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Showing results for tags 'currency'.
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I suggested a idea for the crates and also had one for the food which has no purpose even though it says currency. You could maybe add "seasons" since there are seasons where people harvest food or crops. Each season people try to get as much food as they can which is shown on the leaderboards. Once the season ends those in certain percentages will recieve a reward for the higher they are. Example: Top 5% special issue crate + special issue cosmetic (player or weapon) or maybe some crowns of a certain amount Top 10% military grade crate + military grade cosmetic (player or weapon) or crowns of a certain amount. Top 25% rare crate + rare cosmetic (player or weapon) or crowns of a certain amount. Top 50% uncommon crate + uncommon cosmetic (player or weapon) or crowns of a certain amount. The rest common crate + common cosmetic (player or weapon) or crowns of a certain amount. Then after the harvest season is over and everyone receives their prize our food gets reset so everyone has to start at 0 again and this will give food purpose and encourage people to actually go for it other than the occasional challenge which those challenges for food would help a lot more now. Something may have to be done with the rat traps but that might give people a reason to play more to get more resources for upgrading the rat traps and stuff.
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I got the founders pack for vigor Wheres my currency u primised
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This is just a simple ATM/banking system that I'm working on for use for future missions, figured it would be useful to some people so why not release it and give it a little flexibility. Currently only works on user placed ATM's. Installation/Demonstration: Download: https://www.dropbox.com/s/gcti9ys0wjwyj52/BUF_ATM.rar?dl=0
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Hi there, Today I ran across a problem, I wanted to format different currencies, but due to the lack of inbuilt maths and decent formatting functions and of course most formatting uses scientific notation which is terribly useless for user-end. So I've put together a function, I have only just quickly thrown this together just now, so I have not really bothered to look at ways to optimise it yet and due to limitations, precision is still lost over specific lengths, but it is still ideal for most scenarios, I will take a look into the precision problem at a later date. A few examples: "$" + ([345435.21, 2, ".", ","] call PX_fnc_formatNumber); //Output: $345,435.22 "£" + ([1343345435.21, 2, ".", ","] call PX_fnc_formatNumber); //Output: £1,343,345,408.00 - notice that precion is lost How about the Bulgarian currency (leva)? format["%1%2",([113225.21, 2, ",", " "] call PX_fnc_formatNumber), " лв"]; //Output: 113 225,21 лв And in use: You can grab the function from HERE, meanwhile, if anyone already knows a solution for the precision, please let me know :)
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As I was playing Arma 3 singleplayer, I noticed the prices on a gas station. Diesel - 21.49 Super + Unleaded - 19.35 Super Unleaded = 18.90 What currency does Arma 3 use? Is it Euro, or maybe Czech Korona? Just interested. Thanks!
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Counting and Returning a Value with Displayable Number
nelo_riot posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, I am looking at the possibilities to count the value of an object and return that value in a format that I can display. The context is to display currency (Item Equivalent) in a GUI menu, furthering this I'd look to work out how to display this global trade system to each clients local currency. Any pointers?