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01-10-2015

EXE rev. 132691 (game)

EXE rev. 132691 (launcher)

Size: ~87 MB

 

DATA

  • Fixed: A bazillion small translation issues
  • Tweaked: Pistol ammunition is no longer unreasonably effective against vests and helmets, while it retains its effectiveness against unprotected body parts
  • Changed: 2 functions that were recently marked as obsolete and were removed, were re-added to prevent security exploits (they are empty)
  • Fixed: The change from bullets to shells resulted in many issues hard to handle for the community and we decided to rather change the system we are working on than cause such issues. Small caliber cannon ammo is based on bullets again.
 

Eden Editor

  • Fixed: Missing labels of object-specific trigger activation types
  • Added: Flashlight which will light up the area around the camera (useful for night-time editing, where NVG doesn't simulate daytime conditions well enough)
  • Added: Flashlight icon in the menu bar
  • Tweaked: "Disable Fatigue" object attribute is now "Disable Stamina" (not backward compatible, the state won't be preserved in existing scenarios and has to be set again!)
 

ENGINE

  • Added: userType action can define a maximum distance for AI
  • Fixed: configProperties causes a crash when the config path includes nil
  • Changed: Error logging for script commands param and params and a return value fix for params
  • Like 3

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02-10-2015

EXE rev. 132716 (game)

EXE rev. 132716 (launcher)

Size: ~365 MB

 

DATA

  • Fixed: Problem with multiple broadcasting of task description, title and marker text
  • Tweaked: Attempt to merge all relevant Personal Protective Equipment configuration files to main distribution.
  • Tweaked: All supply (rearm, refuel & repair) trucks and sling loadable supply containers (with exception of the vehicle ammo crate) are now effectively inexhaustible. However, fuel and ammo supply death explosions now destroy anything in their supply radius (10 meters). This is supposed to overcome issues with limited supply capacity and with repeated resupplying of the supply trucks and containers. All the respective scripting commands work as before, as the respective supply parameters were simply increased by several orders of magnitude.
  • Tweaked: Collision models and rotation axis for turning animations of characters
  • Tweaked: Decreased total minimal hit threshold so that even pistol bullets are able to score some trivial total damage through vests
  • Tweaked: Sound of locking missiles is normalized for all weapons
 

ENGINE

  • Fixed: Shots were going in the wrong directions when AI was engaging with bursts in FFV
 

Eden Editor

  • Fixed: Scenarios not being loaded in the editor
  • Like 4

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05-10-2015

EXE rev. 132763 (game)

EXE rev. 132757 (launcher)

Size: ~43 MB

 

DATA

  • Tweaked: Turning around with a rifle (stand / kneel) to avoid character movement
  • Tweaked: New samples (mixed version) for explosions
  • Tweaked: Removed default toggle VON keybinding (double tap Caps Lock) to prevent accidental voice spam on public servers
  • Tweaked: Sound of APERS bounding mine activation
  • Fixed: Adjusted indirect damage of 35m cannons
  • Tweaked: Pistol bullet damage after an accidental rogue change
 

ENGINE

  • Changed: FriendlyTag will show friendly units always green (even if in enemy vehicle)
  • Added: new command nearestTerrainObjects
  • Tweaked: Score for destroyed stolen vehicles is based on the last assigned group
  • Added: setVariable extended with support for addressing specific targets
  • Fixed: Player without equipped armor takes more fall damage
  • Fixed: VoN - Direct communication would not be received unless a Windows recording device is plugged in
 

Eden Editor

  • Added: Finished rotation widget operation support
  • Added: Finalized rotation widget visualization
  • Fixed: Mines are no longer rotated 180 degrees compared to preview
  • Fixed: Connections between waypoints and triggers remained stuck on screen after waypoints were deleted
  • Fixed: Logic was able to be player at the same time as an object
 

