Ping duration, customization and difficulty options Tweaked: Vehicle headlight ranges * Free bonus content to all Arma 3 players. ** Content requires ownership of Arma 3 Apex expansion. *** Restricitions may apply to those who don't own Arma 3 Apex expansion. Updates Spoiler 2018-11-23 Various Warlords MP scenario balancing and improvements (Sector voting reset, Arsenal/Last loadout limitations, ability to dismiss AI subordinate, VTOLs, ...) Various Warlords MP scenario gameplay and localization fixes (details: https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3325456) Improved ADR-97 visuals and polished its weapon and munition ballistic properties Improved audible distance of vehicles Fixed AI detection of enemy vehicles (https://feedback.bistudio.com/T133247) Final setup of 5 playable characters with heads of Bohemia devs Added forward compatibility for the mods for interchangeable magazines 17 3 Share this post Link to post Share on other sites
oukej 2911 Posted December 19, 2018 RC testing of Update 1.90 has concluded. Thank you!Steam branch access code: Arma3Update190RC Arma 3: ~142.7 MB / Arma 3 Server ~53.7 MB The primary goal of this update is to reintroduce the MP security measures that have been rolled back with the 1.88 Hotfix after they had initially caused mod compatibility issues in the multiplayer in the 1.86 Update. As such this update is limited in scope and may not contain the usual variety of fixes or general improvements. Areas of focus (pseudo-changelog): Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks (reintroduced with fixes and improved cache handling) Spoiler 2019-02-15 (notable changes) Fixed: AI directional radio reports now again use the relative direction from a formation instead of the world direction Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal Fixed: Multiple issues in Eden Editor export to SQF Tweaked: Vehicle wheel durability Changed: MH-9 no longer has a painted crosshair Added: A new variant of Dragon Teeth (old looking) 2019-02-27 (notable changes) Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel Fixed: Removed Compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718) Fixed: Some independent garrison units in Warlords would occasionally still carry mortar bags Fixed: It was not possible to open the compass in vehicles 3 3 Share this post Link to post Share on other sites
DnA 5156 Posted April 11, 2019 RC testing of Update 1.92 has concluded - many thanks!Steam branch access code: Arma3Update192RCArma 3: ~1.4 GB / Arma 3 Server ~177 MB Areas of focus (pseudo-changelog): Added: Dynamic weapon magazines (proxies)* Added: Launcher support for optional DLC (third-party DLC preparation) Added: Small server-side voting / kicking improvements * This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but some faction loadouts (characters, containers, and vehicle cargos) have changed! Spoiler 18-04-2019 (notable changes) Added: Creator DLC Global Mobilization is now visible as optional DLC in the Launcher Tweaked: Launcher texts Fixed: Miscellaneous proxy magazine issues Fixed: Various server voting / kicking features 26-04-2019 (notable changes) Added: Launcher translations for new texts Fixed: Various server voting / kicking features 9 4 Share this post Link to post Share on other sites
DnA 5156 Posted June 12, 2019 RC testing of Update 1.94 has concluded - thank you for the feedback!Steam branch access code: Arma3Update194RC Arma 3: ~9 GB / Arma 3 Server: ~2 GB Areas of focus (pseudo-changelog - see Dev-Branch for more details) Added: Contact expansion (limited components - specific expansion feedback here please) Added: Livonia* Added: Livonia objects Added: Decorative props Added: Contact's weapons** Added: Contact's character equipment** Added: Contact's vehicles** Added: Contact's faction characters and groups Added: Contact's insignia and markers Added: Russian and Polish radio protocols Added: Livonia MP scenarios* Added: Server Browser protocol support for Optional DLC Tweaked: Improved AI tank path-following (thanks CUP team) Tweaked: Server vote-kick improvements Fixed: Script command return values on failure Known Issue: The Launcher PLAY CONTACT button and DLC section Contact toggle do not do anything yet Known Issue: Several texts mention the ability to play the "First Contact" campaign, but it is not yet available * Content requires ownership of Arma 3 Contact expansion. ** Restrictions apply to those who don't own Arma 3 Contact. Spoiler 25-06-2019 (notable changes) Added: Contact's character equipment Added: Contact's faction characters and groups Added: Contact's insignia and markers Added: Russian and Polish radio protocols Added: Server Browser protocol support for Optional DLC 03-07-2019 (notable changes) Added: Contact's vehicles Added: Livonia MP scenarios 12-07-2019 (notable changes) Miscellaneous fixes and tweaks 18-07-2019 (notable changes) Miscellaneous fixes and tweaks 9 Share this post Link to post Share on other sites
DnA 5156 Posted August 2, 2019 RC testing of a hotfix to 1.94 has ended - thanks! Steam branch access code: Arma3Hotfix194RC Arma 3: ~210 MB / Arma 3 Server: ~20 MB Areas of focus (pseudo-changelog - see Dev-Branch for more details, although some of those engine changes are not included) Fixed: Increased backward-compatibility with popular mods in Arsenal Fixed: Improved forward-compatibility between the new radio protocols and mods Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652) Fixed: Various "First Contact" campaign mission issues Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo Tweaked: Warlords are being rude to Eddie, tell him to leave the server 🤖 Tweaked: waitUntil will now continue looping when incorrectly returning something instead of true / false, and show a warning. We strongly recommend fixing scripts, because we intend to force exiting the loop again in 1.96. Spoiler 05-08-2019 (notable changes) Tweaked: waitUntil now actually behaves as described in the changelog above Fixed: Further increased backward-compatibility with mods in Arsenal 4 1 Share this post Link to post Share on other sites
DnA 5156 Posted October 10, 2019 RC testing of Update 1.96 has concluded - thank you!Steam branch access code: Arma3Update196RCArma 3: ~7.1 GB / Arma 3 Server: ~841 MB Areas of focus (pseudo-changelog) Added: 6th anniversary music track Changed: Moved various Contact components to default platform data (e.g. music, animations, hand-written font, Spectrum Device, etc.) Changed: Decrypted Livonia object addons to PBO Fixed: Various issues in the "First Contact" campaign and on Livonia Spoiler 18-10-2019 (notable changes) Added: New BattlEye version also deployed to main branch Fixed: Various localization issues 22-10-2019 (notable changes) Fixed: Crash when using the in-game radio (calling in support) 6 3 Share this post Link to post Share on other sites