bis_iceman 7384 Posted June 13, 2016 13-06-2016 No EXE update today (game) EXE rev. 136787 (launcher) Size: ~4.4 GB (depends on Apex ownership) DATA Tweaked: The in-game Apex URL address is now redirected to the new page (https://arma3.com/apex) Fixed: Respawn Screen UI was present on the map in some cases Fixed: Role limits were not working correctly when trying to limit more than one role in the Respawn Screen Fixed: Arsenal loadouts were not working in the Respawn Screen Added: New messages for dead / destroyed entities in the Respawn Screen Eden Editor Fixed: The Side respawn template would not call the Virtual Spectator LAUNCHER Added: Apex visual theme (WIP) Tweaked: Compatibility of game types with older servers was improved Tweaked: Servers without a game type set now show a dash instead of the “Unidentified†game type 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 14, 2016 14-06-2016 EXE rev. 136817 (game) EXE rev. 136817 (launcher) Size: ~4.7 GB (depends on Apex ownership) KNOWN ISSUES Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash DATA Added: V-44 X Blackfish VTOL* Added: Y-32 Xi'an VTOL* Added: Prowler LSV* Added: Qilin LSV* Added: MQ-12 Falcon Drone* Added: KH-3A Fenghuang Drone* Added: MB 4WD Offroad Car* Added: Caesar TBB Propeller Plane* Added: RHIB Boat* Added: Water Scooter* Added: AKS-74U 5.45 mm Assault Rifle* Added: AKM 7.62 mm Assault Rifle* Added: AK-12 7.62 mm Assault Rifle* Added: LIM-85 5.56 mm Machine Gun* Added: RPG-7 Launcher* Added: PM 9 mm Pistol* Added: SPAR-16/S 5.56 mm Assault Rifles* Added: SPAR-17 7.62 mm Marksman Rifle* Added: CAR-95(-1) 5.8 mm Assault Rifle & Light Support Weapon* Added: Type 115 6.5 mm / .50 cal Assault Rifle* Added: CMR-76 6.5 mm Marksman Rifle* Added: Protector 9 mm Sub-Machine Gun* Added: ERCO Optics* Added: Various new gear items (regular and thermal-masking uniforms, clothes, headgear, backpacks, NVGs (Night Vision Goggles), and more* Added: NATO (Pacific) faction Added: CSAT (Pacific) faction Added: Syndikat faction Added: Gendarmerie faction Added: New radio protocols (Chinese, French and French-English) Tweaked: The Main Menu was overhauled Tweaked: Radways and Path LODs of various buildings were improved Fixed: Bullet collisions in the Fire Geometry for reed Tweaked: Squad Radar preview images in the Layout Editor and Difficulty now contain only generic player names Added: A new squadRadar parameter for difficulty presets * Content requires ownership of the Arma 3 Apex expansion. ENGINE Tweaked: The remoteExec* commands will not execute if no object with a given netID exists Added: Vehicle-in-Vehicle Transport Tweaked: Server command #mission now supports an optional difficulty parameter. If not set, difficulty remains unchanged. Fixed: Server command #mission would reset the server difficulty to Regular Tweaked: AI now turns on the lights in vehicles a bit earlier Tweaked: Turning commands for AI drivers have been optimized Tweaked: The ability to get unstuck was improved for the AI drivers Tweaked: Mines can now be detonated by players even after they respawn Tweaked The Squad Radar is now disabled in vehicles Fixed: The forces applied to destroyed planes were incorrect 30 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 15, 2016 15-06-2016 EXE rev. 136855 (game) EXE rev. 136868 (launcher) Size: ~2.2 GB (depends on Apex ownership) KNOWN ISSUES Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash DATA Tweaked: Opening of ramps has been disabled for vehicle transport variants of the VTOLs Tweaked: The overhauled Main Menu replaced the old one in the UI_F structure Fixed: The Khaki and Sand versions of SPAR-16 GL 5.56 mm had the same gear icon Tweaked: Thermal Imaging on the SPAR weapons Tweaked: The performance of the .50 cal BW ammunition was optimized Tweaked: The PM 9 mm pistol no longer has a suppressor available Fixed: The tooltip for the CMR-76 was incorrect Tweaked: The LIM-85 weapon can no longer use additional bipods (it has a built-in one) Fixed: The BIS_fnc_kbTell function would produce errors in a non-scheduled environment Eden Editor Fixed: The Eden Editor preview image of the HEMTT Transport was incorrect ENGINE Fixed: An action placed in 3D would reflect the movement of the crosshair Fixed: Crash in Zeus when selecting an entity Fixed: Commanders, copilots and gunners were capable of surviving an explosion of their vehicle Tweaked: The AI visibility at night was optimized Tweaked: The vectoring and auto-hover actions are now separated for VTOLs Fixed: Characters would switch to a primary weapon when their sidearm got replaced Added: Scenario tag "Tanoa" for Steam Workshop Added: DLC tag "Apex" for Steam Workshop Fixed: Dropping a cargo vehicle on a parachute didn't work correctly Fixed: The Squad