LAUNCHER

  • Added: Support for mod dependencies
  • Added: Dependencies defined for Workshop items are taken into account when loading / unloading mods, and subscribing / unsubscribing them.
  • Added: Watch-dog that watches the Steam download queue and enforces the download of mods when nothing is being downloaded
  • Added: Option to change the location for downloaded mods
  • Added: Option to select a default page (NEWS, PARAMETERS or MODS)
  • Added: Compatibility option to switch to the old folder selection dialog (mainly for users that suffer from a Windows 7 bug where the dialog gets cancelled before it's displayed)
  • Added: Option to unsubscribe all mods
  • Added: Ability to open scenario files in the editor by dragging the scenario file to the Launcher
  • Added: Label with the folder name or the parent folder is displayed if there are two mods with the same name
  • Added: Drop down list with build-in terrains for the "World" parameter
  • Added: Drop down list with available allocators for the "malloc" parameter (based on allocators in the "dll" folder)
  • Added: Name of the autor of local mods is loaded from the mod.cpp file placed in the root folder of the mod when present
  • Added: Preview image for local mods is loaded from the image file "thumbnail.jpg",  "thumbnail.png" "thumbnail.bmp" from the root folder of the mod when present
  • Added: Context menu for mods
  • Added: Option to force Steam to download the mod and repair it
  • Added: Taskbar button progress indicator and a status overlay
  • Added: Ability to drag & drop a mod folder or a scenario folder / file over the entire area of Launcher regardless of the active page
  • Added: A few game parameters no one was really missing
  • Added: The “Mods are not ready†dialog is automatically updated with live data and runs the game automatically as soon as all the loaded mods become ready
  • Added: Support for multiple visual styles (with a few testing themes)
  • Changed: Steam SDK to v1.34
  • Tweaked: The list of loaded and available mods is clearly separated
  • Tweaked: The startup update check speed was vastly improved
  • Tweaked: Startup status messages
  • Tweaked: Window style - the window border resize and dragging areas are now better positioned for easier manipulation; Aero Snap is now working correctly
  • Tweaked: New news post highlight is more noticeable now
  • Tweaked: Arma 3 Buldozer is now excluded when detecting the running game
  • Tweaked: Improved responsiveness of the mod list
  • Fixed: Improved the stability of Launcher when communicating with the Steam client
  • Fixed: A message was not displayed after the user declined the BattlEye EULA while running with the "-noLauncher" parameter
  • Fixed: The automatic detection of mods now detects mods placed in "Arma 3" folder correctly
  • Like 14

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06-10-2015

EXE rev. 132788 (game)

EXE rev. 132796 (launcher)

Size: ~374 MB

 

DATA

  • Fixed: Navid's irons sights animation glitch during reload
  • Tweaked: Turning around with a rifle (stand / kneel) to avoid character movement
  • Tweaked: Legs are slightly less susceptible to damage
  • Tweaked: Optimized damage taken by VR entities so they are on par with other characters
  • Tweaked: Optimized armor of grenadier vests
  • Added: New audio samples for explosions
 

Eden Editor

  • Fixed: Alt + LMB for teleporting the player in preview wasn't available in Eden
  • Added: Rotation widget enabled in the menu
 

ENGINE

  • Fixed: Visibility of some objects hidden via hideObject was not reset after scenarios ended
  • Fixed: Namespace variables not transferred properly over the network
  • Fixed: General memory allocation crash fix
  • Changed: hideObject made working with trees as well
  • Fixed: The Show button in controller setup would close the whole dialog instead
 

Eden Editor

  • Fixed: Restoring type reading of waypoints in exported scenarios
  • Fixed: Possible CTD
 

LAUNCHER

  • Fixed: Mod properties (like signature status) were calculated and updated for mods in the collection that was being overwritten, so that information was lost
  • Tweaked: Calls to display Load / Unload dependencies were unified
  • Fixed: A typo in the dependencies dialog
  • Fixed: Command-line parameters were lost when Launcher was restarted
  • Fixed: The unload dependency dialog is now waiting properly for user response
  • Like 8

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07-10-2015

EXE rev. 132908 (game)

EXE rev. 132813 (launcher)

Size: ~49.7 MB

 

DATA

  • Fixed: Couldn't use sights in adjusted prone stance
  • Fixed: Smoothed out character rotation animations to remove twitching and shaking
  • Fixed: Wetsuit and ghillie suit damage behavior
  • Tweaked: Slightly optimized protection of extremities of OPFOR uniforms
  • Tweaked: Sitting down movement animations
 

End Game

  • Fixed: In End Game the download / upload interface would open / close in a loop when close to a download / upload object but not near enough to connect to it
 

