Jump to content
DnA

Development Branch Changelog

Recommended Posts

04-04-2016

EXE rev. 135288 (game)

EXE rev. 135268 (launcher)

Size: ~209 MB

 

DATA

  • Fixed: A potential script error in End Game scenarios
  • Fixed: The "PLAY" button was overlapping in the Polish localization
  • Fixed: The text in the Splendid Camera’s Exit prompt window was not localized
  • Fixed: Some texts in the Difficulty options were overlapping in the Portuguese localization
 

Eden Editor

  • Tweaked: The "Sector", "Cover Map", "Add Camera Area" and "Add Editing Area" modules now have their area configurable via a Scaling Widget (synchronizing them to a trigger through a "Location" logic entity is not needed anymore)
  • Tweaked: The "Confirm" respawn template no longer appears in the Editor’s list
 

ENGINE

 

Eden Editor

  • Added: An ability to force Custom Object’s area attributes (e.g. shape, size) in the config to a specific value and disallow the user to change it in the Eden Editor
 

  • Like 9

Share this post


Link to post
Share on other sites

05-04-2016

EXE rev. 135308 (game)

EXE rev. 135308 (launcher)

Size: ~38 MB

 

ENGINE

  • Tweaked: Assigning 'no target' to a suppressing unit will cancel the suppression
  • Added: A "Hide" option for the Weapon Info difficulty option
  • Fixed: A potential crash related to the commandSuppressiveFire script command
 

Eden Editor

  • Added: Support for changing the crew’s position in a vehicle
 

  • Like 11

Share this post


Link to post
Share on other sites

06-04-2016

EXE rev. 135335 (game)

EXE rev. 135335 (launcher)

Size: ~56 MB

 

DATA

  • Added: New samples for bullets hitting rubber
 

ENGINE

  • Fixed: Setting the VonCodecQuality server.cfg parameter to a value higher than 20 would cause corrupted VON (http://feedback.arma3.com/view.php?id=16789
  • Fixed: Aiming down the sights while switching the weapons would cause some glitches
  • Fixed: Characters would get stuck in place after trying to launch a missile while switching to a launcher
 

Eden Editor

  • Added: A new “Comment†entity type (present only in the Eden Editor scene, can be used e.g. for personal notes)

  • Like 7

Share this post


Link to post
Share on other sites
07-04-2016

EXE rev. 135363 (game)

EXE rev. 135363 (launcher)

Size: ~140 MB

 

DATA

  • Added: An ability to override the default delay between objectives revealing in End Game scenarios
  • Added: A new respawn menu interface
  • Fixed: Some animations for weapon switching were not centered correctly
  • Added: New functions of an overhauled respawn system
  • Tweaked: The BIS_fnc_playVideo function now calls a scripted callback BIS_fnc_playVideo_stopped
  • Tweaked: Textures of the garbage containers were adjusted
  • Added: New UI configs of an overhauled respawn system
 

ENGINE

  • Added: A new VoNCodec implementation based on Opus (can be enabled by setting vonCodec = 1; in the server.cfg)
  • Fixed: Characters were unable to heal themselves at medical vehicles (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-948#entry3003086
  • Fixed: It was possible to assign a unit to suppress itself
  • Fixed: it was possible to fire a weapon while switching it for another one
  • Added: It is now possible to set a "Limited distance" parameter for the “Group indicatorsâ€, “Friendly name tagsâ€, “Enemy name tags†and “Detected mines†Difficulty options
 

Eden Editor

  • Added: Support for drawing a shadow behind a Comment's entity icon
  • Added: Support for custom user connections
  • Added: Support for drawing a shadow in Comment entities 
  • Added: Support for creating an entity and opening its attributes at the same time
 

  • Like 8

Share this post


Link to post
Share on other sites
08-04-2016

EXE rev. 135439 (game)

EXE rev. 135388 (launcher)

Size: ~2.0 GB

 

DATA

  • Added: Altis and Stratis Splendid Visual Upgrade
  • Added: Virtual targeting pods to all airplanes (prototype)
  • Tweaked: Some speeds of weapon switching
  • Added: New animations for weapon switching in a prone stance
  • Added: New icons for targeting improvements (WIP)
  • Fixed: The RPG-42 Alamut optics did not correspond with the actual ranges
 