Radar was displayed despite the HUD being disabled Tweaked: The speed of AI driving through waypoints in limited speed was optimized Fixed: The head tracking zoom had incorrect sensitivity (https://feedback.bistudio.com/T117550) 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 16, 2016 16-06-2016 EXE rev. 136889 (game) EXE rev. 136886 (launcher) Size: ~3.0 GB (depends on Apex ownership) KNOWN ISSUES Deleting a vehicle transporting another vehicle in the Eden Editor may cause a crash DATA Fixed: The UI elements of gunner optics in the Blackfish VTOL were misaligned Tweaked: The turret stabilization for the Blackfish VTOL is now more optimized Fixed: Kneeling with a launcher and sidearm would prevent players from opening their inventory Fixed: The position names, get in / out positions and animation heights for the RHIB were incorrect Tweaked: The volcanic clutter colors have been improved to better match other objects (e.g. stones) Added: Flag markers for Tanoa, Tanoa Gendarmerie, CSAT Special Forces, NATO Special Forces and the Syndikat Fixed: The Type 115 would briefly display the muzzle flash when selected in the Arsenal Fixed: The movement of the charging handle when reloading the LIM-85 was incorrect Tweaked: Various (animation) improvements to the PM 9 mm pistol Tweaked: Most respawn classes in official End Game scenarios are now limited Tweaked: The new Arma 3 Apex controls preset is now default for new player profiles Added: A one-time prompt is now displayed in the Main Menu to suggest using the Arma 3 Apex controls preset Tweaked: World scenes are now using the unified BIS_fnc_initWorldScene function to initialize Tweaked: The vectoring and auto-hover actions have been separated for VTOLs Added: A new “Vectoring†vehicle info indicator (used for VTOLs) Fixed: The ORBAT credits screen was too dark Eden Editor Tweaked: The navigation and icons for airport objects were improved Tweaked: The navigation and icons for expansion pavements were improved ENGINE Tweaked: AI will now always land with the Blackfish VTOL using the vectoring mode (VTOL type 3) Fixed: The tvTooltip script command was not working with controls Tweaked: The selectWeaponTurret command now works also with a muzzle name Fixed: The difficulty script command would return an incorrect value when playing more than one scenario consecutively on the same Dedicated Server Tweaked: Error reporting of the modParams script command was improved Added: A new useAISteeringComponent script command to globally toggle the overhauled AI driving (Dev-Branch only) Fixed: Opening the score table would open the Pause Menu as well in some cases Tweaked: AI drivers will try to get into a better position when ordered to load into another vehicle Fixed: Saving a game could affect the current difficulty Fixed: The green variant CTRG Balaclava would display as black when placed on the ground 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 17, 2016 17-06-2016 EXE rev. 136975 (game) EXE rev. 136971 (launcher) Size: ~4.2 GB (depends on Apex ownership) DATA Tweaked: Water Scooter materials and textures Tweaked: The CSAT Pacific Autorifleman now carries 6 drum magazines by default Tweaked: The military cap textures of the Gendarmerie were improved Tweaked: The vest textures of the Gendarmerie were improved Fixed: Syndikat soldiers were not available in Zeus Fixed: There were some hit points missing for the MB 4WD Fixed: The MB 4WD was missing its lights Tweaked: The hit points in the model of the MB 4WD were renamed Fixed: Damage improvements for the MB 4WD Tweaked: The volume of skid sounds for the Blackfish VTOL was optimized Tweaked: Sound settings of the LSVs were improved Tweaked: Sound parameters of the Prowler LSV were improved Tweaked: Weapon tail sounds were improved Tweaked: Sounds of the VTOLs Tweaked: The MB 4WD now has an overhauled sound set Tweaked: Various Apex structures have been re-configured Fixed: The AKS weapon had no muzzle flash visible when used in first person view Added: Hex and Green Hex variants of CAR-95, CAR-95 GL, and CAR-95-1 Fixed: Multiple Welcome Screens were shown in a row Fixed: Welcome Screens and the Main Menu had inconsistent backgrounds Added: A tooltip to the Field Manual button in the Pause Menu Eden Editor Tweaked: The Editor preview images were updatedENGINE Tweaked: The pixelGrid, pixelGridNoUIScale and pixelGridBase script commands were optimized Fixed: Infantry waypoints with limited speed were behaving incorrectly Fixed: Crash when using the selectWeaponTurret command with an incorrect turret path Fixed: The Thermal Imagery mode would not reflect the shape of the Night Vision Goggles Fixed: Crash in Zeus Fixed: The disembark command was behaving incorrectly for large vehicles Fixed: A delayed vehicle