bis_iceman 7384 Posted April 4, 2016 04-04-2016 EXE rev. 135288 (game) EXE rev. 135268 (launcher) Size: ~209 MB DATA Fixed: A potential script error in End Game scenarios Fixed: The "PLAY" button was overlapping in the Polish localization Fixed: The text in the Splendid Camera’s Exit prompt window was not localized Fixed: Some texts in the Difficulty options were overlapping in the Portuguese localization Eden Editor Tweaked: The "Sector", "Cover Map", "Add Camera Area" and "Add Editing Area" modules now have their area configurable via a Scaling Widget (synchronizing them to a trigger through a "Location" logic entity is not needed anymore) Tweaked: The "Confirm" respawn template no longer appears in the Editor’s list ENGINE Eden Editor Added: An ability to force Custom Object’s area attributes (e.g. shape, size) in the config to a specific value and disallow the user to change it in the Eden Editor 9 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 5, 2016 05-04-2016 EXE rev. 135308 (game) EXE rev. 135308 (launcher) Size: ~38 MB ENGINE Tweaked: Assigning 'no target' to a suppressing unit will cancel the suppression Added: A "Hide" option for the Weapon Info difficulty option Fixed: A potential crash related to the commandSuppressiveFire script command Eden Editor Added: Support for changing the crew’s position in a vehicle 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 6, 2016 06-04-2016 EXE rev. 135335 (game) EXE rev. 135335 (launcher) Size: ~56 MB DATA Added: New samples for bullets hitting rubber ENGINE Fixed: Setting the VonCodecQuality server.cfg parameter to a value higher than 20 would cause corrupted VON (http://feedback.arma3.com/view.php?id=16789) Fixed: Aiming down the sights while switching the weapons would cause some glitches Fixed: Characters would get stuck in place after trying to launch a missile while switching to a launcher Eden Editor Added: A new “Comment†entity type (present only in the Eden Editor scene, can be used e.g. for personal notes) 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 7, 2016 07-04-2016 EXE rev. 135363 (game) EXE rev. 135363 (launcher) Size: ~140 MB DATA Added: An ability to override the default delay between objectives revealing in End Game scenarios Added: A new respawn menu interface Fixed: Some animations for weapon switching were not centered correctly Added: New functions of an overhauled respawn system Tweaked: The BIS_fnc_playVideo function now calls a scripted callback BIS_fnc_playVideo_stopped Tweaked: Textures of the garbage containers were adjusted Added: New UI configs of an overhauled respawn system ENGINE Added: A new VoNCodec implementation based on Opus (can be enabled by setting vonCodec = 1; in the server.cfg) Fixed: Characters were unable to heal themselves at medical vehicles (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-948#entry3003086) Fixed: It was possible to assign a unit to suppress itself Fixed: it was possible to fire a weapon while switching it for another one Added: It is now possible to set a "Limited distance" parameter for the “Group indicatorsâ€, “Friendly name tagsâ€, “Enemy name tags†and “Detected mines†Difficulty options Eden Editor Added: Support for drawing a shadow behind a Comment's entity icon Added: Support for custom user connections Added: Support for drawing a shadow in Comment entities Added: Support for creating an entity and opening its attributes at the same time 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 8, 2016 08-04-2016 EXE rev. 135439 (game) EXE rev. 135388 (launcher) Size: ~2.0 GB DATA Added: Altis and Stratis Splendid Visual Upgrade Added: Virtual targeting pods to all airplanes (prototype) Tweaked: Some speeds of weapon switching Added: New animations for weapon switching in a prone stance Added: New icons for targeting improvements (WIP) Fixed: The RPG-42 Alamut optics did not correspond with the actual ranges Eden Editor Tweaked: The DLC icons in the Arsenal and Garage are now read by the configSourceModList script command (instead of config properties) ENGINE Tweaked: The "logFile" output from server config is now available for every executable type Tweaked: A server without players and a disabled autoinit now updates the difficulty information in the Steam protocol with difficulty set for the next mission in the list Tweaked: The Targeting feature was improved Tweaked: The Weapon Info UI element now turns red during weapon switching Fixed: Turning on the NVG was not possible for passenger seats in vehicles (http://feedback.arma3.com/view.php?id=23649) Added: A new pixelGrid script command (computing the best size of grid based on resolution and UI scale) Eden Editor Fixed: Remote Execution would not work correctly after a scenario was saved or