Eden Editor

  • Tweaked: The DLC icons in the Arsenal and Garage are now read by the configSourceModList script command (instead of config properties)
 

ENGINE

  • Tweaked: The "logFile" output from server config is now available for every executable type
  • Tweaked: A server without players and a disabled autoinit now updates the difficulty information in the Steam protocol with difficulty set for the next mission in the list
  • Tweaked: The Targeting feature was improved
  • Tweaked: The Weapon Info UI element now turns red during weapon switching
  • Fixed: Turning on the NVG was not possible for passenger seats in vehicles (http://feedback.arma3.com/view.php?id=23649
  • Added: A new pixelGrid script command (computing the best size of grid based on resolution and UI scale)
 

Eden Editor

  • Fixed: Remote Execution would not work correctly after a scenario was saved or loaded in the Eden Editor
  • Fixed: The on-hover tooltips did not have any line breaks
  • Fixed: A history entry for the “Create Comment†operation was missing
  • Fixed: Dragging markers with a mouse cursor was not working correctly
  • Fixed: Markers in custom layers were not visible on maps
  • Tweaked: The all3DENEntities now returns also layers and comments (full syntax: [objects, groups, triggers, systems, waypoints, markers, layers, comments])
  • Added: New icons for changing the seat context menu options
  • Like 39

Share this post


Link to post
Share on other sites
11-04-2016

EXE rev. 135447 (game)

EXE rev. 135439 (launcher)

Size: ~166 MB

 

DATA

 

Eden Editor

  • Added: Moving time or weather sliders in the Intel window now offers an immediate preview of the scene
  • Fixed: The model of a vertically limited trigger area was visually incorrect
 

ENGINE

  • Added: The multi-component fog is now enabled in all configurations
  • Added: Context action menu item filtering for weapon switching actions
 

Eden Editor

  • Fixed: Temporary scenario data was not deleted after switching to another terrain in the Eden Editor
  • Fixed: An arrow was pointing in the opposite direction when rotating entities on the map
  • Added: A new set3DENSelected script command
 

LAUNCHER

  • Added: A pop-up dialog displaying a message appears  when an error in the Launcher occurs
 

  • Like 12

Share this post


Link to post
Share on other sites
12-04-2016

EXE rev. 135462 (game)

EXE rev. 135462 (launcher)

Size: ~73 MB

 

DATA

  • Fixed: Zeus was unable to see players in the Seize scenarios
  • Fixed: A script error in the VR courses
  • Fixed: The respawn menu interface would react to the player’s input on the map even when it was hidden
  • Tweaked: The Menu and Respawn buttons were removed (The Pause Menu can be now accessed via the ESC key)
  • Added: A new 'iconSize’ property for CfgNotifications classes (defines the size coefficient of the notification icon with values in range from 0 to 1) 
  • Fixed: The Spectator Entity list would show incorrect groups when the setGroupID command was used (https://forums.bistudio.com/topic/189095-bis-fnc-egspectator-issues-with-setgroupid/)
  • Fixed: Some entries in the Spectator Entity list were duplicated
  • Tweaked: The performance of the Spectator Entity list with high unit counts was improved
  • Added: Publication date and version disclaimer to the Community Guides
 

ENGINE

  • Fixed: Animations would blend incorrectly when switching a weapon while switching a weapon
  • Tweaked: The sliders for Post Process color corrections in the Video Options now inherit their values from the edit boxes
 

Eden Editor

  • Added: Support for ‘Create & Scale’ for triggers and area markers (it is possible to click and drag to create an area with exactly sized dimensions)
  • Added: Preview of trigger models in 3D during their creation
  • Tweaked: The DLC icons now appear on the left side of the Edit List
 

  • Like 11

Share this post


Link to post
Share on other sites
13-04-2016

EXE rev. 135482 (game)

EXE rev. 135500 (launcher)

Size: ~85 MB

 