explosion would add score to the effective commander of the shooting vehicle Fixed: The CSAT SF operators could not throw items placed in their special vests Added: Apex expansion in the Server Browser is now localized Fixed: The built-in DLCs in the Server Browser names weren't localized Tweaked: The flyingHeightASL command now works also for loitering airplanes Fixed: Explosion damage of vehicles was inconsistent in multiplayer Added: Squad Radar options for the showHUD and shownHUD commands Tweaked: The Vehicle In Vehicle waypoint also loads to the nearest transport if possible Tweaked: AI now should drop cargo closer to the “VEHICLE GET OUT†waypoint Eden Editor Added: Support for addons with author defined as array in the missing addons screen Fixed: Crash when deleting a vehicle transporting another vehicle in the Eden Editor Fixed: Incorrect mouse cursor when working with Vehicle In Vehicle Fixed: Passengers of transported vehicles would remain in Eden Editor after their vehicle was deleted Added: A new LoiterASLAware attribute related to the flyInHeightASL command LAUNCHER Fixed: Server mods were listed in the incorrect order 22 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 20, 2016 20-06-2016 EXE rev. 137013 (game) EXE rev. 137044 (launcher) Size: ~3.3 GB (depends on Apex ownership) DATA Added: The platform / premium assets are now properly distinguished in the DLC Content Browser Fixed: Hint position of the Protector 9 mm weapon in the Field Manual ListBox was incorrect Added: New variants of flagpoles for Apex factions Tweaked: The startWeather parameter for Tanoa was adjusted (flags will now flap in the wind) Fixed: The animations of Prowler’s top turret (belt and magazine) were incorrect Fixed: Characters would levitate in the rear seat of the Qilin Added: New sounds for collisions with the vegetation Tweaked: Footsteps sounds on Tanoa Added: New footsteps sounds for movement in the sand Tweaked: Sound volume and samples of the MB 4WD were improved Tweaked: AK-12 fire mode selector animation Added: A second tooltip for a second 30rnd 9 mm magazine Added: A new particle effect for the .338 machineguns (e.g. for Prowler) Added: Belt joints particle effect for the LIM-85 machinegun Tweaked: The LIM 85 now has properly extendable legs of its grip-pod Fixed: The position of a holstered PM sidearm was incorrect Fixed: Detection of the water surface in particle effects was incorrect Fixed: Blackfish's cannon dust particles were created on the ground under the gun even when firing at higher altitudes Added: Geometric Occluders to Altis and Stratis objects Added: New sounds for falling trees and palm trees Added: Falling trees soundsets and soundshaders Tweaked: Sounds for vehicle collisions were improved Eden Editor Added: A new ‘Loiter Altitude’ waypoint attribute Tweaked: The Structures and Ruins Eden Editor categories now correspond with their Altis / Tanoa alternatives ENGINE Fixed: The kill score was handled incorrectly for renegades and heavily damaged vehicles Fixed: Map markers were disabled on servers by default in some cases (https://feedback.bistudio.com/T117215) Fixed: Crash when ordering AI to unload cargo vehicles Fixed: Idle animations would stop after certain actions Fixed: AI drivers would ignore the ‘MOVE’ and ‘LOAD’ waypoints Fixed: Vehicle commander could not give orders when turned out in a tank Eden Editor Fixed: Crash when copying objects in layers between different scenarios Fixed: Incorrect icon when when dragging vehicles to the VTOLs LAUNCHER Fixed: The progress bar in a loading box had an incorrect style in some cases Fixed: The Expansion folder could be automatically read as a local mod in some cases 25 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 21, 2016 21-06-2016 EXE rev. 137060 (game) EXE rev. 137062 (launcher) Size: ~2.1 GB (depends on Apex ownership) DATA Fixed: The CAR-95 weapon had an incorrect reload animation (prone stance) Fixed: Unarmed characters would get stuck when healing themselves Fixed: Syndikat soldiers had their last LOD incorrectly skinned Tweaked: The reload animation of CAR-95 UGL was improved Added: New CAR-95 weapon variants in the editor Tweaked: The Revive feature was overhauled Eden Editor Fixed: The ‘NEXT’ and ‘BACK’ buttons in the Tags settings would not work when publishing a scenario Added: Preview pictures for flags ENGINE Tweaked: The AI visibility in fog was decreased Tweaked: Several improvements to AI airplane piloting (including the VTOLs) Added: Sound tweaking functions for transports & environment (https://feedback.bistudio.com/T117787) Fixed: Airplane HUD elements were not collimated (https://feedback.bistudio.com/T77312) Fixed: Non-empty drones were duplicated in the UAV Terminal Fixed: Unloading a cargo