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Found 1 result

  1. HI All, In the BIS_fnc_moduleSector under the parameter setting #6 it describes the following: 6: _onOwnerChange (String) - Code as STRING that runs when a sector is captured, code is passed [ _sector, _owner, _old Owner ] in _this, code is also run at sector initialisation _owner will be default owner and _oldOwner will be sideUnknown I'm tried to insert the following code that lowers the _oldOwner flags then raises the _owner flags but the module seems to override the setFlagTexture function, and I cannot raise the flag once it hits the bottom. //Code as STRING that is run when sector changes ownership [ "_onOwnerChange", " private _flagsArray = (_this select 0) getVariable 'flags'; private ['_flagSideTexture']; _flagSideTexture = ''; switch (_this select 2) do { case EAST : {_flagSideTexture = '\A3\Data_F\Flags\Flag_CSAT_CO.paa'}; case WEST : {_flagSideTexture = '\A3\Data_F\Flags\Flag_NATO_CO.paa'}; default {_flagSideTexture = '\A3\Data_F\Flags\Flag_white_CO.paa'}; }; {_x setFlagTexture _flagSideTexture} forEach _flagsArray; {[_x, flagAnimationPhase _x - 1, 0.1] call BIS_fnc_animateFlag} forEach _flagsArray; switch (_this select 1) do { case EAST : {_flagSideTexture = '\A3\Data_F\Flags\Flag_CSAT_CO.paa'}; case WEST : {_flagSideTexture = '\A3\Data_F\Flags\Flag_NATO_CO.paa'}; default {_flagSideTexture = '\A3\Data_F\Flags\Flag_white_CO.paa'}; }; {_x setFlagTexture _flagSideTexture} forEach _flagsArray; {[_x, flagAnimationPhase _x + 1, 0.1] call BIS_fnc_animateFlag} forEach _flagsArray; ", [ "" ] ], Any ideas on how I can do this? Ideally I would like the old owner's flag to lower completely, then replace the texture with the new owner and raise to the top, to match the BIS_fnc_moduleSector vertical bar animation.
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