DATA

  • Fixed: The Pause Menu in the respawn screen would not allow players to exit a scenario
  • Tweaked: The BIS_fnc_EGSpectator function now accepts additional parameters (ShowCameraButtons, ShowHeader, ShowControlsHelper, ShowLists)
  • Added: It is now possible to cycle through the spectated units with the arrow key in the Virtual Spectator
  • Fixed: The third person camera would reset when the camera mode was switched
  • Added: Support Action Menu Filtering (hiding action parameters for weapon switching)
 

ENGINE

 

Tasks Overhaul

  • Added: A fade-out timer for the Tasks Overview
  • Fixed: A marker of a selected task would not always be visible on top
  • Fixed: All tasks would display after closing the map (only the active ones should be visible)
 

Eden Editor

  • Fixed: The camera’s position would not reset after changing a terrain
  • Fixed: Some icon markers were created on the [0,0,0] coordinates
 

LAUNCHER

  • Tweaked: Some pre-requirements checks were removed (the Visual C++ runtime files are distributed with Launcher)
  • Fixed: The content blocks were blurred in some cases
  • Fixed: The content blocks were cropped with the minimal size of the window
  • Tweaked: Some functionality with accessing the Steam client state was removed (WIP)
  • Like 10

Share this post


Link to post
Share on other sites
14-04-2016

EXE rev. 135532 (game)

EXE rev. 135532 (launcher)

Size: ~51 MB

 

DATA

  • Added: Available laser targets are now indicated to the crews of vehicles equipped with a laser tracker (laserScanner)
  • Fixed: No respawn position would be shown in the Respawn menu in some cases, even though it would be already in the scenario
 

Tasks Overhaul

  • Tweaked: The “Task Creation†module now accepts new 'task type' and 'always visible' attributes
 

ENGINE

  • Tweaked: AutoZeroing does not need the canLock parameter anymore
  • Fixed: Pressing the CTRL key while zoomed in would cause zooming out (http://feedback.arma3.com/view.php?id=24024
  • Fixed: The color of some particles under dynamic lighting was incorrect when using the multi-component fog
  • Tweaked: The Zeus unit icons now have a higher contrast
  • Added: Action Menu Filtering based on accessible actions
  • Tweaked: The multiplayer synchronization of Weapon Switching on the Move was improved
  • Fixed: A potential crash when a mortar is destroyed while players use the Artillery Computer
  • Fixed: Scrolling of the score table was not working in some cases
  • Fixed: Car tracks would appear on the ground even with the shadows disabled
 

Tasks Overhaul

  • Fixed: The ORBAT group icons would overlap with the task icons in the map interface
 

Eden Editor

  • Fixed: Vehicle crew would be selected after pasting a vehicle in the Eden Editor
  • Fixed: The marker names were not localized in the Entity List
  • Fixed: Scenarios imported from the 2D editor would ignore the user’s binarization settings
  • Fixed: Logging a position of the Comment entity to the clipboard would produce a script error
  • Tweaked: Eden attribute commands (get3DENAttribute, set3DENAttribute, set3DENAttributes) now accept the Entity ID
  • Fixed: The UI sliders would react to user input even when no active cursor was hovering above them
  • Like 11

Share this post


Link to post
Share on other sites

15-04-2016

EXE rev. 135577 (game)

EXE rev. 135577 (launcher)

Size: ~54 MB

 

DATA

 

Eden Editor

  • Added: Preview images of units are now available in the Eden Editor
 

ENGINE

  • Added: The description and image previews of a selected difficulty option are now displayed in the difficulty menu
  • Fixed: AI would not hear orders when the game is run with the "-noSound" start-up parameter (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-942)
  • Fixed: The score table would not show correctly in the debriefing screen in some cases
  • Fixed: The difficulty settings were not applied correctly to directly hosted multiplayer games
  • Tweaked: The weapon switching was tweaked for the deployed state
 

Eden Editor

  • Added: An option to display information about map objects in an on-hover tooltip
 

  • Like 11

Share this post


Link to post
Share on other sites
18-04-2016

EXE rev. 135590 (game)

EXE rev. 135590 (launcher)

Size: ~78 MB

 