loaded in the Eden Editor Fixed: The on-hover tooltips did not have any line breaks Fixed: A history entry for the “Create Comment†operation was missing Fixed: Dragging markers with a mouse cursor was not working correctly Fixed: Markers in custom layers were not visible on maps Tweaked: The all3DENEntities now returns also layers and comments (full syntax: [objects, groups, triggers, systems, waypoints, markers, layers, comments]) Added: New icons for changing the seat context menu options 39 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 11, 2016 11-04-2016 EXE rev. 135447 (game) EXE rev. 135439 (launcher) Size: ~166 MB DATA Fixed: The PiP mirrors were not enabled for the civilian Zamak truck Tweaked: The empty config in the Structures_F_Exp_A addon was reintroduced for back-compat (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/?p=3005271) Eden Editor Added: Moving time or weather sliders in the Intel window now offers an immediate preview of the scene Fixed: The model of a vertically limited trigger area was visually incorrect ENGINE Added: The multi-component fog is now enabled in all configurations Added: Context action menu item filtering for weapon switching actions Eden Editor Fixed: Temporary scenario data was not deleted after switching to another terrain in the Eden Editor Fixed: An arrow was pointing in the opposite direction when rotating entities on the map Added: A new set3DENSelected script command LAUNCHER Added: A pop-up dialog displaying a message appears when an error in the Launcher occurs 12 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 12, 2016 12-04-2016 EXE rev. 135462 (game) EXE rev. 135462 (launcher) Size: ~73 MB DATA Fixed: Zeus was unable to see players in the Seize scenarios Fixed: A script error in the VR courses Fixed: The respawn menu interface would react to the player’s input on the map even when it was hidden Tweaked: The Menu and Respawn buttons were removed (The Pause Menu can be now accessed via the ESC key) Added: A new 'iconSize’ property for CfgNotifications classes (defines the size coefficient of the notification icon with values in range from 0 to 1) Fixed: The Spectator Entity list would show incorrect groups when the setGroupID command was used (https://forums.bistudio.com/topic/189095-bis-fnc-egspectator-issues-with-setgroupid/) Fixed: Some entries in the Spectator Entity list were duplicated Tweaked: The performance of the Spectator Entity list with high unit counts was improved Added: Publication date and version disclaimer to the Community Guides ENGINE Fixed: Animations would blend incorrectly when switching a weapon while switching a weapon Tweaked: The sliders for Post Process color corrections in the Video Options now inherit their values from the edit boxes Eden Editor Added: Support for ‘Create & Scale’ for triggers and area markers (it is possible to click and drag to create an area with exactly sized dimensions) Added: Preview of trigger models in 3D during their creation Tweaked: The DLC icons now appear on the left side of the Edit List 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 13, 2016 13-04-2016 EXE rev. 135482 (game) EXE rev. 135500 (launcher) Size: ~85 MB DATA Fixed: The Pause Menu in the respawn screen would not allow players to exit a scenario Tweaked: The BIS_fnc_EGSpectator function now accepts additional parameters (ShowCameraButtons, ShowHeader, ShowControlsHelper, ShowLists) Added: It is now possible to cycle through the spectated units with the arrow key in the Virtual Spectator Fixed: The third person camera would reset when the camera mode was switched Added: Support Action Menu Filtering (hiding action parameters for weapon switching) ENGINE Tweaked: The multiplayer score table now toggles by the “P†key Tweaked: Weapon animation sources were improved (documented in: https://community.bistudio.com/wiki/Model_Config#Animation_sources) Tasks Overhaul Added: A fade-out timer for the Tasks Overview Fixed: A marker of a selected task would not always be visible on top Fixed: All tasks would display after closing the map (only the active ones should be visible) Eden Editor Fixed: The camera’s position would not reset after changing a terrain Fixed: Some icon markers were created on the [0,0,0] coordinates LAUNCHER Tweaked: Some pre-requirements checks were removed (the Visual C++ runtime files are distributed with Launcher) Fixed: The content blocks were blurred in some cases Fixed: The content blocks were cropped with the minimal size of the window Tweaked: Some functionality with accessing the Steam client state was removed (WIP) 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 14, 2016 14-04-2016 EXE rev. 135532 (game) EXE rev. 135532 (launcher) Size: ~51 MB DATA Added: Available