vehicle could cause collisions with the transporting vehicle in multiplayer Tweaked: The number of vehicles loaded to another vehicle by the AI was limited Eden Editor Fixed: Potential crash connected to the Vehicle In Vehicle feature LAUNCHER Fixed: A version number was reported incorrectly in the Options Menu when a zero was part of a build number Added: A safe-check to prevent Steam from feeding incorrect connection port data to Launcher 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 22, 2016 22-06-2016 EXE rev. 137131 (game) EXE rev. 137131 (launcher) Size: ~3.1 GB (depends on Apex ownership) DATA Fixed: The countermeasures for the Blackfish VTOL were incorrect Tweaked: Durability of the MQ-12 Falcon Fixed: Eject action availability for various crew positions of the VTOLs was inconsistent Tweaked: Incoming missile detection for the VTOLs now works correctly Fixed: Unarmed character diving animations would cause camera glitches Tweaked: Character visibility on different surfaces on Tanoa (in relation to the recent AI detection improvements) Tweaked: The music for Apex was updated Tweaked: Sound of the Qilin LSV Added: Prototype configuration of a new 3D sound processing type (surround_panner) Added New samples and configuration for the RPG-7 Tweaked: Geometric occluders for several Tanoa structures were improved Tweaked: Reload animation of the RPG-7 was improved Tweaked: UGLs of AK-12, CAR-95, and SPAR-16 now have they own displayName values Tweaked: Visibility of various character movement states (in relation to recent AI detection improvements) Fixed: The Respawn Menu was skipped when the Revive system was used in a scenario Added: Arma 3 Apex splash screen Fixed: Apex logo was visible in the Main Menu even for players not owning Apex Eden Editor Tweaked: The 3D cursor was improved ENGINE Fixed: Multiple AI characters were trying to get into the same vehicle turret position in some cases Fixed: Crash of a Headless Client when deleting units from a group Fixed: Incorrect weapon handling during weapon switching in some cases Tweaked: Interaction pointer for 3D tasks assignment for Tasks Overhaul Tweaked: The group marker now does not display for unconscious characters Tweaked: Default video options 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 22, 2016 23-06-2016 No update due to an internal company-wide event 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 22, 2016 24-06-2016 No update due to an internal company-wide event 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 27, 2016 27-06-2016 EXE rev. 137180 (game) EXE rev. 137181 (launcher) Size: ~2.9 GB (depends on Apex ownership) DATA Tweaked: Various fixes and tweaks to both VTOLs Tweaked: Texture and material improvements of the Tanoa civilian appearances Fixed: Various bushes were overly affected by wind Tweaked: Textures and materials of ghillie suits were improved Tweaked: All Apex content is now translated Fixed: Main menu didn't initialize properly after switching user profiles Fixed: Clicking on the Credits button multiple times caused the credits not being displayed correctly ENGINE Tweaked: Script functions related to audio were improved Tweaked: No group marker is now displayed for unconscious units Added: Dissolve LOD blending of models Fixed: Potential crash connected to role assignment in multiplayer Fixed: Occasional cases of animation glitching when switching weapons Fixed: Targeting would not work for the right gunner of the Blackfish VTOL Fixed: Vehicles were not audible after loading a savegame or switching window focus (https://feedback.bistudio.com/T80726, https://feedback.bistudio.com/T118395) Fixed: Unconscious units would disappear from the command bar Eden Editor Fixed: Toggling foliage in the Eden Editor could cause incorrect behavior of the foliage outside of the Editor Fixed: Pasting a vehicle with another vehicle as cargo would behave incorrectly LAUNCHER Fixed: Total number of servers was incorrectly limited to 5000 Fixed: The server refresh progress bar disappeared too early Fixed: Potential crash when a join request is received 25 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 28, 2016 28-06-2016 EXE rev. 137202 (game) EXE rev. 137202 (launcher) Size: ~2.4 GB (depends on Apex ownership) DATA Tweaked: The amount of particle effects emitted on trails and roads was adjusted Added: NATO (Pacific) variant of the Quad Bike Fixed: It was not possible to operate the doors in Garage Shelters Tweaked: Hitpoints and memory points of city shop buildings were adjusted Fixed: Magazine of the PM 9 mm pistol had an incorrect mass value Tweaked: The PM 9 mm pistol is now re-texturable via the "camo" hiddenSelections config value Fixed: Respawn loadout selections in Zeus were showing hidden characters