DATA

  • Fixed: The AI characters would get stuck in a loop when being forced to equip binoculars
  • Fixed: Characters would be able to lean to the sides during the healing animation (causing glitches)
  • Tweaked: The transition speed between standing and kneeling (and vice versa) was decreased for the tactical pace
  • Added: A new BIS_fnc_exportConfigHierarchy function (exporting the inheritance of classes to a Wiki syntax)
  • Fixed: A potential script error in the Respawn Screen
  • Fixed: The unguided weapons (e.g. tank cannons) were indicated as 'lockable'
 

Eden Editor

  • Tweaked: The Entity Editing tutorial now contains information about entities with areas
 

ENGINE

  • Fixed: The flyInHeight script command would be applied also for stationary helicopters
  • Fixed: Deleting a vehicle’s crew would cause other crew members to disembark
 

SERVER

  • Fixed: Some AI commands would not work for the Linux version of the server executable
  • Like 7

Share this post


Link to post
Share on other sites
19-04-2016

EXE rev. 135626 (game)

EXE rev. 135626 (launcher)

Size: ~114 MB

 

DATA

  • Added: New icons for vehicle radars (laser-designated and Night-Vision targets)
 

Eden Editor

  • Tweaked: The Eden Editor’s GUI scale now respects the Interface Size settings in the video options
  • Fixed: Respawn would not work in some scenarios created in the Eden Editor
 

ENGINE

  • Added: Generic support for searching in a tree control (a tree can be now defined so it can be filtered by a text from a specific edit box)
  • Tweaked: The setUnitLoadout script command now supports keeping certain items linked to a target character (nil param in the array)
  •  Fixed: Wheel tracks would be created behind attached vehicles
  • Fixed: The ORBAT icons would overlap with the task icons in the map interface in some cases
  • Tweaked: remoteExec* now accept objects as JIP parameters
  • Tweaked: The setUnitLoadout script command now accepts an optional bool parameter setting a maximum value to all the stored magazines
  • Tweaked: Duplicate targets for the remoteExec* commands are now filtered by default
 

Eden Editor

  • Fixed: Vehicles without an active crew (e.g. Taru pods) were missing from the Eden Editor
 

  • Like 5

Share this post


Link to post
Share on other sites
20-04-2016

EXE rev. 135661 (game)

EXE rev. 135646 (launcher)

Size: ~72 MB

 

DATA

  • Tweaked: The Regular difficulty preset now uses Limited distance and Fade-out options to reduce the number of displayed artificial elements
  • Tweaked: The Respawn User Interface was resized
 

ENGINE

  • Added: A new screenshot script command
  • Tweaked: The setUnitLoadOut script command now accepts a class name (e.g. player setUnitLoadOut "B_Soldier_F")
  • Fixed: Weapon switching worked incorrectly for a deployed state
  • Tweaked: The weaponInfoType now accepts the driverWeaponsInfoType parameter
  • Added: Support for muting the VON channels in the server.cfg
  • Tweaked: The VON and chat channels are now separated
  • Fixed: Filtering of duplicate targets for the remoteExec* commands was not working in singleplayer
  • Fixed: A potential crash when leaving the water
  • Fixed: Crash when using the setDate script command with incorrect date values
  • Fixed: There was an issue when joining a scenario with the autoAssign enabled
  • Tweaked: The channelEnabled and enableChannel script commands now support a separate muting of the VON and chat
  • Fixed: A potential crash connected to the isOnRoad script command
 

Tasks Overhaul

  • Fixed: Assigned and AlwaysVisible tasks would fade out at a different speed
 

Eden Editor

  • Added: A new trigger attribute forcing the trigger to be simulated only on the server
  • Added: A new Preferences parameter toggling the adaptive camera speed (e.g. slowing down near surfaces)
  • Fixed: A rogue 2D line was occasionally drawn to the top left corner of the Eden scene
  • Added: Support for name and init attributes of groups
  • Fixed: The vehicle’s effective commander would not be able to give orders after switching seats in the Eden Editor
  • Like 11

Share this post


Link to post
Share on other sites
21-04-2016

EXE rev. 135666 (game)

EXE rev. 135666 (launcher)

Size: ~72 MB

 

DATA

  • Tweaked: The targeting pods now indicate an altitude and a target distance
 

ENGINE

  • Tweaked: The pilot camera now supports turret locking (default by the CTRL + T keys)
  • Tweaked: The User Interface for channel muting was improved
  • Like 8