ENGINE

  • Fixed: Targeting array of clients via setVariable
 

LAUNCHER

  • Tweaked: Options page styles
  • Added: Command-line parameter names to parameter tool tips
  • Tweaked: A click on any part of the parameter value (label / checkbox / value editor) will enable the parameter
  • Fixed: Space between the mod status icon and the mod name
  • Added: A mod count overlay over the show dependencies button (3 states: no icon - no dependencies, white icon - satisfied dependencies, red icon - missing dependencies)
  • Fixed: Parameter editor will receive focus when the parameter is enabled
  • Fixed: 'New' flag of news posts wasn't notifying the app about its change; news post wasn't marked as read after it was expanded
  • Added: An unread news posts counter
  • Fixed: A news post is marked as read after a click on the 'Open in browser' button
  • Like 6

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08-10-2015

EXE rev. 132827 (game)

EXE rev. 132827 (launcher)

Size: ~43 MB

 

DATA

  • Fixed: Another zintilion of small translation tweaks
  • Tweaked: Optimized protection of extremities for pilot and helicopter pilot coveralls
  • Removed: ladders property for certain objects, accidentally returned as part of a recent commit, deleted again
  • Tweaked: Optimized performance of 35 mm Anti-Air ammunition
    • Decreased direct hit so that it is not capable of easily destroying heavily armored vehicles anymore
    • Increased splash damage radius and decreased deflecting and air friction to more suitable values to retain the performance against softer targets

  • Fixed: Wrong link for tripwire land mine
  • Tweaked: Performance of AA missiles because of inconsistency (ASRAAM should be a little less effective, Zephyr, Falchion and Sahr more effective)
 

ENGINE

  • Fixed: Crash with particles, zero interval and deleted objects
  • Fixed: Recoil for FFV for non-local character
  • Fixed: Visible tracers on bullets when not needed
  • Fixed: Correctly logging killer vehicle when using UAV
  • Like 9

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09-10-2015

EXE rev. 132850 (game)

EXE rev. 132844 (launcher)

Size: ~57 MB

 

DATA

  • Fixed: Boats and ships had water sounds even on land
  • Added: Road cones and barriers now have proper land contacts
  • Tweaked: 9 mm and STANAG reload tracer mags localized. P07 and Rook adjusted to be able to use them.
 

ENGINE

  • Added: Scripting command inPolygon for detecting a point in a polygon
  • Tweaked: Changed PhysX memory allocation
 

Eden Editor

  • Added: Basic support for custom layers
  • Like 6

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12-10-2015

EXE rev. 132856 (game)

EXE rev. 132856 (launcher)

Size: ~89 MB

 

DATA

  • Fixed: Adjusted damage inside of vehicles according to new character protection values
  • Tweaked: Raised armor of planes to make them more durable
  • Fixed: Character running in kneel pose did no longer collide with objects
  • Added: New FFV limits for Offroad
  • Added: Front cargo gunners in Offroad are able to stand up and fire (not fully working for AI yet)
  • Added: Cargo gunners in Offroad are able to use launchers
 

Eden Editor

  • Fixed: Incorrect FT link
  • Fixed: Bold text formatting
  • Changed: Community Wiki links
  • Fixed: Trigger areas no longer shine at night
 

ENGINE

  • Changed: hideObject now causes the AI costmap to recompute when used with static objects
  • Fixed: Disappearing driver in combat mode [FFV]
  • Added: More detailed FFV limits (documentation coming soon)
  • Changed: Default state of FFV turret defined as turned-in
  • Fixed: LOD switching in turned out FFV
  • Fixed: Clipping with cabin when getting in Offroad FFV seats
  • Fixed: Broken turrets when canHideGunner was not set properly
 

LAUNCHER

  • Fixed: Missing binding for the Steam game join callback event
  • Like 9

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13-10-20115

EXE rev. 132870 (game)

EXE rev. 132874 (launcher)

Size: ~582 MB

 

DATA

  • Fixed: Another armillion translation glitches
  • Fixed: Various minor issues on Altis and Stratis, mainly concerning rocks
  • Removed: Redundant edit LODs causing bounding box changes in Garbage Bags and Garbage Pallets
 

ENGINE

  • Fixed: Terrain objects can no longer be hidden locally via hideObjects. This feature is now reserved for hideObjectGlobal (server-side only).
  • Fixed: Inability to lock targets with launchers if a vehicle was commanded by another unit [FFV]
  • Fixed: Possible freeze of the game when tracing suppressing at huge distances
  • Like 5

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14-10-2015

EXE rev. 132890 (game)

EXE rev. 132890 (launcher)