and ignored the new categorization system Fixed: Broken respawn points in Zeus (null objects are filtered out from the list of respawn points directly by the BIS_fnc_getRespawnPositions function) Added: New pulse and sound values for the Tactical Ping Fixed: Zeroing of UGL animation sources was changed (allowing the sights to move again) Eden Editor Fixed: Clicking on the Exit icon in the Eden Editor would be ignored in some casesENGINE Tweaked: The 2D Editor link was removed from the Host Server screen Tweaked: The AI vehicle pathfinding was improved Fixed: Markers were not visible for other players in multiplayer (due to the default channel being unexpected) Fixed: The edge arrow of the Tactical Ping was scaled incorrectly Added: New unitAimPosition and unitAimPositionVisual script commands Fixed: Characters would switch to their rifles when a sidearm was replaced in their inventories Fixed: Opening the map would cancel weapon deployment Fixed: It was possible to duplicate backpacks Eden Editor Fixed: Crash when importing a scenario containing a non-existent asset class name Added: A new unload waypoint for the Vehicle in Vehicle transport Fixed: Some waypoints had an incorrect on-screen name 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 29, 2016 29-06-2016 EXE rev. 137252 (game) EXE rev. 137250 (launcher) Size: ~2.2 GB (depends on Apex ownership) DATA Tweaked: Reload animations of the RPG-7 were improved Tweaked: The loadouts of the Qilin LSV variants were optimized Tweaked: Geometric occluders on all terrain have been updated Tweaked: Accuracy of the CAR-95's UGL has been improved Tweaked: Various tweaks in the Revive system Added: New and very green "Arma 3 Apex" Main Menu color preset (it has also been made default) ENGINE Fixed: Crash when loading OGG and LIP files at the same time Added: An action to get into empty vehicles loaded inside other vehicles Fixed: The action “NVGoggles†would turn the night vision instantly off after turning on Added: An “Unload vehicle†AI commanding entry for the Vehicle in Vehicle feature Fixed: Using disableAI "MOVE" or "PATH" would not work for AI drivers Fixed: Vehicle engines were not audible for non-driving passengers Tweaked: Avoiding of trees and rocks by AI drivers was improved Tweaked: Commander can now order switching weapons even to FFV passengers Fixed: Eye tracking would not work for fresh user profiles Fixed: It was possible to load a vehicle into another vehicle hovering high in the air Eden Editor Tweaked: It is now possible to rotate and move the camera in a map interface (similar to other entities) Tweaked: All waypoints are now drawn when an element from their parent group is selected 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 30, 2016 30-06-2016 EXE rev. 137291 (game) EXE rev. 137265 (launcher) Size: ~5.1 GB (depends on Apex ownership) DATA Fixed: The command bar icon for the Water Scooter was incorrect Fixed: The CSAT and NATO SF demo specialists did not know how to deactivate mines Fixed: It was not possible to get AI into Qulin (Armed) as gunner unless all the other positions were filled (https://feedback.bistudio.com/T118893) Tweaked: Sounds of footsteps were improved (volume based on animations, different sounds for forests, tweaks) Tweaked: Transition between different areas is now smoother for environmental ambient sounds Added: Positional ambient sounds for forests and sea Tweaked: Various tweaks and fixes for environmental positional sounds (crickets on bushes are back) Added: New sounds for metal constructions, rock debris for ruins and ancient locations Tweaked: Sounds configuration of the Apex vehicles was improved Tweaked: Various audio tweaks and fixes Fixed: Geometries on the Tanoa Airport terminal (Airport_02_terminal_F) were incorrect (https://feedback.bistudio.com/T117505) Fixed: Hand animation configuration of the AK-12 was incorrect Fixed: Deleted tasks would still preserve some data (e.g. in campaign HUBs) Tweaked: Tasks distribution in multiplayer was improved Fixed: Creating a new user profile would not initialize custom colors when a Welcome Screen was shown after returning back to the Main Menu ENGINE Fixed: It was possible to perform MoveLeft and MoveRight actions while unconscious Tweaked: The default sensitivity curves for eye tracking were improved Tweaked: Turned out tank commanders can now select and cancel targets for their gunners Eden Editor Added: A new action for for merging entities from another scenario to the current one (WIP) LAUNCHER Added: Localization changes for the Apex update 17 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 1, 2016 01-07-2016 EXE rev. 137310 (game) EXE rev. 137265 (launcher) Size: ~392 MB (depends on Apex ownership) DATA Tweaked: Exhaust effect for the