Share this post


Link to post
Share on other sites
22-04-2016

EXE rev. 135679 (game)

EXE rev. 135679 (launcher)

Size: ~59 MB

 

DATA

  • Fixed: The capacity of the FIA Weapon Box was incorrect
 

Eden Editor

  • Added: An ability to search in the Locations list
 

ENGINE

  • Tweaked: The getUnitLoadout script command was changed (syntax: getUnitLoadout [unit, fullMagazines])
 

Eden Editor

  • Added: Support for advanced searching in Edit trees (usage example: "#object name NameOfMyObject" will search for all objects with a name attribute equal to NameOfMyObject)
 

  • Like 3

Share this post


Link to post
Share on other sites
25-04-2016

EXE rev. 135698 (game)

EXE rev. 135698 (launcher)

Size: ~69 MB

 

DATA

  • Fixed: The "UAV in a Backpack" hint in the Field Manual was not localized
  • Tweaked: The camo selections of the Tempest Transport truck were updated and are now reskinnable
  • Fixed: The visibility line trace would collide with the ground for carriers in vehicles in End Game scenarios
 

ENGINE

  • Tweaked: The screenshot script command can now save a screenshot only to a specific folder
  • Added: Support for setting a color and a selection color in a UI tree
  • Fixed: The config parameter "thrustDelay" was working incorrectly (its minimum value now is 0.5)
  • Fixed: BattlEye would kick players downloading a scenario for a longer time than 10 minutes
 

Eden Editor

  • Added: Suggestions for an advanced search in the Edit list
  • Like 6

Share this post


Link to post
Share on other sites
26-04-2016

EXE rev. 135707 (game)

EXE rev. 135707 (launcher)

Size: ~74 MB

 

DATA

  • Fixed: The ESC key would not close the map interface after using the Respawn Screen
  • Fixed: A potential script error connected with the Respawn Screen
  • Added: A “Details†button showing a detailed view on available loadouts (Respawn Screen)
  • Tweaked: The sound volumes of some cannons and launchers were adjusted
  • Fixed: The 30mm and 40mm shell explosions were not audible correctly in a larger distance
  • Added: A Constantly Computed Impact Point (CCIP) for guns, rockets and bombs
 

ENGINE

  • Tweaked: Zeus is now using the same entity categorization as the Eden Editor
  • Fixed: Using the system memory allocator would cause a heavy performance degradation
  • Tweaked: The remoteExec* messages JIPped via objects and groups can now be removed using the respective objects or groups
  • Fixed: The Difficulty tab would be disabled after a first scenario on a Dedicated Server ended
  • Added: A new canUseScanners vehicle / turret parameter
  • Fixed: Characters would get stuck when moving forward while changing to a pistol while standing up
  • Fixed: Characters would go prone too quickly when going prone while switching to a launcher 
 

  • Like 19

Share this post


Link to post
Share on other sites
27-04-2016

EXE rev. 135724 (game)

EXE rev. 135723 (launcher)

Size: ~99 MB

 

DATA

  • Fixed: Players would respawn instantly when the Ticket Respawn template was missing
  • Fixed: The auto-respawn icon would be visible even in cases where the respawn would be unavailable
  • Tweaked: Colors and styles of some lists and buttons in the Respawn Screen
  • Tweaked: The smoke launchers and communication equipment of the Ifrit can now be retextured
  • Tweaked: The distortion of some explosions was improved
 

ENGINE

  • Tweaked: The pilot camera controls were slightly tweaked
  • Fixed: Blending with an empty animation mask was incorrect
  • Fixed: Triggers created via the createTrigger script command had an incorrect angle
  • Fixed: Potential data corruption when transferring server browser data through Steam
 

Tasks Overhaul

  • Fixed: Crash when accessing a non-existent task
 

Eden Editor

  • Added: Support to open the mission and log folders
  • Like 8

Share this post


Link to post
Share on other sites
28-04-2016

EXE rev. 135743 game)

EXE rev.135743  (launcher)

Size: ~42 MB

 

DATA

  • Tweaked: The lighting at nights was improved
 

ENGINE

  • Fixed: A potential crash connected to the anti-spam feature for the RPT file
  • Added: Support for line drawing in a map interface
  • Fixed: A potential server crash
 