Size: ~86 MB

 

DATA

  • Fixed: An error related to crashing helicopters which are sling loading Taru pods
  • Fixed: Adjusted crew crash protection for most cars
  • Tweaked: EBR reload animation
  • Tweaked: Adjusted aimPrecision in various stances
  • Fixed: Added dummy post-process effects for some optics to return behavior to default
 

Eden Editor

  • Added: Keyboard shortcuts are now mentioned in toolbar button tool tips
  • Fixed: Eden Editor is now using the Arma 3 color scheme instead of hard-coded orange
  • Tweaked: Checkbox textures
 

ENGINE

  • Fixed: setVariable was not working with groups when targeting a Dedicated Server
  • Changed: Restricted the maximum length of strings and arrays in scripts to prevent exploits that could crash the game
  • Added: Support for camCommand to the Zeus camera
 

Eden Editor

  • Fixed: Object positioning when importing from old SQM
 

LAUNCHER

  • Added: A semi transparent border to highlight the main navigation button
  • Added: Re-enabled window transparency to disable the Steam Overlay in Launcher
  • Fixed: A preset could be marked as unsaved after it was activated
  • Tweaked: Contents of Options / Compatibility tabs moved to a General tab
  • Added: Custom window shadow because the system ones stopped working after the transparency was re-enabled
  • Like 2

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15-10-2015

EXE rev. 132922 (game)

EXE rev. 132920 (launcher)

Size: ~322 MB

 

DATA

  • Fixed: Localization of the Game Master and Game Moderator's names in the Role Assignment display
  • Added: New Stamina configuration (OPREP)
  • Added: Stamina Bar (it can be hidden only by moving it out of the screen currently, but a better solution is in progress)
  • Removed: Old Fatigue config classes & parameters as they do not work anymore
  • Tweaked: Sway distortion upon turning is now more affected by weapon inertia. Smaller weapons are therefore more stable while turning around, while heavier guns are harder to handle upon turning. Magnitude and speed of turning are also considered.
  • Fixed: Sound class for carpet surface outside (was inside)
 

ENGINE

  • Fixed: Calling createVehicle(Local) with improper type name would crash the game
  • Added: New Stamina system
  • Added: Function diag_recordTurretLimits exposed in arma3diag.exe
  • Fixed: htmlLoad wouldn't load files from PBOs without file patching enabled
  • Fixed: Virtual Arsenal - 2 errors after returning to Arsenal while reloading a weapon
  • Added: disableAI/enableAI - new parameter CHECKVISIBLE (disables visibility raycasts)
  • Tweaked: “Branch†renamed to “Build†in the RPT header to prevent confusion with Steam branches
  • Fixed: Destructible buildings cannot be destroyed by standard vehicle collisions anymore
  • Like 13

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16-10-2015

EXE rev. 132942 (game)

EXE rev. 132943 (launcher)

Size: ~133.7 MB

 

DATA

  • Fixed: BIS_fnc_kbTell was ignoring the _disableRadio parameter and sentences were always disabled during a conversation
  • Tweaked: Rabbits now hop more often
  • Tweaked: OPFOR officers have been trained to handle falling better
  • Fixed: UAV drones now use the proper resolution LODs for pilots
  • Fixed: Laser batteries were disappearing after opening a loadout
  • Fixed: It was no longer possible to shoot through the obstacle in the VR Penetration course with the 9mm pistol
  • Fixed: Several minor issues on Altis
  • Tweaked: Salt flats surface material (GdtDead) speed adjustment
 

End Game

  • Fixed: In End Game Kavala the boat near the pier had a wrong orientation
 

ENGINE

  • Fixed: Stamina in vehicles
  • Added: Stamina script commands (getStamina, enableStamina, setStamina, isStaminaEnabled)
  • Tweaked: Scripting commands - change wording of the local keyword to private for consistency and to avoid confusion
  • Fixed: Crash when small units are spawned on the border of 2 horizontal land segments
  • Added: Configurable visibility of the stamina bar
  • Like 6

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19-10-2015

EXE rev. 132967 (game)

EXE rev. 132969 (launcher)

Size: ~118 MB

 

DATA

  • Added: A default screen for the tablet object
  • Tweaked: Optimized aiming precision coefficients in various less commonly used stances
  • Tweaked: Improved blood effects
  • Fixed: Another handful of minor bugs on Altis
  • Tweaked: Sound for reloading PDW2000 to fit the new animation
 