Y-32 Xi'an VTOL was improved Fixed: Wreck of the Tempest Transport truck was levitating ENGINE Tweaked: Improved depth priming for distant vegetation 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 4, 2016 04-07-2016 EXE rev. 137346 (game) EXE rev. 137354 (launcher) Size: ~3.2 GB (depends on Apex ownership) DATA Fixed: The artificial horizon instrument did not work correctly in the Xi’an VTOL Fixed: The dust particle effect of the right wheel of the Caesar plane was missing Fixed: Magazine type of the PM 9 mm was incorrect for Syndikat troops Tweaked: Color of dust effects for red Tanoa surfaces (hit, vehicle dust effects, etc.) Added: New sound effects related to wind Tweaked: Various audio improvements (e.g. looping samples, crickets) Fixed: It was not possible to manually guide the Jian missiles Tweaked: AI detection of weapon firing is now better Tweaked: Hold action progress (used for Revive) is now properly terminated when a new display is opened (e.g. Diary, Map) Tweaked: It is no longer possible to select another Action Menu action when the hold action is active Fixed: Tasks were not created properly for Joined-In-Progress players in some cases ENGINE Fixed: The “Next target†action would not work correctly for turned out vehicle commanders Tweaked: Default curves for eye tracking were updated Fixed: The repair and heal icons were displayed also to players without medkits or toolkits Tweaked: The Vehicle In Vehicle actions and AI commands are now limited to pilots and copilots Tweaked: AI driving speed was slightly increased LAUNCHER Fixed: Launcher crash caused by a third-party library (https://feedback.bistudio.com/T118999) 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 5, 2016 05-07-2016 EXE rev. 137368 (game) EXE rev. 137375 (launcher) Size: ~2.8 GB (depends on Apex ownership) NOTES Not all campaign (briefing) videos have been finalized yet, and some of the subtitles may be out of sync. Please be considerate when discussing the campaign and use spoiler warnings whenever appropriate - thanks! In order to enjoy the full experience of the Apex Protocol campaign, we recommend to wait for the full release. To those who are less patient, we thank you for participating with testing! DATA Added: Apex Protocol 1-4 player co-op campaign* Added: Showcase End Game* Added: End Game 24 Balavu* Added: End Game 16 Moddergat* Added: Zeus Master Tanoa instances Added: Apex Welcome Screen Tweaked: Improving the hand placement for the AK-12 and the AK-12 GL Tweaked: The default fire mode for CAR-95(-1) and SPAR-16S was set to full auto. For LIM-85, the faster fire rate is the new default Fixed: SPAR-17 buttstock texture (the model now uses three camo selection: camo1, camo2, camo3) Fixed: Laser Designator (Green Hex) icon Tweaked: AK-12 GL sights animation Fixed: The Retrieve Intel text was not localized for End Game clients which had a different language than the server Tweaked: AI is now less able to detect explosives while driving a vehicle Added: Apex Radio Protocol suppressing sentences Tweaked: Male02ENGFRE Radio Protocol * Content requires ownership of the Arma 3 Apex expansion. ENGINE Fixed: Redundant RPT logging about EyeX Fixed: VTOLs would always take off facing North regardless of their waypoint direction Fixed: Incorrect visualization of some combo keys (Right Ctrl) in the control options Added: First game integration of Arma 3 Units in the profile options LAUNCHER Added: New Dashboard page Added: First support for Arma 3 Units 21 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 6, 2016 06-07-2016 No update today due to a Czech public holiday ... and other logistical issues 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 7, 2016 07-07-2016 EXE rev. 137377 (game) EXE rev. 137383 (launcher) Size: ~747 MB (depends on Apex ownership) DATA Apex Protocol (potential spoilers) Tweaked: The subtitles used in the ending sequence of the campaign were improved Fixed: Duplicated optics in loadouts in the Firestarter scenario Fixed: Resynchronized subtitles for the briefing of the Warm Welcome scenario Fixed: Fixed synchronization of the briefing in the Heart of Darkness scenario Tweaked: The description.ext for each scenario now has a proper video length set Added: Proper images for Showcase End Game and one campaign scenario Added: Proper timeline videos for the scenarios ENGINE Fixed: Mines planted by renegades were visible for their former side LAUNCHER Added: An error message when the Units do not work properly when Steam is not running Added: A refresh button for My Units on the Dashboard Added: Localization for Arma 3 Units integration 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 8, 2016 08-07-2016 EXE rev. 137431 (game) EXE rev. 137423 (launcher) Size: ~2.0 GB (depends