pinaz93 1020 Posted September 22, 2016 9 months. Su-34 seems completely abandoned :mellow: https://forums.bistudio.com/index.php?/topic/191521-Sukhoi-SU-34-Fullback-AWSIt is based on his Su-34, It is mostly complete and I'm going to release It as soon as I have some time :) Inviato dal mio XT1572 utilizzando Tapatalk Share this post Link to post Share on other sites
DSabre 2332 Posted September 27, 2016 9 months. Su-34 seems completely abandoned :mellow: Is it not working anymore? Besides, it is also included in the CUP addon. As Pinaz pointed out, check his addon for an upgraded version. Share this post Link to post Share on other sites
DSabre 2332 Posted February 28, 2017 small update on steam - I fixed some of the error messages and adjusted the flightmodel slightly Share this post Link to post Share on other sites
Guest Posted March 1, 2017 The updated version has been frontpaged on the Armaholic homepage. Sukhoi Su-34 Fullback v1.01 Share this post Link to post Share on other sites
DSabre 2332 Posted March 5, 2017 V 1.1 -fixed the broken bmb wheels, -flightmodel overhaul, not everyone will like it, I do though : ) -added the SU-35 Afterburner, thx to J.Spartan and Pinaz 2 Share this post Link to post Share on other sites
DSabre 2332 Posted March 5, 2017 Btw, it needs a little practise to land now and a long runway to take off. Fully intended from my side. I am not going to make it any easier. Approach with 250-300 km/h and a high aoa. Make sure you decend slowly in a controlled kind of stall : D Share this post Link to post Share on other sites
Guest Posted March 6, 2017 The updated version has been frontpaged on the Armaholic homepage. Sukhoi Su-34 Fullback v1.1 Share this post Link to post Share on other sites
Polyus 139 Posted March 18, 2017 Do you think you could do a PLAAF skin for this beast? Share this post Link to post Share on other sites
DSabre 2332 Posted March 21, 2017 I might make some new skins for it actually, not sure about plaaf. you have any examples? feel free to make textures yourself btw, I can add them to the addon, 1 Share this post Link to post Share on other sites
Polyus 139 Posted March 21, 2017 Oh, um, ok! I didn't know I'd get this far. I'd certainly love to learn how to make textures, but here are some examples: Share this post Link to post Share on other sites
DSabre 2332 Posted June 1, 2017 V 1.2 out added some jet dlc features (work in progress) liveries and loadouts can be changed in Eden editor 3 Share this post Link to post Share on other sites
sammael 366 Posted June 1, 2017 it seems you added support FIR AWS by default Spoiler 1 Share this post Link to post Share on other sites
DSabre 2332 Posted June 2, 2017 Yes for time being. I may add any community hardpoint names i get my hands on. Only limitation I use is max allowed weight on the hardpoint. What is realistic or not, what should be allowed and what not, that's all your problem now : ) 3 Share this post Link to post Share on other sites
Polyus 139 Posted June 3, 2017 Love PLAAF skin. What do you mean by community hardpoints? Share this post Link to post Share on other sites
DSabre 2332 Posted June 3, 2017 Jet DLC brought us this new proxy/pylon dynamic loadout system. I can now allow you to put any kind of weapon on a hardpoint by simply adding its name to my pylon config. for instance: class components etc..... .... class Pylons { class Pylons1 { hardpoints[] = {O_MISSILE_PYLON,B_MISSILE_PYLON, O_R77, O_R73, FIR_F16_Combined_HP, FIR_MISC}; attachment = "PylonMissile_Missile_AA_R73_x1"; priority = 5; maxweight = 300; UIposition[] = {0.35, 0.0}; }; ... }; This will add the vanilla O and B missiles, the R 77 and 73 and Firewills AWS by adding the names to the hardpoints array. I hope people will develop some more and some east side specific loadouts which I can then simply add by adding their names : ) 6 Share this post Link to post Share on other sites
kecharles28 197 Posted June 25, 2017 Updated mod v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted June 25, 2017 Updated mod v1.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
DSabre 2332 Posted June 25, 2017 v 1.21 out added support for AWS, added active radar 1 1 Share this post Link to post Share on other sites
Guest Posted June 26, 2017 The updated version has been frontpaged on the Armaholic homepage. Sukhoi Su-34 Fullback v1.21 Share this post Link to post Share on other sites
Guest Posted June 26, 2017 The updated version has been frontpaged on the Armaholic homepage. Sukhoi Su-34 Fullback v1.21 Share this post Link to post Share on other sites
DSabre 2332 Posted September 24, 2019 (edited) Update in progress Update to shadow LOD. I think it makes a huge difference if you have proper lighting and shadows in pilot view exterior normal map: added some bumpiness. connecting the FA18/SU35 AB to throttle instead of useraction. (now activates above 90% throttle) if anyone is interested in the AB changes: Spoiler The actual AB function is now called by another function instead of a useraction: // throttle controller for J.Spartans/Gnat/lethal AB - by Sabre params ["_veh"]; _veh = _this select 0; systemChat "Initialised!"; _flagthrottle =0; while {(alive _veh)} do { sleep 1; if (player in _veh) then{ _throttle = _veh animationSourcePhase "throttle"; if ((_throttle > 0.9) && (_flagthrottle < 1)) then { systemChat "switch on"; addCamShake [2,0.5,15]; _flagthrottle =1; [_veh] spawn su34_fnc_afterburner; }; if (_throttle < 0.9) then {_flagthrottle =0;}; }; }; In the AB script make sure it is only active above your desired threshold, something like this: while {(alive _plane) and (_plane animationSourcePhase "throttle" >= 0.92)} do { Additionally I have removed the script parts to show/hide visual parts in the object for ease of use. Instead I have slaved them to the throttle animation source: class afterburner_hide { type="hide"; selection="afterburner_right"; type="hide"; source="Throttle"; hidevalue = 0; unhideValue = 0.9; }; Edited September 25, 2019 by DSabre 4 2 Share this post Link to post Share on other sites
zukov 490 Posted September 25, 2019 the original textures (blue camo with white nose) are too shiny in arma 3 is it possible lowered /dulling down a bit by rvmat file? thanks for your work! 1 Share this post Link to post Share on other sites
DSabre 2332 Posted September 25, 2019 (edited) Version 1.4.9.1. (I plan to do another update soon, perhaps next weekend ) -texture and material update (now includes 3 rather similar textures), -removed a lot of textures I did not care for anymore, -thrust vectoring removed, what was I thinking when I added it :D? -physx wheels update, not perfect yet : ( -AB simplified and slaved to throttle instead of useraction, -interior shadow/lighting added, -tweaks to flight model, -changes to default loadout, -fixed pilot camera, -renamed modfolder from Sab Su-34 Fullback to Sukhoi Su-34, -fixed bikey in mod folder, Edited September 25, 2019 by DSabre Share this post Link to post Share on other sites
snackynak 38 Posted September 26, 2019 Those new normal maps really make it QUACK. I was going to make a joke about including the special bombing bay and the toilet, but I couldn't find a picture to tie it together. Really made me sad. But nice job on the re-texture. 1 Share this post Link to post Share on other sites