laser targets are now indicated to the crews of vehicles equipped with a laser tracker (laserScanner) Fixed: No respawn position would be shown in the Respawn menu in some cases, even though it would be already in the scenario Tasks Overhaul Tweaked: The “Task Creation†module now accepts new 'task type' and 'always visible' attributes ENGINE Tweaked: AutoZeroing does not need the canLock parameter anymore Fixed: Pressing the CTRL key while zoomed in would cause zooming out (http://feedback.arma3.com/view.php?id=24024) Fixed: The color of some particles under dynamic lighting was incorrect when using the multi-component fog Tweaked: The Zeus unit icons now have a higher contrast Added: Action Menu Filtering based on accessible actions Tweaked: The multiplayer synchronization of Weapon Switching on the Move was improved Fixed: A potential crash when a mortar is destroyed while players use the Artillery Computer Fixed: Scrolling of the score table was not working in some cases Fixed: Car tracks would appear on the ground even with the shadows disabled Tasks Overhaul Fixed: The ORBAT group icons would overlap with the task icons in the map interface Eden Editor Fixed: Vehicle crew would be selected after pasting a vehicle in the Eden Editor Fixed: The marker names were not localized in the Entity List Fixed: Scenarios imported from the 2D editor would ignore the user’s binarization settings Fixed: Logging a position of the Comment entity to the clipboard would produce a script error Tweaked: Eden attribute commands (get3DENAttribute, set3DENAttribute, set3DENAttributes) now accept the Entity ID Fixed: The UI sliders would react to user input even when no active cursor was hovering above them 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 15, 2016 15-04-2016 EXE rev. 135577 (game) EXE rev. 135577 (launcher) Size: ~54 MB DATA Eden Editor Added: Preview images of units are now available in the Eden Editor ENGINE Added: The description and image previews of a selected difficulty option are now displayed in the difficulty menu Fixed: AI would not hear orders when the game is run with the "-noSound" start-up parameter (https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-942) Fixed: The score table would not show correctly in the debriefing screen in some cases Fixed: The difficulty settings were not applied correctly to directly hosted multiplayer games Tweaked: The weapon switching was tweaked for the deployed state Eden Editor Added: An option to display information about map objects in an on-hover tooltip 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 18, 2016 18-04-2016 EXE rev. 135590 (game) EXE rev. 135590 (launcher) Size: ~78 MB DATA Fixed: The AI characters would get stuck in a loop when being forced to equip binoculars Fixed: Characters would be able to lean to the sides during the healing animation (causing glitches) Tweaked: The transition speed between standing and kneeling (and vice versa) was decreased for the tactical pace Added: A new BIS_fnc_exportConfigHierarchy function (exporting the inheritance of classes to a Wiki syntax) Fixed: A potential script error in the Respawn Screen Fixed: The unguided weapons (e.g. tank cannons) were indicated as 'lockable' Eden Editor Tweaked: The Entity Editing tutorial now contains information about entities with areas ENGINE Fixed: The flyInHeight script command would be applied also for stationary helicopters Fixed: Deleting a vehicle’s crew would cause other crew members to disembark SERVER Fixed: Some AI commands would not work for the Linux version of the server executable 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 19, 2016 19-04-2016 EXE rev. 135626 (game) EXE rev. 135626 (launcher) Size: ~114 MB DATA Added: New icons for vehicle radars (laser-designated and Night-Vision targets) Eden Editor Tweaked: The Eden Editor’s GUI scale now respects the Interface Size settings in the video options Fixed: Respawn would not work in some scenarios created in the Eden Editor ENGINE Added: Generic support for searching in a tree control (a tree can be now defined so it can be filtered by a text from a specific edit box) Tweaked: The setUnitLoadout script command now supports keeping certain items linked to a target character (nil param in the array) Fixed: Wheel tracks would be created behind attached vehicles Fixed: The ORBAT icons would overlap with the task icons in the map interface in some cases Tweaked: remoteExec* now accept objects as JIP parameters Tweaked: The setUnitLoadout script command now accepts an optional bool parameter setting a maximum value to all the stored magazines Tweaked: Duplicate targets for the remoteExec* commands are now filtered by default Eden Editor Fixed: Vehicles without an active crew (e.g. Taru pods) were missing from the Eden Editor 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 20, 2016 20-04-2016 EXE rev. 135661 (game) EXE rev. 135646 (launcher) Size: ~72 MB DATA Tweaked: The Regular difficulty preset now uses Limited distance and Fade-out options to reduce the number of displayed artificial elements Tweaked: The Respawn User Interface was resized ENGINE Added: A new screenshot script command Tweaked: The setUnitLoadOut script command now accepts a class name (e.g. player setUnitLoadOut "B_Soldier_F") Fixed: Weapon switching worked incorrectly for a deployed state Tweaked: The weaponInfoType now accepts the driverWeaponsInfoType parameter Added: Support for muting the VON channels in the server.cfg Tweaked: The VON and chat channels are now separated Fixed: Filtering of duplicate targets for the remoteExec* commands was not working in singleplayer Fixed: A potential crash when leaving the water Fixed: Crash when using the setDate script command with incorrect date values Fixed: There was an issue when joining a scenario with the autoAssign enabled Tweaked: The channelEnabled and enableChannel script commands now support a separate muting of the VON and chat Fixed: A potential crash connected to the isOnRoad script command Tasks Overhaul Fixed: Assigned and AlwaysVisible tasks would fade out at a different speed Eden Editor Added: A new trigger attribute forcing the trigger to be simulated only on the server Added: A new Preferences parameter toggling the adaptive camera speed (e.g. slowing down near surfaces) Fixed: A rogue 2D line was occasionally drawn to the top left corner of the Eden scene Added: Support for name and init attributes of groups Fixed: The vehicle’s effective commander would not be able to give orders after switching seats in the Eden Editor 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 21, 2016 21-04-2016 EXE rev. 135666 (game) EXE rev. 135666 (launcher) Size: ~72 MB DATA Tweaked: The targeting pods now indicate an altitude and a target distance ENGINE Tweaked: The pilot camera now supports turret locking (default by the CTRL + T keys) Tweaked: The User Interface for channel muting was improved 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 22, 2016 22-04-2016 EXE rev. 135679 (game) EXE rev. 135679 (launcher) Size: ~59 MB DATA Fixed: The capacity of the FIA Weapon Box was incorrect Eden Editor Added: An ability to search in the Locations list ENGINE Tweaked: The getUnitLoadout script command was changed (syntax: getUnitLoadout [unit, fullMagazines]) Eden Editor Added: Support for advanced searching in Edit trees (usage example: "#object name NameOfMyObject" will search for all objects with a name attribute equal to NameOfMyObject) 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 25, 2016 25-04-2016 EXE rev. 135698 (game) EXE rev. 135698 (launcher) Size: ~69 MB DATA Fixed: The "UAV in a Backpack" hint in the Field Manual was not localized Tweaked: The camo selections of the Tempest Transport truck were updated and are now reskinnable Fixed: The visibility line trace would collide with the ground for carriers in vehicles in End Game scenarios ENGINE Tweaked: The screenshot script command can now save a screenshot only to a specific folder Added: Support for setting a color and a selection color in a UI tree Fixed: The config parameter "thrustDelay" was working incorrectly (its minimum value now is 0.5) Fixed: BattlEye would kick players downloading a scenario for a longer time than 10 minutes Eden Editor Added: Suggestions for an advanced search in the Edit list 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 26, 2016 26-04-2016 EXE rev. 135707 (game) EXE rev. 135707 (launcher) Size: ~74 MB DATA Fixed: The ESC key would not close the map interface after using the Respawn Screen Fixed: A potential script error connected with the Respawn Screen Added: A “Details†button showing a detailed view on available loadouts (Respawn Screen) Tweaked: The sound volumes of some cannons and launchers were adjusted Fixed: The 30mm and 40mm shell explosions were not audible correctly in a larger distance Added: A Constantly Computed Impact Point (CCIP) for guns, rockets and bombs ENGINE Tweaked: Zeus is now using the same entity categorization as the Eden Editor Fixed: Using the system memory allocator would cause a heavy performance degradation Tweaked: The remoteExec* messages JIPped via objects and groups can now be removed using the respective objects or groups Fixed: The Difficulty tab would be disabled after a first scenario on a Dedicated Server ended Added: A new canUseScanners vehicle / turret parameter Fixed: Characters would get stuck when moving forward while changing to a pistol while standing up Fixed: Characters would