ENGINE

  • Fixed: UGL - a different grenade is loaded after a reload
  • Fixed: Graphical ordering of roads
  • Added: Support for custom vehicle weapon switching (not configured yet)
  • Added: BattlEye protection for hideObject
 

Eden Editor

  • Fixed: User not being able to select a waypoint when it is too far away
  • Added: Support for slowing the camera down above water surfaces
 

LAUNCHER

  • Added: A message box to confirm the removal of a watched folder from the list
  • Tweaked: The list of watched folders is now not displayed when empty
  • Removed: The parameter display name from the tooltip
  • Added: A proper visual style for the news counter
  • Tweaked: A visual dependency counter changed to match the visual style of the news counter
  • Added: A tooltip for the multiplayer / signature field
  • Fixed: The general message boxes were not draggable
  • Tweaked: Reordered the option menu
  • Tweaked: Removed group headers in the options menu to reduce the clutter
  • Fixed: A possible exception when saving the window position
  • Like 4

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20-10-2015

EXE rev. 132992 (game)

EXE rev. 132992 (launcher)

Size: ~55 MB

 

DATA

  • Tweaked: Stamina:
    • Substantially increased weapon sway gained from various movements from simple walking, through running (jogging), tactical pace and sprinting
    • Decreased maximum load so over-encumbrance occurs sooner
    • Changed default equipment of NATO Missile Specialists (AT/AA) so they are not overloaded by default due to decreased maximum load
    • Default running (jogging) no longer regenerates stamina
    • Movement in tactical pace with weapon up no longer regenerates stamina
    • Being in weapon optics no longer prevents stamina regeneration
    • Holding breath prevents stamina regeneration

  • Added: turnOffset property for Offroad FFV positions to allow the AI to actually work with turning out
  • Fixed: Broken PhysX geometry on Sea_Wall_F.p3d
 

End Game

  • Tweaked: Decreased download / upload network update rate from a 1s to 3s interval
 

ENGINE

  • Added: Support for changing a Zeus camera’s maxPitch by using the camCommand
  • Added: AI can now use turn in / out actions to engage targets in different directions
  • Added: Inventory - new parameters for inventory magazine slots (customized icons)
  • Fixed: Changed behavior of introduced manual off on Zeus cameras to not block the whole camera simulation
  • Fixed: Broken manual on / off in Zeus camera due to yesterday’s changes
  • Added: Stamina parameter for MoveInfoMan
  • Fixed: Sights distortion after 'this enableStamina false' (http://feedback.arma3.com/view.php?id=26253
 

LAUNCHER

  • Fixed: Sneaky Steam Overlay was expelled from the message boxes
  • Fixed: Possible log flood due to unexpected data returned by the list of game processes
  • Tweaked: The dependency website button is enabled sooner
  • Removed: The game version from the Launcher main window; the game version is still available in the options menu
  • Like 9

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21-10-2015

EXE rev. 133012 (game)

EXE rev. 133012 (launcher)

Size: ~147 MB

 

DATA

  • Fixed: Set correct stamina values for movement without weapon, swimming and movement with binoculars
  • Fixed: Set correct stamina values for diving. Note that unlike fast swimming with diving gear, fast swimming without diving gear does not consume stamina, because it does not increase swimming / diving speed.
  • Fixed: Vaulting and rolling over now prevent stamina regeneration
  • Fixed: Transition states (changing stances or weapons) no longer regenerate stamina
  • Fixed: Falling and getting up from the ground from adjusted stances no longer regenerate stamina as well as from normal stances
  • Changed: FFV limits for military trucks switched to new technology
  • Fixed: Various environment issues on Stratis and Altis
  • Fixed: Pause menu in Virtual Arsenal sometimes showed the Abort button instead of Arsenal
 

Eden Editor

  • Added: Scenario entities can now be organized into Layers. Go through the "Layers" tutorial to see all the available interactions.
 

