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RKSL Studios is Proud to present the Second Release of the RKSLA3 Attachments Pack This is the first of a series of Small Arms themed addons that I'm working on. Hopefully plenty more will appear in the coming years of Arma 3's life and this initial release will give you some indication of what I'm striving for in the long run. This addon adds a small selection of scope attachments to Arma 3, utilising the game's weapon customisation feature. Currently the pack contains four optical sights: A Schmidt & Bender 3-12×50 PM II marksman scope (available in two variants both with black, desert and woodland colour schemes) A Schmidt & Bender 5-25×56 PM II sniper scope (with black, desert and woodland colour schemes) A Trijicon RMR mini red-dot sight, (variants for both rifles and handguns, both with black and Flat Dark Earth colour schemes) The UK Armed Forces Elcan Lightweight Day Sight (LDS) (in black and RAL 7006 coyote brown). An Eotech EO552 1x Holographic Sight (in black and RAL 7006 coyote brown). The main aim of the pack is to reflect personal equipment available to members of the UK's Armed Forces and their weapon systems. Full changelogs: RKSL_LDS.pbo RKSL_PM_II.pbo RKSL_PM_525.pbo RKSL_RMR.pbo RKSL_EOT552.pbo Be sure to read the online documentation (pending) and readmes for classnames and where to find the attachments in the editor. This addon addon requires the Community Base Addon! Joint Rails is required to maximise compatibility with Arma 3 weapons: Not only official weapons, but community-made weapons as well if they incorporate the common rail platform. Joint Rails is included in Community Base Addons (CBA) The RKSL Attachments Pack will hopefully be expanded to include more items in future - not limited to weapon scopes alone. The focus of the pack will likely continue to be to reflect equipment issued to UK Armed Forces, but additions will be made by the RKSL team on an ad-hoc basis, reflecting the current needs of our own projects and particular whims as addon makers. We hope you enjoy it. **Downloads** v.3.02(c) Download Mirror 1 - @STEAM Workshop Download Mirror 2 - @RKSL Studios I accept donations if you want to provide one, no matter how small. This is completely voluntary and I'll continue to work on addons regardless of whether people donate to me or not. My ArtStation page for models in this project
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rksl RKSL Studios LCVP mk5 Landing Craft
rksl-rock posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
RKSL Studios presents the LCVP mk5 - UPDATED v3.002 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. NEW in v3.002: FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG 3002 - Fixes and Additions FIXED - Cargo and Crew now vulnerable. ADDED - Can now toggle all animations via the Attributes panel in EDEN. ADDED - New Skins. Generic Grey, Camo & Civ Yellow CHANGED - AI now can control the ramp. CHANGED -- Debeach conditions relaxed. 3.001 - Bug Fix Release Glass lens on Folding mast do not fold. External dependency to Foxhound LPPV De-Beach script activation is too restrictive 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members OPFOR Camo Ind Generic Grey Blufor Generic Grey Civ Yellow NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 DOWNLOADS: @RKSL Website: DOWNLOAD v3.002 @Steam Workshop: DOWNLOAD via STEAM v3.002- 14 replies
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Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon be releasing the ArmA3 native Typhoon v3.000. All the joys of ArmA3 features and the usual RKSL ones... Fully working mirrors BIS flares Engine & Smoke effects PhysX support Tweaked Flight model Improved Air Weapons Pack All previous ArmA2 plugins brought over to ArmA3 And a few more... Frequently Asked Questions Q: Will WIP Wednesdays be returning? A: Yes but only once at the end of each month. As much fun as they were they turned into a bit of a monster in terms of time to prepare and publish. They took quite a lot of time away from the actual act of making content which wasnt the point. Q: Will you be bringing all the old RKSL content over? A: Yes, eventually. One by one we will port the existing models over and include the new ArmA3 features. The first releases will be direct ports with the basic A3 features etc. Later releases will see improvements or in some cases new models. Q: What about new content? A: Yes there will be some new content but we are going to focus on the stuff we have shown you already in the previous WIP Wednesdays. Q: When are you going to release XXXXX addon(s) A: If you've been hanging around in this community long enough you already know the answer to that. If you are new... (Old timers all together now)... "When its done!!" :P Q: Whats happening with IAP? (Ilhas Africanos Project) A: We'll create a new thread for that at the appropriate time. Thats all for the moment. Keep an eye on the RKSL website for more details. www.RKSLStudios.info