go prone too quickly when going prone while switching to a launcher 19 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 27, 2016 27-04-2016 EXE rev. 135724 (game) EXE rev. 135723 (launcher) Size: ~99 MB DATA Fixed: Players would respawn instantly when the Ticket Respawn template was missing Fixed: The auto-respawn icon would be visible even in cases where the respawn would be unavailable Tweaked: Colors and styles of some lists and buttons in the Respawn Screen Tweaked: The smoke launchers and communication equipment of the Ifrit can now be retextured Tweaked: The distortion of some explosions was improved ENGINE Tweaked: The pilot camera controls were slightly tweaked Fixed: Blending with an empty animation mask was incorrect Fixed: Triggers created via the createTrigger script command had an incorrect angle Fixed: Potential data corruption when transferring server browser data through Steam Tasks Overhaul Fixed: Crash when accessing a non-existent task Eden Editor Added: Support to open the mission and log folders 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 28, 2016 28-04-2016 EXE rev. 135743 game) EXE rev.135743 (launcher) Size: ~42 MB DATA Tweaked: The lighting at nights was improved ENGINE Fixed: A potential crash connected to the anti-spam feature for the RPT file Added: Support for line drawing in a map interface Fixed: A potential server crash 14 Share this post Link to post Share on other sites
pettka 694 Posted April 29, 2016 29-04-2016EXE rev. 135790 (game)EXE rev.135789 (launcher)Size: ~39 MBDATA No changes for todayENGINE Added: Dedicated Servers check the Steam AppId set for the current process and produce a warning to the console and to the log when it doesn't match expected value Fixed: Being in an area of a trigger with swapped sides was causing the inArea command to fail Eden Editor Added: Initial support for resizing triggers by dragging their corners Fixed: Marker creation by mouse double-click is now placing them correctly under mouse pointer (thanks to @Mitrail01 for reporting that) Fixed: Connections are no longer drawn when some of the connection targets are inside a hidden layer (they are hidden) Fixed: Default values of custom attributes are no longer saved to SQMs 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 2, 2016 02-05-2016 EXE rev. 135811 game) EXE rev. 135811 (launcher) Size: ~42 MB DATA Tweaked: The turret hiding animation for the AMV-7 Marshall now hides also the turret hatch ENGINE Added: The soundOverride config parameter can now be used also for gestures Tweaked: Weapon switching between the standing and crouching stances was improved 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 3, 2016 03-05-2016 EXE rev. 135843 game) EXE rev. 135811 (launcher) Size: ~28 MB DATA No data changes for today ENGINE Fixed: A potential crash when restarting a scenario with a SQM file that had meanwhile changed Fixed: The camera behavior when selecting a launcher in a prone deployed stance was incorrect Tweaked: The SCUD functionality has been separated to its own (engine) component for optimization purposes Fixed: Players would be kicked from a Dedicated Server after a scenario ended when the mission cycle was active Fixed: The Voice-Over-Net technology was stuttering on the Global and Side channels Fixed: A potential crash Fixed: The in-game videos would be corrupted while playing (e.g. frame skipping and sound crackling) Fixed: The ctrlDelete script command was not working in specific cases (e.g. inside controls groups) Tweaked: The water refraction was improved Tasks Overhaul Fixed: Unassigned tasks would be drawn after closing the Pause Menu Fixed: The task map markers would not react to a mouse hover Eden Editor Added: A visualization part of a new resize widget 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 4, 2016 04-05-2016 EXE rev. 135857 (game) EXE rev. 135861 (launcher) Size: ~648 MB DATA Tweaked: The CfgPatches were rewritten to prep for new Eden Editor functionality (scenarios created on Dev-Branch may be not compatible with Main Branch until update 1.60 is released - more Intel in an upcoming SITREP) Fixed: The Taru pods would have an incorrect color when spawning the black variants using script commands Fixed: The Respawn Menu was missing in the Virtual Spectator in some cases Tweaked: The details controls behavior was improved in the Respawn Menu Added: It is now possible to disable specific positions, roles and loadouts in the Respawn Menu Added: The Respawn Menu now supports role / loadout limits Tweaked: The East Wind campaign has been unified into one episode. The save file should still work on the Main Branch of the game. Added: The Reconnaissance Community Guide is now accessible from the in-game menu Tasks