  • Like 14

Share this post


Link to post
Share on other sites

29-04-2016
EXE rev. 135790 (game)
EXE rev.135789 (launcher)
Size: ~39 MB

DATA

  • No changes for today

ENGINE

  • Added: Dedicated Servers check the Steam AppId set for the current process and produce a warning to the console and to the log when it doesn't match expected value
  • Fixed: Being in an area of a trigger with swapped sides was causing the inArea command to fail

Eden Editor

  • Added: Initial support for resizing triggers by dragging their corners
  • Fixed: Marker creation by mouse double-click is now placing them correctly under mouse pointer (thanks to @Mitrail01 for reporting that)
  • Fixed: Connections are no longer drawn when some of the connection targets are inside a hidden layer (they are hidden)
  • Fixed: Default values of custom attributes are no longer saved to SQMs
  • Like 8

Share this post


Link to post
Share on other sites
02-05-2016

EXE rev. 135811 game)

EXE rev. 135811 (launcher)

Size: ~42 MB

 

DATA

  • Tweaked: The turret hiding animation for the AMV-7 Marshall now hides also the turret hatch
 

ENGINE

  • Added: The soundOverride config parameter can now be used also for gestures
  • Tweaked: Weapon switching between the standing and crouching stances was improved
  • Like 8

Share this post


Link to post
Share on other sites
03-05-2016

EXE rev. 135843 game)

EXE rev. 135811 (launcher)

Size: ~28 MB

 

DATA

  • No data changes for today
 

ENGINE

  • Fixed: A potential crash when restarting a scenario with a SQM file that had meanwhile changed
  • Fixed: The camera behavior when selecting a launcher in a prone deployed stance was incorrect
  • Tweaked: The SCUD functionality has been separated to its own (engine) component for optimization purposes
  • Fixed: Players would be kicked from a Dedicated Server after a scenario ended when the mission cycle was active
  • Fixed: The Voice-Over-Net technology was stuttering on the Global and Side channels
  • Fixed: A potential crash
  • Fixed: The in-game videos would be corrupted while playing (e.g. frame skipping and sound crackling)
  • Fixed: The ctrlDelete script command was not working in specific cases (e.g. inside controls groups)
  • Tweaked: The water refraction was improved
 

Tasks Overhaul

  • Fixed: Unassigned tasks would be drawn after closing the Pause Menu
  • Fixed: The task map markers would not react to a mouse hover
 

Eden Editor

  • Added: A visualization part of a new resize widget
 

  • Like 13

Share this post


Link to post
Share on other sites
04-05-2016
EXE rev. 135857 (game)
EXE rev. 135861 (launcher)
Size: ~648 MB
 
DATA
  • Tweaked: The CfgPatches were rewritten to prep for new Eden Editor functionality (scenarios created on Dev-Branch may be not compatible with Main Branch until update 1.60 is released - more Intel in an upcoming SITREP)
  • Fixed: The Taru pods would have an incorrect color when spawning the black variants using script commands
  • Fixed: The Respawn Menu was missing in the Virtual Spectator in some cases
  • Tweaked: The details controls behavior was improved in the Respawn Menu
  • Added: It is now possible to disable specific positions, roles and loadouts in the Respawn Menu
  • Added: The Respawn Menu now supports role / loadout limits
  • Tweaked: The East Wind campaign has been unified into one episode. The save file should still work on the Main Branch of the game.
  • Added: The Reconnaissance Community Guide is now accessible from the in-game menu
 
Tasks Overhaul
  • Tweaked: New tasks types were implementing for these showcases: Helicopters, Infantry, SCUBA, Vehicles, Combined Arms, Commanding, Night, Supports, Drones, Gunship, Tanks, Factions showcases, Fixed Wings, Firing from Vehicles, Marksmen and Slingloading - as well as the Bootcamp scenarios
  • Tweaked: The “Task Type†and “Always Visible†flag texts are now correctly localized
 
Eden Editor
  • Added: Support for opening the scenario and log folders from the menu strip

 

