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Showing results for tags 'armored'.
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Hello comunity! I have recently released a coop/multiplayer scenario Hostile Takover, available on Steam Workshop here. You are tasked to seize the city, eliminate El Presidente and avoid civilian casualties. You have a various units and equipment at your disposal and can choose how you approach the whole thing. Presence of all enemy units is randomized, so is time of the day and weather. Hopefully I found and fix all the major bugs except for the random AI brainfarts which seems like can not be avoided. Here is the trailer: https://www.youtube.com/watch?v=MAR_QcsfGhg let me know what do you think! If the scenario sparks enough interest I might create another one like this on a different map.
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Project 1947 - Looking for info
Jellycatjay2006 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, I was wondering if the "Project 1947" mod by xxgetbuck123 - you can find him below - ever saw any progress or uploading. If possible, I'd like to retrieve the mod, and especially the E-50. Cheers! - Llama- 1 reply
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- world war 2
- tanks
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(and 6 more)
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28th Regiment About Us The 28th Regiment is a Semi-Milsim, Semi-Serious Unit set in the Modern British Armed Forces. We are a combined arms force with an Infantry, Recon, Armored and Aerial detachments. We deploy all around the globe typically assisting local forces with emerging or serious threats. We do not operate off a Ranking System but instead slot people based on Qualifications and Trust meaning that members can obtain any role they wish simply by completing the relevant training. we also offer a Reward system to show off your achievements to the rest of the Unit. 28th regiment also runs an Antistasi mission on weekends. this will switch to a Liberation mission once the Antistasi is over. All aspects of these missions are voted on by all unit members, keeping things fresh and interesting. Operation Times Main Ops - Fridays 20:00 GMT Fun Ops - Anytime, Any day Antistasi - Weekends, any time Requirements to join .Must be 16+ .Own a Legal Copy of ARMA 3 .Own a working Microphone and/or Headset Unit detachment requirements Infantry (Sphinx) Riflemen Medics Machine-gunners Grenadiers Team leaders Are you Ready to be cannon fodder? Signed: Stacey - Sphinx 1st Platoon Lead Scouts (Jackal) Riflemen Marksmen Snipers Spotters Medics May god have mercy for we won't. Signed: - Napalm - Jackal 1-1 Team Lead Amour (Scarab) Drivers Gunners Commanders We will support the infantry and fix their vehicles...even if they stupidly drive into IED's. Signed: Gunnar - Scarab 1-1 Commander Aerial (Vulture) Rotary pilots Fixed wing pilots Training available for those who prove themselves worthy. Signed: Ekberg - Vulture 1 Commander Join us now https://discord.gg/ZMKr6xShp7
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With the buzz of all the new DLCs coming I wanted to ask if Ol' BIS thought about, that even though we'll be getting flashy new tanks & improving the old stuff but it wont matter if the Coloum gets bogged down, for instances; the terrain Isla Duala is split into several halves by sharp, narrow gullys and rivers. Not to mention some of the key citys are connected by bridges that can be destroy easily. SO! I wish to push the conceptual thought of adding Armored-Launched Bridge-Layers, It'd be a nice flavour added to the Engineer/Armored Warfare elements of ArmA, now this might sound offensive to some (which is a given) but I'd say it'd be an easy model to make since the chassis is only slightly modified to the factions standard issue tank and has a retractable bridge, plus since there are many to chose i.e. the Panther IFV or the T-100 for instance... I think these types of tracked would be essential along side whatever MBTs we're getting in the because if an Armored column gets bogged by a blown bridge on say... Tanoa Near the Blood Ruins having to divert down and into the gullies to keep moving can be dangerous and time costly, furthermore Armored/Engineer based Clans and Mission Makers would get a real kick out of such a vehicle for it's potential! Hope some ArmA devs or Modders pick up this idea and think "Hmm, this would be actually cool to try out..." But If no-one does then meh, I tried, Who am I to demand stuff, I'm just an ANZAC from the 40's. With Regards, Digger James.
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- tanks
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3SFO | Marine Air-Ground Task Force (MAGTF) Realism Unit
RellyRell posted a topic in ARMA 3 - SQUADS AND FANPAGES
3rd Special Forces Operations Marine Air-Ground Task Force (MAGTF) Recruitment is currently: OPEN Who are we? The 3SFO is an Arma 3 US Marine Air-Ground Task Force (MAGTF) Military Simulation Unit (MILSIM). What are the requirements to join the 3SFO? We are seeking inquiries from serious and mature players only (17+). You must have a clear working microphone. You also must sign up and fill out the application on the forums. What positions do we have available? Ground Element 0311 Rifleman 0313 Grenadier 0314 Marksman 0315 Corpsman 0316 Scout Spotter 0317 Scout Sniper 0321 Reconnaissance Man 0331 Machine Gunner 0341 Mortarman 0351 Infantry Assaultman 0352 Antitank Missileman 0365 Infantry Section Leader 0369 Infantry Platoon Leader 7502 FAC Aviation Element 7513 Pilot AH-1Z/UH-1Y 7560 Pilot CH-53E 7562 Pilot CH-46 7567 Pilot UH-1N 6199 Enlisted Aircrew/Aerial Observer/Gunner 7523 Pilot F/A-18 7525 Weapons Systems Officer (WSO) 7253 Air Traffic Controller - Departure Controller 7254 Air Traffic Controller - Approach Controller 7314 Unmanned Aerial Vehicle (UAV) Teamspeak: 64.185.53.78 Website: 3rdSFO.enjin.com Server Name: 3SFO | [ACE3/CBA/TFAR] Invade & Annex | TS3 : 64.185.53.78 Server IP: 64.185.53.78 Port: 2302