eggbeast 3684 Posted September 17, 2015 Range master 3.3 patch released don't forget 3.2 above if you didnt get it already FILE http://server.elite-warriors.co.uk/eggbeast/releases/@Rangemaster_patch_3.3.rar HOW TO this is a PATCH for rangemaster 3.2, write over your mod, or get it in full from armaholic or PWS DETAILS Improved Eurofighter Typhoon by hcpookie (tweaks by eggbeast) - fixed 1 missing magazine - fixed broken rangemaster bomblauncher inheritance that affected all aircraft - added GPS/INS targeting by Myke- added CBU eventhandling by wld427/eggbeast- added ARM targeting scripts by pook- added RAF radio chatter from BigPickle- added AGM and CAS versions (with rockets)- added desert UK versions- improved realistic engine sounds from crash- improved envelope - less likely to stall in combat turns- improved afterburner- improved magazines so they show up as single number in hud Updated missilebox by eggbeast and hcpookie - various tweaks: -- BL755 and RBK500SBDE CBUs function -- Storm Shadow missile skin -- AGM84H SLAM-ER model Share this post Link to post Share on other sites
Guest Posted September 18, 2015 New version frontpaged on the Armaholic homepage. Rangemaster mod pack v3.3 Arma 2 Arma 2: Combined Operations compatibility MP patch (ACR lite) Community Base Addons ** The updates are also available as 'small' patch files from the same downloadpage so people who already have 3.0 can simply download the smaller patches. Share this post Link to post Share on other sites
eggbeast 3684 Posted September 18, 2015 thanks fox, sorry for all the bother mate needed to fix a few bits Share this post Link to post Share on other sites
Guest Posted September 18, 2015 No need to be sorry at all eggbeast!! You are a dedicated modder and that is what counts :) Share this post Link to post Share on other sites
eggbeast 3684 Posted September 18, 2015 sime pics of the Eurofighter in action: close-up launching a brimstone from about 5 clicks and another pass Deploying the Turd Fast pass with brimstones - note pook awesome flare/chaff burst Taking damage from AAA Share this post Link to post Share on other sites
islesfan186 83 Posted October 7, 2015 Don't know if this has been mentioned, but when trying to take off (Chernarus, big airfield), the aircraft seem to get "held up" and wont accelerate over a certain speed unless I decel a few times and bring it to a stop, like the wheel break is engaging and disengaging. Wasn't running any other mods aside from BAFX and rangemaster (just retried again, just running rangemaster, no BAFX, still same issue and on both Chernarus and Utes), so there shouldnt be anything conflicting. If you start directly on the runway and take right off, no issues, but its when I taxi to the runway and then try to take off once I reach the runway, thats when the issue occursAlso, the MiG-29's and 35's afterburners dont seem to function, unless that's done on purpose. And for some reason, the MiG-23 and 27 accel insanely fast when afterburner is engaged (about 2x faster than the Su-27 and 30 with afterburners on. Also dont know if this is done by design). Mig-23s of all versions (UB, MLD, ML) for CAS, HCAS and EHCAS for CDF have taki skins/insignia. Sorry for posting bugs, just wanting to help out and give feedback. This mod is really the main thing that keeps my interest in A2 Share this post Link to post Share on other sites
eggbeast 3684 Posted October 7, 2015 wheelbrake shortcut is "crouch" which i think is default X and therefore conflicts with many peoples rudder control. as a result, you must line up plane then stop. then take off without steering. i can do it fine but it's a bugger if you don't realise whats happening. the wheelbrake, once engaged will remain ON until your plane speed <20km/h then it turns off. so if it kicks in you must stop, then fly straight and true to take off. press vehicle turbo (i have this on space but w/e you use) and the burner kicks in and off you go. I'll look at the Mig29/35 burners. pook made that plane and i haven't really examined it closely apart from enjoying flying it. I'll also check the skins on CDF thx man this kind of feedback we don't mind at all, Share this post Link to post Share on other sites
islesfan186 83 Posted October 7, 2015 wheelbrake shortcut is "crouch" which i think is default X and therefore conflicts with many peoples rudder control. as a result, you must line up plane then stop. then take off without steering. i can do it fine but it's a bugger if you don't realise whats happening. the wheelbrake, once engaged will remain ON until your plane speed <20km/h then it turns off. so if it kicks in you must stop, then fly straight and true to take off. press vehicle turbo (i have this on space but w/e you use) and the burner kicks in and off you go. Ah, yeah I had a feeling it was due to a mapped key having a double function. I noticed that when I was messing with one of the tanks and 2 of the keys (Z and C) kept having my guys turn in or turn out. I'll just have to be more precise with my taxiing Share this post Link to post Share on other sites
Col_Trautman 1 Posted October 14, 2015 Hello, I really enjoy the mod, however when I try to lock targets with the helicopters or airplanes it automatically says manual fire instead. Locking is supposed to be the second mouse button and manual fire the " ' " key. Got any ideas what's up with that? Thanks for any help. Love your mod :) Share this post Link to post Share on other sites