ENGINE

  • Changed: "manual on" / "manual off" for camCommand should only affect player input, not whole camera simulation
  • Fixed: Example code for nearestTerrainObjects command
  • Fixed: Proper distinction between player and AI when selecting weapon mode
  • Fixed: Hotfixed a crash when resetting the landscape state (http://feedback.arma3.com/view.php?id=26206
  • Added: pixelW and pixelH commands that return the horizontal / vertical size of one pixel
  • Added: allowSprint and isAllowedSprint script commands
  • Fixed: Calling the joinString command with an empty selector crashed the game (http://feedback.arma3.com/view.php?id=26238
  • Fixed: Character animation warping when changing stance from leaning to prone
  • Tweaked: Sound - Engine core update (Stereo Emitter)
  • Like 6

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22-10-2015

EXE rev. 133037 (game)

EXE rev. 133037 (launcher)

Size: ~165 MB

 

DATA

  • Added: End Game Zaros
  • Added: End Game Feres
  • Added: Spectator role proof-of-concept (used as 4 slots per End Game so far)
  • Added: Upload Terminal
  • Added: Military Tablet
  • Fixed: Zeus icon was used for virtual players in the briefing screen, should be a generic star now
  • Fixed: Hand placement on the butt shuffling animation
  • Tweaked: Enabled UGL grenade reload animations
  • Tweaked: TRG-21 UGL animation
  • Tweaked: ABR reload animation
  • Tweaked: Decreased direct hit damage of 120mm and 125mm High Explosive shells for they were too effective even against heavily armored vehicles. Explosive splash damage remains unchanged though.
 

End Game

  • Added: Upload Terminal is now used as Upload object
  • Added: Military (Schematics) Tablet is now used as Schematics object
 

Eden Editor

  • Tweaked: "Disable X" object attributes are now "Enable X" for more clarity
 

ENGINE

 

Eden Editor

  • Fixed: Multiple small bugs and issues related to the new layer system and copy pasting
  • Added: New editor operations for working with layers SelectLayerChildren and SelectLayerAll
  • Fixed: Not keepHorizontal objects rotating when moved, which was introduced by a previous commit
  • Like 11

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23-10-2015

EXE rev. 133055 (game)

EXE rev. 133055 (launcher)

Size: ~52 MB

 

DATA

  • Tweaked: For backward compatibility sake, function BIS_fnc_setTask now returns a string with task ID
  • Fixed: ARSENAL button in the Arsenal pause menu sometimes ended the scenario instead of returning to Arsenal
  • Fixed: Improved calculation for vehicle spawning position in the Sites module (less likely collisions)
 

Spectator

  • Added: Ability to control the Follow camera distance
  • Tweaked: Map unit selection was improved and the unit is now highlighted
  • Added: Ability to rotate the Follow camera around the focused object
  • Fixed: Some UI elements (icons) would disappear when switching to the Free Camera mode
  • Fixed: Backspace is now the default key to hide the interface
  • Tweaked: Improved the Follow camera
  • Added: Pressing L will create a camera and pointer lights, pressing L again will destroy them
  • Tweaked: Improved End Game specific icons and locations
  • Fixed: Clicking one time on a location (in the list) was not making the camera look at it
 

ENGINE

  • Tweaked: Renamed script command "isAllowedSprint" to "isSprintAllowed"
  • Tweaked: Commands "Try" and "Throw" have been improved
  • Fixed: Command "addWeaponItem" can load a magazine even into secondary muzzles now
  • Fixed: AI sometimes not engaging targets from FFV, because of watching their leader instead
  • Tweaked: Stamina bar color
  • Fixed: Stamina bar visibility in vehicles and on the map
 

LAUNCHER

  • Tweaked: Icons on the MODS page toolbar to match the overall visual style
  • Fixed: The count overlay on the show dependencies button was not focusable
  • Tweaked: Improved a quick fix command in the show dependencies dialog
  • Tweaked: Visual style of the load dependencies dialog was unified with the show dependencies dialog
  • Added: An arrow icon to command buttons without any custom icon to make them more noticeable
  • Added: Support for banners in the composite dialog window template
  • Tweaked: BattlEye description, options menu item and tab label, dialog overlays reverted to modal dialog
  • Tweaked: The Steam offline banner in the show dependencies dialog was moved to a new banner area
  • Added: Ability to request the loading of mods before they are even subscribed / in the subscription list (so we can load dependencies and don't care about any subscription delay)
  • Like 7

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23-10-2015 (hotfix)

Size: ~0 MB
 
DATA
Spectator
  • Tweaked: Wrong pivot location for the Follow camera
  • Added: Ability to enable / disable AI from the list
  • Like 5

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26-10-2015

EXE rev. 133085 (game)

EXE rev. 133085 (launcher)