on Apex ownership) DATA Tweaked: AI should now be less prone to crash the VTOLs while piloting them Tweaked: The BIS_fnc_taskState was optimized to prevent problems with non-existing tasks on Dedicated Servers Fixed: It was not possible to proceed with the flow after loading a save in Showcase End Game in various places (as a quick solution, saving was disabled in some places for now) Apex Protocol (potential spoilers) Fixed: Incorrect names of characters were changed Tweaked: Timing in the Heart of Darkness scenario was optimized Tweaked: Arrays were changed for better readability Fixed: Some conversations were being played multiple times Tweaked: Several videos were updated Tweaked: Some conversations were improved Tweaked: End Game scenarioTweaked: Defensive positions of Falcon and Raider 1 were swapped Tweaked: Falcon (except Lt. James) can now be killed Tweaked: The VTOL performing the flyover will now retreat if it takes too much damage Tweaked: The placeholder "Restricted" image was replaced with a correct one Fixed: Videos could potentially be incorrectly handled by a Dedicated Server in the Keystone, Heart of Darkness and End Game scenarios ENGINE Fixed: Some Action Menu tooltips were displayed incorrectly Fixed: Flickering tree trunks Fixed: kbTell conversations would not work correctly on Dedicated Servers Fixed: Vehicle in Vehicle commands were ignored by vehicles with a commander present Fixed: AI would not mount the LSV gunner positions directly (https://feedback.bistudio.com/T118893) Fixed: It was possible to perform a healing action while unconscious Tweaked: Several UI tweaks to the Arma 3 Units implementation Fixed: Renegated would report mines to their former side Fixed: Object view distance could be set to 1 in Video Options Tweaked: The analytics settings was reset due to a new version of config with an upgraded format Eden Editor Fixed: Autonomous weapons could be grouped with other entities LAUNCHER Tweaked: The analytics settings were reset to recover from a previous glitch. Use the Launcher Options to review these settings (more in an upcoming SITREP). Added: Italian localization for Arma 3 Units in the Launcher 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 11, 2016 11-07-2016 No update today due to a focus on the 1.62 / Apex main branch release 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 12, 2016 12-07-2016 EXE rev. 137509 (game) EXE rev. 137509 (launcher) Size: ~2.1 GB (depends on Apex ownership) DATA Added: 13 new Steam Achievements for Apex Fixed: Insignia and clan sign patch on the CTRG uniforms were incorrectly displayed in Thermal Imaging Fixed: Camo variants of the CAR rifles had an incorrect icon Fixed: RTM file paths were not correctly defined for the passenger flatground KIA animations Tweaked: Tasks are now created for given entities on every machine including the Dedicated Server Fixed: Entities were marked as dead in the respawn menu despite being alive in some cases Apex Protocol (potential spoilers) Fixed: Truck and Salvo were swapped in the Heart of Darkness scenario Fixed: An undefined variable error could appear in the Heart of Darkness scenario Tweaked: Rating is now set to the player's score when the scenario ends Fixed: A script error could appear for players connecting during the final cutscene of the End Game scenario Fixed: The "Near" respawn positions were being added too early in the Keystone scenario Fixed: All "Near" respawn positions were unlocked after a player died in the Apex Protocol scenario Fixed: Scenario flow would sometimes get stuck and the Capture The Island task would not succeed in the Apex Protocol scenario Fixed: Players sometimes got stuck on a black screen after the mission started in the Keystone scenario Fixed: The "Near Radio Tower" respawn position was sometimes added too soon after clearing the "New York" task in the Keystone scenario Fixed: UAV Terminals were not automatically connected to drones upon hacking them in the Apex Protocol scenario Fixed: Players that did not hack a drone could not connect to it until they respawned in the Apex Protocol scenario Fixed: UAV Terminals were not correctly added back to players upon respawn in the Apex Protocol scenario Tweaked: Night-time variants of Recon loadouts now have ERCOs equipped by default Fixed: Final cutscenes in the Keystone and End Game scenarios failed to handle dead players correctly in some cases Fixed: Final cutscene of the Keystone scenario didn't have subtitles Tweaked: The final video has been updated ENGINE Added: Units and URL links bellow the unit description in the profile display Tweaked: The refresh button now indicates that a refresh is in progress for the Units Fixed: An incorrectly selected unit in the display was not handled correctly