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Showing results for tags 'bluefor'.
Found 3 results
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In my mission, when a Bluefor player enters an area, the trigger causes Independent AI forces to respawn. Altogether 16 Independent soldiers. The problem is that when another Bluefor member also enters the area, another 16 Independent AI enters the game. What should I do to be born only 16 enemies for the entire Bluefor team? Trigger Config Tipe: None Activation: BLUEFOR Activation Type: Present Repeatable: DISABLED Server Only: DISABLED My code: (How to perform this only 1 time to the side (Team). But it can be activated by any player on the team.) if (!isDedicated) then {null = [this] execVM "Gatilhos\Defesa\Alpha\Ind\Squad1.sqf";};
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Need help with tracking where a side is on the map
Robin Withes posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, i am trying to make a script where every 10 minutes it will mark everyones location 3600 meters around a object, but ONLY if they are bluefor. I need some help with getting the playerlocation if the player matches to these criteria: player distance natoTracker < 3900 && player side == west This is what i have so far sleep 600; _natoDownSouth2 = nearestObjects [natoTracker, [What do i need to put here to only store bluefor players in the variable], 3600]; if (player distance natoTracker < 3900 && player side == west) then { [[1,format["NATO has been spotted down south and their location has been marked on the map."]],"life_fnc_broadcast",civilian,false] spawn life_fnc_MP; }; -
So I have a mission where I'm bluefor, naturally Independent is friendly and opfor enemy, how do I make a trigger where when I make an indifor hostage into my group, the indifor forces instantly become my enemy?