kbbw123 115 Posted October 14, 2015 Hello, I really enjoy the mod, however when I try to lock targets with the helicopters or airplanes it automatically says manual fire instead. Locking is supposed to be the second mouse button and manual fire the " ' " key. Got any ideas what's up with that? Thanks for any help. Love your mod :) The right mouse button is a switch seat function that they implemented. you will have an option in the scope view to enable a laser and lock onto that and hover it on the enemy's. Share this post Link to post Share on other sites
eggbeast 3684 Posted October 14, 2015 yes, in a 2-seat bird, use TAB to lock, as RMB switches you to gunner seat . you can see this in use in one of my old vids here Share this post Link to post Share on other sites
Col_Trautman 1 Posted October 14, 2015 Hi, Thanks for the quick reply, and again for the wonderful mod. Share this post Link to post Share on other sites
Noma 8 Posted October 18, 2015 Guys, do you have any plans for upgrading Mi-28 (no wreck model, etc.) and making new Mi-24 model (Mi-24VP with GSh-23L) ? Share this post Link to post Share on other sites
eggbeast 3684 Posted October 18, 2015 eventually, but the work list we have is SOOOO long already.... this weeks update should include: - Mig25/31 - Su24 - Mig21 - SAM pack update 1 Share this post Link to post Share on other sites
Col_Trautman 1 Posted October 19, 2015 Hi, I was wondering if you could post a readme of the different control bindings your mod uses. In vehicles like cars and trucks Q used to make it drive slowly, with the mod I'm looking behind and to the right. Just a thought. Wouldn't want to put you to any trouble though. Share this post Link to post Share on other sites
eggbeast 3684 Posted October 19, 2015 Q/E use the mirrors mod if its enabled on that vehicle Share this post Link to post Share on other sites
Noma 8 Posted October 19, 2015 eggbeast, Thanks for the answer, waiting for new updates. No matter how long you do, the main thing - quality. If possible, can you publish the worksheet in the near future? I am very interested in your work since I'm adapting addons for A.C.E.2 and every day I visit forum on the availability of new updates :) Share this post Link to post Share on other sites
eggbeast 3684 Posted October 19, 2015 I am very interested in your work since I'm adapting addons for A.C.E.2 not ours I hope Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2015 Range master 3.4 patch released FILE http://server.elite-warriors.co.uk/eggbeast/releases/Rangemaster_patch3_4.rar HOW TO this is a PATCH for rangemaster 3.3, write over your mod, or get it in full from armaholic or PWS DETAILS A lot of small changes and some new content by hcpookie and Eggbeast - NEW Mig25/31 x 6 variants x 7 factions by hcpookie https://forums.bistudio.com/topic/184978-mig-25/ - FIXED many small issues in FRL_missilebox (now appears as FRL_missilebox [rockets and AGM missiles], FRL_missilebox_a [AA missiles] and FRL_missilesbox_b [bombs]) including missing rvmats and shadow bugs, tweaks to textures and exhaust flames and minor adjustments to models - ADDED IRIS-T, Stormshadow, Mica-RF, R23 Apex, R40 Acrid missiles - FIXED drogue chute and shell fx on Typhoon https://forums.bistudio.com/topic/184790-ef-2000-community-based-aircraft/ - ADDED new Radar Warning Sounds to many aircraft- FIXED small issues in sam pack and CRAMhttps://forums.bistudio.com/topic/176187-pook-sam-pack-v10/ Mig-25 screenshots NEXT UP: - Su24 Fencer - Mig21 Fishbed - Su22 Fitter Share this post Link to post Share on other sites
Guest Posted October 21, 2015 New version frontpaged on the Armaholic homepage. Rangemaster mod pack v3.4 Arma 2 Arma 2: Combined Operations compatibility MP patch (ACR lite) Community Base Addons ** This new update, but also all the previous ones, are available as 'small' patch files from the same downloadpage so people who already have an earlier version can also choose to download those. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 21, 2015 Forgot to mention I added the Russian "bitching betty" from sounds I found on Youtube. So accuracy is debatable :) However only for Mig25/31 at present. I also cleaned up the texturing a little bit since I made those screenshots. Share this post Link to post Share on other sites
bars91 956 Posted October 21, 2015 I can check the accuracy of ru "bitching betty" sometime after 26th when i get my PC fully operational and loaded with ArmAs and the stuff :lol: Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2015 am getting one popup missing model frl_missilebox\frl_r73\frl_r73.p3d - however i dont think its from the frl_missilebox itself, i think it may be another config referencing the model at the old address could it be in the pook_sam pack? the new location is frl_missilebox_a\frl_r73\frl_r73.p3d Share this post Link to post Share on other sites
hcpookie 3770 Posted October 22, 2015 eggbeast, on 21 Oct 2015 - 17:09, said: am getting one popup missing model frl_missilebox\frl_r73\frl_r73.p3d - however i dont think its from the frl_missilebox itself, i think it may be another config referencing the model at the old address could it be in the pook_sam pack? the new location is frl_missilebox_a\frl_r73\frl_r73.p3d Not me, not getting the error. NOT in pook_SAM pack as the pook_SAM pack is standalone, and doesn't reference any external sources, FRL_ or otherwise. Well, it does reference the FRL AIM-120, but that's a given. Nothing has a reference to the R73 / AA-11. Share this post Link to post Share on other sites
eggbeast 3684 Posted October 22, 2015 yeah it was eb_armour - the sa19 missile on the tunguska - all fixed! Share this post Link to post Share on other sites