Size: ~214 MB

 

DATA

  • Tweaked: Geometry for unarmed characters
  • Tweaked: Some reload gestures
  • Tweaked: TRG-21 / MX UGL animations
  • Tweaked: ABR reload animation (no clipping)
  • Fixed: Random 'undefined variable' error in the advanced hints
  • Fixed: Localized tooltip for the Sling Load Assistant in the Layout Editor
  • Fixed: Localized move and resize hint in tooltips in the Layout Editor
  • Fixed: The Arsenal initial camera was not in the cor6rect position after playing an End Game scenario
 

ENGINE

  • Fixed: Attempt to fix crashes where instructions went missing in the script expression compiler
  • Added: UI rotation commands: ctrlAngle, ctrlSetAngle; config setting: angle, centerU, centerV for CStatic controls
  • Fixed: Turning in the deadzone during combat pace
  • Fixed: Do not show the nav. icon when in a vehicle and the HUD info is disabled
  • Fixed: Localized the Weapons pool tab when the Inventory is opened in the Briefing
  • Tweaked: Old fatigue commands now set and get relative Stamina
  • Fixed: diag_recordTurretLimits now should support normal turrets
  • Fixed: closeOnMissionEnd in multiplayer
  • Like 5

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27-10-2015

EXE rev. 133106 (game)

EXE rev. 133119 (launcher)

Size: ~237 MB

 

DATA

  • Added: Under-barrel magazine slot to the inventory
 

ENGINE

  • Added: Ability to turn on / off the in-game heap memory manager via the -heapMgr command-line parameter (turned on by default). This might help prevent crashes in massive scripts from happening.
  • Added: Platform as another result of the productVersion script command
  • Fixed: Road clipping
  • Fixed: Another bazillion of translation tweaks
  • Fixed: Sound - CTD
  • Added: Stamina drain parameters for terrain (not yet configured)
 

LAUNCHER

  • Fixed: The 'Steam is offline' banner in the show dependencies window was initially visible while the data was being loaded
  • Fixed: Malformed button labels
  • Tweaked: Default visual theme changed to the blue one to maintain consistency between versions
  • Fixed: Misplaced scroll bars in the combo boxes
  • Fixed: The sizing of the combo boxes on the options page
  • Like 4

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29-10-2015

EXE rev. 133117 (game)

EXE rev. 133125 (launcher)

Size: ~75 MB

 

DATA

  • Tweaked: Exhaustion is now significantly affected by the terrain gradient once again. Whenever the terrain slope becomes steep, the terrain icon pops up, sprint will be disabled and running / jogging will become exhaustive while walking will not be restorative.
  • Added: Nexus Update Welcome Screen (artwork WIP)
  • Added: BIS_fnc_lerp - Linear float point interpolation
 

Spectator

  • Tweaked: Smooth Follow camera zoom in / out
  • Added: Spectator is now able to see download / upload progress of an object by a side when near it
  • Tweaked: End Game-specific icons and locations
  • Fixed: Clicking once on a location (in the list) was not making the camera look at it
 

ENGINE

  • Tweaked: Reading and checking of file signatures moved to a different thread so it won't block the main thread
  • Tweaked: Checking client signatures on servers is done in multiple frames
  • Like 10

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30-10-2015

EXE rev. 133137 (game)

EXE rev. 133142 (launcher)

Size: ~268 MB

 

DATA

  • Fixed: It was not possible to whitelist Exp_A scenarios on a Dedicated Server
  • Fixed: In Defend Syrta, there was a misplaced offroad
  • Tweaked: Increased the time of reloading Mk18
  • Tweaked: Smoothed out the motion in the upper body and head in the running forward relaxed animation
  • Fixed: Climbing steeper stairs is now possible even when crouched
  • Tweaked: UGL prone animations improved for Mk20 / TRG-21
  • Fixed: Terrain gradient impact coefficient for Stamina after a recent engine fix
  • Tweaked: Sway behavior for Stamina in accordance with engine improvements
  • Fixed: BIS_fnc_saveInventory could have caused a script error
  • Fixed: Hand position on the NLAW
  • Tweaked: The PDW reload animation has been improved
 

