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COOP 1-12 Air-War Over South Asia Here is a port of my Mp mission from Arma 2 to South Asia terrain Arma 3. This mission has been developed for dedicated Server use.Designed to be easily edited and read.If clans/groups would like to edit the mission to use mods etc just add the clan tag in name. - Download from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1597976809 - Addons Required - - South Asia v1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1571581816 - Overview - CSAT have established a Forward Airbase.Our job is to destroy all aircraft in the air and on the ground.Our secondary targets are ground vehicles and lastly the fuel storage,radar and satellite installations. - Factions - - U.S Vs CSAT. - Features - - Dynamic loadouts for aircraft. - AI Helicopter extraction support. - Custom Base / Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn. - Sling loading. - Customisable Weather and Time of day Params at start of mission. - Assets Available - - CH-67 Huron. - AH-99 Blackfoot. - A-164 Wipeout. - F/A-181 Blackwasp II. - Support Trucks. - Growler light vehicle. - Quadbike. - Intel - - Estimated Enemy Strength - Strong. AA Fire,SAM's,Fighters,Helicopters,Tanks,APCs.Be aware there are small patrols constantly moving around.Ground forces will have to try to avoid some contacts for their will be response teams that will support CSAT patrols in contact. - Objectives - - Fighter pilots will have to achieve air superiority first and then turn to targeting the ground vehicles and fuel storage structures required.Recon Ground forces will help to locate targets and to assist with laser target designation and may even be tasked with the destruction of some target structures themselves. - Addon/Mod Versions - F/A-18 SuperHornet https://steamcommunity.com/sharedfiles/filedetails/?id=1936331121 Panavia Tornado GR4 https://steamcommunity.com/sharedfiles/filedetails/?id=1936311212 - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. - Thanks to ANZACSAS Ron for Mp/JIP testing. - Hints and tips - Use the F-181 and arm yourself with HARM missiles.Take advantage of the "stand off" range advantage the Harm missiles have and aquire "lock" early and fire before the Tigris AA Tank can engage. Keep your speed up.Use full throttle before and after engaging in case the tigriss does engage. Heavy usage of chaff/flares is expected. All feedback welcome.:) Have Fun. Steve. Update: 3 Jan @ 12:33am
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Incon Airpower Script package for Arma 3 mission makers that allows players to call in air support for target tracking and precision air strikes. Unlike other CAS scripts, Incon Airpower simulates high-altitude strikes where the aircraft is neither visible nor audible from the ground. As such, the aicraft itself is not spawned, only simulated, thereby avoiding all the hassle of Arma's pilot AI. Works best in single player and low-player-count COOP (lots of players using tracking may cause considerable server lag). Perfect for missions involving SF teams working behind enemy lines to call in coalition airpower onto enemy assets (as in the ongoing real-life operation Enduring Freedom in Iraq / Syria). SP / Co-op / Dedi compatible. Requires CBA. Features Call in guided airstrikes with the radio menu Mark targets with laser, smoke, chemlights or IR strobes (night only for chemlights and strobes, day only for smoke) Aircraft can lock on to and strike multiple targets simultaneaously (thanks to a slightly modified version of kylania's awesome guided missile script) Optional collateral damage assesment by pilot - checks for nearby friendlies, civilians and sensitive targets and will automatically disengage if collateral damage is too high Optional full NATO voice procedure simulation to guide pilot on to target No need for map with airstrip or adding in any aircraft Restrict JTAC capabilities to units with certain items in their inventory Optional unit tracking on map, with accuracy that degrades with overhead cover, weather etc. (only shows targets that would be visible from overhead): - (optional) restrict to units with UAV terminal only - differentiates between friendlies (blue), unarmed infantry (white), armed infantry (pink), civilian vehicles (white, large) and non-friendly vehicles (pink, large) If using a laser designator, the player can mark multiple targets at once and give clearance for a simultaneaous strike: - mark 2 tanks and an infantry patrol, and the aircraft will track and engage those targets simultaneously, even if they move - repeat your last mark if in doubt - if your final target is a laser mark, the aircraft will engage your laser mark while it is active, and revert to your original mark position if it looses your laser mark Realistic air speeds of ordnance: - the higher the altitude of the aircraft (recommended at least 3000m), the longer the ordnance will take to hit the target - missiles will travel faster than bombs - ordnance speeds based on real data Usage License GNU V3 Submit pull requests, fork your own version on Github, drink Bailey's from a shoe, do whatever. This is open source and entirely free to use. Changelog Download from GitHub
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