Overhaul Tweaked: New tasks types were implementing for these showcases: Helicopters, Infantry, SCUBA, Vehicles, Combined Arms, Commanding, Night, Supports, Drones, Gunship, Tanks, Factions showcases, Fixed Wings, Firing from Vehicles, Marksmen and Slingloading - as well as the Bootcamp scenarios Tweaked: The “Task Type†and “Always Visible†flag texts are now correctly localized Eden Editor Added: Support for opening the scenario and log folders from the menu strip Potential spoilers Tweaked: The IFV Entity FSM in the Preventive Diplomacy campaign scenario ENGINE Fixed: Crash when walking out of the water Fixed: A potential crash in Zeus Tweaked: AI visibility is now accustomed to the nights after the Visual Upgrade 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 5, 2016 05-05-2016 EXE rev. 135875 (game) EXE rev. 135883 (launcher) Size: ~47 MB DATA Tweaked: The weight of the Light Combat Helmets was decreased (lighter than standard Combat Helmets as they provide lesser protection) Fixed: A potential script error when removing respawn inventories after a scenario starts Fixed: The Respawn Menu would not work correctly for respawn times lower than three seconds Added: A new icon for the auto respawn feature ENGINE Fixed: Taking control over a helicopter with a sensor pod from the copilot seat would cause an incorrect camera behavior (http://feedback.arma3.com/view.php?id=27345) Tweaked: The version numbers of the Addon Builder and the Publisher were increased to 1.5 Fixed: Clutter would be generated incorrectly near roadways Added: A new modParams script command for getting details about a mod LAUNCHER Tweaked: The version number was changed to 1.5 Added: Support for utilization of the Steam Workshop cache (shorter loading times, lower mod disk usage) Added: An option to copy or backup Steam mods (similarly to the local mods) Added: An option to copy Steam mods to an arbitrary folder Tweaked: The server browser was overhauled Tweaked: The required mod handling by a server was simplified Tweaked: A better detection of server mods Added: A partial support for non Workshop mods (detection based on the match of the mod’s name) Tweaked: Incorrectly configured server mods are no longer required from the clients Added: A DNS link to servers by parsing a server name Added: The server joining window now contains detailed information about the server Added: Locked servers are now marked with a lock symbol Added: A detection of DLCs required by the server and marking missing DLCs Tweaked: The SERVERS tab can now be selected as a default choice Added: Several notifications Tweaked: The Workshop mods are no longer automatically loaded when installed (there is a notification with quick action instead) Tweaked: Launcher will automatically restore the mod folder in the Steam Workshop cache in case it was incorrectly edited 14 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 6, 2016 06-05-2016 EXE rev. 135908 (game) EXE rev. 135910 (launcher) Size: ~99 MB DATA Tweaked: The weight of some CSAT uniforms (e.g. Officer uniforms are now lighter) Tweaked: The crew aiming direction indicators are now limited to tanks only Added: An ability to block the third person view for the Virtual Spectator Fixed: The controls helper texts were not localized in the Virtual Spectator Added: The Respawn Menu now disables the free and third person spectator views by default. This can be overridden by this: missionNamespace setVariable ["BIS_respSpecAllowFreeCamera", true]; missionNamespace setVariable ["BIS_respSpecAllow3PPCamera", true]; Tweaked: The difficulty selection and indication are now present in the multiplayer Create Game dialogue Eden Editor Fixed: The "Enable Stamina" attribute was available even for objects without stamina (e.g. vehicles and props) Fixed: Starting the game in the Eden Editor could result in the screen being covered by a black overlay Added: The list of required addons is now sorted with the missing addons on top ENGINE Added: Improvements to Night Vision grain (WIP) Fixed: The weapon cursors would not move vertically in the Commander mode when the weapon was deployed (http://feedback.arma3.com/view.php?id=27447) Added: A new forcedDifficulty server.cfg parameter Tweaked: Animals now use a more optimized aiBrainType (DefaultAnimalBrain) Eden Editor Added: Support for rotating the new Resize widget Fixed: A potential crash when a Join-In-Progress unit for a non-existent center is requested Added: An automatic registration of scripted Event Handlers requested from the configs Added: A new interactive middle line for the Resize and Rotate widgets LAUNCHER Fixed: There were some typos in the command button descriptions in the Join Server window 10 Share this post Link to post Share on other sites