Potential spoilers

  • Tweaked: The IFV Entity FSM in the Preventive Diplomacy campaign scenario
 
ENGINE
  • Fixed: Crash when walking out of the water
  • Fixed: A potential crash in Zeus
  • Tweaked: AI visibility is now accustomed to the nights after the Visual Upgrade
  • Like 11

Share this post


Link to post
Share on other sites
05-05-2016

EXE rev. 135875 (game)

EXE rev. 135883 (launcher)

Size: ~47 MB

 

DATA

  • Tweaked: The weight of the Light Combat Helmets was decreased (lighter than standard Combat Helmets as they provide lesser protection)
  • Fixed: A potential script error when removing respawn inventories after a scenario starts
  • Fixed: The Respawn Menu would not work correctly for respawn times lower than three seconds
  • Added: A new icon for the auto respawn feature
 

ENGINE

  • Fixed: Taking control over a helicopter with a sensor pod from the copilot seat would cause an incorrect camera behavior (http://feedback.arma3.com/view.php?id=27345)
  • Tweaked: The version numbers of the Addon Builder and the Publisher were increased to 1.5
  • Fixed: Clutter would be generated incorrectly near roadways
  • Added: A new modParams script command for getting details about a mod
 

LAUNCHER

  • Tweaked: The version number was changed to 1.5
  • Added: Support for utilization of the Steam Workshop cache (shorter loading times, lower mod disk usage)
  • Added: An option to copy or backup Steam mods (similarly to the local mods)
  • Added: An option to copy Steam mods to an arbitrary folder
  • Tweaked: The server browser was overhauled
  • Tweaked: The required mod handling by a server was simplified
  • Tweaked: A better detection of server mods
  • Added: A partial support for non Workshop mods (detection based on the match of the mod’s name)
  • Tweaked: Incorrectly configured server mods are no longer required from the clients
  • Added:  A DNS link to servers by parsing a server name
  • Added: The server joining window now contains detailed information about the server
  • Added: Locked servers are now marked with a lock symbol
  • Added: A detection of DLCs required by the server and marking missing DLCs
  • Tweaked: The SERVERS tab can now be selected as a default choice
  • Added: Several notifications
  • Tweaked: The Workshop mods are no longer automatically loaded when installed (there is a notification with quick action instead)
  • Tweaked: Launcher will automatically restore the mod folder in the Steam Workshop cache in case it was incorrectly edited
  • Like 14

Share this post


Link to post
Share on other sites
06-05-2016

EXE rev. 135908 (game)

EXE rev. 135910 (launcher)

Size: ~99 MB

 

DATA

  • Tweaked: The weight of some CSAT uniforms (e.g. Officer uniforms are now lighter)
  • Tweaked: The crew aiming direction indicators are now limited to tanks only
  • Added: An ability to block the third person view for the Virtual Spectator
  • Fixed: The controls helper texts were not localized in the Virtual Spectator
  • Added: The Respawn Menu now disables the free and third person spectator views by default. This can be overridden by this: missionNamespace setVariable ["BIS_respSpecAllowFreeCamera", true]; missionNamespace setVariable ["BIS_respSpecAllow3PPCamera", true];
  • Tweaked: The difficulty selection and indication are now present in the multiplayer Create Game dialogue
 

Eden Editor

  • Fixed: The "Enable Stamina" attribute was available even for objects without stamina (e.g. vehicles and props)
  • Fixed: Starting the game in the Eden Editor could result in the screen being covered by a black overlay
  • Added: The list of required addons is now sorted with the missing addons on top
 

ENGINE

  • Added: Improvements to Night Vision grain (WIP)
  • Fixed: The weapon cursors would not move vertically in the Commander mode when the weapon was deployed (http://feedback.arma3.com/view.php?id=27447
  • Added: A new forcedDifficulty server.cfg parameter
  • Tweaked: Animals now use a more optimized aiBrainType (DefaultAnimalBrain)
 

Eden Editor

  • Added: Support for rotating the new Resize widget
  • Fixed: A potential crash when a Join-In-Progress unit for a non-existent center is requested
  • Added: An automatic registration of scripted Event Handlers requested from the configs
  • Added: A new interactive middle line for the Resize and Rotate widgets
 

 

LAUNCHER

  • Fixed: There were some typos in the command button descriptions in the Join Server window
 

  • Like 10

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×