Fixed: Unidentified game type was displayed for Apex Protocol and Survival game modes Fixed: Only one entity in a squad would obey the Get In command Fixed: init.sqf would be executed for Joined-In-Progress players when the scenario was already in a debriefing stage Fixed: It was not possible to interact with tasks in a map while operating a UAV Fixed: AI entities were receiving damage from opening their parachute (https://feedback.bistudio.com/T86346) Fixed: Players connected to Dedicated Server should no longer duplicate when moving to a next Apex Protocol mission Fixed: CTD on video playback Fixed: No entry '\description.ext.Campaign' errors LAUNCHER Fixed: Encoding of downloaded Units data was incorrect Fixed: It was not possible to change a game type in the server browser filter 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 13, 2016 13-07-2016 EXE rev. 137520 (game) EXE rev. 137520 (launcher) Size: ~85.9 MB (depends on Apex ownership) DATA Tweaked: Default unconscious state bleed out time was changed from 20 seconds to two minutes (affects also scenarios with no specific bleed out value set, incl. Apex Protocol and official End Game variants) ENGINE Fixed: Crash when loading a scenario with the createSimpleObject command in use Fixed: AI could not properly hit a target with the RPG-42 Added: A new #monitords command for Dedicated Server admins (showing FPS of the Server) Fixed: Setting “maxDesync†and “maxPacketLoss†parameters in the server.cfg would override the #maxping command Fixed: AI would attempt to squat during a freefall 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 14, 2016 14-07-2016 EXE rev. 137544 (game) EXE rev. 137547 (launcher) Size: ~313 MB (depends on Apex ownership) DATA Apex Protocol (potential spoilers) Fixed: "Missing string" was shown when selecting the "Mission" tab in the Briefing of the Heart of Darkness scenario Fixed: Formatting of the text within the Briefing tabs in the Warm Welcome scenario was incorrect Fixed: The "Enter Disarm Codes" action was not localized correctly in the End Game scenario ENGINE Tweaked: Ragdoll is now disabled for transported units Fixed: Tasks Overview cursor would be overridden by a grenade launcher cursor Eden Editor Added: Support for reading layers used in the Eden Editor from a scenario LAUNCHER Fixed: Crash when a Units logo was corrupted 9 Share this post Link to post Share on other sites
pettka 694 Posted July 15, 2016 15-07-2016EXE rev. 137574 (game)EXE rev. 137571 (launcher)Size: ~484 MB (depends on Apex ownership)DATA Tweaked: Disabled saving in the Main Menu scene Tweaked: SMGs (Sting, Vermin, PDW 2000 and Protector) can now be stored in vests as well as in backpacks. Therefore we have four distinct categories of weapons in regard to their allowed inventory storage space now:Pistols: uniform, vest, backpack SMGs: vest, backpack Rifles: backpack Long rifles & launchers: none Tweaked: Decreased mass of SPAR-16, SPAR-16 GL and SPAR-16S weapons to better match the size and weight of their models Fixed: Increased engine and fuel hit point armor on Kajman and decreased their armor on Taru Tweaked: ORBAT credits Tweaked: The best matching server is now selected as default in MP Quick Play Eden Editor Added: Waypoints for Vehicle-in-Vehicle operations are now available in the Eden Editor Added: Eden Editor Attribute for setting custom textures on selected objects (e.g. laptop or TV screens, billboards, helper signs, etc.) Added: Ability to merge a scenario into the currently opened one (external files will not be merged) Potential spoilers Fixed: When playing in MP, dying in the Hummingbird resulted in a permanent black screen in Showcase Firing From Vehicles Fixed: Incorrect marker links in the "Mission" Briefing section of the Keystone mission Fixed: One conversation was not correctly triggered in the Apex Protocol mission Tweaked: All players have UAV Terminals in the Apex Protocol mission by default now ENGINE Fixed: Countermeasures for Car vehicles (T117552) Tweaked: Speed of AI driving Tweaked: Disabled soft formation for car formation driving Fixed: Less clunky parachute landing Fixed: AI in a vehicle loaded into an empty vehicle will not process their unload command Tweaked: Optimized visibility check (AI agents will not do raycast tests to another friendly AI agent) Fixed: Tactical pace is now slowed down in shallow water Fixed: The filePatchingExceptions Dedicate Server config param should work properly now Added: diag_ActiveScripts script command returning an array of running scripts Eden Editor Fixed: The inArea command was broken for triggers Fixed: Disabling attribute when more values are there in case of the same per object type with different objects 13 Share this post Link to post Share on other sites