Spectator

  • Tweaked: Dead players now stay on the spectator list with a skull icon
 

ENGINE

  • Fixed: Missing dialogue in the radio protocol (http://feedback.arma3.com/view.php?id=24419
  • Added: New script command isEqualTypeAny
  • Tweaked: Weapon sway formulas
  • Tweaked: Introducing configNull and extending isNull to support Config
  • Tweaked: Script command help and example windows now support the texts of length up to 2048 characters
  • Added: New script command getAimingCoef
  • Fixed: switchCamera can now be used to switch to any unit in a vehicle
  • Fixed: AI gunners were using only single shots after switching seats or cancelling manual fire
  • Fixed: The commanding cursor direction with aiming deadzone
 

LAUNCHER

  • Changed: UGC events completely replaced with messages
  • Fixed: UGC initialization postponed after the subscription list is received
  • Added: A faster recovery of installed Workshop items in case the configuration and cache files are corrupted
  • Like 6

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02-11-2015

EXE rev. 133154 (game)

EXE rev. 133157 (launcher)

Size: ~96 MB

 

DATA

  • Added: Basic support for campaign config files and various small optimizations of function BIS_fnc_initVehicle
  • Added: BIS_fnc_getVehicleCustomization, returns components and textures currently selected on a vehicle
  • Added: BIS_fnc_getAngleDelta which returns the smallest difference between 2 angles in degrees
  • Fixed: Second reload of DMRs and MMGs did not play sample
  • Added: Default Arsenal camera position can now be set locally
  • Fixed: Arsenal camera view borders
  • Fixed: Placement of weapons proxies on A-134 Buzzard
  • Tweaked: Minor optimization of aimPrecision values in less common stances and movements
  • Tweaked: Updated reload gestures
  • Tweaked: aimPrecision for movement without any weapons and fixed some discrepancies in movements with binoculars
  • Tweaked: Unarmed movement collision
  • Tweaked: Running / jogging forward now slowly exhaust stamina in all stances. Rolling to the sides in prone now exhaust stamina like sprinting.
  • Fixed: Minor inconsistency of aimPrecision when rolling over with a sidearm
  • Fixed: In module Punishment the animation could return nil and a script error would be issued
 

Spectator

  • Tweaked: Spectator 3PP camera rotation is now smooth
  • Tweaked: Spectator camera pointer light no longer gets attached to spectator focus (because of jerky light movement / update)
 

ENGINE

  • Fixed: Incorrectly returned default values of identity commands
  • Fixed: Missing sound when players reload their weapon a second time in a row
  • Tweaked: Stamina bar color updates (not yet configured)
  • Like 7

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03-11-2015

EXE rev. 133167 (game)

EXE rev. 133169 (launcher)

Size: ~1.1 GB

 

DATA

  • Fixed: Under certain conditions, using BIS_fnc_initVehicle with ‘animations’ as an empty array was throwing an error
  • Tweaked: Sound effect in planes when being missile locked
  • Tweaked: Slowed down aiming precision deterioration and regeneration to 40% of former value to make it more of a long term effect
  • Tweaked: Increased weights of various heavier weapons and magazines to limit certain equipment compositions
  • Tweaked: Hold breath is now less effective at stabilizing lateral sway. Temporal sway distortion upon turning around with weapon should be more responsive.
  • Fixed: Hand was glitching through PDW2000 when reloading
  • Tweaked: Mk18 reload speed
  • Fixed: Too long reload sounds for UGLs
  • Tweaked: Shortened reload sounds of most weapons
  • Tweaked: Position of the primary and under-barrel magazine of the primary weapon in the inventory UI
  • Tweaked: Organization of Radio Protocol samples
 

End Game

  • Fixed: A barrel was sunk underground in the End Game Feres scenario
 

Spectator

  • Fixed: RPT warning about trying to add an icon to schematics that were not actually used in the current scenario (due to randomization)
  • Tweaked: Objective progress scaled down a little
  • Tweaked: Objective progress blinking
  • Fixed: Missing string in Rsc3DObjectInfo
 

ENGINE

  • Tweaked: FFV weapon obstruction
  • Fixed: Gunfire sounds were not played correctly
  • Fixed: Variables set via the setVariable command on respawned characters were not JIPped
  • Fixed: Scripting command magazinesAllTurrets didn't return any magazines on MBT Kuma and excluded commander turrets on other MBTs
 

LAUNCHER

  • Added: Ability to load required libraries without the application configuration file (arma3launcher.exe.config)
  • Added: Assembly resolution log included in the simple crash log
  • Tweaked: Texts and strings
  • Like 5

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